diff options
Diffstat (limited to 'src/examples/elementary/performance/graphical.c')
-rw-r--r-- | src/examples/elementary/performance/graphical.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/examples/elementary/performance/graphical.c b/src/examples/elementary/performance/graphical.c index de4acb9473..06959ea2e7 100644 --- a/src/examples/elementary/performance/graphical.c +++ b/src/examples/elementary/performance/graphical.c @@ -272,7 +272,7 @@ void _init_bounding() evas_canvas3d_mesh_frame_material_set(globalGraphical.mesh_box, 0, globalGraphical.material_box); globalGraphical.mesh_nodebox = - efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(efl_added, 0, -30.0, 0.0)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(efl_added, 0, -30.0, 0.0)); evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_nodebox); evas_canvas3d_node_mesh_add(globalGraphical.mesh_nodebox, globalGraphical.mesh_box); } @@ -359,7 +359,7 @@ _change_scene_setup() for (i = 0; i < quantity; i++) { globalGraphical.mesh_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(efl_added, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(efl_added, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20)); if (globalGraphical.model_path) evas_canvas3d_node_scale_set(globalGraphical.mesh_node, 0.2, 0.2, 0.2); evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_node); @@ -397,14 +397,14 @@ _init_scene(Evas_Object *img) globalGraphical.scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, globalGraphical.evas); /* Add the root node for the scene. */ - globalGraphical.root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); + globalGraphical.root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ globalGraphical.camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, globalGraphical.evas); evas_canvas3d_camera_projection_perspective_set(globalGraphical.camera, globalGraphical.angle, 1.0, 2.0, 1000.0); globalGraphical.camera_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(globalGraphical.camera_node, globalGraphical.camera); evas_canvas3d_node_position_set(globalGraphical.camera_node, 0.0, 0.0, 25.0); evas_canvas3d_node_look_at_set(globalGraphical.camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -418,7 +418,7 @@ _init_scene(Evas_Object *img) evas_canvas3d_light_spot_cutoff_set(globalGraphical.light, globalGraphical.angle / 15); globalGraphical.light_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(globalGraphical.light_node, globalGraphical.light); evas_canvas3d_node_position_set(globalGraphical.light_node, 0.0, 100.0, 1.0); evas_canvas3d_node_look_at_set(globalGraphical.light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -474,7 +474,7 @@ _init_scene(Evas_Object *img) for (i = 0; i < quantity; i++) { globalGraphical.mesh_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(efl_added, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(efl_added, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20)); if (globalGraphical.model_path) evas_canvas3d_node_scale_set(globalGraphical.mesh_node, 0.2, 0.2, 0.2); evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_node); |