diff options
Diffstat (limited to 'src/examples/elementary/evas3d_scene_on_button_example.c')
-rw-r--r-- | src/examples/elementary/evas3d_scene_on_button_example.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/examples/elementary/evas3d_scene_on_button_example.c b/src/examples/elementary/evas3d_scene_on_button_example.c index f2c64a86df..8f47c7e080 100644 --- a/src/examples/elementary/evas3d_scene_on_button_example.c +++ b/src/examples/elementary/evas3d_scene_on_button_example.c @@ -125,7 +125,7 @@ _camera_setup(Scene_Data *data) evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); data->camera_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -141,7 +141,7 @@ _light_setup(Scene_Data *data) evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); data->light_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -175,7 +175,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); data->mesh_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); } @@ -188,7 +188,7 @@ _scene_setup(Scene_Data *data) evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); data->root_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); @@ -249,7 +249,7 @@ elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED) _scene_setup(&data); image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas); - efl_gfx_visible_set(image, EINA_TRUE); + efl_gfx_entity_visible_set(image, EINA_TRUE); /* Set the image object as render target for 3D scene. */ efl_canvas_scene3d_set(image, data.scene); |