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* Software gdi: fix build on Windows.Mykyta Biliavskyi2017-09-011-1/+1
* wayland: Force a display flush when committing surfacesDerek Foreman2017-08-301-0/+1
* wayland: Store Ecore_Wl2_Display instead of wl_display in enginesDerek Foreman2017-08-306-13/+14
* walyand_shm: Remove unused variableDerek Foreman2017-08-301-2/+0
* emotion: gst: use proper GStreamer time-unit macrosReynaldo H. Verdejo Pinochet2017-08-291-4/+10
* emotion: gst: drop Frenglish from English messagesReynaldo H. Verdejo Pinochet2017-08-291-3/+3
* access: Fix crash in ecoreJean-Philippe Andre2017-08-291-1/+4
* evas: handle new API use correctly for gl_drm backend.Cedric Bail2017-08-281-5/+1
* evas: fixup warning.Cedric Bail2017-08-281-1/+1
* evas: fix build with egl.Cedric BAIL2017-08-252-5/+20
* evas gl: fix glview by avoiding make currentCedric BAIL2017-08-253-36/+34
* evas: make Evas_GL work with multi output.Cedric BAIL2017-08-253-41/+142
* evas: remove unused engine data from error set/get code.Cedric BAIL2017-08-257-71/+71
* evas: make vector graphic support multi output.Cedric BAIL2017-08-251-0/+9
* evas: do not use default output or any other during render pre.Cedric BAIL2017-08-252-2/+3
* evas: remove unecessary use of output in filter code.Cedric BAIL2017-08-251-11/+11
* evas: make image_native_set use engine context not output.Cedric BAIL2017-08-251-54/+55
* evas: make all window GLES3 or none.Cedric BAIL2017-08-253-12/+14
* evas: make function to find evas gl context from engine shared across backend.Cedric BAIL2017-08-252-47/+62
* evas: make Evas_GL start to use engine and output separately.Cedric BAIL2017-08-251-4/+4
* evas: convert Evas3D use of output to engine when meaningful.Cedric BAIL2017-08-251-8/+8
* evas: remove image_content_hint_get from backend as it is unused.Cedric BAIL2017-08-252-10/+0
* evas: switch font backend function to rely on engine instead of output.Cedric BAIL2017-08-251-3/+3
* evas: convert evas backend cache function call to use Engine context.Cedric BAIL2017-08-251-2/+2
* evas: remove image_surface_noscale_region_get from engine backend as it is un...Cedric BAIL2017-08-252-44/+0
* evas: move all image object related function to use the engine instead of the...Cedric BAIL2017-08-252-84/+67
* evas: gl_common should not segv on freeing a NULL gl_image.Cedric BAIL2017-08-253-7/+8
* evas: add infrastructure to find a gl_context from a GL_Engine.Cedric BAIL2017-08-251-0/+16
* evas: introduce a engine_new/free in gl_generic backend.Cedric BAIL2017-08-252-0/+31
* evas: refactor the call to window_use.Cedric BAIL2017-08-251-74/+47
* evas: refactor gl_generic use of window_use with context_get.Cedric BAIL2017-08-251-52/+37
* evas: differentiate engine from output.Cedric BAIL2017-08-2516-66/+113
* evas: simplify drm output cleanup code.Cedric BAIL2017-08-251-7/+3
* evas: refactor ddraw engine to have less useless indirection function call.Cedric BAIL2017-08-251-25/+11
* evas: refactor gdi to have less useless function redirection.Cedric BAIL2017-08-251-35/+15
* evas: refactor drm engine to have useless function redirection.Cedric BAIL2017-08-251-10/+3
* evas: refactor wayland_shm backend to have less useless function redirection.Cedric BAIL2017-08-251-14/+4
* evas: refactor fb engine to have less useless function redirection.Cedric BAIL2017-08-251-19/+10
* evas: refactor buffer engine to have less indirect useless call.Cedric BAIL2017-08-251-44/+15
* evas: Render_Engine_Swap_Mode is actually about output swap.Cedric BAIL2017-08-2527-57/+55
* evas: Render_Engine_Merge_Mode is actually about output.Cedric BAIL2017-08-252-4/+4
* evas: reduce duplication of merge_mode getenv logic.Cedric BAIL2017-08-257-107/+24
* efl: remove PS3 backend.Cedric BAIL2017-08-256-1280/+0
* evas: follow all other engines convention and use ORD macro.Cedric BAIL2017-08-253-24/+27
* evas: make the info size a parameter of the function to make it safer to roll...Cedric BAIL2017-08-2515-47/+20
* evas: factorize call to info and info_free.Cedric BAIL2017-08-2515-308/+90
* evas: all this function (info, setup and update) are really output related.Cedric BAIL2017-08-2514-108/+108
* evas: nobody actually call the tile size set API.Cedric BAIL2017-08-252-20/+2
* evas: Render_Engine_GL_Generic is actually an output.Cedric BAIL2017-08-2517-87/+87
* evas: do not loose tile size when resizing output.Cedric BAIL2017-08-252-2/+10