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author | Rafael Antognolli <rafael.antognolli@intel.com> | 2013-06-13 19:15:31 -0300 |
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committer | Rafael Antognolli <rafael.antognolli@intel.com> | 2013-06-13 19:16:23 -0300 |
commit | d44a69f911fd93e22f51c9ef839329d7d7fe9059 (patch) | |
tree | eb160d5ef89a3e5b3c2d74112b29047ad40c0c68 | |
parent | f43ac1a181f7e74ee9a9c32126a9f632ebd47d37 (diff) | |
download | efl-d44a69f911fd93e22f51c9ef839329d7d7fe9059.tar.gz |
evas/map: Add FIXME comment to remember that it's just a workaround.
-rw-r--r-- | src/lib/evas/canvas/evas_map.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/lib/evas/canvas/evas_map.c b/src/lib/evas/canvas/evas_map.c index a80678dccf..66843da18e 100644 --- a/src/lib/evas/canvas/evas_map.c +++ b/src/lib/evas/canvas/evas_map.c @@ -1294,6 +1294,10 @@ evas_object_map_update(Evas_Object *eo_obj, pt->x = (lround(p->x) + x) * FP1; pt->y = (lround(p->y) + y) * FP1; pt->z = (lround(p->z) ) * FP1; + /* FIXME: Adding the framespace is a workaround for a bug on the EGL + * wayland backend, which does not affect other ports. Remove this when + * it is correctly handled inside the GL rendering code, which handles + * maps with perspective set. */ pt->fx = p->px + obj->layer->evas->framespace.x; pt->fy = p->py + obj->layer->evas->framespace.y; pt->fz = p->z; |