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authorOleksandr Shcherbina <o.shcherbina@samsung.com>2016-03-18 11:55:04 -0700
committerCedric Bail <cedric@osg.samsung.com>2016-03-18 11:55:07 -0700
commitbd200cefc44cb8b03ef465791b4dfc6b6cec85be (patch)
tree5ad057325aaa386dbf25169d985f9112746d0193
parent20c9d087d1d17716c120a3653e74323b6525c792 (diff)
downloadefl-bd200cefc44cb8b03ef465791b4dfc6b6cec85be.tar.gz
evas.canvas3d: fix wrong output in evas-3d-pick example
Summary: Since that https://git.enlightenment.org/core/efl.git/commit/?id=c850cc0d80b754be851576083eba27a72b58b9f2 we don't use scene object for recalculation pick coordinates. @fix Reviewers: cedric, Hermet, raster Subscribers: jpeg Differential Revision: https://phab.enlightenment.org/D3806 Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
-rw-r--r--src/examples/evas/evas-3d-pick.c19
1 files changed, 2 insertions, 17 deletions
diff --git a/src/examples/evas/evas-3d-pick.c b/src/examples/evas/evas-3d-pick.c
index 21d4116df1..be45053a6f 100644
--- a/src/examples/evas/evas-3d-pick.c
+++ b/src/examples/evas/evas-3d-pick.c
@@ -81,35 +81,20 @@ _on_mouse_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj,
void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
- Evas_Coord x, y, w, h;
- Evas_Coord obj_x, obj_y;
- int scene_w, scene_h;
- Evas_Real scene_x, scene_y;
Evas_Real s, t;
Evas_Canvas3D_Node *n;
Evas_Canvas3D_Mesh *m;
Eina_Bool pick;
- evas_object_geometry_get(obj, &x, &y, &w, &h);
+ pick = evas_canvas3d_scene_pick(scene, ev->canvas.x, ev->canvas.y, &n, &m, &s, &t);
- obj_x = ev->canvas.x - x;
- obj_y = ev->canvas.y - y;
-
- evas_canvas3d_scene_size_get(scene, &scene_w, &scene_h);
-
- scene_x = obj_x * scene_w / (Evas_Real)w;
- scene_y = obj_y * scene_h / (Evas_Real)h;
-
- pick = evas_canvas3d_scene_pick(scene, scene_x, scene_y, &n, &m, &s, &t);
if (pick) printf("Picked : ");
else printf("Not picked : ");
- printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) texcoord(%f, %f) "
+ printf("output(%d, %d) canvas(%d, %d) texcoord(%f, %f) "
"node(%p) mesh(%p)\n",
ev->output.x, ev->output.y,
ev->canvas.x, ev->canvas.y,
- obj_x, obj_y,
- scene_x, scene_y,
s, t, n, m);
}