diff options
Diffstat (limited to 'src/lib/elementary/elm_colorselector.eo')
-rw-r--r-- | src/lib/elementary/elm_colorselector.eo | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/lib/elementary/elm_colorselector.eo b/src/lib/elementary/elm_colorselector.eo index b7b41907f7..3b106dfde1 100644 --- a/src/lib/elementary/elm_colorselector.eo +++ b/src/lib/elementary/elm_colorselector.eo @@ -12,21 +12,23 @@ enum Elm.Colorselector.Mode all [[All possible color selector is displayed.]] } -class Elm.Colorselector (Efl.Ui.Layout, Efl.Ui.Focus.Composition, - Efl.Access.Widget.Action, Efl.Ui.Clickable) +class Elm.Colorselector (Efl.Ui.Layout.Object, Efl.Ui.Focus.Composition, + Efl.Access.Widget.Action, Efl.Ui.Clickable, Efl.Ui.Legacy) { [[Elementary colorselector class]] legacy_prefix: elm_colorselector; eo_prefix: elm_obj_colorselector; event_prefix: elm_colorselector; methods { - @property color { + @property picked_color { set { [[Set color to colorselector.]] + legacy: elm_colorselector_color_set; } get { [[Get current color from colorselector.]] + legacy: elm_colorselector_color_get; } values { r: int; [[Red value of color]] @@ -108,17 +110,17 @@ class Elm.Colorselector (Efl.Ui.Layout, Efl.Ui.Focus.Composition, implements { class.constructor; Efl.Object.constructor; - Elm.Widget.theme_apply; - Elm.Widget.focus_highlight_geometry { get; } - Elm.Widget.on_access_update; - Elm.Widget.widget_event; + Efl.Ui.Widget.theme_apply; + Efl.Ui.Widget.focus_highlight_geometry { get; } + Efl.Ui.Widget.on_access_update; + Efl.Ui.Widget.widget_event; Efl.Access.Widget.Action.elm_actions { get; } - Efl.Access.children { get; } + Efl.Access.Object.access_children { get; } } events { - color,item,selected; [[Called when color item was selected]] - color,item,longpressed; [[Called when color item got a long press]] - changed; [[Called when colorselector changed]] - changed,user; [[Called when the object changed due to user interaction]] + color,item,selected: Efl.Object; [[Called when color item was selected]] + color,item,longpressed: Efl.Object; [[Called when color item got a long press]] + changed: void; [[Called when colorselector changed]] + changed,user: void; [[Called when the object changed due to user interaction]] } } |