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Diffstat (limited to 'src/examples/evas/evas-3d-eet.c')
-rw-r--r--src/examples/evas/evas-3d-eet.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/examples/evas/evas-3d-eet.c b/src/examples/evas/evas-3d-eet.c
index 01c9c768f5..da94e06d7e 100644
--- a/src/examples/evas/evas-3d-eet.c
+++ b/src/examples/evas/evas-3d-eet.c
@@ -91,8 +91,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
- efl_gfx_size_set(background, EINA_SIZE2D(w, h));
- efl_gfx_size_set(image, EINA_SIZE2D(w, h));
+ efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
+ efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
int
@@ -117,13 +117,13 @@ main(void)
scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
+ root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
- camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
+ camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_member_add(root_node, camera_node);
evas_canvas3d_node_position_set(camera_node, 200.0, 0.0, 40.0);
@@ -135,7 +135,7 @@ main(void)
evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_directional_set(light, EINA_TRUE);
- light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
+ light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@@ -168,13 +168,13 @@ main(void)
efl_file_set(mesh2, output_model_path, NULL);
evas_canvas3d_mesh_shader_mode_set(mesh2, EVAS_CANVAS3D_SHADER_MODE_PHONG);
- mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
+ mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node);
evas_canvas3d_node_mesh_add(mesh_node, mesh);
evas_canvas3d_node_position_set(mesh_node, 0.0, -40.0, 0.0);
- mesh_node2 = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
+ mesh_node2 = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node2);
evas_canvas3d_node_mesh_add(mesh_node2, mesh2);
evas_canvas3d_node_position_set(mesh_node2, 0.0, 40.0, 0.0);
@@ -187,13 +187,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
- efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_visible_set(background, EINA_TRUE);
+ efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
+ efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
- efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_visible_set(image, EINA_TRUE);
+ efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
+ efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, scene);