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-rw-r--r--src/lib/edje/Edje.h2
-rw-r--r--src/lib/edje/Edje_Common.h6
-rw-r--r--src/lib/edje/Edje_Edit.h2
-rw-r--r--src/lib/edje/Edje_Legacy.h2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/lib/edje/Edje.h b/src/lib/edje/Edje.h
index 6f64c64293..4d747fc9ea 100644
--- a/src/lib/edje/Edje.h
+++ b/src/lib/edje/Edje.h
@@ -39,7 +39,7 @@ collection consists of a list of visual parts, as well as a list of
programs. A program is a conditionally run program that if a
particular event occurs (a button is pressed, a mouse enters or leaves
a part) will trigger an action that may affect other parts. In this
-way a part collection can be "programmed" via its file as to hilight
+way a part collection can be "programmed" via its file as to highlight
buttons when the mouse passes over them or show hidden parts when a
button is clicked somewhere etc. The actions performed in changing
from one state to another are also allowed to transition over a period
diff --git a/src/lib/edje/Edje_Common.h b/src/lib/edje/Edje_Common.h
index 60ec169708..419e63aa3e 100644
--- a/src/lib/edje/Edje_Common.h
+++ b/src/lib/edje/Edje_Common.h
@@ -1835,7 +1835,7 @@ typedef enum _Edje_Tween_Mode
EDJE_TWEEN_MODE_DECELERATE = 4, /**< Decelerate tween mode value */
EDJE_TWEEN_MODE_ACCELERATE_FACTOR = 5, /**< Accelerate factor tween mode value */
EDJE_TWEEN_MODE_DECELERATE_FACTOR = 6, /**< Decelerate factor tween mode value */
- EDJE_TWEEN_MODE_SINUSOIDAL_FACTOR = 7, /**< Sinusoidal factgor tween mode value */
+ EDJE_TWEEN_MODE_SINUSOIDAL_FACTOR = 7, /**< Sinusoidal factor tween mode value */
EDJE_TWEEN_MODE_DIVISOR_INTERP = 8, /**< Divisor iterp tween mode value */
EDJE_TWEEN_MODE_BOUNCE = 9, /**< Bounce tween mode value */
EDJE_TWEEN_MODE_SPRING = 10, /**< Spring tween mode value */
@@ -1863,7 +1863,7 @@ typedef enum _Edje_Action_Type
EDJE_ACTION_TYPE_SCRIPT = 7, /**< Script action value */
EDJE_ACTION_TYPE_FOCUS_SET = 8, /**< Focus set action value */
EDJE_ACTION_TYPE_RESERVED00 = 9, /**< Reversed do action value */
- EDJE_ACTION_TYPE_FOCUS_OBJECT = 10, /**< Forcus object action value */
+ EDJE_ACTION_TYPE_FOCUS_OBJECT = 10, /**< Focus object action value */
EDJE_ACTION_TYPE_PARAM_COPY = 11, /**< Param copy action value */
EDJE_ACTION_TYPE_PARAM_SET = 12, /**< Param set action value */
EDJE_ACTION_TYPE_SOUND_SAMPLE = 13, /**< @since 1.1 @brief Sound sample action value */
@@ -2027,7 +2027,7 @@ EAPI void edje_message_signal_process (void);
*
* @brief Functions to manipulate audio abilities in edje.
*
- * Perspective is a graphical tool that makes objets represented in 2D
+ * Perspective is a graphical tool that makes objects represented in 2D
* look like they have a 3D appearance.
*
* Edje allows us to use perspective on any edje object. This group of
diff --git a/src/lib/edje/Edje_Edit.h b/src/lib/edje/Edje_Edit.h
index d30b28e063..3803a64d0d 100644
--- a/src/lib/edje/Edje_Edit.h
+++ b/src/lib/edje/Edje_Edit.h
@@ -1105,7 +1105,7 @@ EAPI Eina_Bool edje_edit_color_class_del(Evas_Object *obj, const char *name);
/**
* @brief Gets all the colors that compose the class.
*
- * You can pass NULL to colors you are not intrested in.
+ * You can pass NULL to colors you are not interested in.
*
* @param obj Object being edited.
* @param class_name Color class to fetch values.
diff --git a/src/lib/edje/Edje_Legacy.h b/src/lib/edje/Edje_Legacy.h
index dcf7067563..c72101faa5 100644
--- a/src/lib/edje/Edje_Legacy.h
+++ b/src/lib/edje/Edje_Legacy.h
@@ -2969,7 +2969,7 @@ EAPI Eina_Bool edje_object_part_exists(const Evas_Object *obj, const char *part)
*
* @brief Functions that deal with 3D projection of an 2D object.
*
- * Perspective is a graphical tool that makes objets represented in 2D
+ * Perspective is a graphical tool that makes objects represented in 2D
* look like they have a 3D appearance.
*
* Edje allows us to use perspective on any edje object. This group of