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author | Chris Michael <cp.michael@samsung.com> | 2013-06-07 08:05:32 +0100 |
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committer | Chris Michael <cp.michael@samsung.com> | 2013-06-07 15:42:52 +0100 |
commit | ec328ec3281d664034d76d8f17f9c893156d9ce3 (patch) | |
tree | 51b6989202f61e290d79d7d0c6eefa7be552f567 | |
parent | e9757ad8ebff8795a4d31e73709763c33a471de1 (diff) | |
download | efl-ec328ec3281d664034d76d8f17f9c893156d9ce3.tar.gz |
Fix some doxy formatting.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
-rw-r--r-- | src/lib/ecore/Ecore_Common.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/lib/ecore/Ecore_Common.h b/src/lib/ecore/Ecore_Common.h index 05d46dfd32..3d794a8096 100644 --- a/src/lib/ecore/Ecore_Common.h +++ b/src/lib/ecore/Ecore_Common.h @@ -1719,14 +1719,14 @@ EAPI double ecore_poller_poll_interval_get(Ecore_Poller_Type type); * ... do some more animating ... * } * ... - *ecore_animator_timeline_add(2, _do_animation, my_evas_object); + * ecore_animator_timeline_add(2, _do_animation, my_evas_object); * @endcode * In the sample above we create an animation to move * @c my_evas_object from position (0,0) to (100,100) in 2 seconds. * * If your animation will run for an unspecified amount of time you * can use ecore_animator_add(), which is like using - *ecore_timer_add() with the interval being the + * ecore_timer_add() with the interval being the * @ref ecore_animator_frametime_set "framerate". Note that this has * tangible benefits to creating a timer for each animation in terms * of performance. |