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+Evas 1.8.0
+
+Changes since Evas 1.7.1
+-------------------------
+
+Fixes:
+ * Fix evas textblock tag parser to respect escaped spaces and escaped single quotes
+
+Changes since Evas 1.7.0:
+-------------------------
+
+Additions:
+
+ * WEBP image loader support.
+ * EVAS_CALLBACK_IMAGE_RESIZE.
+ * Evas_Device registration/manipulation/querying API
+ * Evas_Object_Display_Mode querying API
+ * EVAS_GL_API_DEBUG=1 env. var option for outputting debug logs related to Evas GL's GL calls.
+ * Proxy source visibility set APIs
+ * Proxy source events set APIs
+ * Evas_Coord_Size, Evas_Coord_Precision_Size types
+
+Improvements:
+
+ * Function to rotate an evas map with a quaternion: evas_map_util_quat_rotate().
+ * EVAS_GL_NO_BLACKLIST env var to turn off blacklisted drivers in gl
+ * Evas gl engine can do partial swaps now.
+ * evas_object_del() now takes NULL parameters
+ * make xpm loader faster (from O(N) to O(log(N))).
+
+Fixes:
+ * Fix segmentation fault with the esvg loader.
+ * Fix EGL/GLES dest alpha rendering bug (no rendering).
+ * Fix evas_object_image_alpha_set when image data not loaded yet.
+ * Fix map surface leak.
+ * Fix native surface set to null crash bug in gl engine.
+ * Fix font sizing issue with some rare sizes and fonts when rounding wrong.
+ * Fix software line drawing c fallback code.
+ * Fix the vertical line drawing on gl backened.
+ * Fix potential segfault in gl engine if image internal image is NULL.
+ * coordinate compute bug for Evas GL direct rendering.
+
+Removal:
+ * No more support s3c6410.
+ * 16bpp engine removed.
+ * 8bpp engine removed.
+
+Evas 1.7.0
+
+Changes since Evas 1.2.0:
+-------------------------
+
+Additions:
+
+ * Textgrid object.
+ * Evas_Smart_Interface type, which brings simple interfaces support to smart objects.
+
+Improvements:
+ * Lock less font rendering.
+ * Reduce cost of propagating event by limiting the object we explore by using a bouncing box.
+ * Don't wake up prepare thread if there is nothing to prepare.
+ * Limit the updated region to fit in CPU cache for Pipe rendering.
+ * Cache convertion from Evas_Map to RGBA_Map.
+ * evas_object_smart_members_get() now returns NULL on non-smart objects.
+ * Pipeline rendering use prepare stage more extensively.
+ * Properly warn when user try to link object from different canvas.
+
+Fixes:
+ * Add missing files in the tarball.
+ * Add svg rendering with Esvg
+ * Don't accept broken map.
+ * Fix garbage left by mapped smart object when they fly away from the canvas.
+ * Fix map life cycle.
+ * Don't crash when calling evas_object_smart_type_check without type.
+ * Handle proxy with the right context.
+ * Force proxied object to stay active to keep track of change in them.
+ * Fix evas_gl's internal resource surface bug when evas' window is deleted/recreated.
+ * Fix evas_gl current_context update issue when evas_gl context is deleted.
+
+Removal:
+ * Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
+ * Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
+ * Remove software DirectDraw 16 bits engine
+ * Pipe rendering now need a patch to be turned on.
+
+Evas 1.2.0
+
+Changes since Evas 1.1.0:
+-------------------------
+
+Additions:
+
+ * Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
+ * Shm engine for drawing in Wayland.
+ * evas_object_smart_callback_del_full API.
+ * Add double buffer support to the buffer engine.
+ * evas_textblock_cursor_word_start/end.
+ * evas_textblock_text_utf8_to_markup.
+ * textblock b and i tags able to be overriden by style.
+ * new api to set and get event flags
+ * events just before/after canvas rendering
+ * frame object set/get API's
+ * evas_object_name_child_find.
+ * evas_gl_config_new/free.
+ * evas_object_smart_callback_del_full.
+ * EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
+ * EVAS_GL_OPTIONS_DIRECT.
+ * evas_object_textblock_style_user_pop/push.
+ * evas_object_ref_get
+ * Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
+
+Fixes:
+
+ * don't enable SSE3 if immintrin.h isn't there.
+ * clip bounds calculation rounding error.
+ * grab count negative values with weird multi-finger press/release usage.
+ * clip bug that shows up in buffer engine.
+ * disabled buggy SSE3 routines.
+ * repeat events passing between layers within the same object.
+ * uninitialized value when running generic loader.
+ * rounding of update regions in scaled image objects.
+ * handling of layouts where weights have sub integer values.
+ * gl engine cliupping bug when rendering maps to fbo's.
+ * liblinebreak disabled compilation bug.
+ * color multiplier staying set when rendering map.
+ * shader binary now saves if shader dir exists already.
+
+Improvements:
+
+ * use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
+ * textblock br and tab tags now default for newline and tab.
+ * extended pixman routine support for most software rendering routines.
+ * added tiled rotator for 32bit displays (faster).
+ * work around nvidia driver spin-using-cpu and don't use glXWaitGL()
+ * evasgl back-end for software using OSMesa.
+
+Removal:
+
+ * Software_SDL engine is gone, use buffer engine directly.
+
+Evas 1.1.0
+
+Changes since Evas 1.0.0:
+-------------------------
+
+Additions:
+
+ * auto-align feature to textblock
+ * mixedwrap wrap mode to textblock
+ * harfbuzz support for shaping
+ * WBMP loader
+ * mirror mode for tables
+ * proxy abilities to image objects to choose source ro mirror
+ * speculative texture cache to the OpenGL engine to avoid texture uploads
+ * newline policy setting API to textblock
+ * evas_object_ref and evas_object_unref to defer object deletions
+ * ICO loader
+ * evas_object_image_memfile_set to load images from memory
+ * vertical alignment to textblock
+ * more shadow directions for text rendering
+ * runtime italicizing and boldening of fonts that don't have their own
+ * more bidi API support
+ * PSD loader
+ * generic external-process loader for thins like xcf, pdf, video, ps
+ * password mode to textblock
+ * GL shader disk cache to avoid re-compilng on start
+ * evas_textblock_node_format_list_get. API
+ * smart class usage count get API
+ * grid layout smart object and API
+ * evas_event_thaw_eval to help evaluate state and events on event thaw
+ * textblock support for numeric escapes like "&#x3c;" in markup
+ * evas_object_image_extension_can_load_get API
+ * evas_object_image_extension_can_load_fast_get API
+ * evas_object_image_load_orientation_get API
+ * evas_object_image_load_orientation_set API
+ * feature to allow tables to repack the same object without error
+ * API to get child packing from table
+ * is_inside implementation for polygon objects
+ * out-of-order open/close tag support in textblock markup
+ * support for quoted parameters in tags in textblock markup
+ * font_weight and font_style formats
+ * font_width font format
+ * markup tag to specify language
+ * evas_textblock_cursor_range_formats_get API
+ * evas_textblock_cursor_visible_range_get API
+ * callback prioritization support
+ * YUV 601 input support for evas_object_image_data_convert
+ * NV12 colorspace for evas image objects
+ * MT12 colorspace for evas image objects
+ * underline dashing support to textblock
+ * API to get largest image size
+ * GL Cocoa engine
+ * Evas GL support in software backend through OSMesa
+ * API to new/free Evas_GL_Config rather than user declaring it
+ * Evas GL Direct rendering option hint to allow rendering to evas' window when possible
+
+Fixes:
+
+ * cursor and selection handling with bidi text
+ * many general bid issues with text
+ * free bug in key grabs
+ * bug when images are scaled to massive sizes (like 1 billion pixels)
+ * BMP decode for have more pixels per line than the image does
+ * font string parsing bug if font element is too long
+ * crash bug in argb8888 to a8 conversion
+ * textblock bug with cursors in empty textblocks
+ * bug in smart calc array where some objects would be skipped
+ * static linking of BMP and TGA loaders
+ * bug when GL viewport was set with a NULL context
+ * bug when looking for vsync API due to SGI vs EXT differences
+ * bug in evas_object_del where DEL callback happened before HIDE
+ * yinversion bug on some GL surfaces
+ * BMP loader to handle alpha BMPS as solid where all alpha values are 0
+ * clipping with evas map issues
+ * bug where wrong call was used for freeing a mempool object
+ * static linking of GL engine
+ * GL engine to handle if someone uses GL contexts outside of evas
+ * bug in evas_object_textblock_text_markup_prepend that broke cursors
+ * lack of calling pre/post swap callbacks when using OpenGL-ES2
+ * some crashes with load options scaling of SVGs in 2nd pass decode
+ * segfault with evas_textblock_cursor_content_get
+ * libjpeg 8 compilation support on windows
+ * evas table to handle weighting correctly and expansion
+ * evas table to allow fractional weights, not just 0/1
+ * glyph search bug causing inconsitent return values in some cases
+ * compile when --disable-async-preload is used
+ * callback counter bug
+ * grab count and hide bug
+ * infinite loop bug when re-inserting objects during pre-render calc
+ * evas_object_image_data_convert
+ * TGA loader detects false positives less and handles alpha TGAs better
+ * repeat event flag not inherited from parent smart like pass events
+ * texture size for nv12 format
+
+Improvements:
+
+ * pre-render speed for rectangles if they are invisible
+ * code of textblock and font engine
+ * textblock layout speed
+ * speed and memory usage of textblock
+ * cache handler to also use file size, mode and sub-second timestamp
+ * textblock to re-layout only paragraphs that have changed
+ * homogenous table layout alignment and sizing
+ * textblock linebreaking by using liblinebreak
+ * image loader to drop out instantly if image file is a directory
+ * object allocation to use mempools
+ * font engine to use string objects not strings for caching purposes
+ * text to display missing unicode char instead of missing glyphs
+ * internal file code to use eina_file more
+ * jpeg loader to use eina_file
+ * jpeg encode and decode quality improved at expense of speed
+
+Removals:
+
+ * removed quartz, cairo, qtopia and xrender engines. dead.