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author | Carsten Haitzler (Rasterman) <raster@rasterman.com> | 2020-05-26 12:16:09 +0100 |
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committer | Carsten Haitzler (Rasterman) <raster@rasterman.com> | 2020-05-26 12:19:17 +0100 |
commit | 1cca032b55b373a29318d48827d3f1aac2114347 (patch) | |
tree | bb753f469e1ffff684b59e06cc7fb48bf54a03a1 | |
parent | f917a389b24d341bfed6f8f8ff9340a3a655518a (diff) | |
download | efl-1cca032b55b373a29318d48827d3f1aac2114347.tar.gz |
evas - csd and wl csd - fix alpha zeroing to avoid framespace junk
i noticed some junk in framespace... this happesn when solid objects
are outside the normal window content area and their solid areas are
not clipped to this inner frame area thus those areas are not "zeroed
out" next render.
@fix
-rw-r--r-- | src/lib/evas/canvas/evas_render.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/lib/evas/canvas/evas_render.c b/src/lib/evas/canvas/evas_render.c index 139e292ad3..f8abfd5700 100644 --- a/src/lib/evas/canvas/evas_render.c +++ b/src/lib/evas/canvas/evas_render.c @@ -2722,6 +2722,15 @@ _evas_render_cutout_add(Evas_Public_Data *evas, void *context, obj->cur->cache.clip.w, obj->cur->cache.clip.h); } else return; + if (!_is_obj_in_framespace(obj, evas)) + { + int fw, fh; + + fw = evas->viewport.w - evas->framespace.w; + fh = evas->viewport.h - evas->framespace.h; + RECTS_CLIP_TO_RECT(cox, coy, cow, coh, + 0, 0, fw, fh); + } if (cutout_margin) { cox += cutout_margin->l; |