diff options
Diffstat (limited to 'src/examples/evas/evas-3d-frustum.c')
-rw-r--r-- | src/examples/evas/evas-3d-frustum.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/examples/evas/evas-3d-frustum.c b/src/examples/evas/evas-3d-frustum.c index 776e61c364..02f5bba05e 100644 --- a/src/examples/evas/evas-3d-frustum.c +++ b/src/examples/evas/evas-3d-frustum.c @@ -281,7 +281,7 @@ static void _camera_setup(Scene_Data *data) { data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); - data->camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + data->camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 300.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -299,7 +299,7 @@ _light_setup(Scene_Data *data) evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + data->light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 200.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); @@ -340,7 +340,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material); data->mesh_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh_aabb); } @@ -377,13 +377,13 @@ _scene_setup(Scene_Data *data) { data->scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); - data->root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); + data->root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); _light_setup(data); _mesh_setup_model(data); _camera_setup(data); - data->mesh_node_model = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); + data->mesh_node_model = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_position_set(data->mesh_node_model, obj_x, obj_y, obj_z); evas_canvas3d_node_orientation_angle_axis_set(data->mesh_node_model, -90, 1.0, 0.0, 0.0); evas_canvas3d_node_scale_set(data->mesh_node_model, obj_sc_x, obj_sc_y, obj_sc_z); |