diff options
author | Carsten Haitzler (Rasterman) <raster@rasterman.com> | 2020-06-02 11:39:06 +0100 |
---|---|---|
committer | Carsten Haitzler (Rasterman) <raster@rasterman.com> | 2020-06-04 12:09:06 +0100 |
commit | 7dbe886f58c6058146f63bdde5a9fe9ba8219b6e (patch) | |
tree | 83d9cdebda2aab76d19fa9aa3c52da8019702f32 | |
parent | d992a319a84a7f63831c7af0a4483e43d7cd6d12 (diff) | |
download | efl-7dbe886f58c6058146f63bdde5a9fe9ba8219b6e.tar.gz |
evas gl - tune gl engine to use a bit less cpu overhead
we have used a fair bit of cpu to avoid gpu overhead and this tunes
the balance back a bit to throwing more at the gpu and less at the cpu
by reducing the number of pipes and max vertex counts per pipe by
default and only resetting pipe state vars if adding the first pipe
member.
@opt
-rw-r--r-- | src/modules/evas/engines/gl_common/evas_gl_common.h | 2 | ||||
-rw-r--r-- | src/modules/evas/engines/gl_common/evas_gl_context.c | 777 |
2 files changed, 411 insertions, 368 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_common.h b/src/modules/evas/engines/gl_common/evas_gl_common.h index 44772620d0..5873b93fb6 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_common.h +++ b/src/modules/evas/engines/gl_common/evas_gl_common.h @@ -165,7 +165,7 @@ struct _Evas_GL_Shared #define DEF_CUTOUT 4096 #define MAX_PIPES 32 -#define DEF_PIPES 32 +#define DEF_PIPES 8 #define DEF_PIPES_SGX_540 24 #define DEF_PIPES_TEGRA_2 8 #define DEF_PIPES_TEGRA_3 24 diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c index 40d9f98a22..30a3b46703 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_context.c +++ b/src/modules/evas/engines/gl_common/evas_gl_context.c @@ -988,7 +988,7 @@ evas_gl_common_context_new(void) &(shared->info.max_texture_units)); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &(shared->info.max_texture_size)); - shared->info.max_vertex_elements = 6 * 100000; + shared->info.max_vertex_elements = 6 * 100; #ifdef GL_MAX_ELEMENTS_VERTICES /* only applies to glDrawRangeElements. don't really need to get it. glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, @@ -1847,14 +1847,13 @@ vertex_array_size_check(Evas_Engine_GL_Context *gc EINA_UNUSED, int pn EINA_UNUS { return 1; // this fixup breaks for expedite test 32. why? -/* for reference +// for reference if ((gc->pipe[pn].array.num + n) > gc->shared->info.max_vertex_elements) { shader_array_flush(gc); return 0; } return 1; - */ } static int @@ -1966,30 +1965,33 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc, 0, 0, 0, 0, 0, mask_smooth); - gc->pipe[pn].region.type = SHD_LINE; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = 0; - gc->pipe[pn].shader.cur_texm = mtexid; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = clip; - gc->pipe[pn].shader.cx = cx; - gc->pipe[pn].shader.cy = cy; - gc->pipe[pn].shader.cw = cw; - gc->pipe[pn].shader.ch = ch; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - - gc->pipe[pn].array.line = 1; - gc->pipe[pn].array.anti_alias = gc->dc->anti_alias; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 0; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texa = 0; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); - gc->pipe[pn].array.use_mask = !!mtex; + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_LINE; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = 0; + gc->pipe[pn].shader.cur_texm = mtexid; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = clip; + gc->pipe[pn].shader.cx = cx; + gc->pipe[pn].shader.cy = cy; + gc->pipe[pn].shader.cw = cw; + gc->pipe[pn].shader.ch = ch; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + + gc->pipe[pn].array.line = 1; + gc->pipe[pn].array.anti_alias = gc->dc->anti_alias; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = 1; + gc->pipe[pn].array.use_texuv = 0; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texa = 0; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + gc->pipe[pn].array.use_mask = !!mtex; + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 2); @@ -2031,29 +2033,31 @@ evas_gl_common_context_rectangle_push(Evas_Engine_GL_Context *gc, EINA_FALSE, 0, 0, 0, 0, 0, mask_smooth); - - gc->pipe[pn].region.type = SHD_RECT; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = 0; - gc->pipe[pn].shader.cur_texm = mtexid; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 0; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texa = 0; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); - gc->pipe[pn].array.use_mask = !!mtex; + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_RECT; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = 0; + gc->pipe[pn].shader.cur_texm = mtexid; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = 1; + gc->pipe[pn].array.use_texuv = 0; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texa = 0; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + gc->pipe[pn].array.use_mask = !!mtex; + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -2250,29 +2254,32 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc, 0, 0, 0, 0, 0, mask_smooth); - gc->pipe[pn].region.type = SHD_IMAGE; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = pt->texture; - gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; - gc->pipe[pn].shader.tex_target = tex_target; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texsam = (sam != SHD_SAM11); - gc->pipe[pn].array.use_mask = !!mtex; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_IMAGE; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = pt->texture; + gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; + gc->pipe[pn].shader.tex_target = tex_target; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texsam = (sam != SHD_SAM11); + gc->pipe[pn].array.use_mask = !!mtex; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -2452,28 +2459,31 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc, 0, 0, 0, 0, 0, mask_smooth); - gc->pipe[pn].region.type = SHD_FONT; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; - gc->pipe[pn].shader.smooth = 0; - gc->pipe[pn].shader.blend = 1; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_mask = !!mtex; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_FONT; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; + gc->pipe[pn].shader.smooth = 0; + gc->pipe[pn].shader.blend = 1; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = 1; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_mask = !!mtex; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -2532,30 +2542,33 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc, 0, 0, 0, 0, 0, mask_smooth); - gc->pipe[pn].region.type = SHD_YUV; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texu = tex->ptu->texture; - gc->pipe[pn].shader.cur_texv = tex->ptv->texture; - gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 1; - gc->pipe[pn].array.use_mask = !!mtex; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_YUV; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texu = tex->ptu->texture; + gc->pipe[pn].shader.cur_texv = tex->ptv->texture; + gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 1; + gc->pipe[pn].array.use_texuv3 = 1; + gc->pipe[pn].array.use_mask = !!mtex; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -2612,30 +2625,33 @@ evas_gl_common_context_yuv_709_push(Evas_Engine_GL_Context *gc, 0, 0, 0, 0, 0, mask_smooth); - gc->pipe[pn].region.type = SHD_YUV_709; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texu = tex->ptu->texture; - gc->pipe[pn].shader.cur_texv = tex->ptv->texture; - gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 1; - gc->pipe[pn].array.use_mask = !!mtex; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_YUV_709; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texu = tex->ptu->texture; + gc->pipe[pn].shader.cur_texv = tex->ptv->texture; + gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 1; + gc->pipe[pn].array.use_texuv3 = 1; + gc->pipe[pn].array.use_mask = !!mtex; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -2692,29 +2708,32 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc, 0, 0, 0, 0, 0, mask_smooth); - gc->pipe[pn].region.type = SHD_YUY2; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; - gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_mask = !!mtex; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_YUY2; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; + gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 1; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_mask = !!mtex; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -2770,31 +2789,34 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc, 0, 0, 0, 0, 0, mask_smooth); - gc->pipe[pn].region.type = SHD_NV12; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_tex_dyn = tex->pt->dyn.img; - gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; - gc->pipe[pn].shader.cur_texu_dyn = tex->ptuv->dyn.img; - gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_mask = !!mtex; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_NV12; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_tex_dyn = tex->pt->dyn.img; + gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; + gc->pipe[pn].shader.cur_texu_dyn = tex->ptuv->dyn.img; + gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 1; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_mask = !!mtex; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -2855,30 +2877,33 @@ evas_gl_common_context_rgb_a_pair_push(Evas_Engine_GL_Context *gc, EINA_FALSE, 0, 0, 0, 0, mask_smooth); - gc->pipe[pn].region.type = SHD_RGB_A_PAIR; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texa = tex->pta->texture; - gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = EINA_TRUE; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = EINA_TRUE; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = EINA_TRUE; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texa = EINA_TRUE; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_mask = !!mtex; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_RGB_A_PAIR; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texa = tex->pta->texture; + gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = EINA_TRUE; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = EINA_TRUE; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = EINA_TRUE; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texa = EINA_TRUE; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_mask = !!mtex; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -3040,43 +3065,46 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc, smooth, clip, cx, cy, cw, ch, mask_smooth); - gc->pipe[pn].region.type = SHD_MAP; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; - - if (utexture) - { - gc->pipe[pn].shader.cur_texu = tex->ptu->texture; - gc->pipe[pn].shader.cur_texu_dyn = tex->ptu->dyn.img; - gc->pipe[pn].shader.cur_texv = tex->ptv->texture; - gc->pipe[pn].shader.cur_texv_dyn = tex->ptv->dyn.img; - } - else if (uvtexture) + if (gc->pipe[pn].array.num == 0) { - gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; - gc->pipe[pn].shader.cur_texu_dyn = tex->ptuv->dyn.img; + gc->pipe[pn].region.type = SHD_MAP; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; + + if (utexture) + { + gc->pipe[pn].shader.cur_texu = tex->ptu->texture; + gc->pipe[pn].shader.cur_texu_dyn = tex->ptu->dyn.img; + gc->pipe[pn].shader.cur_texv = tex->ptv->texture; + gc->pipe[pn].shader.cur_texv_dyn = tex->ptv->dyn.img; + } + else if (uvtexture) + { + gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; + gc->pipe[pn].shader.cur_texu_dyn = tex->ptuv->dyn.img; + } + gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.mask_smooth = mask_smooth; + gc->pipe[pn].shader.clip = clip; + gc->pipe[pn].shader.cx = cx; + gc->pipe[pn].shader.cy = cy; + gc->pipe[pn].shader.cw = cw; + gc->pipe[pn].shader.ch = ch; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = (utexture || uvtexture) ? 1 : 0; + gc->pipe[pn].array.use_texuv3 = (utexture) ? 1 : 0; + gc->pipe[pn].array.use_mask = !!mtex; + gc->pipe[pn].array.use_texa = use_texa; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); } - gc->pipe[pn].shader.cur_texm = mtex ? mtex->pt->texture : 0; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.mask_smooth = mask_smooth; - gc->pipe[pn].shader.clip = clip; - gc->pipe[pn].shader.cx = cx; - gc->pipe[pn].shader.cy = cy; - gc->pipe[pn].shader.cw = cw; - gc->pipe[pn].shader.ch = ch; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = (utexture || uvtexture) ? 1 : 0; - gc->pipe[pn].array.use_texuv3 = (utexture) ? 1 : 0; - gc->pipe[pn].array.use_mask = !!mtex; - gc->pipe[pn].array.use_texa = use_texa; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_masksam = (masksam != SHD_SAM11); pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -3238,29 +3266,32 @@ evas_gl_common_filter_displace_push(Evas_Engine_GL_Context *gc, x, y, w, h, blend, smooth, 0, 0, 0, 0, 0, EINA_FALSE); - gc->pipe[pn].region.type = SHD_FILTER_DISPLACE; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texm = 0; - gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.mask_smooth = 0; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texsam = (sam != SHD_SAM11); - gc->pipe[pn].array.use_mask = 0; - gc->pipe[pn].array.use_masksam = 0; + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_FILTER_DISPLACE; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texm = 0; + gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.mask_smooth = 0; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texsam = (sam != SHD_SAM11); + gc->pipe[pn].array.use_mask = 0; + gc->pipe[pn].array.use_masksam = 0; + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -3357,29 +3388,32 @@ evas_gl_common_filter_curve_push(Evas_Engine_GL_Context *gc, x, y, w, h, blend, smooth, 0, 0, 0, 0, 0, EINA_FALSE); - gc->pipe[pn].region.type = SHD_FILTER_CURVE; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texm = 0; - gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.mask_smooth = 0; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texsam = (sam != SHD_SAM11); - gc->pipe[pn].array.use_mask = 0; - gc->pipe[pn].array.use_masksam = 0; + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = SHD_FILTER_CURVE; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texm = 0; + gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.mask_smooth = 0; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texsam = (sam != SHD_SAM11); + gc->pipe[pn].array.use_mask = 0; + gc->pipe[pn].array.use_masksam = 0; + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -3586,29 +3620,32 @@ evas_gl_common_filter_blur_push(Evas_Engine_GL_Context *gc, sx, sy, dw, dh, blend, smooth, 0, 0, 0, 0, 0, EINA_FALSE); - gc->pipe[pn].region.type = type; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texm = 0; - gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.mask_smooth = 0; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_mask = 0; - gc->pipe[pn].array.use_masksam = 0; + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = type; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texm = 0; + gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.mask_smooth = 0; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_mask = 0; + gc->pipe[pn].array.use_masksam = 0; + } pipe_region_expand(gc, pn, dx, dy, dw, dh); PIPE_GROW(gc, pn, 6); @@ -3711,29 +3748,32 @@ evas_gl_common_filter_grayscale_push(Evas_Engine_GL_Context *gc, x, y, w, h, blend, smooth, 0, 0, 0, 0, 0, EINA_FALSE); - gc->pipe[pn].region.type = type; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texm = 0; - gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.mask_smooth = 0; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_mask = 0; - gc->pipe[pn].array.use_masksam = 0; + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = type; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texm = 0; + gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.mask_smooth = 0; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_mask = 0; + gc->pipe[pn].array.use_masksam = 0; + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -3804,29 +3844,32 @@ evas_gl_common_filter_inverse_color_push(Evas_Engine_GL_Context *gc, x, y, w, h, blend, smooth, 0, 0, 0, 0, 0, EINA_FALSE); - gc->pipe[pn].region.type = type; - gc->pipe[pn].shader.prog = prog; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texm = 0; - gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.mask_smooth = 0; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = !nomul; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - gc->pipe[pn].array.use_texsam = 0; - gc->pipe[pn].array.use_mask = 0; - gc->pipe[pn].array.use_masksam = 0; + if (gc->pipe[pn].array.num == 0) + { + gc->pipe[pn].region.type = type; + gc->pipe[pn].shader.prog = prog; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texm = 0; + gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.mask_smooth = 0; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; + gc->pipe[pn].array.line = 0; + gc->pipe[pn].array.use_vertex = 1; + gc->pipe[pn].array.use_color = !nomul; + gc->pipe[pn].array.use_texuv = 1; + gc->pipe[pn].array.use_texuv2 = 0; + gc->pipe[pn].array.use_texuv3 = 0; + gc->pipe[pn].array.use_texsam = 0; + gc->pipe[pn].array.use_mask = 0; + gc->pipe[pn].array.use_masksam = 0; + } pipe_region_expand(gc, pn, x, y, w, h); PIPE_GROW(gc, pn, 6); @@ -4559,8 +4602,8 @@ shader_array_flush(Evas_Engine_GL_Context *gc) i, gc->pipe[i].array.num / 6, gc->pipe[0].shader.surface, - gc->pipe[0].shader.surface->w, - gc->pipe[0].shader.surface->h, + gc->pipe[0].shader.surface ? gc->pipe[0].shader.surface->w : 0, + gc->pipe[0].shader.surface ? gc->pipe[0].shader.surface->h : 0, gw, gh, gc->pipe[i].shader.cur_tex, types[gc->pipe[i].region.type] |