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authorMike Blumenkrantz <zmike@samsung.com>2020-05-12 09:21:00 +0200
committerXavi Artigas <xavierartigas@yahoo.es>2020-05-12 16:10:02 +0200
commite893d1ab7e770b2d1df75a730a3778480c079033 (patch)
tree073db7218eeda9492a8458efdf4cb3eb732bc0d4
parent71dcddd6486956382d2606c3e8e75a2e745d2433 (diff)
downloadefl-e893d1ab7e770b2d1df75a730a3778480c079033.tar.gz
evas/gl: resolve float compare warnings
Summary: Depends on D11794 Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D11795
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_api.c12
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_api_gles1.c10
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_context.c5
3 files changed, 13 insertions, 14 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_api.c b/src/modules/evas/engines/gl_common/evas_gl_api.c
index d66393b1e8..e33613a8bb 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_api.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_api.c
@@ -546,15 +546,15 @@ _evgl_glClear(GLbitfield mask)
if (ctx->current_sfc->alpha && !rsc->direct.render_op_copy &&
(mask & GL_COLOR_BUFFER_BIT))
{
- if ((rsc->clear_color.a == 0) &&
- (rsc->clear_color.r == 0) &&
- (rsc->clear_color.g == 0) &&
- (rsc->clear_color.b == 0))
+ if (EINA_DBL_EQ(rsc->clear_color.a, 0) &&
+ EINA_DBL_EQ(rsc->clear_color.r, 0) &&
+ EINA_DBL_EQ(rsc->clear_color.g, 0) &&
+ EINA_DBL_EQ(rsc->clear_color.b, 0))
{
// Skip clear color as we don't want to write black
mask &= ~GL_COLOR_BUFFER_BIT;
}
- else if (rsc->clear_color.a != 1.0)
+ else if (!EINA_DBL_EQ(rsc->clear_color.a, 1.0))
{
// TODO: Draw a rectangle? This will never be the perfect solution though.
WRN("glClear() used with a semi-transparent color and direct rendering. "
@@ -1115,7 +1115,7 @@ _evgl_glGetFloatv(GLenum pname, GLfloat* params)
if (ctx->current_read_fbo == 0)
{
glGetFloatv(pname, params);
- if (*params == GL_COLOR_ATTACHMENT0)
+ if (EINA_DBL_EQ(*params, GL_COLOR_ATTACHMENT0))
{
*params = (GLfloat)GL_BACK;
return;
diff --git a/src/modules/evas/engines/gl_common/evas_gl_api_gles1.c b/src/modules/evas/engines/gl_common/evas_gl_api_gles1.c
index 3e2188dfbe..c48234f55b 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_api_gles1.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_api_gles1.c
@@ -544,15 +544,15 @@ _evgl_gles1_glClear(GLbitfield mask)
*/
if (ctx->current_sfc->alpha && (mask & GL_COLOR_BUFFER_BIT))
{
- if ((rsc->clear_color.a == 0) &&
- (rsc->clear_color.r == 0) &&
- (rsc->clear_color.g == 0) &&
- (rsc->clear_color.b == 0))
+ if (EINA_DBL_EQ(rsc->clear_color.a, 0) &&
+ EINA_DBL_EQ(rsc->clear_color.r, 0) &&
+ EINA_DBL_EQ(rsc->clear_color.g, 0) &&
+ EINA_DBL_EQ(rsc->clear_color.b, 0))
{
// Skip clear color as we don't want to write black
mask &= ~GL_COLOR_BUFFER_BIT;
}
- else if (rsc->clear_color.a != 1.0)
+ else if (EINA_DBL_EQ(rsc->clear_color.a, 1.0))
{
// TODO: Draw a rectangle? This will never be the perfect solution though.
WRN("glClear() used with a semi-transparent color and direct rendering. "
diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c
index bf88cbdaf0..40d9f98a22 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_context.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_context.c
@@ -1719,8 +1719,7 @@ _push_mask(Evas_Engine_GL_Context *gc, const int pn, int nm, Evas_GL_Texture *mt
int mx, int my, int mw, int mh, Shader_Sampling msam, int nms)
{
double glmx, glmy, glmw, glmh, yinv = -1.f;
- double gw = gc->w, gh = gc->h;
- int i, cnt = 6;
+ int gw = gc->w, gh = gc->h, i, cnt = 6;
if (!((gc->pipe[0].shader.surface == gc->def_surface) ||
(!gc->pipe[0].shader.surface)))
@@ -2479,7 +2478,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc,
pipe_region_expand(gc, pn, x, y, w, h);
PIPE_GROW(gc, pn, 6);
- if (sw == 0.0)
+ if (EINA_DBL_EQ(sw, 0.0))
{
tx1 = tex->sx1;
ty1 = tex->sy1;