diff options
Diffstat (limited to 'src/examples/evas/evas-3d-md2.c')
-rw-r--r-- | src/examples/evas/evas-3d-md2.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c index aed2781b07..adfb6962a0 100644 --- a/src/examples/evas/evas-3d-md2.c +++ b/src/examples/evas/evas-3d-md2.c @@ -68,8 +68,8 @@ _on_canvas_resize(Ecore_Evas *ee) int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); - efl_gfx_size_set(background, EINA_SIZE2D(w, h)); - efl_gfx_size_set(image, EINA_SIZE2D(w, h)); + efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h)); + efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h)); } int @@ -94,14 +94,14 @@ main(void) scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add the root node for the scene. */ - root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); + root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); camera_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_member_add(root_node, camera_node); evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 20.0); @@ -114,7 +114,7 @@ main(void) evas_canvas3d_light_directional_set(light, EINA_TRUE); light_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -142,7 +142,7 @@ main(void) evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(material, 50.0); - mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); + mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, mesh_node); evas_canvas3d_node_mesh_add(mesh_node, mesh); @@ -154,13 +154,13 @@ main(void) /* Add a background rectangle object. */ background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); - efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT)); - efl_gfx_visible_set(background, EINA_TRUE); + efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT)); + efl_gfx_entity_visible_set(background, EINA_TRUE); /* Add an image object for 3D scene rendering. */ image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas); - efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT)); - efl_gfx_visible_set(image, EINA_TRUE); + efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT)); + efl_gfx_entity_visible_set(image, EINA_TRUE); /* Set the image object as render target for 3D scene. */ efl_canvas_scene3d_set(image, scene); |