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authorChris Michael <cp.michael@samsung.com>2013-06-07 08:05:32 +0100
committerChris Michael <cp.michael@samsung.com>2013-06-07 15:42:52 +0100
commitec328ec3281d664034d76d8f17f9c893156d9ce3 (patch)
tree51b6989202f61e290d79d7d0c6eefa7be552f567
parente9757ad8ebff8795a4d31e73709763c33a471de1 (diff)
downloadefl-ec328ec3281d664034d76d8f17f9c893156d9ce3.tar.gz
Fix some doxy formatting.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
-rw-r--r--src/lib/ecore/Ecore_Common.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/lib/ecore/Ecore_Common.h b/src/lib/ecore/Ecore_Common.h
index 05d46dfd32..3d794a8096 100644
--- a/src/lib/ecore/Ecore_Common.h
+++ b/src/lib/ecore/Ecore_Common.h
@@ -1719,14 +1719,14 @@ EAPI double ecore_poller_poll_interval_get(Ecore_Poller_Type type);
* ... do some more animating ...
* }
* ...
- *ecore_animator_timeline_add(2, _do_animation, my_evas_object);
+ * ecore_animator_timeline_add(2, _do_animation, my_evas_object);
* @endcode
* In the sample above we create an animation to move
* @c my_evas_object from position (0,0) to (100,100) in 2 seconds.
*
* If your animation will run for an unspecified amount of time you
* can use ecore_animator_add(), which is like using
- *ecore_timer_add() with the interval being the
+ * ecore_timer_add() with the interval being the
* @ref ecore_animator_frametime_set "framerate". Note that this has
* tangible benefits to creating a timer for each animation in terms
* of performance.