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authorJean-Philippe Andre <jp.andre@samsung.com>2016-08-24 14:40:20 +0900
committerJean-Philippe Andre <jp.andre@samsung.com>2016-08-24 14:42:16 +0900
commitc507f56110fd9b4442952c98f0e28b905aacf53a (patch)
tree131230e7c73e43ef9e3b8230642bed63c3e50377
parent510c0936023e3969918d14fb4561411e21229981 (diff)
downloadefl-c507f56110fd9b4442952c98f0e28b905aacf53a.tar.gz
ecore_x: Early check image bpp based on depth
This fixes argb windows transparency in E software compositor. My current problem is that I have no idea what changed, why this is needed now, and how things could actually work before. Fixes T4389 @fix
-rw-r--r--src/lib/ecore_x/xlib/ecore_x_image.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/lib/ecore_x/xlib/ecore_x_image.c b/src/lib/ecore_x/xlib/ecore_x_image.c
index 6ce8919df5..016323c175 100644
--- a/src/lib/ecore_x/xlib/ecore_x_image.c
+++ b/src/lib/ecore_x/xlib/ecore_x_image.c
@@ -194,6 +194,10 @@ ecore_x_image_new(int w,
im->h = h;
im->vis = vis;
im->depth = depth;
+ if (depth <= 8) im->bpp = 1;
+ else if (depth <= 16) im->bpp = 2;
+ else if (depth <= 24) im->bpp = 3;
+ else im->bpp = 4;
_ecore_x_image_shm_check();
im->shm = _ecore_x_image_shm_can;
return im;