diff options
-rw-r--r-- | src/lib/elementary/efl_ui_progressbar.c | 32 | ||||
-rw-r--r-- | src/lib/elementary/efl_ui_progressbar.eo | 44 | ||||
-rw-r--r-- | src/lib/elementary/elm_progressbar_legacy.h | 67 |
3 files changed, 121 insertions, 22 deletions
diff --git a/src/lib/elementary/efl_ui_progressbar.c b/src/lib/elementary/efl_ui_progressbar.c index d042d58e2e..0a71905233 100644 --- a/src/lib/elementary/efl_ui_progressbar.c +++ b/src/lib/elementary/efl_ui_progressbar.c @@ -367,7 +367,7 @@ _efl_ui_progressbar_efl_object_constructor(Eo *obj, Efl_Ui_Progressbar_Data *_pd } EOLIAN static void -_efl_ui_progressbar_pulse_set(Eo *obj EINA_UNUSED, Efl_Ui_Progressbar_Data *sd, Eina_Bool pulse) +_efl_ui_progressbar_pulse_mode_set(Eo *obj EINA_UNUSED, Efl_Ui_Progressbar_Data *sd, Eina_Bool pulse) { pulse = !!pulse; if (sd->pulse == pulse) return; @@ -378,7 +378,7 @@ _efl_ui_progressbar_pulse_set(Eo *obj EINA_UNUSED, Efl_Ui_Progressbar_Data *sd, } EOLIAN static Eina_Bool -_efl_ui_progressbar_pulse_get(Eo *obj EINA_UNUSED, Efl_Ui_Progressbar_Data *sd) +_efl_ui_progressbar_pulse_mode_get(Eo *obj EINA_UNUSED, Efl_Ui_Progressbar_Data *sd) { return sd->pulse; } @@ -458,7 +458,7 @@ _efl_ui_progressbar_efl_ui_progress_unit_format_get(Eo *obj EINA_UNUSED, Efl_Ui_ } EOLIAN static void -_efl_ui_progressbar_pulse(Eo *obj, Efl_Ui_Progressbar_Data *sd, Eina_Bool state) +_efl_ui_progressbar_pulse_set(Eo *obj, Efl_Ui_Progressbar_Data *sd, Eina_Bool state) { state = !!state; if ((!sd->pulse) || (sd->pulse_state == state)) return; @@ -472,7 +472,7 @@ _efl_ui_progressbar_pulse(Eo *obj, Efl_Ui_Progressbar_Data *sd, Eina_Bool state) } EOLIAN static Eina_Bool -_efl_ui_progressbar_is_pulsing_get(const Eo *obj EINA_UNUSED, Efl_Ui_Progressbar_Data *sd) +_efl_ui_progressbar_pulse_get(Eo *obj EINA_UNUSED, Efl_Ui_Progressbar_Data *sd) { return (sd->pulse_state && sd->pulse); } @@ -671,3 +671,27 @@ ELM_PART_OVERRIDE_CONTENT_SET(efl_ui_progressbar, EFL_UI_PROGRESSBAR, ELM_LAYOUT EFL_CANVAS_GROUP_ADD_DEL_OPS(efl_ui_progressbar) #include "efl_ui_progressbar.eo.c" + +EAPI void +elm_progressbar_pulse_set(Evas_Object *obj, Eina_Bool pulse) +{ + efl_ui_progressbar_pulse_mode_set(obj, pulse); +} + +EAPI Eina_Bool +elm_progressbar_pulse_get(const Evas_Object *obj) +{ + return efl_ui_progressbar_pulse_mode_get(obj); +} + +EAPI void +elm_progressbar_pulse(Evas_Object *obj, Eina_Bool state) +{ + efl_ui_progressbar_pulse_set(obj, state); +} + +EAPI Eina_Bool +elm_progressbar_is_pulsing_get(const Evas_Object *obj) +{ + return efl_ui_progressbar_pulse_get(obj); +}
\ No newline at end of file diff --git a/src/lib/elementary/efl_ui_progressbar.eo b/src/lib/elementary/efl_ui_progressbar.eo index f96c5fba5d..d067e117c1 100644 --- a/src/lib/elementary/efl_ui_progressbar.eo +++ b/src/lib/elementary/efl_ui_progressbar.eo @@ -2,9 +2,9 @@ class Efl.Ui.Progressbar (Elm.Layout, Efl.Ui.Progress, Efl.Orientation) { [[Elementary progressbar class]] - legacy_prefix: elm_progressbar; + //legacy_prefix: elm_progressbar; methods { - @property pulse { + @property pulse_mode { [[Control whether a given progress bar widget is at "pulsing mode" or not. By default, progress bars will display values from the low to @@ -15,7 +15,11 @@ class Efl.Ui.Progressbar (Elm.Layout, Efl.Ui.Progress, without exact progress values. In the default theme, it will animate its bar with the contents filling in constantly and back to non-filled, in a loop. To start and stop this pulsing - animation, one has to explicitly call elm_progressbar_pulse().]] + animation, one has to explicitly call elm_progressbar_pulse(). + + @since 1.20 + ]] + set { } get { @@ -24,6 +28,25 @@ class Efl.Ui.Progressbar (Elm.Layout, Efl.Ui.Progress, pulse: bool; [[$true to put $obj in pulsing mode, $false to put it back to its default one]] } } + @property pulse { + set { + [[Start/stop a given progress bar "pulsing" animation, if its under that mode + + Note: This call won't do anything if $obj is not under "pulsing mode". + + @since 1.20 + ]] + } + get { + [[ Get the pulsing state on a given progressbar widget. + + @since 1.20 + ]] + } + values { + state: bool; [[$true, to start the pulsing animation, $false to stop it]] + } + } part_value_set { [[Set the progress value (in percentage) on a given progress bar widget for the given part name @@ -44,21 +67,6 @@ class Efl.Ui.Progressbar (Elm.Layout, Efl.Ui.Progress, @in part: string; [[The part name of the progress bar]] } } - pulse { - [[Start/stop a given progress bar "pulsing" animation, if its under that mode - - Note: This call won't do anything if $obj is not under "pulsing mode".]] - params { - @in state: bool; [[$true, to start the pulsing animation, $false to stop it]] - } - } - is_pulsing_get @const { - [[Get the pulsing state on a given progressbar widget. - - @since 1.19]] - - return: bool; [[$true if the $obj is currently pulsing ]] - } } implements { class.constructor; diff --git a/src/lib/elementary/elm_progressbar_legacy.h b/src/lib/elementary/elm_progressbar_legacy.h index 588173d0bd..57ae0a8c13 100644 --- a/src/lib/elementary/elm_progressbar_legacy.h +++ b/src/lib/elementary/elm_progressbar_legacy.h @@ -186,4 +186,71 @@ EAPI const char *elm_progressbar_unit_format_get(const Evas_Object *obj); */ EAPI void elm_progressbar_unit_format_function_set(Evas_Object *obj, progressbar_func_type func, progressbar_freefunc_type free_func); +/** + * @brief Control whether a given progress bar widget is at "pulsing mode" or + * not. + * + * By default, progress bars will display values from the low to high value + * boundaries. There are, though, contexts in which the progress of a given + * task is unknown. For such cases, one can set a progress bar widget to a + * "pulsing state", to give the user an idea that some computation is being + * held, but without exact progress values. In the default theme, it will + * animate its bar with the contents filling in constantly and back to + * non-filled, in a loop. To start and stop this pulsing animation, one has to + * explicitly call elm_progressbar_pulse(). + * + * @param[in] pulse @c true to put @c obj in pulsing mode, @c false to put it + * back to its default one + * + * @ingroup Elm_Progressbar + */ +EAPI void elm_progressbar_pulse_set(Evas_Object *obj, Eina_Bool pulse); + + +/** + * @brief Control whether a given progress bar widget is at "pulsing mode" or + * not. + * + * By default, progress bars will display values from the low to high value + * boundaries. There are, though, contexts in which the progress of a given + * task is unknown. For such cases, one can set a progress bar widget to a + * "pulsing state", to give the user an idea that some computation is being + * held, but without exact progress values. In the default theme, it will + * animate its bar with the contents filling in constantly and back to + * non-filled, in a loop. To start and stop this pulsing animation, one has to + * explicitly call elm_progressbar_pulse(). + * + * @return @c true to put @c obj in pulsing mode, @c false to put it back to + * its default one + * + * @ingroup Elm_Progressbar + */ +EAPI Eina_Bool elm_progressbar_pulse_get(const Evas_Object *obj); + + +/** + * @brief Start/stop a given progress bar "pulsing" animation, if its under + * that mode + * + * @note This call won't do anything if @c obj is not under "pulsing mode". + * + * @param[in] state @c true, to start the pulsing animation, @c false to stop + * it + * + * @ingroup Elm_Progressbar + */ +EAPI void elm_progressbar_pulse(Evas_Object *obj, Eina_Bool state); + + +/** + * @brief Get the pulsing state on a given progressbar widget. + * + * @return @c true if the @c obj is currently pulsing + * + * @since 1.19 + * + * @ingroup Elm_Progressbar + */ +EAPI Eina_Bool elm_progressbar_is_pulsing_get(const Evas_Object *obj); + #include "efl_ui_progressbar.eo.legacy.h"
\ No newline at end of file |