diff options
Diffstat (limited to 'src/examples/elementary/evas3d_map_example.c')
-rw-r--r-- | src/examples/elementary/evas3d_map_example.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/examples/elementary/evas3d_map_example.c b/src/examples/elementary/evas3d_map_example.c index d71017858a..5426d30966 100644 --- a/src/examples/elementary/evas3d_map_example.c +++ b/src/examples/elementary/evas3d_map_example.c @@ -881,7 +881,7 @@ skybox_setup(void) evas_canvas3d_material_color_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0); evas_canvas3d_material_shininess_set(skybox_material, 50.0); - skybox_mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); + skybox_mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, skybox_mesh_node); evas_canvas3d_node_mesh_add(skybox_mesh_node, skybox_mesh); evas_canvas3d_mesh_shader_mode_set(skybox_mesh, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); @@ -940,7 +940,7 @@ camera_setup(void) camera_right_vec.y = 0.0; camera_right_vec.z = 0.0; - camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_position_set(camera_node, camera_pos.x, camera_pos.y, camera_pos.z); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, camera_up_vec.x, camera_up_vec.y, camera_up_vec.z); @@ -955,7 +955,7 @@ light_setup(void) evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(light, 0.2, 0.2, 0.2, 1.0); - light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 0.0, 0.0, MAX_CAMERA_DISTANCE); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -1001,7 +1001,7 @@ mesh_setup(void) evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0); evas_canvas3d_material_shininess_set(material, 50.0); - mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); + mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, mesh_node); evas_canvas3d_node_mesh_add(mesh_node, mesh); evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP); @@ -1169,7 +1169,7 @@ elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED) scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add a root node for the scene. */ - root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); + root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); skybox_setup(); texture_source_setup(); |