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* evas: fix use after free.Cedric BAIL2015-03-241-1/+3
* ecore-drm: Use better output namesChris Michael2015-03-241-3/+3
* Evas 3D: Print SHADERS instead of SHADERS_3D at compile timeJean-Philippe ANDRE2015-03-241-1/+1
* Evas 3D: Add forgotten changes after generation of shadersJean-Philippe ANDRE2015-03-241-5/+10
* Evas GL: Add missed GLES 3.0 functions.mythri.venugopal2015-03-241-0/+4
* [Evas: Evas_3D] Refactor shader system: refactored normal map shade mode.Dmytro Dadyka2015-03-243-256/+57
* [Evas: Evas_3D] Refactor shader system: refactored color pick shade mode.Dmytro Dadyka2015-03-242-20/+3
* [Evas: Evas_3D] Refactor shader system: refactored diffuse shade mode.Dmytro Dadyka2015-03-243-98/+27
* [Evas: Evas_3D] Refactor shader system: refactored vertex color shade mode.Dmytro Dadyka2015-03-244-43/+18
* [Evas: Evas_3D] Refactor shader system: refactored flat shade mode.Dmytro Dadyka2015-03-244-264/+72
* [Evas: Evas_3D] Fix shader code for using with GL_ESDmytro Dadyka2015-03-242-0/+86
* ecore_drm: Add event of ECORE_DRM_EVENT_SEAT_ADD.Seunghun Lee2015-03-243-7/+22
* ecore-drm: Fixed null pointer freeMun, Gwan-gyeong2015-03-241-1/+0
* ecore_imf: Add NULL check before accessing evas device APIJihoon Kim2015-03-241-6/+28
* evas: Add safety check for NULL pointer of clipper.Youngbok Shin2015-03-242-10/+16
* ecore-imf: Added the device information in the Ecore_IMF_Event structsWonkeun Oh2015-03-242-0/+40
* evas/gl_x11: add env variables for disable partial renderingSunghyun Kim2015-03-233-0/+21
* evas/gl_x11: Separate gl symbols checkDongyeon Kim2015-03-233-4/+32
* Evas: Fix invalid test caseJean-Philippe ANDRE2015-03-231-1/+1
* [Evas: Evas_3D] Refactor shaders: used m4 for removing duplication of code.Dmytro Dadyka2015-03-235-263/+249
* Revert "evas/gl_x11: Optimize out calls to make current"Jean-Philippe ANDRE2015-03-248-57/+15
* emile: meaningful initialization of some pointers.Cedric BAIL2015-03-231-2/+2
* ecore_con: clean up, refactor and unpdate documentation.Srivardhan Hebbar2015-03-232-54/+79
* ecore_exe: fix ecore_exe_pid_get on windowsAndrii Kroitor2015-03-231-0/+1
* eina: add test cases for various eina xattr data type functionsvivek2015-03-231-0/+47
* ecore-drm: Fix issue of not getting updated for output hotplug eventsChris Michael2015-03-231-30/+6
* eeze: Fix issue of eeze_udev_watch_add not getting events for drmChris Michael2015-03-231-2/+5
* evas: prevent crash.ChunEon Park2015-03-231-1/+1
* emile: fix build on NEON enable system.Cedric BAIL2015-03-221-1/+2
* evil: fix access to a file mapping objectVincent Torri2015-03-221-1/+1
* ecore-drm: Fix build error caused by missing function declarationChris Michael2015-03-211-0/+1
* ecore-drm: Add more debug info when output is created or updatedChris Michael2015-03-211-5/+31
* evas-drm: Enable more information during flip errorChris Michael2015-03-211-1/+3
* eo: fix wrong check libaddr dependency.ChunEon Park2015-03-211-1/+1
* Wayland: Fix compilationJean-Philippe ANDRE2015-03-211-2/+2
* ecore_wayland: Check for nulls before wayland callsBryce Harrington2015-03-201-2/+14
* ecore_wayland: Check for null inputsBryce Harrington2015-03-201-0/+2
* ecore_wayland: Add some commentsBryce Harrington2015-03-202-3/+12
* Revert "evas-3d: materials in .mtl format are deleted"ChunEon Park2015-03-201-2/+0
* evas render2 - restructure it to be an explicit api call - cleaner to doCarsten Haitzler (Rasterman)2015-03-209-84/+216
* evas-3d: materials in .mtl format are deletedBogdan Devichev2015-03-201-0/+2
* evas: fix description about Evas_Device_SubclassJihoon Kim2015-03-201-1/+1
* Fix wrong drawing of shadows for some blending modesDmytro Dadyka2015-03-201-0/+4
* emile: Remove unnecessary check in _emile_jpeg_head functionjiin.moon2015-03-201-15/+7
* evas: fix build failure with old version freetype.Youngbok Shin2015-03-201-0/+4
* evas - font - new color bitmap support - rename funcs to match fileCarsten Haitzler (Rasterman)2015-03-201-6/+6
* evas-wayland-shm: Fix redrawing issues that were causing 'flashing' in latest...Chris Michael2015-03-193-161/+250
* evas-software-generic: Allow future rendering calls if evas has to skip a frameChris Michael2015-03-191-1/+3
* evas: use switch instead of a serie of if for cleaner example.Cedric BAIL2015-03-191-33/+43
* evas: remove unused variable.Cedric BAIL2015-03-191-1/+1