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authorStefan Schmidt <stefan@osg.samsung.com>2016-11-15 15:51:32 +0100
committerStefan Schmidt <stefan@osg.samsung.com>2016-11-15 17:45:31 +0100
commit9971a789a0790222b648a444d2ee4b3c3cabb3b4 (patch)
tree5d6751a17b4a63fd814ef02f51b842bc6137b09d
parent03176e578aaf2ad8e541818e6ada3219f327bc03 (diff)
downloadefl-9971a789a0790222b648a444d2ee4b3c3cabb3b4.tar.gz
docs: ector_gl: fill gaps in ector gl backend eo file documentation
-rw-r--r--src/lib/ector/gl/ector_gl_buffer.eo1
-rw-r--r--src/lib/ector/gl/ector_gl_buffer_base.eo24
-rw-r--r--src/lib/ector/gl/ector_gl_surface.eo24
-rw-r--r--src/lib/ector/gl/ector_renderer_gl.eo12
-rw-r--r--src/lib/ector/gl/ector_renderer_gl_gradient_linear.eo1
-rw-r--r--src/lib/ector/gl/ector_renderer_gl_gradient_radial.eo1
-rw-r--r--src/lib/ector/gl/ector_renderer_gl_shape.eo1
7 files changed, 37 insertions, 27 deletions
diff --git a/src/lib/ector/gl/ector_gl_buffer.eo b/src/lib/ector/gl/ector_gl_buffer.eo
index ea1b327174..67b96ae4e9 100644
--- a/src/lib/ector/gl/ector_gl_buffer.eo
+++ b/src/lib/ector/gl/ector_gl_buffer.eo
@@ -1,4 +1,5 @@
class Ector.GL.Buffer (Efl.Object, Ector.GL.Buffer.Base)
{
+ [[Ector GL buffer class]]
data: null;
}
diff --git a/src/lib/ector/gl/ector_gl_buffer_base.eo b/src/lib/ector/gl/ector_gl_buffer_base.eo
index 87fad09479..2a1718246b 100644
--- a/src/lib/ector/gl/ector_gl_buffer_base.eo
+++ b/src/lib/ector/gl/ector_gl_buffer_base.eo
@@ -22,7 +22,7 @@ mixin Ector.GL.Buffer.Base (Ector.Buffer)
]]
get {}
values {
- is_whole: bool;
+ is_whole: bool; [[$true if the image is covering the whole GL texture, $false otherwise]]
}
}
@property vertices {
@@ -43,17 +43,17 @@ mixin Ector.GL.Buffer.Base (Ector.Buffer)
params {
texid: int; [[GL texture ID]]
fboid: int; [[Framebuffer object ID]]
- cspace: Efl.Gfx.Colorspace;
- imw: int;
- imh: int;
- tx: int;
- ty: int;
- tw: int;
- th: int;
- l: int;
- r: int;
- t: int;
- b: int;
+ cspace: Efl.Gfx.Colorspace; [[Colorspace]]
+ imw: int; [[Image width]]
+ imh: int; [[Image height]]
+ tx: int; [[Texture X coordinate]]
+ ty: int; [[Texture Y coordinate]]
+ tw: int; [[Texture width]]
+ th: int; [[Texture height]]
+ l: int; [[Left padding]]
+ r: int; [[Right padding]]
+ t: int; [[Top padding]]
+ b: int; [[Bottom padding]]
}
}
}
diff --git a/src/lib/ector/gl/ector_gl_surface.eo b/src/lib/ector/gl/ector_gl_surface.eo
index edefce10e3..531ad9ec7a 100644
--- a/src/lib/ector/gl/ector_gl_surface.eo
+++ b/src/lib/ector/gl/ector_gl_surface.eo
@@ -2,28 +2,32 @@ import ector_types;
class Ector.GL.Surface (Ector.GL.Buffer, Ector.Surface)
{
+ [[Ector GL surface class]]
eo_prefix: ector_gl_surface;
methods {
shader_get {
- return: uint;
+ [[Get shader]]
+ return: uint; [[Shader count]]
params {
- @in flags: uint64;
+ @in flags: uint64; [[Flags]]
}
}
push {
- return: bool;
+ [[Push surface to GPU]]
+ return: bool; [[$true on success, $false otherwise]]
params {
- @in flags: uint64;
- @in vertex: ptr(GLshort);
- @in vertex_count: uint;
- @in mul_col: uint;
+ @in flags: uint64; [[GL flags]]
+ @in vertex: ptr(GLshort); [[GL vertex]]
+ @in vertex_count: uint; [[GL vertex count]]
+ @in mul_col: uint; [[Premultiplied color]]
}
}
state_define {
- return: bool;
+ [[Define state]]
+ return: bool; [[$true on success, $false otherwise]]
params {
- @in op: Efl.Gfx.Render_Op;
- @in clips: array<ptr(Eina.Rectangle)>; [[array of @Eina.Rectangle clip]]
+ @in op: Efl.Gfx.Render_Op; [[Render operation]]
+ @in clips: array<ptr(Eina.Rectangle)>; [[Array of @Eina.Rectangle clip]]
}
}
}
diff --git a/src/lib/ector/gl/ector_renderer_gl.eo b/src/lib/ector/gl/ector_renderer_gl.eo
index 82fb387a87..f310b7e40d 100644
--- a/src/lib/ector/gl/ector_renderer_gl.eo
+++ b/src/lib/ector/gl/ector_renderer_gl.eo
@@ -2,14 +2,16 @@ import ector_types;
abstract Ector.Renderer.GL (Ector.Renderer)
{
+ [[Ector GL renderer abstract class]]
methods {
fill @virtual_pure {
- return: bool;
+ [[Fill operation]]
+ return: bool; [[$true on success, $false otherwise]]
params {
- @in flags: uint64;
- @in vertex: ptr(GLshort);
- @in vertex_count: uint;
- @in mul_col: uint;
+ @in flags: uint64; [[GL flags]]
+ @in vertex: ptr(GLshort); [[GL vertex]]
+ @in vertex_count: uint; [[GL vertex count]]
+ @in mul_col: uint; [[Premultiplied color]]
}
}
}
diff --git a/src/lib/ector/gl/ector_renderer_gl_gradient_linear.eo b/src/lib/ector/gl/ector_renderer_gl_gradient_linear.eo
index 9ec8f1ffa7..cc6e1af50d 100644
--- a/src/lib/ector/gl/ector_renderer_gl_gradient_linear.eo
+++ b/src/lib/ector/gl/ector_renderer_gl_gradient_linear.eo
@@ -1,5 +1,6 @@
class Ector.Renderer.GL.Gradient.Linear (Ector.Renderer.GL, Ector.Renderer.Gradient, Ector.Renderer.Gradient.Linear)
{
+ [[Ector GL renderer gradient linear]]
eo_prefix: ector_renderer_gl_gradient_linear;
implements {
Ector.Renderer.prepare;
diff --git a/src/lib/ector/gl/ector_renderer_gl_gradient_radial.eo b/src/lib/ector/gl/ector_renderer_gl_gradient_radial.eo
index a03b7c6a51..d1b67c15b6 100644
--- a/src/lib/ector/gl/ector_renderer_gl_gradient_radial.eo
+++ b/src/lib/ector/gl/ector_renderer_gl_gradient_radial.eo
@@ -1,5 +1,6 @@
class Ector.Renderer.GL.Gradient.Radial (Ector.Renderer.GL, Ector.Renderer.Gradient, Ector.Renderer.Gradient.Radial)
{
+ [[Ector GL renderer gradient radial]]
eo_prefix: ector_renderer_gl_gradient_radial;
implements {
Ector.Renderer.prepare;
diff --git a/src/lib/ector/gl/ector_renderer_gl_shape.eo b/src/lib/ector/gl/ector_renderer_gl_shape.eo
index d4f1217bd5..8aea6ac014 100644
--- a/src/lib/ector/gl/ector_renderer_gl_shape.eo
+++ b/src/lib/ector/gl/ector_renderer_gl_shape.eo
@@ -1,5 +1,6 @@
class Ector.Renderer.GL.Shape (Ector.Renderer.GL, Ector.Renderer.Shape)
{
+ [[Ector GL renderer shape class]]
eo_prefix: ector_renderer_gl_shape;
implements {
Ector.Renderer.prepare;