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authorTaekyun Kim <tkq.kim@samsung.com>2013-12-27 21:14:59 +0900
committerCedric BAIL <cedric.bail@samsung.com>2014-03-30 16:07:51 +0900
commit76e26af7400944acab4952ad68e1fadb63a49df7 (patch)
treee49ac9782b0287a068816f38e22e15052bff5f99
parent733723d75a664312ce8a09251260f8260fc08a8b (diff)
downloadefl-76e26af7400944acab4952ad68e1fadb63a49df7.tar.gz
Evas: 3D: Example: MD2 mesh file example
MD2 model file is from http://mb.srb2.org/showthread.php?t=34800 Thanks to Jeck Jim.
-rw-r--r--src/examples/evas/Makefile.am5
-rw-r--r--src/examples/evas/evas-3d-md2.c165
-rw-r--r--src/examples/evas/sonic.md2bin0 -> 660576 bytes
-rw-r--r--src/examples/evas/sonic.pngbin0 -> 309072 bytes
4 files changed, 170 insertions, 0 deletions
diff --git a/src/examples/evas/Makefile.am b/src/examples/evas/Makefile.am
index 9c8a647791..eecd520d75 100644
--- a/src/examples/evas/Makefile.am
+++ b/src/examples/evas/Makefile.am
@@ -190,6 +190,11 @@ evas_3d_pick_SOURCES = evas-3d-pick.c
evas_3d_pick_LDADD = $(ECORE_EVAS_COMMON_LDADD)
evas_3d_pick_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+EXTRA_PROGRAMS += evas_3d_md2
+evas_3d_md2_SOURCES = evas-3d-md2.c
+evas_3d_md2_LDADD = $(ECORE_EVAS_COMMON_LDADD)
+evas_3d_md2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
.edc.edj:
$(AM_V_EDJ)$(EDJE_CC) $(EDJE_CC_FLAGS) $< $(builddir)/$(@F)
diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c
new file mode 100644
index 0000000000..091e4eb757
--- /dev/null
+++ b/src/examples/evas/evas-3d-md2.c
@@ -0,0 +1,165 @@
+#include <Ecore.h>
+#include <Ecore_Evas.h>
+#include <stdio.h>
+#include <math.h>
+#include <Evas_3D.h>
+
+#define WIDTH 1024
+#define HEIGHT 1024
+
+Ecore_Evas *ecore_evas = NULL;
+Evas *evas = NULL;
+Evas_Object *background = NULL;
+Evas_Object *image = NULL;
+
+Evas_3D_Scene *scene = NULL;
+Evas_3D_Node *root_node = NULL;
+Evas_3D_Node *camera_node = NULL;
+Evas_3D_Node *light_node = NULL;
+Evas_3D_Camera *camera = NULL;
+Evas_3D_Node *mesh_node = NULL;
+Evas_3D_Mesh *mesh = NULL;
+Evas_3D_Material *material = NULL;
+Evas_3D_Texture *texture = NULL;
+Evas_3D_Light *light = NULL;
+
+static Eina_Bool
+_animate_scene(void *data)
+{
+ static int frame = 0;
+
+ evas_3d_node_mesh_frame_set((Evas_3D_Node *)data, mesh, frame);
+
+ frame += 32;
+
+ if (frame > 256 * 50)
+ frame = 0;
+
+ return EINA_TRUE;
+}
+
+static void
+_on_delete(Ecore_Evas *ee EINA_UNUSED)
+{
+ ecore_main_loop_quit();
+}
+
+static void
+_on_canvas_resize(Ecore_Evas *ee)
+{
+ int w, h;
+
+ ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
+
+ evas_object_resize(background, w, h);
+ evas_object_resize(image, w, h);
+ evas_object_move(image, 0, 0);
+}
+
+int
+main(void)
+{
+ if (!ecore_evas_init())
+ return 0;
+
+ ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
+
+ if (!ecore_evas)
+ return 0;
+
+ ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
+ ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
+ ecore_evas_show(ecore_evas);
+
+ evas = ecore_evas_get(ecore_evas);
+
+ /* Add a scene object .*/
+ scene = evas_3d_scene_add(evas);
+
+ /* Add the root node for the scene. */
+ root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE);
+
+ /* Add the camera. */
+ camera = evas_3d_camera_add(evas);
+ evas_3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
+
+ camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA);
+ evas_3d_node_camera_set(camera_node, camera);
+ evas_3d_node_member_add(root_node, camera_node);
+ evas_3d_node_position_set(camera_node, 100.0, 0.0, 20.0);
+ evas_3d_node_look_at_set(camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
+ EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0);
+
+ /* Add the light. */
+ light = evas_3d_light_add(evas);
+ evas_3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0);
+ evas_3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0);
+ evas_3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0);
+
+ light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT);
+ evas_3d_node_light_set(light_node, light);
+ evas_3d_node_member_add(root_node, light_node);
+ evas_3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
+ evas_3d_light_directional_set(light, EINA_TRUE);
+ evas_3d_node_look_at_set(light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0);
+
+ /* Add the mesh. */
+ mesh = evas_3d_mesh_add(evas);
+ evas_3d_mesh_file_set(mesh, EVAS_3D_MESH_FILE_TYPE_MD2, "sonic.md2", NULL);
+
+ material = evas_3d_material_add(evas);
+ evas_3d_mesh_frame_material_set(mesh, 0, material);
+
+ texture = evas_3d_texture_add(evas);
+
+ evas_3d_texture_file_set(texture, "sonic.png", NULL);
+ evas_3d_texture_filter_set(texture, EVAS_3D_TEXTURE_FILTER_NEAREST, EVAS_3D_TEXTURE_FILTER_NEAREST);
+ evas_3d_texture_wrap_set(texture, EVAS_3D_WRAP_MODE_REPEAT, EVAS_3D_WRAP_MODE_REPEAT);
+
+ evas_3d_material_texture_set(material, EVAS_3D_MATERIAL_DIFFUSE, texture);
+
+ evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE);
+ evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE);
+ evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE);
+ evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_NORMAL, EINA_TRUE);
+
+ evas_3d_material_color_set(material, EVAS_3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01, 1.0);
+ evas_3d_material_color_set(material, EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0);
+ evas_3d_material_color_set(material, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0);
+ evas_3d_material_shininess_set(material, 50.0);
+
+ mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH);
+ evas_3d_node_member_add(root_node, mesh_node);
+ evas_3d_node_mesh_add(mesh_node, mesh);
+ evas_3d_mesh_shade_mode_set(mesh, EVAS_3D_SHADE_MODE_PHONG);
+
+ /* Set up scene. */
+ evas_3d_scene_root_node_set(scene, root_node);
+ evas_3d_scene_camera_node_set(scene, camera_node);
+ evas_3d_scene_size_set(scene, WIDTH, HEIGHT);
+
+ /* Add evas objects. */
+ background = evas_object_rectangle_add(evas);
+ evas_object_color_set(background, 0, 0, 0, 255);
+ evas_object_move(background, 0, 0);
+ evas_object_resize(background, WIDTH, HEIGHT);
+ evas_object_show(background);
+
+ image = evas_object_image_filled_add(evas);
+ evas_object_image_size_set(image, WIDTH, HEIGHT);
+ evas_object_image_3d_scene_set(image, scene);
+ evas_object_move(image, 0, 0);
+ evas_object_resize(image, WIDTH, HEIGHT);
+ evas_object_show(image);
+
+ ecore_timer_add(0.01, _animate_scene, mesh_node);
+
+ printf ("Enter main loop\n");
+ ecore_main_loop_begin();
+
+ ecore_evas_free(ecore_evas);
+ ecore_evas_shutdown();
+
+ return 0;
+}
diff --git a/src/examples/evas/sonic.md2 b/src/examples/evas/sonic.md2
new file mode 100644
index 0000000000..228edb9fb7
--- /dev/null
+++ b/src/examples/evas/sonic.md2
Binary files differ
diff --git a/src/examples/evas/sonic.png b/src/examples/evas/sonic.png
new file mode 100644
index 0000000000..01cb2ede8e
--- /dev/null
+++ b/src/examples/evas/sonic.png
Binary files differ