diff options
Diffstat (limited to 'src/examples/evas/evas-3d-eet.c')
-rw-r--r-- | src/examples/evas/evas-3d-eet.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/examples/evas/evas-3d-eet.c b/src/examples/evas/evas-3d-eet.c index 01c9c768f5..da94e06d7e 100644 --- a/src/examples/evas/evas-3d-eet.c +++ b/src/examples/evas/evas-3d-eet.c @@ -91,8 +91,8 @@ _on_canvas_resize(Ecore_Evas *ee) int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); - efl_gfx_size_set(background, EINA_SIZE2D(w, h)); - efl_gfx_size_set(image, EINA_SIZE2D(w, h)); + efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h)); + efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h)); } int @@ -117,13 +117,13 @@ main(void) scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add the root node for the scene. */ - root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); + root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); - camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_member_add(root_node, camera_node); evas_canvas3d_node_position_set(camera_node, 200.0, 0.0, 40.0); @@ -135,7 +135,7 @@ main(void) evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_directional_set(light, EINA_TRUE); - light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -168,13 +168,13 @@ main(void) efl_file_set(mesh2, output_model_path, NULL); evas_canvas3d_mesh_shader_mode_set(mesh2, EVAS_CANVAS3D_SHADER_MODE_PHONG); - mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); + mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, mesh_node); evas_canvas3d_node_mesh_add(mesh_node, mesh); evas_canvas3d_node_position_set(mesh_node, 0.0, -40.0, 0.0); - mesh_node2 = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); + mesh_node2 = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, mesh_node2); evas_canvas3d_node_mesh_add(mesh_node2, mesh2); evas_canvas3d_node_position_set(mesh_node2, 0.0, 40.0, 0.0); @@ -187,13 +187,13 @@ main(void) /* Add a background rectangle object. */ background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); - efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT)); - efl_gfx_visible_set(background, EINA_TRUE); + efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT)); + efl_gfx_entity_visible_set(background, EINA_TRUE); /* Add an image object for 3D scene rendering. */ image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas); - efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT)); - efl_gfx_visible_set(image, EINA_TRUE); + efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT)); + efl_gfx_entity_visible_set(image, EINA_TRUE); /* Set the image object as render target for 3D scene. */ efl_canvas_scene3d_set(image, scene); |