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author | ChunEon Park <hermet@hermet.pe.kr> | 2014-07-11 14:53:00 +0900 |
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committer | ChunEon Park <hermet@hermet.pe.kr> | 2014-07-11 14:53:00 +0900 |
commit | 6ec93be3169b7e9e1c7e5185da5326e47efdde74 (patch) | |
tree | f387d2b5e3ed0e70946d3f2f834c9d228c0736dd | |
parent | 94dd1f1db4ab34a683120a99dcfce742f6335ecc (diff) | |
download | efl-6ec93be3169b7e9e1c7e5185da5326e47efdde74.tar.gz |
Revert "evas/gl: improve the rendering quality."
This reverts commit f497beea308f7fd42000b78a6876b41d4b99b64c.
we've got a side effect of the patch(another quality issue). so revert it.
-rw-r--r-- | src/modules/evas/engines/gl_common/evas_gl_context.c | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c index fd8bbc9e38..aaabc788fd 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_context.c +++ b/src/modules/evas/engines/gl_common/evas_gl_context.c @@ -1867,19 +1867,6 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc, ty2 = ((double)(offsety) + sy + sh) / (double)pt->h; } - /* To avoid texture bleeding in the texture atlas, - we adjust texture uv point as much as a half uv point. - Especially, This improves the rendering quality when the image has the - border area. */ - if (smooth) - { - GLfloat txhu, txhv; //texture uv half point - txhu = (0.5f * (tx2 - tx1)) / (GLfloat) sw; - txhv = (0.5f * (ty2 - ty1)) / (GLfloat) sh; - tx1 += txhu; tx2 -= txhu; - ty1 += txhv; ty2 -= txhv; - } - PUSH_VERTEX(pn, x , y , 0); PUSH_VERTEX(pn, x + w, y , 0); PUSH_VERTEX(pn, x , y + h, 0); |