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author | perepelits.m <perepelits.m@samsung.com> | 2016-07-21 12:28:17 -0700 |
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committer | Cedric BAIL <cedric@osg.samsung.com> | 2016-07-21 12:28:21 -0700 |
commit | 82f62b6234f33c69ed9591562ec2a21006e7575a (patch) | |
tree | 91261b99aef9b821a353acce5f0671ab3cc87f39 | |
parent | 7affe8c2047a41a2945cf6c048d59f28c974aa7a (diff) | |
download | efl-82f62b6234f33c69ed9591562ec2a21006e7575a.tar.gz |
edje: fix specular color
Summary: We use int from 0 to 255 for color, not float
Reviewers: raster, Hermet, cedric
Reviewed By: cedric
Subscribers: jpeg, artem.popov
Differential Revision: https://phab.enlightenment.org/D4182
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
-rw-r--r-- | src/bin/edje/edje_cc_handlers.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/bin/edje/edje_cc_handlers.c b/src/bin/edje/edje_cc_handlers.c index b1cfc7a2de..de249e45d6 100644 --- a/src/bin/edje/edje_cc_handlers.c +++ b/src/bin/edje/edje_cc_handlers.c @@ -11284,10 +11284,10 @@ st_collections_group_parts_part_description_properties_specular(void) ed = (Edje_Part_Description_Light*) current_desc; - ed->light.properties.specular.r = parse_float_range(0, 0.0, 1.0); - ed->light.properties.specular.g = parse_float_range(1, 0.0, 1.0); - ed->light.properties.specular.b = parse_float_range(2, 0.0, 1.0); - ed->light.properties.specular.a = parse_float_range(3, 0.0, 1.0); + ed->light.properties.specular.r = parse_int_range(0, 0, 255); + ed->light.properties.specular.g = parse_int_range(1, 0, 255); + ed->light.properties.specular.b = parse_int_range(2, 0, 255); + ed->light.properties.specular.a = parse_int_range(3, 0, 255); } case EDJE_PART_TYPE_MESH_NODE: { @@ -11295,10 +11295,10 @@ st_collections_group_parts_part_description_properties_specular(void) ed = (Edje_Part_Description_Mesh_Node*) current_desc; - ed->mesh_node.properties.specular.r = parse_float_range(0, 0.0, 1.0); - ed->mesh_node.properties.specular.g = parse_float_range(1, 0.0, 1.0); - ed->mesh_node.properties.specular.b = parse_float_range(2, 0.0, 1.0); - ed->mesh_node.properties.specular.a = parse_float_range(3, 0.0, 1.0); + ed->mesh_node.properties.specular.r = parse_int_range(0, 0, 255); + ed->mesh_node.properties.specular.g = parse_int_range(1, 0, 255); + ed->mesh_node.properties.specular.b = parse_int_range(2, 0, 255); + ed->mesh_node.properties.specular.a = parse_int_range(3, 0, 255); break; } default: |