From 5e6a655329c96b9c70f019e6b76a74f9dfa0ec4e Mon Sep 17 00:00:00 2001 From: Bogdan Devichev Date: Thu, 29 Jan 2015 17:45:13 +0200 Subject: Obj_io. Step 5.1 fix codestyle --- .../evas/Obj_fixes/example_to_explain_fixes.c | 24 +++++++++++----------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/examples/evas/Obj_fixes/example_to_explain_fixes.c b/src/examples/evas/Obj_fixes/example_to_explain_fixes.c index 35bdc5385b..7037096d1c 100644 --- a/src/examples/evas/Obj_fixes/example_to_explain_fixes.c +++ b/src/examples/evas/Obj_fixes/example_to_explain_fixes.c @@ -17,19 +17,19 @@ #define WIDTH 1900 #define HEIGHT 1080 -#define ADD_OBJ_MESH(mesh_name, Y, Z) \ - mesh_name = eo_add(EVAS_3D_MESH_CLASS, evas); \ - eo_do(mesh_name, \ - efl_file_set("sweet_"#mesh_name".obj", NULL), \ +#define ADD_OBJ_MESH(mesh_name, Y, Z) \ + mesh_name = eo_add(EVAS_3D_MESH_CLASS, evas); \ + eo_do(mesh_name, \ + efl_file_set("sweet_"#mesh_name".obj", NULL), \ evas_3d_mesh_frame_material_set(0, material), \ evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); \ - eo_do(mesh_name, efl_file_save("saved_"#mesh_name".obj", NULL, NULL)); \ - mesh_name##_node = eo_add(EVAS_3D_NODE_CLASS, evas, \ + eo_do(mesh_name, efl_file_save("saved_"#mesh_name".obj", NULL, NULL)); \ + mesh_name##_node = eo_add(EVAS_3D_NODE_CLASS, evas, \ evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); \ eo_do(root_node, \ - evas_3d_node_member_add(mesh_name##_node)); \ - eo_do(mesh_name##_node, \ - evas_3d_node_mesh_add(mesh_name), \ + evas_3d_node_member_add(mesh_name##_node)); \ + eo_do(mesh_name##_node, \ + evas_3d_node_mesh_add(mesh_name), \ evas_3d_node_position_set(0, Y, Z)); Ecore_Evas *ecore_evas = NULL; @@ -108,7 +108,7 @@ main(void) /* Add the root node for the scene. */ root_node = eo_add(EVAS_3D_NODE_CLASS, evas, - evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE)); + evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE)); /* Add the camera. */ camera = eo_add(EVAS_3D_CAMERA_CLASS, evas); @@ -117,7 +117,7 @@ main(void) camera_node = eo_add(EVAS_3D_NODE_CLASS, evas, - evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA)); + evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA)); eo_do(camera_node, evas_3d_node_camera_set(camera)); eo_do(root_node, @@ -136,7 +136,7 @@ main(void) light_node = eo_add(EVAS_3D_NODE_CLASS, evas, - evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT)); + evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT)); eo_do(light_node, evas_3d_node_light_set(light), evas_3d_node_position_set(10.0, 0.0, 2.0), -- cgit v1.2.1