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authorJean-Philippe Andre <jp.andre@samsung.com>2017-03-21 19:10:44 +0900
committerJean-Philippe Andre <jp.andre@samsung.com>2017-03-22 14:29:02 +0900
commit2787f0fe5dfe1e880a07bf957aa2a111866f25dc (patch)
treef685881029037d0d73c534d939b6c47412c8dc08
parent2c0b850f5727b0dce5fdc80cd6394adb242cd93f (diff)
downloadefl-2787f0fe5dfe1e880a07bf957aa2a111866f25dc.tar.gz
evas: Fix a rare issue with GL and map and mask
The things you learn to love... The situation was: - An object is mapped (naviframe in an animation) - One of its children has a mask - The window is rotated by 90 or 270 degrees (landscape) The mask glsl code to invert the x,y coordinate depends on the screen rotation and this somehow was wrong. Tested on Tizen and in elm_test "Masking", made with @jiin.moon. @fix
-rw-r--r--src/bin/elementary/test_evas_mask.c18
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_context.c2
2 files changed, 19 insertions, 1 deletions
diff --git a/src/bin/elementary/test_evas_mask.c b/src/bin/elementary/test_evas_mask.c
index 575fe050ec..a3e5ac1c5f 100644
--- a/src/bin/elementary/test_evas_mask.c
+++ b/src/bin/elementary/test_evas_mask.c
@@ -95,6 +95,18 @@ _toggle_map(void *data, const Efl_Event *ev EINA_UNUSED)
}
}
+static void
+_rotate_win(void *data, const Efl_Event *ev EINA_UNUSED)
+{
+ //Efl_Orient orient;
+ Eo *win = data;
+
+ // FIXME: This is not implemented???
+ //orient = efl_orientation_get(win);
+ //efl_orientation_set(win, (orient + 90) % 360);
+ elm_win_rotation_set(win, (elm_win_rotation_get(win) + 90) % 360);
+}
+
void
test_evas_mask(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
@@ -170,6 +182,12 @@ test_evas_mask(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event
efl_pack(box2, efl_added),
efl_gfx_visible_set(efl_added, 1));
+ efl_add(ELM_BUTTON_CLASS, win,
+ efl_text_set(efl_added, "Rotate Window"),
+ efl_event_callback_add(efl_added, EFL_UI_EVENT_CLICKED, _rotate_win, win),
+ efl_pack(box2, efl_added),
+ efl_gfx_visible_set(efl_added, 1));
+
efl_gfx_size_set(win, 500, 600);
efl_gfx_visible_set(win, 1);
}
diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c
index cc70c2bfdc..b0ddb5e0ba 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_context.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_context.c
@@ -3202,7 +3202,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
glUseProgram(prog->prog);
if (prog->reset)
{
- glUniform1i(prog->uniform.rotation_id, gc->rot / 90);
+ glUniform1i(prog->uniform.rotation_id, fbo ? 0 : gc->rot / 90);
glUniformMatrix4fv(prog->uniform.mvp, 1, GL_FALSE, gc->shared->proj);
prog->reset = EINA_FALSE;
}