#ifndef _EVAS_H
# error You shall not include this header directly
#endif
#include "canvas/evas_types.eot.h"
/**
* @def EVAS_VERSION_MAJOR
* The major number of evas version
*/
#define EVAS_VERSION_MAJOR EFL_VERSION_MAJOR
/**
* @def EVAS_VERSION_MINOR
* The minor number of eet version
*/
#define EVAS_VERSION_MINOR EFL_VERSION_MINOR
/**
* @typedef Evas_Version
*
* This is the Evas version information structure that can be used at
* runtime to detect which version of evas is being used and adapt
* appropriately as follows for example:
*
* @code
* #if defined(EVAS_VERSION_MAJOR) && (EVAS_VERSION_MAJOR >= 1) && defined(EVAS_VERSION_MINOR) && (EVAS_VERSION_MINOR > 0)
* printf("Evas version: %i.%i.%i\n",
* evas_version->major,
* evas_version->minor,
* evas_version->micro);
* if (evas_version->revision > 0)
* {
* printf(" Built from Git revision # %i\n", evas_version->revision);
* }
* #endif
* @endcode
*
*/
typedef struct _Evas_Version
{
int major; /**< major (binary or source incompatible changes) */
int minor; /**< minor (new features, bugfixes, major improvements version) */
int micro; /**< micro (bugfix, internal improvements, no new features version) */
int revision; /**< git revision (0 if a proper release or the git revision number Evas is built from) */
} Evas_Version;
EAPI extern Evas_Version * evas_version;
/**
* @file
* @brief These routines are used for Evas library interaction.
*
* @todo check boolean return values and convert to Eina_Bool
* @todo change all api to use EINA_SAFETY_*
* @todo finish api documentation
*/
/**
* @def EVAS_CALLBACK_PRIORITY_BEFORE
* Slightly more prioritized than default.
* @since 1.1
*/
#define EVAS_CALLBACK_PRIORITY_BEFORE -100
/**
* @def EVAS_CALLBACK_PRIORITY_DEFAULT
* Default callback priority level
* @since 1.1
*/
#define EVAS_CALLBACK_PRIORITY_DEFAULT 0
/**
* @def EVAS_CALLBACK_PRIORITY_AFTER
* Slightly less prioritized than default.
* @since 1.1
*/
#define EVAS_CALLBACK_PRIORITY_AFTER 100
/**
* @typedef Evas_Callback_Priority
*
* Callback priority value. Range is -32k - 32k. The lower the number, the
* bigger the priority.
*
* @see EVAS_CALLBACK_PRIORITY_AFTER
* @see EVAS_CALLBACK_PRIORITY_BEFORE
* @see EVAS_CALLBACK_PRIORITY_DEFAULT
*
* @since 1.1
*/
typedef Eo_Callback_Priority Evas_Callback_Priority;
typedef struct _Evas_Coord_Rectangle Evas_Coord_Rectangle; /**< A generic rectangle handle */
typedef struct _Evas_Point Evas_Point; /**< integer point */
typedef struct _Evas_Coord_Point Evas_Coord_Point; /**< Evas_Coord point */
typedef struct _Evas_Coord_Precision_Point Evas_Coord_Precision_Point; /**< Evas_Coord point with sub-pixel precision */
typedef struct _Evas_Coord_Size Evas_Coord_Size; /**< Evas_Coord size @since 1.8 */
typedef struct _Evas_Coord_Precision_Size Evas_Coord_Precision_Size; /**< Evas_Coord size with sub-pixel precision @since 1.8 */
typedef struct _Evas_Position Evas_Position; /**< associates given point in Canvas and Output */
typedef struct _Evas_Precision_Position Evas_Precision_Position; /**< associates given point in Canvas and Output, with sub-pixel precision */
/**
* @typedef Evas_Smart_Class
*
* A smart object's @b base class definition
*
* @ingroup Evas_Smart_Group
*/
typedef struct _Evas_Smart_Class Evas_Smart_Class;
/**
* @typedef Evas_Smart_Interface
*
* A smart object's @b base interface definition
*
* An Evas interface is exactly like the OO-concept: an 'contract' or
* API a given object is declared to support. A smart object may have
* more than one interface, thus extending the behavior it gets from
* sub-classing.
*
* @since 1.7
*
* @ingroup Evas_Smart_Group
*/
typedef struct _Evas_Smart_Interface Evas_Smart_Interface;
/**
* @typedef Evas_Smart_Cb_Description
*
* A smart object callback description, used to provide introspection
*
* @ingroup Evas_Smart_Group
*/
typedef struct _Evas_Smart_Cb_Description Evas_Smart_Cb_Description;
/**
* @typedef Evas
*
* An opaque handle to an Evas canvas.
*
* @see evas_new()
* @see evas_free()
*
* @ingroup Evas_Canvas
*/
typedef Eo Evas;
/**
* @typedef Evas_Public_Data
* Public data for an Evas.
* @ingroup Evas_Canvas
*/
typedef struct _Evas_Public_Data Evas_Public_Data;
/**
* @typedef Evas_Object
* An Evas Object handle.
* @ingroup Evas_Object_Group
*/
typedef Eo Efl_Canvas_Object;
typedef Efl_Canvas_Object Evas_Object;
/* These defines are used in H files generated by Eolian to avoid
* redefinition of types */
#define _EFL_CANVAS_OBJECT_EO_CLASS_TYPE
#define _EFL_VG_EO_CLASS_TYPE
/**
* Type of abstract VG node
*/
typedef Eo Efl_VG;
typedef void Evas_Performance; /**< An Evas Performance handle */
typedef struct _Evas_Smart Evas_Smart; /**< An Evas Smart Object handle */
typedef int Evas_Angle; /**< A type for angle */
struct _Evas_Coord_Rectangle /** A rectangle in Evas_Coord */
{
Evas_Coord x; /**< top-left x co-ordinate of rectangle */
Evas_Coord y; /**< top-left y co-ordinate of rectangle */
Evas_Coord w; /**< width of rectangle */
Evas_Coord h; /**< height of rectangle */
};
struct _Evas_Coord_Point /** A Point in Evas_Coord */
{
Evas_Coord x; /**< x co-ordinate */
Evas_Coord y; /**< y co-ordinate */
};
struct _Evas_Coord_Size /** A size in Evas_Coord */
{
Evas_Coord w; /**< width */
Evas_Coord h; /**< height */
};
struct _Evas_Coord_Precision_Size /** A size in Evas_Coord with subpixel precision*/
{
Evas_Coord w; /**< width */
Evas_Coord h; /**< height */
double wsub; /**< subpixel precision for width */
double ysub; /**< subpixel precision for height */
};
struct _Evas_Coord_Precision_Point /** A point in Evas_Coord with subpixel precision*/
{
Evas_Coord x; /**< x co-ordinate */
Evas_Coord y; /**< y co-ordinate */
double xsub; /**< subpixel precision for x */
double ysub; /**< subpixel precision for y */
};
struct _Evas_Point /** A point */
{
int x; /**< x co-ordinate */
int y; /**< y co-ordinate */
};
struct _Evas_Position /** A position */
{
Evas_Point output; /**< position on the output */
Evas_Coord_Point canvas; /**< position on the canvas */
};
struct _Evas_Precision_Position /** A position with precision*/
{
Evas_Point output; /**< position on the output */
Evas_Coord_Precision_Point canvas; /**< position on the canvas */
};
typedef struct _Evas_Pixel_Import_Source Evas_Pixel_Import_Source; /**< A source description of pixels for importing pixels */
typedef struct _Evas_Event_Mouse_Down Evas_Event_Mouse_Down; /**< Event structure for #EVAS_CALLBACK_MOUSE_DOWN event callbacks */
typedef struct _Evas_Event_Mouse_Up Evas_Event_Mouse_Up; /**< Event structure for #EVAS_CALLBACK_MOUSE_UP event callbacks */
typedef struct _Evas_Event_Mouse_In Evas_Event_Mouse_In; /**< Event structure for #EVAS_CALLBACK_MOUSE_IN event callbacks */
typedef struct _Evas_Event_Mouse_Out Evas_Event_Mouse_Out; /**< Event structure for #EVAS_CALLBACK_MOUSE_OUT event callbacks */
typedef struct _Evas_Event_Mouse_Move Evas_Event_Mouse_Move; /**< Event structure for #EVAS_CALLBACK_MOUSE_MOVE event callbacks */
typedef struct _Evas_Event_Mouse_Wheel Evas_Event_Mouse_Wheel; /**< Event structure for #EVAS_CALLBACK_MOUSE_WHEEL event callbacks */
typedef struct _Evas_Event_Multi_Down Evas_Event_Multi_Down; /**< Event structure for #EVAS_CALLBACK_MULTI_DOWN event callbacks */
typedef struct _Evas_Event_Multi_Up Evas_Event_Multi_Up; /**< Event structure for #EVAS_CALLBACK_MULTI_UP event callbacks */
typedef struct _Evas_Event_Multi_Move Evas_Event_Multi_Move; /**< Event structure for #EVAS_CALLBACK_MULTI_MOVE event callbacks */
typedef struct _Evas_Event_Key_Down Evas_Event_Key_Down; /**< Event structure for #EVAS_CALLBACK_KEY_DOWN event callbacks */
typedef struct _Evas_Event_Key_Up Evas_Event_Key_Up; /**< Event structure for #EVAS_CALLBACK_KEY_UP event callbacks */
typedef struct _Evas_Event_Hold Evas_Event_Hold; /**< Event structure for #EVAS_CALLBACK_HOLD event callbacks */
typedef struct _Evas_Event_Axis_Update Evas_Event_Axis_Update; /**< Event structure for #EVAS_CALLBACK_AXIS_UPDATE event callbacks @since 1.13 */
/* Opaque types */
typedef Eo Evas_Device; /**< A source device handle - where the event came from */
typedef Efl_Image_Content_Hint Evas_Image_Content_Hint;
#define EVAS_IMAGE_CONTENT_HINT_NONE EFL_IMAGE_CONTENT_HINT_NONE
#define EVAS_IMAGE_CONTENT_HINT_DYNAMIC EFL_IMAGE_CONTENT_HINT_DYNAMIC
#define EVAS_IMAGE_CONTENT_HINT_STATIC EFL_IMAGE_CONTENT_HINT_STATIC
typedef enum _Evas_Alloc_Error
{
EVAS_ALLOC_ERROR_NONE = 0, /**< No allocation error */
EVAS_ALLOC_ERROR_FATAL = 1, /**< Allocation failed despite attempts to free up memory */
EVAS_ALLOC_ERROR_RECOVERED = 2 /**< Allocation succeeded, but extra memory had to be found by freeing up speculative resources */
} Evas_Alloc_Error; /**< Possible allocation errors returned by evas_alloc_error() */
/* not implemented! removed from the interface, kept as legacy only */
typedef enum _Efl_Gfx_Fill_Spread {
/** Fill spread mode. Warning: support is not implemented!
* @since 1.14 */
EFL_GFX_FILL_REFLECT = 0, /**< Tiling reflects and repeats */
EFL_GFX_FILL_REPEAT = 1, /**< Tiling repeats like a mosaic */
EFL_GFX_FILL_RESTRICT = 2, /**< Tiling clamps, range offset ignored */
EFL_GFX_FILL_RESTRICT_REFLECT = 3, /**< Tiling clamps and any range offset reflects */
EFL_GFX_FILL_RESTRICT_REPEAT = 4, /**< Tiling clamps and any range offset repeats */
EFL_GFX_FILL_PAD = 5, /**< Tiling extends with end values */
} Efl_Gfx_Fill_Spread;
typedef Efl_Gfx_Fill_Spread Evas_Fill_Spread;
#define EVAS_TEXTURE_REFLECT EFL_GFX_FILL_REFLECT
#define EVAS_TEXTURE_REPEAT EFL_GFX_FILL_REPEAT
#define EVAS_TEXTURE_RESTRICT EFL_GFX_FILL_RESTRICT
#define EVAS_TEXTURE_RESTRICT_REFLECT EFL_GFX_FILL_RESTRICT_REFLECT
#define EVAS_TEXTURE_RESTRICT_REPEAT EFL_GFX_FILL_RESTRICT_REPEAT
#define EVAS_TEXTURE_PAD EFL_GFX_FILL_PAD
typedef enum _Evas_Pixel_Import_Pixel_Format
{
EVAS_PIXEL_FORMAT_NONE = 0, /**< No pixel format */
EVAS_PIXEL_FORMAT_ARGB32 = 1, /**< ARGB 32bit pixel format with A in the high byte per 32bit pixel word */
EVAS_PIXEL_FORMAT_YUV420P_601 = 2 /**< YUV 420 Planar format with CCIR 601 color encoding with contiguous planes in the order Y, U and V */
} Evas_Pixel_Import_Pixel_Format; /**< Pixel format for import call. See evas_object_image_pixels_import() */
struct _Evas_Pixel_Import_Source
{
Evas_Pixel_Import_Pixel_Format format; /**< pixel format type ie ARGB32, YUV420P_601 etc. */
int w, h; /**< width and height of source in pixels */
void **rows; /**< an array of pointers (size depends on format) pointing to left edge of each scanline */
};
#define EVAS_LAYER_MIN -32768 /**< bottom-most layer number */
#define EVAS_LAYER_MAX 32767 /**< top-most layer number */
#define EVAS_COLOR_SPACE_ARGB 0 /**< Not used for anything */
#define EVAS_COLOR_SPACE_AHSV 1 /**< Not used for anything */
#define EVAS_TEXT_INVALID -1 /**< Not used for anything */
#define EVAS_TEXT_SPECIAL -2 /**< Not used for anything */
#define EVAS_HINT_EXPAND 1.0 /**< Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hint_expand_set(), evas_object_size_hint_expand_get() */
#define EVAS_HINT_FILL -1.0 /**< Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_fill_set(), evas_object_size_hint_fill_get() */
#define evas_object_size_hint_fill_set evas_object_size_hint_align_set /**< Convenience macro to make it easier to understand that align is also used for fill properties (as fill is mutually exclusive to align) */
#define evas_object_size_hint_fill_get evas_object_size_hint_align_get /**< Convenience macro to make it easier to understand that align is also used for fill properties (as fill is mutually exclusive to align) */
#define evas_object_size_hint_expand_set evas_object_size_hint_weight_set /**< Convenience macro to make it easier to understand that weight is also used for expand properties */
#define evas_object_size_hint_expand_get evas_object_size_hint_weight_get /**< Convenience macro to make it easier to understand that weight is also used for expand properties */
typedef enum _Evas_Engine_Render_Mode
{
EVAS_RENDER_MODE_BLOCKING = 0, /**< The rendering is blocking mode*/
EVAS_RENDER_MODE_NONBLOCKING = 1, /**< The rendering is non blocking mode*/
} Evas_Engine_Render_Mode; /**< behaviour of the renderer*/
typedef Efl_Gfx_Event_Render_Post Evas_Event_Render_Post; /**< Event info sent after a frame was rendered. @since 1.18 */
typedef Efl_Input_Device_Class Evas_Device_Class;
#define EVAS_DEVICE_CLASS_NONE EFL_INPUT_DEVICE_CLASS_NONE /**< Not a device @since 1.8 */
#define EVAS_DEVICE_CLASS_SEAT EFL_INPUT_DEVICE_CLASS_SEAT /**< The user/seat (the user themselves) @since 1.8 */
#define EVAS_DEVICE_CLASS_KEYBOARD EFL_INPUT_DEVICE_CLASS_KEYBOARD /**< A regular keyboard, numberpad or attached buttons @since 1.8 */
#define EVAS_DEVICE_CLASS_MOUSE EFL_INPUT_DEVICE_CLASS_MOUSE /**< A mouse, trackball or touchpad relative motion device @since 1.8 */
#define EVAS_DEVICE_CLASS_TOUCH EFL_INPUT_DEVICE_CLASS_TOUCH /**< A touchscreen with fingers or stylus @since 1.8 */
#define EVAS_DEVICE_CLASS_PEN EFL_INPUT_DEVICE_CLASS_PEN /**< A special pen device @since 1.8 */
#define EVAS_DEVICE_CLASS_POINTER EFL_INPUT_DEVICE_CLASS_POINTER /**< A laser pointer, wii-style or "minority report" pointing device @since 1.8 */
#define EVAS_DEVICE_CLASS_GAMEPAD EFL_INPUT_DEVICE_CLASS_GAMEPAD /**< A gamepad controller or joystick @since 1.8 */
typedef Efl_Input_Device_Sub_Class Evas_Device_Subclass;
#define EVAS_DEVICE_SUBCLASS_NONE EFL_INPUT_DEVICE_SUBCLASS_NONE /**< Not a device @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_FINGER EFL_INPUT_DEVICE_SUBCLASS_FINGER /**< The normal flat of your finger @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_FINGERNAIL EFL_INPUT_DEVICE_SUBCLASS_FINGERNAIL /**< A fingernail @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_KNUCKLE EFL_INPUT_DEVICE_SUBCLASS_KNUCKLE /**< A Knuckle @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_PALM EFL_INPUT_DEVICE_SUBCLASS_PALM /**< The palm of a users hand @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_HAND_SIZE EFL_INPUT_DEVICE_SUBCLASS_HAND_SIZE /**< The side of your hand @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_HAND_FLAT EFL_INPUT_DEVICE_SUBCLASS_HAND_FLAT /**< The flat of your hand @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_PEN_TIP EFL_INPUT_DEVICE_SUBCLASS_PEN_TIP /**< The tip of a pen @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_TRACKPAD EFL_INPUT_DEVICE_SUBCLASS_TRACKPAD /**< A trackpad style mouse @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_TRACKPOINT EFL_INPUT_DEVICE_SUBCLASS_TRACKPOINT /**< A trackpoint style mouse @since 1.8 */
#define EVAS_DEVICE_SUBCLASS_TRACKBALL EFL_INPUT_DEVICE_SUBCLASS_TRACKBALL /**< A trackball style mouse @since 1.8 */
typedef Efl_Pointer_Flags Evas_Button_Flags;
#define EVAS_BUTTON_NONE EFL_POINTER_FLAGS_NONE
#define EVAS_BUTTON_DOUBLE_CLICK EFL_POINTER_FLAGS_DOUBLE_CLICK
#define EVAS_BUTTON_TRIPLE_CLICK EFL_POINTER_FLAGS_TRIPLE_CLICK
typedef Efl_Event_Flags Evas_Event_Flags;
#define EVAS_EVENT_FLAG_NONE EFL_EVENT_FLAGS_NONE
#define EVAS_EVENT_FLAG_ON_HOLD EFL_EVENT_FLAGS_PROCESSED
#define EVAS_EVENT_FLAG_ON_SCROLL EFL_EVENT_FLAGS_SCROLLING
typedef Efl_Gfx_Size_Hint_Aspect Evas_Aspect_Control; /**< Aspect types/policies for scaling size hints, used for evas_object_size_hint_aspect_set */
#define EVAS_ASPECT_CONTROL_NONE EFL_GFX_SIZE_HINT_ASPECT_NONE
#define EVAS_ASPECT_CONTROL_NEITHER EFL_GFX_SIZE_HINT_ASPECT_NEITHER
#define EVAS_ASPECT_CONTROL_HORIZONTAL EFL_GFX_SIZE_HINT_ASPECT_HORIZONTAL
#define EVAS_ASPECT_CONTROL_VERTICAL EFL_GFX_SIZE_HINT_ASPECT_VERTICAL
#define EVAS_ASPECT_CONTROL_BOTH EFL_GFX_SIZE_HINT_ASPECT_BOTH
typedef Efl_Gfx_Size_Hint_Mode Evas_Display_Mode;
#define EVAS_DISPLAY_MODE_NONE EFL_GFX_SIZE_HINT_MODE_NONE
#define EVAS_DISPLAY_MODE_COMPRESS EFL_GFX_SIZE_HINT_MODE_COMPRESS
#define EVAS_DISPLAY_MODE_EXPAND EFL_GFX_SIZE_HINT_MODE_EXPAND
#define EVAS_DISPLAY_MODE_DONT_CHANGE EFL_GFX_SIZE_HINT_MODE_DONT_CHANGE
typedef Efl_Text_Bidirectional_Type Evas_BiDi_Direction;
#define EVAS_BIDI_DIRECTION_NATURAL EFL_TEXT_BIDIRECTIONAL_TYPE_NATURAL
#define EVAS_BIDI_DIRECTION_NEUTRAL EFL_TEXT_BIDIRECTIONAL_TYPE_NEUTRAL
#define EVAS_BIDI_DIRECTION_LTR EFL_TEXT_BIDIRECTIONAL_TYPE_LTR
#define EVAS_BIDI_DIRECTION_RTL EFL_TEXT_BIDIRECTIONAL_TYPE_RTL
#define EVAS_BIDI_DIRECTION_INHERIT EFL_TEXT_BIDIRECTIONAL_TYPE_INHERIT
typedef Efl_Event_Object_Pointer_Mode Evas_Object_Pointer_Mode;
#define EVAS_OBJECT_POINTER_MODE_AUTOGRAB EFL_EVENT_OBJECT_POINTER_MODE_AUTO_GRAB
#define EVAS_OBJECT_POINTER_MODE_NOGRAB EFL_EVENT_OBJECT_POINTER_MODE_NO_GRAB
#define EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN EFL_EVENT_OBJECT_POINTER_MODE_NO_GRAB_NO_REPEAT_UPDOWN
struct _Evas_Engine_Info /** Generic engine information. Generic info is useless */
{
int magic; /**< Magic number */
};
struct _Evas_Event_Mouse_Down /** Mouse button press event */
{
int button; /**< Mouse button number that went down (1 - 32) */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
Evas_Button_Flags flags; /**< button flags set during the event */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_Up /** Mouse button release event */
{
int button; /**< Mouse button number that was raised (1 - 32) */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
Evas_Button_Flags flags; /**< button flags set during the event */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_In /** Mouse enter event */
{
int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_Out /** Mouse leave event */
{
int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_Move /** Mouse move event */
{
int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
Evas_Position cur; /**< Current mouse position */
Evas_Position prev; /**< Previous mouse position */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_Wheel /** Wheel event */
{
int direction; /* 0 = default up/down wheel FIXME: more wheel types */
int z; /* ...,-2,-1 = down, 1,2,... = up */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
struct _Evas_Event_Multi_Down /** Multi button press event */
{
int device; /**< Multi device number that went down (1 or more for extra touches) */
double radius, radius_x, radius_y;
double pressure, angle;
Evas_Point output;
Evas_Coord_Precision_Point canvas;
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
Evas_Button_Flags flags; /**< button flags set during the event */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
struct _Evas_Event_Multi_Up /** Multi button release event */
{
int device; /**< Multi device number that went up (1 or more for extra touches) */
double radius, radius_x, radius_y;
double pressure, angle;
Evas_Point output;
Evas_Coord_Precision_Point canvas;
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
Evas_Button_Flags flags; /**< button flags set during the event */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
struct _Evas_Event_Multi_Move /** Multi button down event */
{
int device; /**< Multi device number that moved (1 or more for extra touches) */
double radius, radius_x, radius_y;
double pressure, angle;
Evas_Precision_Position cur;
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
struct _Evas_Event_Key_Down /** Key press event */
{
char *keyname; /**< the name string of the key pressed */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
const char *key; /**< The logical key : (eg shift+1 == exclamation) */
const char *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */
const char *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
unsigned int keycode; /**< Key scan code numeric value @since 1.10 */
};
struct _Evas_Event_Key_Up /** Key release event */
{
char *keyname; /**< the name string of the key released */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
const char *key; /**< The logical key : (eg shift+1 == exclamation) */
const char *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */
const char *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
unsigned int keycode; /**< Key scan code numeric value @since 1.10 */
};
struct _Evas_Event_Hold /** Hold change event */
{
int hold; /**< The hold flag */
void *data;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
typedef enum _Evas_Axis_Label
{
EVAS_AXIS_LABEL_UNKNOWN, /**< Axis containing unknown (or not yet representable) data. Range: Unbounded. Unit: Undefined. @since 1.13 */
EVAS_AXIS_LABEL_X, /**< Position along physical X axis; not window relative. Range: Unbounded. Unit: Undefined. @since 1.13 */
EVAS_AXIS_LABEL_Y, /**< Position along physical Y axis; not window relative. Range: Unbounded. Unit: Undefined. @since 1.13 */
EVAS_AXIS_LABEL_PRESSURE, /**< Force applied to tool tip. Range: [0.0, 1.0]. Unit: Unitless. @since 1.13 */
EVAS_AXIS_LABEL_DISTANCE, /**< Relative distance along physical Z axis. Range: [0.0, 1.0]. Unit: Unitless @since 1.13 */
EVAS_AXIS_LABEL_AZIMUTH, /**< Angle of tool about the Z axis from positive X axis. Range: [-PI, PI]. Unit: Radians. @since 1.13 */
EVAS_AXIS_LABEL_TILT, /**< Angle of tool about plane of sensor from positive Z axis. Range: [0.0, PI]. Unit: Radians. @since 1.13 */
EVAS_AXIS_LABEL_TWIST, /**< Rotation of tool about its major axis from its "natural" position. Range: [-PI, PI] Unit: Radians. @since 1.13 */
EVAS_AXIS_LABEL_TOUCH_WIDTH_MAJOR, /**< Length of contact ellipse along AZIMUTH. Range: Unbounded: Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */
EVAS_AXIS_LABEL_TOUCH_WIDTH_MINOR, /**< Length of contact ellipse perpendicular to AZIMUTH. Range: Unbounded. Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */
EVAS_AXIS_LABEL_TOOL_WIDTH_MAJOR, /**< Length of tool ellipse along AZIMUTH. Range: Unbounded. Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */
EVAS_AXIS_LABEL_TOOL_WIDTH_MINOR /**< Length of tool ellipse perpendicular to AZIMUTH. Range: Unbounded. Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */
} Evas_Axis_Label; /**< Types of recognized device axes @since 1.13 */
struct _Evas_Axis
{
Evas_Axis_Label label;
double value;
};
struct _Evas_Event_Axis_Update
{
void *data;
unsigned int timestamp;
int device;
int toolid;
int naxis;
Evas_Axis *axis;
Evas_Device *dev;
};
typedef void (*Evas_Smart_Cb)(void *data, Evas_Object *obj, void *event_info); /**< Evas smart objects' "smart callback" function signature */
typedef void (*Evas_Event_Cb)(void *data, Evas *e, void *event_info); /**< Evas event callback function signature */
typedef Eina_Bool (*Evas_Object_Event_Post_Cb)(void *data, Evas *e); /**< Evas object event (post) callback function signature */
typedef void (*Evas_Object_Event_Cb)(void *data, Evas *e, Evas_Object *obj, void *event_info); /**< Evas object event callback function signature */
typedef void (*Evas_Async_Events_Put_Cb)(void *target, Evas_Callback_Type type, void *event_info); /**< Evas async callback function signature */
/**
* @defgroup Evas_Main_Group Top Level Functions
* @ingroup Evas
*
* Functions that affect Evas as a whole.
*/
/**
* Get the path for the cserve binary to execute
*
* There is little need for anyone except a desktop environment to call this.
* This can be called before evas_init() has been called. It will try and find
* the full path to the to the cserve binary to run to provide cserve image
* and font caching services for evas.
*
* @return NULL if error, or a string with the full path to the cserve binary.
*
* @since 1.8
*/
EAPI const char *evas_cserve_path_get(void);
/**
* Initialize Evas
*
* @return The init counter value.
*
* This function initializes Evas and increments a counter of the
* number of calls to it. It returns the new counter's value.
*
* @see evas_shutdown().
*
* Most EFL users wouldn't be using this function directly, because
* they wouldn't access Evas directly by themselves. Instead, they
* would be using higher level helpers, like @c ecore_evas_init().
* See @ref Ecore.
*
* You should be using this if your use is something like the
* following. The buffer engine is just one of the many ones Evas
* provides.
*
* @dontinclude evas-buffer-simple.c
* @skip int main
* @until return -1;
* And being the canvas creation something like:
* @skip static Evas *create_canvas
* @until evas_output_viewport_set(canvas,
*
* Note that this is code creating an Evas canvas with no usage of
* Ecore helpers at all -- no linkage with Ecore on this scenario,
* thus. Again, this wouldn't be on Evas common usage for most
* developers. See the full @ref Example_Evas_Buffer_Simple "example".
*
* @ingroup Evas_Main_Group
*/
EAPI int evas_init(void);
/**
* Shutdown Evas
*
* @return Evas' init counter value.
*
* This function finalizes Evas, decrementing the counter of the
* number of calls to the function evas_init(). This new value for the
* counter is returned.
*
* @see evas_init().
*
* If you were the sole user of Evas, by means of evas_init(), you can
* check if it's being properly shut down by expecting a return value
* of 0.
*
* Example code follows.
* @dontinclude evas-buffer-simple.c
* @skip // NOTE: use ecore_evas_buffer_new
* @until evas_shutdown
* Where that function would contain:
* @skip evas_free(canvas)
* @until evas_free(canvas)
*
* Most users would be using ecore_evas_shutdown() instead, like told
* in evas_init(). See the full @ref Example_Evas_Buffer_Simple
* "example".
*
* @ingroup Evas_Main_Group
*/
EAPI int evas_shutdown(void);
/**
* Return if any allocation errors have occurred during the prior function
* @return The allocation error flag
*
* This function will return if any memory allocation errors occurred during,
* and what kind they were. The return value will be one of
* EVAS_ALLOC_ERROR_NONE, EVAS_ALLOC_ERROR_FATAL or EVAS_ALLOC_ERROR_RECOVERED
* with each meaning something different.
*
* EVAS_ALLOC_ERROR_NONE means that no errors occurred at all and the function
* worked as expected.
*
* EVAS_ALLOC_ERROR_FATAL means the function was completely unable to perform
* its job and will have exited as cleanly as possible. The programmer
* should consider this as a sign of very low memory and should try and safely
* recover from the prior functions failure (or try free up memory elsewhere
* and try again after more memory is freed).
*
* EVAS_ALLOC_ERROR_RECOVERED means that an allocation error occurred, but was
* recovered from by evas finding memory of its own it has allocated and
* freeing what it sees as not really usefully allocated memory. What is freed
* may vary. Evas may reduce the resolution of images, free cached images or
* fonts, throw out pre-rendered data, reduce the complexity of change lists
* etc. Evas and the program will function as per normal after this, but this
* is a sign of low memory, and it is suggested that the program try and
* identify memory it doesn't need, and free it.
*
* Example:
* @code
* extern Evas_Object *object;
* void callback (void *data, Evas *e, Evas_Object *obj, void *event_info);
*
* evas_object_event_callback_add(object, EVAS_CALLBACK_MOUSE_DOWN, callback, NULL);
* if (evas_alloc_error() == EVAS_ALLOC_ERROR_FATAL)
* {
* fprintf(stderr, "ERROR: Completely unable to attach callback. Must\n");
* fprintf(stderr, " destroy object now as it cannot be used.\n");
* evas_object_del(object);
* object = NULL;
* fprintf(stderr, "WARNING: Memory is really low. Cleaning out RAM.\n");
* my_memory_cleanup();
* }
* if (evas_alloc_error() == EVAS_ALLOC_ERROR_RECOVERED)
* {
* fprintf(stderr, "WARNING: Memory is really low. Cleaning out RAM.\n");
* my_memory_cleanup();
* }
* @endcode
*
* @ingroup Evas_Main_Group
*/
EAPI Evas_Alloc_Error evas_alloc_error(void);
/**
* @brief Get evas' internal asynchronous events read file descriptor.
*
* @return The canvas' asynchronous events read file descriptor.
*
* Evas' asynchronous events are meant to be dealt with internally,
* i. e., when building stuff to be glued together into the EFL
* infrastructure -- a module, for example. The context which demands
* its use is when calculations need to be done out of the main
* thread, asynchronously, and some action must be performed after
* that.
*
* An example of actual use of this API is for image asynchronous
* preload inside evas. If the canvas was instantiated through
* ecore-evas usage, ecore itself will take care of calling those
* events' processing.
*
* This function returns the read file descriptor where to get the
* asynchronous events of the canvas. Naturally, other mainloops,
* apart from ecore, may make use of it.
*
* @ingroup Evas_Main_Group
*/
EAPI int evas_async_events_fd_get(void) EINA_WARN_UNUSED_RESULT;
/**
* @brief Trigger the processing of all events waiting on the file
* descriptor returned by evas_async_events_fd_get().
*
* @return The number of events processed.
*
* All asynchronous events queued up by evas_async_events_put() are
* processed here. More precisely, the callback functions, informed
* together with other event parameters, when queued, get called (with
* those parameters), in that order.
*
* @ingroup Evas_Main_Group
*/
EAPI int evas_async_events_process(void);
/**
* Insert asynchronous events on the canvas.
*
* @param target The target to be affected by the events.
* @param type The type of callback function.
* @param event_info Information about the event.
* @param func The callback function pointer.
*
* @return EINA_FALSE if an error occurred, EINA_TRUE otherwise.
*
* This is the way, for a routine running outside evas' main thread,
* to report an asynchronous event. A callback function is informed,
* whose call is to happen after evas_async_events_process() is
* called.
*
* @ingroup Evas_Main_Group
*/
EAPI Eina_Bool evas_async_events_put(const void *target, Evas_Callback_Type type, void *event_info, Evas_Async_Events_Put_Cb func) EINA_ARG_NONNULL(1, 4);
/**
* @defgroup Evas_Canvas Canvas Functions
* @ingroup Evas
*
* Low level Evas canvas functions. Sub groups will present more high
* level ones, though.
*
* Most of these functions deal with low level Evas actions, like:
* @li create/destroy raw canvases, not bound to any displaying engine
* @li tell a canvas i got focused (in a windowing context, for example)
* @li tell a canvas a region should not be calculated anymore in rendering
* @li tell a canvas to render its contents, immediately
*
* Most users will be using Evas by means of the @c Ecore_Evas
* wrapper, which deals with all the above mentioned issues
* automatically for them. Thus, you'll be looking at this section
* only if you're building low level stuff.
*
* The groups within present you functions that deal with the canvas
* directly, too, and not yet with its @b objects. They are the
* functions you need to use at a minimum to get a working canvas.
*
* Some of the functions in this group are exemplified @ref
* Example_Evas_Events "here".
*/
/**
* @}
*/
/**
* @defgroup Evas_Output_Method Render Engine Functions
*
* Functions that are used to set the render engine for a given
* function, and then get that engine working.
*
* The following code snippet shows how they can be used to
* initialise an evas that uses the X11 software engine:
* @code
* Evas *evas;
* Evas_Engine_Info_Software_X11 *einfo;
* extern Display *display;
* extern Window win;
*
* evas_init();
*
* evas = evas_new();
* evas_output_method_set(evas, evas_render_method_lookup("software_x11"));
* evas_output_size_set(evas, 640, 480);
* evas_output_viewport_set(evas, 0, 0, 640, 480);
* einfo = (Evas_Engine_Info_Software_X11 *)evas_engine_info_get(evas);
* einfo->info.display = display;
* einfo->info.visual = DefaultVisual(display, DefaultScreen(display));
* einfo->info.colormap = DefaultColormap(display, DefaultScreen(display));
* einfo->info.drawable = win;
* einfo->info.depth = DefaultDepth(display, DefaultScreen(display));
* evas_engine_info_set(evas, (Evas_Engine_Info *)einfo);
* @endcode
*
* @ingroup Evas_Canvas
*/
/**
* Look up a numeric ID from a string name of a rendering engine.
*
* @param name the name string of an engine
* @return A numeric (opaque) ID for the rendering engine
* @ingroup Evas_Output_Method
*
* This function looks up a numeric return value for the named engine
* in the string @p name. This is a normal C string, NUL byte
* terminated. The name is case sensitive. If the rendering engine is
* available, a numeric ID for that engine is returned that is not
* 0. If the engine is not available, 0 is returned, indicating an
* invalid engine.
*
* The programmer should NEVER rely on the numeric ID of an engine
* unless it is returned by this function. Programs should NOT be
* written accessing render method ID's directly, without first
* obtaining it from this function.
*
* @attention it is mandatory that one calls evas_init() before
* looking up the render method.
*
* Example:
* @code
* int engine_id;
* Evas *evas;
*
* evas_init();
*
* evas = evas_new();
* if (!evas)
* {
* fprintf(stderr, "ERROR: Canvas creation failed. Fatal error.\n");
* exit(-1);
* }
* engine_id = evas_render_method_lookup("software_x11");
* if (!engine_id)
* {
* fprintf(stderr, "ERROR: Requested rendering engine is absent.\n");
* exit(-1);
* }
* evas_output_method_set(evas, engine_id);
* @endcode
*/
EAPI int evas_render_method_lookup(const char *name) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* List all the rendering engines compiled into the copy of the Evas library
*
* @return A linked list whose data members are C strings of engine names
* @ingroup Evas_Output_Method
*
* Calling this will return a handle (pointer) to an Evas linked
* list. Each node in the linked list will have the data pointer be a
* (char *) pointer to the name string of the rendering engine
* available. The strings should never be modified, neither should the
* list be modified. This list should be cleaned up as soon as the
* program no longer needs it using evas_render_method_list_free(). If
* no engines are available from Evas, @c NULL will be returned.
*
* Example:
* @code
* Eina_List *engine_list, *l;
* char *engine_name;
*
* engine_list = evas_render_method_list();
* if (!engine_list)
* {
* fprintf(stderr, "ERROR: Evas supports no engines! Exit.\n");
* exit(-1);
* }
* printf("Available Evas Engines:\n");
* EINA_LIST_FOREACH(engine_list, l, engine_name)
* printf("%s\n", engine_name);
* evas_render_method_list_free(engine_list);
* @endcode
*/
EAPI Eina_List *evas_render_method_list(void) EINA_WARN_UNUSED_RESULT;
/**
* This function should be called to free a list of engine names
*
* @param list The Eina_List base pointer for the engine list to be freed
* @ingroup Evas_Output_Method
*
* When this function is called it will free the engine list passed in
* as @p list. The list should only be a list of engines generated by
* calling evas_render_method_list(). If @p list is NULL, nothing will
* happen.
*
* Example:
* @code
* Eina_List *engine_list, *l;
* char *engine_name;
*
* engine_list = evas_render_method_list();
* if (!engine_list)
* {
* fprintf(stderr, "ERROR: Evas supports no engines! Exit.\n");
* exit(-1);
* }
* printf("Available Evas Engines:\n");
* EINA_LIST_FOREACH(engine_list, l, engine_name)
* printf("%s\n", engine_name);
* evas_render_method_list_free(engine_list);
* @endcode
*/
EAPI void evas_render_method_list_free(Eina_List *list);
/**
* @}
*/
/**
* @defgroup Evas_Coord_Mapping_Group Coordinate Mapping Functions
*
* Functions that are used to map coordinates from the canvas to the
* screen or the screen to the canvas.
*
* @ingroup Evas_Canvas
*/
/**
* @defgroup Evas_Output_Size Output and Viewport Resizing Functions
*
* Functions that set and retrieve the output and viewport size of an
* evas.
*
* @ingroup Evas_Canvas
*/
/**
* @defgroup Evas_Canvas_Events Canvas Events
*
* Functions relating to canvas events, which are mainly reports on
* its internal states changing (an object got focused, the rendering
* is updated, etc).
*
* Some of the functions in this group are exemplified @ref
* Example_Evas_Events "here".
*
* @ingroup Evas_Canvas
*/
/**
* Free the rectangles returned by evas_render_updates().
*
* @param updates The list of updated rectangles of the canvas.
*
* This function removes the region from the render updates list. It
* makes the region doesn't be render updated anymore.
*
* @see evas_render_updates() for an example
*
* @ingroup Evas_Canvas
*/
EAPI void evas_render_updates_free(Eina_List *updates);
/**
* @defgroup Evas_Event_Freezing_Group Input Events Freezing Functions
*
* Functions that deal with the freezing of input event processing of
* an Evas canvas.
*
* There might be scenarios during a graphical user interface
* program's use when the developer wishes the users wouldn't be able
* to deliver input events to this application. It may, for example,
* be the time for it to populate a view or to change some
* layout. Assuming proper behavior with user interaction during this
* exact time would be hard, as things are in a changing state. The
* programmer can then tell the canvas to ignore input events,
* bringing it back to normal behavior when he/she wants.
*
* Most of the time use of freezing events is done like this:
* @code
* evas_event_freeze(my_evas_canvas);
* function_that_does_work_which_cant_be_interrupted_by_events();
* evas_event_thaw(my_evas_canvas);
* @endcode
*
* Some of the functions in this group are exemplified @ref
* Example_Evas_Events "here".
*
* @ingroup Evas_Canvas_Events
*/
/**
* @defgroup Evas_Event_Feeding_Group Input Events Feeding Functions
*
* Functions to tell Evas that input events happened and should be
* processed.
*
* @warning Most of the time these functions are @b not what you're looking for.
* These functions should only be used if you're not working with ecore evas(or
* another input handling system). If you're not using ecore evas please
* consider using it, in most situation it will make life a lot easier.
*
* As explained in @ref intro_not_evas, Evas does not know how to poll
* for input events, so the developer should do it and then feed such
* events to the canvas to be processed. This is only required if
* operating Evas directly. Modules such as Ecore_Evas do that for
* you.
*
* Some of the functions in this group are exemplified @ref
* Example_Evas_Events "here".
*
* @ingroup Evas_Canvas_Events
*/
/**
* @addtogroup Evas_Event_Feeding_Group
* @{
*/
/**
* Add a new device type
*
* @param e The canvas to create the device node for.
*
* Adds a new device node to the given canvas @p e. All devices created as
* part of the canvas @p e will automatically be deleted when the canvas
* is freed.
*
* @return the device node created or NULL if an error occurred.
*
* @see evas_device_del
* @since 1.8
*/
EAPI Evas_Device *evas_device_add(Evas *e);
/**
* Delete a new device type
*
* @param dev The device node you want to delete.
*
* @see evas_device_add
* @see evas_device_push
* @see evas_device_pop
* @since 1.8
*/
EAPI void evas_device_del(Evas_Device *dev);
/**
* Push the current context device onto the device stack
*
* @param e The canvas to push the device on to
* @param dev The device to push.
*
* This pushes the given device @p dev onto the stack for the canvas @p e
* resulting in the dev pointer in all events that get fed to the canvas
* being the device at the top of the device stack for that canvas.
*
* If a device is pushed onto the device stack, it will not be deleted
* until a canvas free OR until it has been popped from the stack even if
* evas_device_del() is called.
*
* The device @p dev must have been created as a device for the canvas it
* is pushed onto (and not another canvas).
*
* Example:
* @code
* evas_device_push(canvas, dev);
* evas_event_feed_mouse_move(canvas, 20, 30, 0, NULL);
* evas_device_pop(canvas);
* @endcode
*
* @see evas_device_pop
* @since 1.8
*/
EAPI void evas_device_push(Evas *e, Evas_Device *dev);
/**
* This pops the top of the device stack for the canvas
*
* @param e The canvas to pop the device stack from
*
* This pops the top of the device stack making the current device context
* used for device events being what is now at the top of the stack after
* popping.
*
* @see evas_device_push
* @since 1.8
*/
EAPI void evas_device_pop(Evas *e);
/**
* List all current devices attached to the given canvas and/or device
*
* @param e The canvas to query for a device list
* @param dev A specific device inside the canvas to query for child devices or NULL if just querying the base canvas devices
* @return An internal list of Evas_Device pointers, or NULL if no devices are found
*
* This will list all devices belonging to a specific evas canvas @p e, at the
* top-level in the device tree if @p dev passed in is NULL. If @p dev is
* a valid device for the given canvas @p e, then a list of child devices
* of @p dev will be returned, allowing you to walk the device tree.
*
* The list returned is only valid so long as no changes are made to the
* device tree in the given canvas @p e. If there are no devices or children
* then NULL is returned.
*
* @see evas_device_parent_get
* @see evas_device_name_get
* @see evas_device_description_get
* @see evas_device_class_get
* @see evas_device_subclass_get
* @see evas_device_emulation_source_get
* @since 1.8
*/
EAPI const Eina_List *evas_device_list(Evas *e, const Evas_Device *dev);
/**
* Set the name of a device as a string
*
* @p dev The device to set the name of
* @p name The name string as a readable C UTF8 string
*
* @since 1.8
*/
EAPI void evas_device_name_set(Evas_Device *dev, const char *name);
/**
* Get the name of a device
*
* @p dev The device to query
* @return The device name string or NULL if none is set
*
* This gets the name set by evas_device_name_set(). This is a readable UTF8
* C string, or NULL if no name is set.
*
* The name should be a short name like "Wireless Mouse", "Joystick",
* "Finger", "Keyboard" or "Numberpad" etc.
*
* @since 1.8
*/
EAPI const char *evas_device_name_get(const Evas_Device *dev);
/**
* Set the description of a device as a string
*
* @p dev The device to set the description of
* @p name The description string as a readable C UTF8 string
*
* @since 1.8
*/
EAPI void evas_device_description_set(Evas_Device *dev, const char *desc);
/**
* Get the description of a device
*
* @p dev The device to query
* @return The device description string or NULL if none is set
*
* This gets the description set by evas_device_description_set(). This is
* a readable UTF8 C string, or NULL if no description is set.
*
* A description is meant to be a longer string describing the device so a
* human may make sense of it. For example "Wireless 6 button mouse in Black
* with red buttons" would be a good description, so a user may identify
* precisely which device is being talked about.
*
* @since 1.8
*/
EAPI const char *evas_device_description_get(const Evas_Device *dev);
/**
* Set the parent of a device
*
* @p dev The device to set the parent of
* @p parent The new parent device
*
* This sets the parent of a device @p dev to the parent given by @p parent.
* If the device already has a parent, it is removed from that parent's list.
* If @p parent is NULL then the device is unparented and placed back as a
* root device in the canvas.
*
* When a device is deleted with evas_device_del(), all children are also
* deleted along with it.
*
* @see evas_device_del
* @see evas_device_parent_get
* @see evas_device_list
*
* @since 1.8
*/
EAPI void evas_device_parent_set(Evas_Device *dev, Evas_Device *parent);
/**
* Get the parent of a device
*
* @param dev The device to query
* @return The parent device or NULL if it is a toplevel
*
* This returns the parent device of any given device entry, or NULL if no
* parent device exists (is a toplevel device).
*
* @since 1.8
*/
EAPI const Evas_Device *evas_device_parent_get(const Evas_Device *dev);
/**
* Set the major class of device
*
* @param dev The device whose class to set
* @param clas The class to set it to
*
* This sets the "primary" class of device (a broad thing like mouse, keyboard,
* touch, pen etc.).
*
* @since 1.8
*/
EAPI void evas_device_class_set(Evas_Device *dev, Evas_Device_Class clas);
/**
* Get the major class of a device
*
* @param dev The devise to query
* @return The device class to set
*
* This sets the device class set by evas_device_class_set().
*
* @since 1.8
*/
EAPI Evas_Device_Class evas_device_class_get(const Evas_Device *dev);
/**
* Set the sub-class of a device
*
* @param dev The device to modify
* @param clas The sub-class to set
*
* This sets the sub-class of a device which gives much more detailed usage
* within a broader category.
*
* @since 1.8
*/
EAPI void evas_device_subclass_set(Evas_Device *dev, Evas_Device_Subclass clas);
/**
* Get the device sub-class
*
* @param dev The device to query
* @return The device sub-class set by evas_device_subclass_set().
*
* @since 1.8
*/
EAPI Evas_Device_Subclass evas_device_subclass_get(const Evas_Device *dev);
/**
* Set the emulation source device
*
* @param dev The device being emulated
* @param src The primary source device producing events in the emulated device
*
* Devices may not be real, but may be emulated by listening to input on other
* devices and modifying or interpeting it to generate output on an emulated
* device (example a fingeron a touchscreen will often emulate a mouse when
* it presses). This allows you to set which device primarily emulates @p dev
* so the user can choose to ignore events from emulated devices if they also
* pay attention to source device events for example.
*
* @since 1.8
*/
EAPI void evas_device_emulation_source_set(Evas_Device *dev, Evas_Device *src);
/**
* Get the emulation source device
*
* @param dev The device to query
* @return The source emulation device set by evas_device_emulation_source_set().
*
* @since 1.8
*/
EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev);
/**
* @}
*/
/**
* @defgroup Evas_Image_Group Image Functions
*
* Functions that deals with images at canvas level.
*
* @ingroup Evas_Canvas
*/
/**
* @defgroup Evas_Font_Group Font Functions
*
* Functions that deals with fonts.
*
* @ingroup Evas_Canvas
*/
/**
* @defgroup Evas_Object_Group Generic Object Functions
* @ingroup Evas
*
* Functions that manipulate generic Evas objects.
*
* All Evas displaying units are Evas objects. One handles them all by
* means of the handle ::Evas_Object. Besides Evas treats their
* objects equally, they have @b types, which define their specific
* behavior (and individual API).
*
* Evas comes with a set of built-in object types:
* - rectangle,
* - line,
* - polygon,
* - text,
* - textblock,
* - textgrid and
* - image.
*
* These functions apply to @b any Evas object, whichever type that
* may have.
*
* @note The built-in types which are most used are rectangles, text
* and images. In fact, with these ones one can create 2D interfaces
* of arbitrary complexity and EFL makes it easy.
*/
/**
* @defgroup Evas_Object_Group_Basic Basic Object Manipulation
*
* Almost every evas object created will have some generic function used to
* manipulate it. That's because there are a number of basic actions to be done
* to objects that are irrespective of the object's type, things like:
* @li Showing/Hiding
* @li Setting(and getting) geometry
* @li Bring up or down a layer
* @li Color management
* @li Handling focus
* @li Clipping
* @li Reference counting
*
* All of this issues are handled through the functions here grouped. Examples
* of these function can be seen in @ref Example_Evas_Object_Manipulation(which
* deals with the most common ones) and in @ref Example_Evas_Stacking(which
* deals with stacking functions).
*
* @ingroup Evas_Object_Group
*/
/**
* @defgroup Evas_Object_Group_Events Object Events
*
* Objects generate events when they are moved, resized, when their
* visibility change, when they are deleted and so on. These methods
* allow one to be notified about and to handle such events.
*
* Objects also generate events on input (keyboard and mouse), if they
* accept them (are visible, focused, etc).
*
* For each of those events, Evas provides a way for one to register
* callback functions to be issued just after they happen.
*
* The following figure illustrates some Evas (event) callbacks:
*
* @image html evas-callbacks.png
* @image rtf evas-callbacks.png
* @image latex evas-callbacks.eps
*
* These events have their values in the #Evas_Callback_Type
* enumeration, which has also ones happening on the canvas level (see
* @ref Evas_Canvas_Events ).
*
* Examples on this group of functions can be found @ref
* Example_Evas_Stacking "here" and @ref Example_Evas_Events "here".
*
* @ingroup Evas_Object_Group
*/
/**
* @defgroup Evas_Object_Group_Size_Hints Size Hints
*
* Objects may carry hints, so that another object that acts as a
* manager (see @ref Evas_Smart_Object_Group) may know how to properly
* position and resize its subordinate objects. The Size Hints provide
* a common interface that is recommended as the protocol for such
* information.
*
* For example, box objects use alignment hints to align its
* lines/columns inside its container, padding hints to set the
* padding between each individual child, etc.
*
* Examples on their usage:
* - @ref Example_Evas_Size_Hints "evas-hints.c"
* - @ref Example_Evas_Aspect_Hints "evas-aspect-hints.c"
*
* @ingroup Evas_Object_Group
*/
/**
* @defgroup Evas_Object_Group_Extras Extra Object Manipulation
*
* Miscellaneous functions that also apply to any object, but are less
* used or not implemented by all objects.
*
* Examples on this group of functions can be found @ref
* Example_Evas_Stacking "here" and @ref Example_Evas_Events "here".
*
* @ingroup Evas_Object_Group
*/
/**
* @defgroup Evas_Object_Group_Find Finding Objects
*
* Functions that allows finding objects by their position, name or
* other properties.
*
* @ingroup Evas_Object_Group
*/
/**
* @defgroup Evas_Object_Group_Interceptors Object Method Interceptors
*
* Evas provides a way to intercept method calls. The interceptor
* callback may opt to completely deny the call, or may check and
* change the parameters before continuing. The continuation of an
* intercepted call is done by calling the intercepted call again,
* from inside the interceptor callback.
*
* @ingroup Evas_Object_Group
*/
/**
* @addtogroup Evas_Object_Group_Interceptors
* @{
*/
/**
* Function signature for the resize event of an evas object
*
* @param data is the pointer passed through the callback.
* @param obj the object being shown.
*
* @see evas_object_intercept_show_callback_add()
* @see evas_object_intercept_show_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Show_Cb)(void *data, Evas_Object *obj);
/**
* Function signature for the hide event of an evas object
*
* @param data is the pointer passed through the callback.
* @param obj the object being hidden.
*
* @see evas_object_intercept_hide_callback_add()
* @see evas_object_intercept_hide_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Hide_Cb)(void *data, Evas_Object *obj);
/**
* Function signature for the move event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being moved.
* @param x move x position
* @param y move y position
*
* @see evas_object_intercept_move_callback_add()
* @see evas_object_intercept_move_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Move_Cb)(void *data, Evas_Object *obj, Evas_Coord x, Evas_Coord y);
/**
* Function signature for the resize event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being resized.
* @param width of the object
* @param height of the object
*
* @see evas_object_intercept_resize_callback_add()
* @see evas_object_intercept_resize_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Resize_Cb)(void *data, Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* Function signature for the raise event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being raised.
*
* @see evas_object_intercept_raise_callback_add()
* @see evas_object_intercept_raise_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Raise_Cb)(void *data, Evas_Object *obj);
/**
* Function signature for the lower event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being lowered.
*
* @see evas_object_intercept_lower_callback_add()
* @see evas_object_intercept_lower_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Lower_Cb)(void *data, Evas_Object *obj);
/**
* Function signature for the stack above event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being stacked above.
* @param above the object above which the object is stacked
*
* @see evas_object_intercept_stack_above_callback_add()
* @see evas_object_intercept_stack_above_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Stack_Above_Cb)(void *data, Evas_Object *obj, Evas_Object *above);
/**
* Function signature for the stack below event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being stacked below.
* @param above the object below which the object is stacked
*
* @see evas_object_intercept_stack_below_callback_add()
* @see evas_object_intercept_stack_below_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Stack_Below_Cb)(void *data, Evas_Object *obj, Evas_Object *above);
/**
* Function signature for the layer event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being layered
* @param l the layer value
*
* @see evas_object_intercept_layer_callback_add()
* @see evas_object_intercept_layer_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Layer_Set_Cb)(void *data, Evas_Object *obj, int l);
/**
* Function signature for the focus set event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being focused
* @param focus the focus value, EINA_TRUE if the object is focused, EINA_FALSE otherwise
*
* @see evas_object_intercept_focus_set_callback_add()
* @see evas_object_intercept_focus_set_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Focus_Set_Cb)(void *data, Evas_Object *obj, Eina_Bool focus);
/**
* Function signature for the color set event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object changing color
* @param r the red component of the color
* @param g the green component of the color
* @param b the blue component of the color
* @param a the alpha component of the color
*
* @see evas_object_intercept_color_set_callback_add()
* @see evas_object_intercept_color_set_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Color_Set_Cb)(void *data, Evas_Object *obj, int r, int g, int b, int a);
/**
* Function signature for the clip set event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being clipped
* @param clip the evas object on which the object is clipped
*
* @see evas_object_intercept_clip_set_callback_add()
* @see evas_object_intercept_clip_set_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Clip_Set_Cb)(void *data, Evas_Object *obj, Evas_Object *clip);
/**
* Function signature for the clip unset event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being unclipped
*
* @see evas_object_intercept_clip_unset_callback_add()
* @see evas_object_intercept_clip_unset_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Clip_Unset_Cb)(void *data, Evas_Object *obj);
/**
* @}
*/
/**
* @defgroup Evas_Object_Specific Specific Object Functions
* @ingroup Evas
*
* Functions that work on specific objects.
*
*/
/**
* @defgroup Evas_Object_Rectangle Rectangle Object Functions
*
* @brief Function to create evas rectangle objects.
*
* There is only one function to deal with rectangle objects, this may make this
* function seem useless given there are no functions to manipulate the created
* rectangle, however the rectangle is actually very useful and should be
* manipulated using the generic @ref Evas_Object_Group "evas object functions".
*
* The evas rectangle serves a number of key functions when working on evas
* programs:
* @li Background
* @li Debugging
* @li Clipper
*
* @section Background
*
* One extremely common requirement of evas programs is to have a solid color
* background, this can be accomplished with the following very simple code:
* @code
* Evas_Object *bg = evas_object_rectangle_add(evas_canvas);
* //Here we set the rectangles red, green, blue and opacity levels
* evas_object_color_set(bg, 255, 255, 255, 255); // opaque white background
* evas_object_resize(bg, WIDTH, HEIGHT); // covers full canvas
* evas_object_show(bg);
* @endcode
*
* This however will have issues if the @c evas_canvas is resized, however most
* windows are created using ecore evas and that has a solution to using the
* rectangle as a background:
* @code
* Evas_Object *bg = evas_object_rectangle_add(ecore_evas_get(ee));
* //Here we set the rectangles red, green, blue and opacity levels
* evas_object_color_set(bg, 255, 255, 255, 255); // opaque white background
* evas_object_resize(bg, WIDTH, HEIGHT); // covers full canvas
* evas_object_show(bg);
* ecore_evas_object_associate(ee, bg, ECORE_EVAS_OBJECT_ASSOCIATE_BASE);
* @endcode
* So this gives us a white background to our window that will be resized
* together with it.
*
* @section Debugging
*
* Debugging is a major part of any programmers task and when debugging visual
* issues with evas programs the rectangle is an extremely useful tool. The
* rectangle's simplicity means that it's easier to pinpoint issues with it than
* with more complex objects. Therefore a common technique to use when writing
* an evas program and not getting the desired visual result is to replace the
* misbehaving object for a solid color rectangle and seeing how it interacts
* with the other elements, this often allows us to notice clipping, parenting
* or positioning issues. Once the issues have been identified and corrected the
* rectangle can be replaced for the original part and in all likelihood any
* remaining issues will be specific to that object's type.
*
* @section clipping Clipping
*
* Clipping serves two main functions:
* @li Limiting visibility(i.e. hiding portions of an object).
* @li Applying a layer of color to an object.
*
* @subsection hiding Limiting visibility
*
* It is often necessary to show only parts of an object, while it may be
* possible to create an object that corresponds only to the part that must be
* shown(and it isn't always possible) it's usually easier to use a a clipper. A
* clipper is a rectangle that defines what's visible and what is not. The way
* to do this is to create a solid white rectangle(which is the default, no need
* to call evas_object_color_set()) and give it a position and size of what
* should be visible. The following code exemplifies showing the center half of
* @c my_evas_object:
* @code
* Evas_Object *clipper = evas_object_rectangle_add(evas_canvas);
* evas_object_move(clipper, my_evas_object_x / 4, my_evas_object_y / 4);
* evas_object_resize(clipper, my_evas_object_width / 2, my_evas_object_height / 2);
* evas_object_clip_set(my_evas_object, clipper);
* evas_object_show(clipper);
* @endcode
*
* @subsection color Layer of color
*
* In the @ref clipping section we used a solid white clipper, which produced no
* change in the color of the clipped object, it just hid what was outside the
* clippers area. It is however sometimes desirable to change the of color an
* object, this can be accomplished using a clipper that has a non-white color.
* Clippers with color work by multiplying the colors of clipped object. The
* following code will show how to remove all the red from an object:
* @code
* Evas_Object *clipper = evas_object_rectangle_add(evas);
* evas_object_move(clipper, my_evas_object_x, my_evas_object_y);
* evas_object_resize(clipper, my_evas_object_width, my_evas_object_height);
* evas_object_color_set(clipper, 0, 255, 255, 255);
* evas_object_clip_set(obj, clipper);
* evas_object_show(clipper);
* @endcode
*
* @warning We don't guarantee any proper results if you create a Rectangle
* object without setting the evas engine.
*
* For an example that more fully exercise the use of an evas object rectangle
* see @ref Example_Evas_Object_Manipulation.
*
* @ingroup Evas_Object_Specific
*/
/**
* @defgroup Evas_Object_Image Image Object Functions
*
* Here are grouped together functions used to create and manipulate
* image objects. They are available to whichever occasion one needs
* complex imagery on a GUI that could not be achieved by the other
* Evas' primitive object types, or to make image manipulations.
*
* Evas will support whichever image file types it was compiled with
* support to (its image loaders) -- check your software packager for
* that information and see
* evas_object_image_extension_can_load_get().
*
* @section Evas_Object_Image_Basics Image object basics
*
* The most common use of image objects -- to display an image on the
* canvas -- is achieved by a common function triplet:
* @code
* img = evas_object_image_add(canvas);
* evas_object_image_file_set(img, "path/to/img", NULL);
* evas_object_image_fill_set(img, 0, 0, w, h);
* @endcode
* The first function, naturally, is creating the image object. Then,
* one must set an source file on it, so that it knows where to fetch
* image data from. Next, one must set how to fill the image
* object's area with that given pixel data. One could use just a
* sub-region of the original image or even have it tiled repeatedly
* on the image object. For the common case of having the whole source
* image to be displayed on the image object, stretched to the
* destination's size, there's also a function helper, to be used
* instead of evas_object_image_fill_set():
* @code
* evas_object_image_filled_set(img, EINA_TRUE);
* @endcode
* See those functions' documentation for more details.
*
* @section Evas_Object_Image_Scale Scale and resizing
*
* Resizing of image objects will scale their respective source images
* to their areas, if they are set to "fill" the object's area
* (evas_object_image_filled_set()). If the user wants any control on
* the aspect ratio of an image for different sizes, he/she has to
* take care of that themselves. There are functions to make images to
* get loaded scaled (up or down) in memory, already, if the user is
* going to use them at pre-determined sizes and wants to save
* computations.
*
* Evas has even a scale cache, which will take care of caching scaled
* versions of images with more often usage/hits. Finally, one can
* have images being rescaled @b smoothly by Evas (more
* computationally expensive) or not.
*
* @section Evas_Object_Image_Performance Performance hints
*
* When dealing with image objects, there are some tricks to boost the
* performance of your application, if it does intense image loading
* and/or manipulations, as in animations on a UI.
*
* @subsection Evas_Object_Image_Load Load hints
*
* In image viewer applications, for example, the user will be looking
* at a given image, at full size, and will desire that the navigation
* to the adjacent images on his/her album be fluid and fast. Thus,
* while displaying a given image, the program can be on the
* background loading the next and previous images already, so that
* displaying them on the sequence is just a matter of repainting the
* screen (and not decoding image data).
*
* Evas addresses this issue with image pre-loading. The code
* for the situation above would be something like the following:
* @code
* prev = evas_object_image_filled_add(canvas);
* evas_object_image_file_set(prev, "/path/to/prev", NULL);
* evas_object_image_preload(prev, EINA_TRUE);
*
* next = evas_object_image_filled_add(canvas);
* evas_object_image_file_set(next, "/path/to/next", NULL);
* evas_object_image_preload(next, EINA_TRUE);
* @endcode
*
* If you're loading images which are too big, consider setting
* previously it's loading size to something smaller, in case you
* won't expose them in real size. It may speed up the loading
* considerably:
* @code
* //to load a scaled down version of the image in memory, if that's
* //the size you'll be displaying it anyway
* evas_object_image_load_scale_down_set(img, zoom);
*
* //optional: if you know you'll be showing a sub-set of the image's
* //pixels, you can avoid loading the complementary data
* evas_object_image_load_region_set(img, x, y, w, h);
* @endcode
* Refer to Elementary's Photocam widget for a high level (smart)
* object which does lots of loading speed-ups for you.
*
* @subsection Evas_Object_Image_Animation Animation hints
*
* If you want to animate image objects on a UI (what you'd get by
* concomitant usage of other libraries, like Ecore and Edje), there
* are also some tips on how to boost the performance of your
* application. If the animation involves resizing of an image (thus,
* re-scaling), you'd better turn off smooth scaling on it @b during
* the animation, turning it back on afterwards, for less
* computations. Also, in this case you'd better flag the image object
* in question not to cache scaled versions of it:
* @code
* evas_object_image_scale_hint_set(wd->img, EVAS_IMAGE_SCALE_HINT_DYNAMIC);
*
* // resizing takes place in between
*
* evas_object_image_scale_hint_set(wd->img, EVAS_IMAGE_SCALE_HINT_STATIC);
* @endcode
*
* Finally, movement of opaque images through the canvas is less
* expensive than of translucid ones, because of blending
* computations.
*
* @section Evas_Object_Image_Borders Borders
*
* Evas provides facilities for one to specify an image's region to be
* treated specially -- as "borders". This will make those regions be
* treated specially on resizing scales, by keeping their aspect. This
* makes setting frames around other objects on UIs easy.
* See the following figures for a visual explanation:\n
* @htmlonly
*
* Full-size
* @endhtmlonly
* @image rtf image-borders.png
* @image latex image-borders.eps width=\textwidth
* @htmlonly
*
* Full-size
* @endhtmlonly
* @image rtf border-effect.png
* @image latex border-effect.eps width=\textwidth
*
* @section Evas_Object_Image_Manipulation Manipulating pixels
*
* Evas image objects can be used to manipulate raw pixels in many
* ways. The meaning of the data in the pixel arrays will depend on
* the image's color space, be warned (see next section). You can set
* your own data as an image's pixel data, fetch an image's pixel data
* for saving/altering, convert images between different color spaces
* and even advanced operations like setting a native surface as image
* objects' data.
*
* @section Evas_Object_Image_Color_Spaces Color spaces
*
* Image objects may return or accept "image data" in multiple
* formats. This is based on the color space of an object. Here is a
* rundown on formats:
*
* - #EVAS_COLORSPACE_ARGB8888:
* This pixel format is a linear block of pixels, starting at the
* top-left row by row until the bottom right of the image or pixel
* region. All pixels are 32-bit unsigned int's with the high-byte
* being alpha and the low byte being blue in the format ARGB. Alpha
* may or may not be used by evas depending on the alpha flag of the
* image, but if not used, should be set to 0xff anyway.
* \n\n
* This colorspace uses premultiplied alpha. That means that R, G
* and B cannot exceed A in value. The conversion from
* non-premultiplied colorspace is:
* \n\n
* R = (r * a) / 255; G = (g * a) / 255; B = (b * a) / 255;
* \n\n
* So 50% transparent blue will be: 0x80000080. This will not be
* "dark" - just 50% transparent. Values are 0 == black, 255 ==
* solid or full red, green or blue.
* .
* - #EVAS_COLORSPACE_YCBCR422P601_PL:
* This is a pointer-list indirected set of YUV (YCbCr) pixel
* data. This means that the data returned or set is not actual
* pixel data, but pointers TO lines of pixel data. The list of
* pointers will first be N rows of pointers to the Y plane -
* pointing to the first pixel at the start of each row in the Y
* plane. N is the height of the image data in pixels. Each pixel in
* the Y, U and V planes is 1 byte exactly, packed. The next N / 2
* pointers will point to rows in the U plane, and the next N / 2
* pointers will point to the V plane rows. U and V planes are half
* the horizontal and vertical resolution of the Y plane.
* \n\n
* Row order is top to bottom and row pixels are stored left to
* right.
* \n\n
* There is a limitation that these images MUST be a multiple of 2
* pixels in size horizontally or vertically. This is due to the U
* and V planes being half resolution. Also note that this assumes
* the itu601 YUV colorspace specification. This is defined for
* standard television and mpeg streams. HDTV may use the itu709
* specification.
* \n\n
* Values are 0 to 255, indicating full or no signal in that plane
* respectively.
* .
* - #EVAS_COLORSPACE_YCBCR422P709_PL:
* Not implemented yet.
* .
* - #EVAS_COLORSPACE_RGB565_A5P:
* In the process of being implemented in 1 engine only. This may
* change.
* \n\n
* This is a pointer to image data for 16-bit half-word pixel data
* in 16bpp RGB 565 format (5 bits red, 6 bits green, 5 bits blue),
* with the high-byte containing red and the low byte containing
* blue, per pixel. This data is packed row by row from the top-left
* to the bottom right.
* \n\n
* If the image has an alpha channel enabled there will be an extra
* alpha plane after the color pixel plane. If not, then this data
* will not exist and should not be accessed in any way. This plane
* is a set of pixels with 1 byte per pixel defining the alpha
* values of all pixels in the image from the top-left to the bottom
* right of the image, row by row. Even though the values of the
* alpha pixels can be 0 to 255, only values 0 through to 32 are
* used, 32 being solid and 0 being transparent.
* \n\n
* RGB values can be 0 to 31 for red and blue and 0 to 63 for green,
* with 0 being black and 31 or 63 being full red, green or blue
* respectively. This colorspace is also pre-multiplied like
* EVAS_COLORSPACE_ARGB8888 so:
* \n\n
* R = (r * a) / 32; G = (g * a) / 32; B = (b * a) / 32;
* .
* - #EVAS_COLORSPACE_GRY8:
* The image is just a alpha mask (8 bit's per pixel). This is used
* for alpha masking.
*
* @warning We don't guarantee any proper results if you create a Image object
* without setting the evas engine.
*
* Some examples on this group of functions can be found @ref
* Example_Evas_Images "here".
*
* @ingroup Evas_Object_Specific
* @{
*/
/**
* Function signature for the evas object pixels get callback function
* @see evas_object_image_pixels_get()
*
* By @a data it will be passed the private data. By @a o it will be passed the
* Evas_Object image on which the pixels are requested.
*
*/
typedef void (*Evas_Object_Image_Pixels_Get_Cb)(void *data, Evas_Object *o);
/**
* Check if a file extension may be supported by @ref Evas_Object_Image.
*
* @param file The file to check
* @return @c EINA_TRUE if we may be able to open it, @c EINA_FALSE if it's
* unlikely.
* @since 1.1
*
* If file is a Eina_Stringshare, use directly @ref evas_object_image_extension_can_load_fast_get.
*
* This functions is threadsafe.
*/
EAPI Eina_Bool evas_object_image_extension_can_load_get(const char *file);
/**
* Check if a file extension may be supported by @ref Evas_Object_Image.
*
* @param file The file to check, it should be an Eina_Stringshare.
* @return @c EINA_TRUE if we may be able to open it, @c EINA_FALSE if it's
* unlikely.
* @since 1.1
*
* This functions is threadsafe.
*/
EAPI Eina_Bool evas_object_image_extension_can_load_fast_get(const char *file);
/**
* @}
*/
/**
* @defgroup Evas_Object_Text Text Object Functions
*
* Functions that operate on single line, single style text objects.
*
* For multiline and multiple style text, see @ref Evas_Object_Textblock.
*
* See some @ref Example_Evas_Text "examples" on this group of functions.
*
* @warning We don't guarantee any proper results if you create a Text object
* without setting the evas engine.
*
* @ingroup Evas_Object_Specific
* @{
*/
/* basic styles (4 bits allocated use 0->10 now, 5 left) */
#define EVAS_TEXT_STYLE_MASK_BASIC 0xf
/**
* Text style type creation macro. Use style types on the 's'
* arguments, being 'x' your style variable.
*/
#define EVAS_TEXT_STYLE_BASIC_SET(x, s) \
do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_BASIC) | (s); } while (0)
#define EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION (0x7 << 4)
/**
* Text style type creation macro. This one will impose shadow
* directions on the style type variable -- use the @c
* EVAS_TEXT_STYLE_SHADOW_DIRECTION_* values on 's', incrementally.
*/
#define EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET(x, s) \
do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION) | (s); } while (0)
/**
* @}
*/
/**
* @defgroup Evas_Object_Textgrid Textgrid Object Functions
*
* @todo put here some usage examples
*
* @since 1.7
*
* @ingroup Evas_Object_Specific
*
* @{
*/
/**
* @struct _Evas_Textgrid_Cell
*
* The values that describes each cell.
*
* @since 1.7
*/
struct _Evas_Textgrid_Cell
{
Eina_Unicode codepoint; /**< the UNICODE value of the character */
unsigned char fg; /**< the index of the palette for the foreground color */
unsigned char bg; /**< the index of the palette for the background color */
unsigned short bold : 1; /**< whether the character is bold */
unsigned short italic : 1; /**< whether the character is oblique */
unsigned short underline : 1; /**< whether the character is underlined */
unsigned short strikethrough : 1; /**< whether the character is strikethrough'ed */
unsigned short fg_extended : 1; /**< whether the extended palette is used for the foreground color */
unsigned short bg_extended : 1; /**< whether the extended palette is used for the background color */
unsigned short double_width : 1; /**< if the codepoint is merged with the following cell to the right visually (cells must be in pairs with 2nd cell being a duplicate in all ways except codepoint is 0) */
};
/**
* @}
*/
/**
* @defgroup Evas_Line_Group Line Object Functions
*
* Functions used to deal with evas line objects.
*
* @warning We don't guarantee any proper results if you create a Line object
* without setting the evas engine.
*
* @ingroup Evas_Object_Specific
*
*/
/**
* @defgroup Evas_Object_Polygon Polygon Object Functions
*
* Functions that operate on evas polygon objects.
*
* Hint: as evas does not provide ellipse, smooth paths or circle, one
* can calculate points and convert these to a polygon.
*
* @warning We don't guarantee any proper results if you create a Polygon
* object without setting the evas engine.
*
* @ingroup Evas_Object_Specific
*
*/
/**
* @defgroup Evas_Smart_Group Smart Functions
* @ingroup Evas
*
* Functions that deal with #Evas_Smart structs, creating definition
* (classes) of objects that will have customized behavior for methods
* like evas_object_move(), evas_object_resize(),
* evas_object_clip_set() and others.
*
* These objects will accept the generic methods defined in @ref
* Evas_Object_Group and the extensions defined in @ref
* Evas_Smart_Object_Group. There are a couple of existent smart
* objects in Evas itself (see @ref Evas_Object_Box, @ref
* Evas_Object_Table and @ref Evas_Smart_Object_Clipped).
*
* See also some @ref Example_Evas_Smart_Objects "examples" of this
* group of functions.
*
* @{
*/
/**
* @def EVAS_SMART_CLASS_VERSION
*
* The version you have to put into the version field in the
* #Evas_Smart_Class struct. Used to safeguard from binaries with old
* smart object intefaces running with newer ones.
*
* @ingroup Evas_Smart_Group
*/
#define EVAS_SMART_CLASS_VERSION 4
/**
* @struct _Evas_Smart_Class
*
* A smart object's @b base class definition
*
* @ingroup Evas_Smart_Group
*/
struct _Evas_Smart_Class
{
const char *name; /**< the name string of the class */
int version;
void (*add)(Evas_Object *o); /**< code to be run when adding object to a canvas */
void (*del)(Evas_Object *o); /**< code to be run when removing object from a canvas */
void (*move)(Evas_Object *o, Evas_Coord x, Evas_Coord y); /**< code to be run when moving object on a canvas. @a x and @a y will be new coordinates one applied to the object. use evas_object_geometry_get() if you need the old values, during this call. after that, the old values will be lost. */
void (*resize)(Evas_Object *o, Evas_Coord w, Evas_Coord h); /**< code to be run when resizing object on a canvas. @a w and @a h will be new dimensions one applied to the object. use evas_object_geometry_get() if you need the old values, during this call. after that, the old values will be lost. */
void (*show)(Evas_Object *o); /**< code to be run when showing object on a canvas */
void (*hide)(Evas_Object *o); /**< code to be run when hiding object on a canvas */
void (*color_set)(Evas_Object *o, int r, int g, int b, int a); /**< code to be run when setting color of object on a canvas. @a r, @a g, @a b and @a y will be new color components one applied to the object. use evas_object_color_get() if you need the old values, during this call. after that, the old values will be lost. */
void (*clip_set)(Evas_Object *o, Evas_Object *clip); /**< code to be run when setting clipper of object on a canvas. @a clip will be new clipper one applied to the object. use evas_object_clip_get() if you need the old one, during this call. after that, the old (object pointer) value will be lost. */
void (*clip_unset)(Evas_Object *o); /**< code to be run when unsetting clipper of object on a canvas. if you need the pointer to a previous set clipper, during this call, use evas_object_clip_get(). after that, the old (object pointer) value will be lost. */
void (*calculate)(Evas_Object *o); /**< code to be run when object has rendering updates on a canvas */
void (*member_add)(Evas_Object *o, Evas_Object *child); /**< code to be run when a child member is added to object */
void (*member_del)(Evas_Object *o, Evas_Object *child); /**< code to be run when a child member is removed from object */
const Evas_Smart_Class *parent; /**< this class inherits from this parent */
const Evas_Smart_Cb_Description *callbacks; /**< callbacks at this level, @c NULL terminated */
const Evas_Smart_Interface **interfaces; /**< #Evas_Smart_Interface pointers array, @c NULL terminated. These will be the interfaces supported at this level for an object (parents may have others) @since 1.7 */
const void *data;
};
/**
* @struct _Evas_Smart_Interface
*
* A smart object's @b base interface definition
*
* Every Evas interface must have a name field, pointing to a global,
* constant string variable. This string pointer will be the only way
* of retrieving back a given interface from a smart object. Two
* function pointers must be defined, too, which will be called at
* object creation and deletion times.
*
* See also some @ref Example_Evas_Smart_Interfaces "examples" on
* smart interfaces.
*
* @since 1.7
*
* @ingroup Evas_Smart_Group
*/
struct _Evas_Smart_Interface
{
const char *name; /**< Name of the given interface */
unsigned private_size; /**< Size, in bytes, of the interface's private dada blob. This will be allocated and freed automatically for you. Get it with evas_object_smart_interface_data_get(). */
Eina_Bool (*add)(Evas_Object *obj); /**< Function to be called at object creation time. This will take place @b before the object's smart @c add() function. */
void (*del)(Evas_Object *obj); /**< Function to be called at object deletion time. This will take place @b after the object's smart @c del() function. */
};
/**
* @struct _Evas_Smart_Cb_Description
*
* Describes a callback issued by a smart object
* (evas_object_smart_callback_call()), as defined in its smart object
* class. This is particularly useful to explain to end users and
* their code (i.e., introspection) what the parameter @c event_info
* will point to.
*
* @ingroup Evas_Smart_Group
*/
struct _Evas_Smart_Cb_Description
{
const char *name; /**< callback name ("changed", for example) */
/**
* @brief Hint on the type of @c event_info parameter's contents on
* a #Evas_Smart_Cb callback.
*
* The type string uses the pattern similar to
* http://dbus.freedesktop.org/doc/dbus-specification.html#message-protocol-signatures,
* but extended to optionally include variable names within
* brackets preceding types. Example:
*
* @li Structure with two integers:
* @c "(ii)"
*
* @li Structure called 'x' with two integers named 'a' and 'b':
* @c "[x]([a]i[b]i)"
*
* @li Array of integers:
* @c "ai"
*
* @li Array called 'x' of struct with two integers:
* @c "[x]a(ii)"
*
* @note This type string is used as a hint and is @b not validated
* or enforced in any way. Implementors should make the best
* use of it to help bindings, documentation and other users
* of introspection features.
*/
const char *type;
};
/**
* @def EVAS_SMART_CLASS_INIT_NULL
* Initializer to zero a whole Evas_Smart_Class structure.
*
* @see EVAS_SMART_CLASS_INIT_VERSION
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
* @ingroup Evas_Smart_Group
*/
#define EVAS_SMART_CLASS_INIT_NULL {NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}
/**
* @def EVAS_SMART_CLASS_INIT_VERSION
* Initializer to zero a whole Evas_Smart_Class structure and set version.
*
* Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
* latest EVAS_SMART_CLASS_VERSION.
*
* @see EVAS_SMART_CLASS_INIT_NULL
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
* @ingroup Evas_Smart_Group
*/
#define EVAS_SMART_CLASS_INIT_VERSION {NULL, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}
/**
* @def EVAS_SMART_CLASS_INIT_NAME_VERSION
* Initializer to zero a whole Evas_Smart_Class structure and set name
* and version.
*
* Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
* latest EVAS_SMART_CLASS_VERSION and name to the specified value.
*
* It will keep a reference to name field as a "const char *", that is,
* name must be available while the structure is used (hint: static or global!)
* and will not be modified.
*
* @see EVAS_SMART_CLASS_INIT_NULL
* @see EVAS_SMART_CLASS_INIT_VERSION
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
* @ingroup Evas_Smart_Group
*/
#define EVAS_SMART_CLASS_INIT_NAME_VERSION(name) {name, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}
/**
* @def EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
* Initializer to zero a whole Evas_Smart_Class structure and set name,
* version and parent class.
*
* Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
* latest EVAS_SMART_CLASS_VERSION, name to the specified value and
* parent class.
*
* It will keep a reference to name field as a "const char *", that is,
* name must be available while the structure is used (hint: static or global!)
* and will not be modified. Similarly, parent reference will be kept.
*
* @see EVAS_SMART_CLASS_INIT_NULL
* @see EVAS_SMART_CLASS_INIT_VERSION
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
* @ingroup Evas_Smart_Group
*/
#define EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT(name, parent) {name, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, parent, NULL, NULL}
/**
* @def EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
* Initializer to zero a whole Evas_Smart_Class structure and set name,
* version, parent class and callbacks definition.
*
* Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
* latest EVAS_SMART_CLASS_VERSION, name to the specified value, parent
* class and callbacks at this level.
*
* It will keep a reference to name field as a "const char *", that is,
* name must be available while the structure is used (hint: static or global!)
* and will not be modified. Similarly, parent and callbacks reference
* will be kept.
*
* @see EVAS_SMART_CLASS_INIT_NULL
* @see EVAS_SMART_CLASS_INIT_VERSION
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
* @ingroup Evas_Smart_Group
*/
#define EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS(name, parent, callbacks) {name, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, parent, callbacks, NULL}
/**
* @def EVAS_SMART_SUBCLASS_NEW
*
* Convenience macro to subclass a given Evas smart class.
*
* @param smart_name The name used for the smart class. e.g:
* @c "Evas_Object_Box".
* @param prefix Prefix used for all variables and functions defined
* and referenced by this macro.
* @param api_type Type of the structure used as API for the smart
* class. Either #Evas_Smart_Class or something derived from it.
* @param parent_type Type of the parent class API.
* @param parent_func Function that gets the parent class. e.g:
* evas_object_box_smart_class_get().
* @param cb_desc Array of callback descriptions for this smart class.
*
* This macro saves some typing when writing a smart class derived
* from another one. In order to work, the user @b must provide some
* functions adhering to the following guidelines:
* - @_smart_set_user(): the @b internal @c _smart_set
* function (defined by this macro) will call this one, provided by
* the user, after inheriting everything from the parent, which
* should take care of setting the right member functions for
* the class, both overrides and extensions, if any.
* - If this new class should be subclassable as well, a @b public
* @c _smart_set() function is desirable to fill in the class used as
* parent by the children. It's up to the user to provide this
* interface, which will most likely call @_smart_set() to
* get the job done.
*
* After the macro's usage, the following will be defined for use:
* - @_parent_sc: A pointer to the @b parent smart
* class. When calling parent functions from overloaded ones, use
* this global variable.
* - @_smart_class_new(): this function returns the
* #Evas_Smart needed to create smart objects with this class,
* which should be passed to evas_object_smart_add().
*
* @warning @p smart_name has to be a pointer to a globally available
* string! The smart class created here will just have a pointer set
* to that, and all object instances will depend on it for smart class
* name lookup.
*
* @ingroup Evas_Smart_Group
*/
#define EVAS_SMART_SUBCLASS_NEW(smart_name, prefix, api_type, parent_type, parent_func, cb_desc) \
static const parent_type * prefix##_parent_sc = NULL; \
static void prefix##_smart_set_user(api_type * api); \
static void prefix##_smart_set(api_type * api) \
{ \
Evas_Smart_Class *sc; \
if (!(sc = (Evas_Smart_Class *)api)) \
return; \
if (!prefix##_parent_sc) \
prefix##_parent_sc = parent_func(); \
evas_smart_class_inherit(sc, prefix##_parent_sc); \
prefix##_smart_set_user(api); \
} \
static Evas_Smart *prefix##_smart_class_new(void) \
{ \
static Evas_Smart *smart = NULL; \
static api_type api; \
if (!smart) \
{ \
Evas_Smart_Class *sc = (Evas_Smart_Class *)&api; \
memset(&api, 0, sizeof(api_type)); \
sc->version = EVAS_SMART_CLASS_VERSION; \
sc->name = smart_name; \
sc->callbacks = cb_desc; \
prefix##_smart_set(&api); \
smart = evas_smart_class_new(sc); \
} \
return smart; \
}
/**
* @def EVAS_SMART_SUBCLASS_IFACE_NEW
*
* @since 1.7
*
* Convenience macro to subclass a given Evas smart class. This is the
* same as #EVAS_SMART_SUBCLASS_NEW, but now declaring smart
* interfaces besides the smart callbacks.
*
* @param smart_name The name used for the smart class. e.g:
* @c "Evas_Object_Box".
* @param prefix Prefix used for all variables and functions defined
* and referenced by this macro.
* @param api_type Type of the structure used as API for the smart
* class. Either #Evas_Smart_Class or something
* derived from it.
* @param parent_type Type of the parent class API.
* @param parent_func Function that gets the parent class. e.g:
* evas_object_box_smart_class_get().
* @param cb_desc Array of smart callback descriptions for this smart
* class.
* @param ifaces Array of Evas smart interafaces for this smart
* class.
*
* This macro saves some typing when writing a smart class derived
* from another one. In order to work, the user @b must provide some
* functions adhering to the following guidelines:
* - @_smart_set_user(): the @b internal @c _smart_set
* function (defined by this macro) will call this one, provided by
* the user, after inheriting everything from the parent, which
* should take care of setting the right member functions for
* the class, both overrides and extensions, if any.
* - If this new class should be subclassable as well, a @b public
* @c _smart_set() function is desirable to fill in the class used as
* parent by the children. It's up to the user to provide this
* interface, which will most likely call @_smart_set() to
* get the job done.
*
* After the macro's usage, the following will be defined for use:
* - @_parent_sc: A pointer to the @b parent smart
* class. When calling parent functions from overloaded ones, use
* this global variable.
* - @_smart_class_new(): this function returns the
* #Evas_Smart needed to create smart objects with this class,
* which should be passed to evas_object_smart_add().
*
* @warning @p smart_name has to be a pointer to a globally available
* string! The smart class created here will just have a pointer set
* to that, and all object instances will depend on it for smart class
* name lookup.
*
* @ingroup Evas_Smart_Group
*/
#define EVAS_SMART_SUBCLASS_IFACE_NEW(smart_name, \
prefix, \
api_type, \
parent_type, \
parent_func, \
cb_desc, \
ifaces) \
static const parent_type * prefix##_parent_sc = NULL; \
static void prefix##_smart_set_user(api_type * api); \
static void prefix##_smart_set(api_type * api) \
{ \
Evas_Smart_Class *sc; \
if (!(sc = (Evas_Smart_Class *)api)) \
return; \
if (!prefix##_parent_sc) \
prefix##_parent_sc = parent_func(); \
evas_smart_class_inherit(sc, prefix##_parent_sc); \
prefix##_smart_set_user(api); \
} \
static Evas_Smart *prefix##_smart_class_new(void) \
{ \
static Evas_Smart *smart = NULL; \
static api_type api; \
if (!smart) \
{ \
Evas_Smart_Class *sc = (Evas_Smart_Class *)&api; \
memset(&api, 0, sizeof(api_type)); \
sc->version = EVAS_SMART_CLASS_VERSION; \
sc->name = smart_name; \
sc->callbacks = cb_desc; \
sc->interfaces = ifaces; \
prefix##_smart_set(&api); \
smart = evas_smart_class_new(sc); \
} \
return smart; \
}
/**
* @def EVAS_SMART_DATA_ALLOC
*
* Convenience macro to allocate smart data only if needed.
*
* When writing a subclassable smart object, the @c .add() function
* will need to check if the smart private data was already allocated
* by some child object or not. This macro makes it easier to do it.
*
* @note This is an idiom used when one calls the parent's @c .add()
* after the specialized code. Naturally, the parent's base smart data
* has to be contemplated as the specialized one's first member, for
* things to work.
*
* @param o Evas object passed to the @c .add() function
* @param priv_type The type of the data to allocate
*
* @ingroup Evas_Smart_Group
*/
#define EVAS_SMART_DATA_ALLOC(o, priv_type) \
priv_type * priv; \
priv = evas_object_smart_data_get(o); \
if (!priv) { \
priv = (priv_type *)calloc(1, sizeof(priv_type)); \
if (!priv) return; \
evas_object_smart_data_set(o, priv); \
}
/**
* Free an #Evas_Smart struct
*
* @param s the #Evas_Smart struct to free
*
* @warning If this smart handle was created using
* evas_smart_class_new(), the associated #Evas_Smart_Class will not
* be freed.
*
* @note If you're using the #EVAS_SMART_SUBCLASS_NEW schema to create your
* smart object, note that an #Evas_Smart handle will be shared amongst all
* instances of the given smart class, through a static variable.
* Evas will internally count references on #Evas_Smart handles and free them
* when they are not referenced anymore. Thus, this function is of no use
* for Evas users, most probably.
*/
EAPI void evas_smart_free(Evas_Smart *s) EINA_ARG_NONNULL(1);
/**
* Creates a new #Evas_Smart from a given #Evas_Smart_Class struct
*
* @param sc the smart class definition
* @return a new #Evas_Smart pointer
*
* #Evas_Smart handles are necessary to create new @b instances of
* smart objects belonging to the class described by @p sc. That
* handle will contain, besides the smart class interface definition,
* all its smart callbacks infrastructure set, too.
*
* @note If you are willing to subclass a given smart class to
* construct yours, consider using the #EVAS_SMART_SUBCLASS_NEW macro,
* which will make use of this function automatically for you.
*/
EAPI Evas_Smart *evas_smart_class_new(const Evas_Smart_Class *sc) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Get the #Evas_Smart_Class handle of an #Evas_Smart struct
*
* @param s a valid #Evas_Smart pointer
* @return the #Evas_Smart_Class in it
*/
EAPI const Evas_Smart_Class *evas_smart_class_get(const Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* @brief Get the data pointer set on an #Evas_Smart struct
*
* @param s a valid #Evas_Smart handle
*
* This data pointer is set as the data field in the #Evas_Smart_Class
* passed in to evas_smart_class_new().
*/
EAPI void *evas_smart_data_get(const Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* Get the smart callbacks known by this #Evas_Smart handle's smart
* class hierarchy.
*
* @param s A valid #Evas_Smart handle.
* @param[out] count Returns the number of elements in the returned
* array.
* @return The array with callback descriptions known by this smart
* class, with its size returned in @a count parameter. It
* should not be modified in any way. If no callbacks are
* known, @c NULL is returned. The array is sorted by event
* names and elements refer to the original values given to
* evas_smart_class_new()'s Evas_Smart_Class::callbacks
* (pointer to them).
*
* This is likely different from
* evas_object_smart_callbacks_descriptions_get() as it will contain
* the callbacks of @b all this class hierarchy sorted, while the
* direct smart class member refers only to that specific class and
* should not include parent's.
*
* If no callbacks are known, this function returns @c NULL.
*
* The array elements and thus their contents will be @b references to
* original values given to evas_smart_class_new() as
* Evas_Smart_Class::callbacks.
*
* The array is sorted by Evas_Smart_Cb_Description::name. The last
* array element is a @c NULL pointer and is not accounted for in @a
* count. Loop iterations can check any of these size indicators.
*
* @note objects may provide per-instance callbacks, use
* evas_object_smart_callbacks_descriptions_get() to get those
* as well.
* @see evas_object_smart_callbacks_descriptions_get()
*/
EAPI const Evas_Smart_Cb_Description **evas_smart_callbacks_descriptions_get(const Evas_Smart *s, unsigned int *count) EINA_ARG_NONNULL(1, 1);
/**
* Find a callback description for the callback named @a name.
*
* @param s The #Evas_Smart where to search for class registered smart
* event callbacks.
* @param name Name of the desired callback, which must @b not be @c
* NULL. The search has a special case for @a name being the
* same pointer as registered with #Evas_Smart_Cb_Description.
* One can use it to avoid excessive use of strcmp().
* @return A reference to the description if found, or @c NULL, otherwise
*
* @see evas_smart_callbacks_descriptions_get()
*/
EAPI const Evas_Smart_Cb_Description *evas_smart_callback_description_find(const Evas_Smart *s, const char *name) EINA_ARG_NONNULL(1, 2);
/**
* Sets one class to inherit from the other.
*
* Copy all function pointers, set @c parent to @a parent_sc and copy
* everything after sizeof(Evas_Smart_Class) present in @a parent_sc,
* using @a parent_sc_size as reference.
*
* This is recommended instead of a single memcpy() since it will take
* care to not modify @a sc name, version, callbacks and possible
* other members.
*
* @param sc child class.
* @param parent_sc parent class, will provide attributes.
* @param parent_sc_size size of parent_sc structure, child should be at least
* this size. Everything after @c Evas_Smart_Class size is copied
* using regular memcpy().
*/
EAPI Eina_Bool evas_smart_class_inherit_full(Evas_Smart_Class *sc, const Evas_Smart_Class *parent_sc, unsigned int parent_sc_size) EINA_ARG_NONNULL(1, 2);
/**
* Get the number of users of the smart instance
*
* @param s The Evas_Smart to get the usage count of
* @return The number of uses of the smart instance
*
* This function tells you how many more uses of the smart instance are in
* existence. This should be used before freeing/clearing any of the
* Evas_Smart_Class that was used to create the smart instance. The smart
* instance will refer to data in the Evas_Smart_Class used to create it and
* thus you cannot remove the original data until all users of it are gone.
* When the usage count goes to 0, you can evas_smart_free() the smart
* instance @p s and remove from memory any of the Evas_Smart_Class that
* was used to create the smart instance, if you desire. Removing it from
* memory without doing this will cause problems (crashes, undefined
* behavior etc. etc.), so either never remove the original
* Evas_Smart_Class data from memory (have it be a constant structure and
* data), or use this API call and be very careful.
*/
EAPI int evas_smart_usage_get(const Evas_Smart *s);
/**
* @def evas_smart_class_inherit
* Easy to use version of evas_smart_class_inherit_full().
*
* This version will use sizeof(parent_sc), copying everything.
*
* @param sc child class, will have methods copied from @a parent_sc
* @param parent_sc parent class, will provide contents to be copied.
* @return 1 on success, 0 on failure.
* @ingroup Evas_Smart_Group
*/
#define evas_smart_class_inherit(sc, parent_sc) evas_smart_class_inherit_full(sc, (Evas_Smart_Class *)parent_sc, sizeof(*parent_sc))
/**
* @}
*/
/**
* @defgroup Evas_Smart_Object_Group Smart Object Functions
* @ingroup Evas
*
* Functions dealing with Evas smart objects (instances).
*
* Smart objects are groupings of primitive Evas objects that behave
* as a cohesive group. For instance, a file manager icon may be a
* smart object composed of an image object, a text label and two
* rectangles that appear behind the image and text when the icon is
* selected. As a smart object, the normal Evas object API could be
* used on the icon object.
*
* Besides that, generally smart objects implement a specific
* API, so that users interact with its own custom features. The
* API takes form of explicit exported functions one may call and
* smart callbacks.
*
* @section Evas_Smart_Object_Group_Callbacks Smart events and callbacks
*
* Smart objects can elect events (smart events, from now on) occurring
* inside of them to be reported back to their users via callback
* functions (smart callbacks). This way, you can extend Evas' own
* object events. They are defined by an event string, which
* identifies them uniquely. There's also a function prototype
* definition for the callback functions: #Evas_Smart_Cb.
*
* When defining an #Evas_Smart_Class, smart object implementors are
* strongly encouraged to properly set the Evas_Smart_Class::callbacks
* callbacks description array, so that the users of the smart object
* can have introspection on its events API at run time.
*
* See some @ref Example_Evas_Smart_Objects "examples" of this group
* of functions.
*
* @see @ref Evas_Smart_Group for class definitions.
*/
/**
* @addtogroup Evas_Smart_Object_Group
* @{
*/
/**
* Registers an object type and its associated class. LEGACY MECHANISM SUPPORT.
*
* This function is invoked in the class constructor of smart classes. It will
* add the type and the class into a hash table that will then be used to check
* the type of an object.
* This function has been implemented to support legacy mechanism that checks
* objects types by name.
* USE IT ONLY FOR LEGACY SUPPORT.
* Otherwise, it is HIGHLY recommended to use eo_isa.
*
* @param type The type (name string) to add.
* @param klass The class to associate to the type.
*
* @see eo_isa
*
* @ingroup Evas_Smart_Object_Group
*/
EAPI void evas_smart_legacy_type_register(const char *type, const Eo_Class *klass) EINA_ARG_NONNULL(1, 2);
/**
* @}
*/
/**
* @defgroup Evas_Smart_Object_Clipped Clipped Smart Object
*
* Clipped smart object is a base to construct other smart objects
* based on the concept of having an internal clipper that is applied
* to all children objects. This clipper will control the visibility,
* clipping and color of sibling objects (remember that the clipping
* is recursive, and clipper color modulates the color of its
* clippees). By default, this base will also move children relatively
* to the parent, and delete them when parent is deleted. In other
* words, it is the base for simple object grouping.
*
* See some @ref Example_Evas_Smart_Objects "examples" of this group
* of functions.
*
* @see evas_object_smart_clipped_smart_set()
*
* @ingroup Evas_Smart_Object_Group
*
* @{
*/
/**
* Every subclass should provide this at the beginning of their own
* data set with evas_object_smart_data_set().
*/
typedef struct _Evas_Object_Smart_Clipped_Data Evas_Object_Smart_Clipped_Data;
struct _Evas_Object_Smart_Clipped_Data
{
Evas_Object *clipper;
Evas *evas;
};
/**
* Set a given smart class' callbacks so it implements the clipped smart
* object"'s interface.
*
* @param sc The smart class handle to operate on
*
* This call will assign all the required methods of the @p sc
* #Evas_Smart_Class instance to the implementations set for clipped
* smart objects. If one wants to "subclass" it, call this function
* and then override desired values. If one wants to call any original
* method, save it somewhere. Example:
*
* @code
* static Evas_Smart_Class parent_sc = EVAS_SMART_CLASS_INIT_NULL;
*
* static void my_class_smart_add(Evas_Object *o)
* {
* parent_sc.add(o);
* evas_object_color_set(evas_object_smart_clipped_clipper_get(o),
* 255, 0, 0, 255);
* }
*
* Evas_Smart_Class *my_class_new(void)
* {
* static Evas_Smart_Class sc = EVAS_SMART_CLASS_INIT_NAME_VERSION("MyClass");
* if (!parent_sc.name)
* {
* evas_object_smart_clipped_smart_set(&sc);
* parent_sc = sc;
* sc.add = my_class_smart_add;
* }
* return ≻
* }
* @endcode
*
* Default behavior for each of #Evas_Smart_Class functions on a
* clipped smart object are:
* - @c add: creates a hidden clipper with "infinite" size, to clip
* any incoming members;
* - @c del: delete all children objects;
* - @c move: move all objects relative relatively;
* - @c resize: not defined;
* - @c show: if there are children objects, show clipper;
* - @c hide: hides clipper;
* - @c color_set: set the color of clipper;
* - @c clip_set: set clipper of clipper;
* - @c clip_unset: unset the clipper of clipper;
*
* @note There are other means of assigning parent smart classes to
* child ones, like the #EVAS_SMART_SUBCLASS_NEW macro or the
* evas_smart_class_inherit_full() function.
*/
EAPI void evas_object_smart_clipped_smart_set(Evas_Smart_Class *sc) EINA_ARG_NONNULL(1);
/**
* Get a pointer to the clipped smart object's class, to use
* for proper inheritance
*
* @see #Evas_Smart_Object_Clipped for more information on this smart
* class
*/
EAPI const Evas_Smart_Class *evas_object_smart_clipped_class_get(void) EINA_CONST;
/**
* @}
*/
/**
* @defgroup Evas_Object_Box Box Smart Object
*
* A box is a convenience smart object that packs children inside it
* in @b sequence, using a layouting function specified by the
* user. There are a couple of pre-made layouting functions built-in
* in Evas, all of them using children size hints to define their
* size and alignment inside their cell space.
*
* Examples on this smart object's usage:
* - @ref Example_Evas_Box
* - @ref Example_Evas_Size_Hints
*
* @see @ref Evas_Object_Group_Size_Hints
*
* @ingroup Evas_Smart_Object_Group
*
* @{
*/
/**
* @typedef Evas_Object_Box_Api
*
* Smart class extension, providing extra box object requirements.
*
* @ingroup Evas_Object_Box
*/
typedef struct _Evas_Object_Box_Api Evas_Object_Box_Api;
/**
* @typedef Evas_Object_Box_Data
*
* Smart object instance data, providing box object requirements.
*
* @ingroup Evas_Object_Box
*/
typedef struct _Evas_Object_Box_Data Evas_Object_Box_Data;
/**
* @typedef Evas_Object_Box_Option
*
* The base structure for a box option. Box options are a way of
* extending box items properties, which will be taken into account
* for layouting decisions. The box layouting functions provided by
* Evas will only rely on objects' canonical size hints to layout
* them, so the basic box option has @b no (custom) property set.
*
* Users creating their own layouts, but not depending on extra child
* items' properties, would be fine just using
* evas_object_box_layout_set(). But if one desires a layout depending
* on extra child properties, he/she has to @b subclass the box smart
* object. Thus, by using evas_object_box_smart_class_get() and
* evas_object_box_smart_set(), the @c option_new() and @c
* option_free() smart class functions should be properly
* redefined/extended.
*
* Object properties are bound to an integer identifier and must have
* a name string. Their values are open to any data. See the API on
* option properties for more details.
*
* @ingroup Evas_Object_Box
*/
typedef struct _Evas_Object_Box_Option Evas_Object_Box_Option;
/**
* @typedef Evas_Object_Box_Layout
*
* Function signature for an Evas box object layouting routine. By
* @a o it will be passed the box object in question, by @a priv it will
* be passed the box's internal data and, by @a user_data, it will be
* passed any custom data one could have set to a given box layouting
* function, with evas_object_box_layout_set().
*
* @ingroup Evas_Object_Box
*/
typedef void (*Evas_Object_Box_Layout)(Evas_Object *o, Evas_Object_Box_Data *priv, void *user_data);
/**
* @def EVAS_OBJECT_BOX_API_VERSION
*
* Current version for Evas box object smart class, a value which goes
* to _Evas_Object_Box_Api::version.
*
* @ingroup Evas_Object_Box
*/
#define EVAS_OBJECT_BOX_API_VERSION 1
/**
* @struct _Evas_Object_Box_Api
*
* This structure should be used by any smart class inheriting from
* the box's one, to provide custom box behavior which could not be
* achieved only by providing a layout function, with
* evas_object_box_layout_set().
*
* @extends Evas_Smart_Class
* @ingroup Evas_Object_Box
*/
struct _Evas_Object_Box_Api
{
Evas_Smart_Class base; /**< Base smart class struct, need for all smart objects */
int version; /**< Version of this smart class definition */
Evas_Object_Box_Option *(*append)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child); /**< Smart function to append child elements in boxes */
Evas_Object_Box_Option *(*prepend)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child); /**< Smart function to prepend child elements in boxes */
Evas_Object_Box_Option *(*insert_before)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child, const Evas_Object * reference); /**< Smart function to insert a child element before another in boxes */
Evas_Object_Box_Option *(*insert_after)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child, const Evas_Object * reference); /**< Smart function to insert a child element after another in boxes */
Evas_Object_Box_Option *(*insert_at)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child, unsigned int pos); /**< Smart function to insert a child element at a given position on boxes */
Evas_Object *(*remove)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child); /**< Smart function to remove a child element from boxes */
Evas_Object *(*remove_at)(Evas_Object * o, Evas_Object_Box_Data * priv, unsigned int pos); /**< Smart function to remove a child element from boxes, by its position */
Eina_Bool (*property_set)(Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args); /**< Smart function to set a custom property on a box child */
Eina_Bool (*property_get)(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args); /**< Smart function to retrieve a custom property from a box child */
const char *(*property_name_get)(const Evas_Object * o, int property); /**< Smart function to get the name of a custom property of box children */
int (*property_id_get)(const Evas_Object *o, const char *name); /**< Smart function to get the numerical ID of a custom property of box children */
Evas_Object_Box_Option *(*option_new)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child); /**< Smart function to create a new box option struct */
void (*option_free)(Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object_Box_Option *opt); /**< Smart function to delete a box option struct */
};
/**
* @def EVAS_OBJECT_BOX_API_INIT
*
* Initializer for a whole #Evas_Object_Box_Api structure, with
* @c NULL values on its specific fields.
*
* @param smart_class_init initializer to use for the "base" field
* (#Evas_Smart_Class).
*
* @see EVAS_SMART_CLASS_INIT_NULL
* @see EVAS_SMART_CLASS_INIT_VERSION
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION
* @see EVAS_OBJECT_BOX_API_INIT_NULL
* @see EVAS_OBJECT_BOX_API_INIT_VERSION
* @see EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
* @ingroup Evas_Object_Box
*/
#define EVAS_OBJECT_BOX_API_INIT(smart_class_init) {smart_class_init, EVAS_OBJECT_BOX_API_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}
/**
* @def EVAS_OBJECT_BOX_API_INIT_NULL
*
* Initializer to zero out a whole #Evas_Object_Box_Api structure.
*
* @see EVAS_OBJECT_BOX_API_INIT_VERSION
* @see EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
* @see EVAS_OBJECT_BOX_API_INIT
* @ingroup Evas_Object_Box
*/
#define EVAS_OBJECT_BOX_API_INIT_NULL EVAS_OBJECT_BOX_API_INIT(EVAS_SMART_CLASS_INIT_NULL)
/**
* @def EVAS_OBJECT_BOX_API_INIT_VERSION
*
* Initializer to zero out a whole #Evas_Object_Box_Api structure and
* set a specific version on it.
*
* This is similar to #EVAS_OBJECT_BOX_API_INIT_NULL, but it will set
* the version field of #Evas_Smart_Class (base field) to the latest
* #EVAS_SMART_CLASS_VERSION.
*
* @see EVAS_OBJECT_BOX_API_INIT_NULL
* @see EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
* @see EVAS_OBJECT_BOX_API_INIT
* @ingroup Evas_Object_Box
*/
#define EVAS_OBJECT_BOX_API_INIT_VERSION EVAS_OBJECT_BOX_API_INIT(EVAS_SMART_CLASS_INIT_VERSION)
/**
* @def EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
*
* Initializer to zero out a whole #Evas_Object_Box_Api structure and
* set its name and version.
*
* This is similar to #EVAS_OBJECT_BOX_API_INIT_NULL, but it will also
* set the version field of #Evas_Smart_Class (base field) to the
* latest #EVAS_SMART_CLASS_VERSION and name it to the specific value.
*
* It will keep a reference to the name field as a "const char *",
* i.e., the name must be available while the structure is
* used (hint: static or global variable!) and must not be modified.
*
* @see EVAS_OBJECT_BOX_API_INIT_NULL
* @see EVAS_OBJECT_BOX_API_INIT_VERSION
* @see EVAS_OBJECT_BOX_API_INIT
* @ingroup Evas_Object_Box
*/
#define EVAS_OBJECT_BOX_API_INIT_NAME_VERSION(name) EVAS_OBJECT_BOX_API_INIT(EVAS_SMART_CLASS_INIT_NAME_VERSION(name))
/**
* @struct _Evas_Object_Box_Data
*
* This structure augments clipped smart object's instance data,
* providing extra members required by generic box implementation. If
* a subclass inherits from #Evas_Object_Box_Api, then it may augment
* #Evas_Object_Box_Data to fit its own needs.
*
* @extends Evas_Object_Smart_Clipped_Data
* @ingroup Evas_Object_Box
*/
struct _Evas_Object_Box_Data
{
Evas_Object_Smart_Clipped_Data base;
const Evas_Object_Box_Api *api;
struct
{
double h, v;
} align;
struct
{
Evas_Coord h, v;
} pad;
Eina_List *children;
struct
{
Evas_Object_Box_Layout cb;
void *data;
void (*free_data)(void *data);
} layout;
Eina_Bool layouting : 1;
Eina_Bool children_changed : 1;
};
struct _Evas_Object_Box_Option
{
Evas_Object *obj; /**< Pointer to the box child object, itself */
Eina_Bool max_reached : 1;
Eina_Bool min_reached : 1;
Evas_Coord alloc_size;
}; /**< #Evas_Object_Box_Option struct fields */
/**
* Set the default box @a api struct (Evas_Object_Box_Api)
* with the default values. May be used to extend that API.
*
* @param api The box API struct to set back, most probably with
* overridden fields (on class extensions scenarios)
*/
EAPI void evas_object_box_smart_set(Evas_Object_Box_Api *api) EINA_ARG_NONNULL(1);
/**
* Get the Evas box smart class, for inheritance purposes.
*
* @return the (canonical) Evas box smart class.
*
* The returned value is @b not to be modified, just use it as your
* parent class.
*/
EAPI const Evas_Object_Box_Api *evas_object_box_smart_class_get(void) EINA_CONST;
/**
* @}
*/
/**
* @defgroup Evas_Object_Table Table Smart Object.
*
* Convenience smart object that packs children using a tabular
* layout using children size hints to define their size and
* alignment inside their cell space.
*
* @ref tutorial_table shows how to use this Evas_Object.
*
* @see @ref Evas_Object_Group_Size_Hints
*
* @ingroup Evas_Smart_Object_Group
*
*/
/**
* @defgroup Evas_Object_Grid Grid Smart Object.
*
* Convenience smart object that packs children under a regular grid
* layout, using their virtual grid location and size to determine
* children's positions inside the grid object's area.
*
* @ingroup Evas_Smart_Object_Group
* @since 1.1
*/
/**
* @defgroup Evas_Cserve Shared Image Cache Server
* @ingroup Evas
*
* Evas has an (optional) module which provides client-server
* infrastructure to share bitmaps across multiple processes,
* saving data and processing power.
*
* Be warned that it @b doesn't work when threaded image
* preloading is enabled for Evas, though.
*/
typedef struct _Evas_Cserve_Stats Evas_Cserve_Stats;
typedef struct _Evas_Cserve_Image_Cache Evas_Cserve_Image_Cache;
typedef struct _Evas_Cserve_Image Evas_Cserve_Image;
typedef struct _Evas_Cserve_Config Evas_Cserve_Config;
/**
* Statistics about the server that shares cached bitmaps.
* @ingroup Evas_Cserve
*/
struct _Evas_Cserve_Stats
{
int saved_memory; /**< current amount of saved memory, in bytes */
int wasted_memory; /**< current amount of wasted memory, in bytes */
int saved_memory_peak; /**< peak amount of saved memory, in bytes */
int wasted_memory_peak; /**< peak amount of wasted memory, in bytes */
double saved_time_image_header_load; /**< time, in seconds, saved in header loads by sharing cached loads instead */
double saved_time_image_data_load; /**< time, in seconds, saved in data loads by sharing cached loads instead */
};
/**
* A handle of a cache of images shared by a server.
* @ingroup Evas_Cserve
*/
struct _Evas_Cserve_Image_Cache
{
struct
{
int mem_total;
int count;
} active, cached;
Eina_List *images;
};
/**
* A handle to an image shared by a server.
* @ingroup Evas_Cserve
*/
struct _Evas_Cserve_Image
{
const char *file, *key;
int w, h;
time_t file_mod_time;
time_t file_checked_time;
time_t cached_time;
int refcount;
int data_refcount;
int memory_footprint;
double head_load_time;
double data_load_time;
Eina_Bool alpha : 1;
Eina_Bool data_loaded : 1;
Eina_Bool active : 1;
Eina_Bool dead : 1;
Eina_Bool useless : 1;
};
/**
* Configuration that controls the server that shares cached bitmaps.
* @ingroup Evas_Cserve
*/
struct _Evas_Cserve_Config
{
int cache_max_usage;
int cache_item_timeout;
int cache_item_timeout_check;
};
/**
* Retrieves if the system wants to share bitmaps using the server.
* @return @c EINA_TRUE if it wants, @c EINA_FALSE otherwise.
* @ingroup Evas_Cserve
*/
EAPI Eina_Bool evas_cserve_want_get(void) EINA_WARN_UNUSED_RESULT;
/**
* Retrieves if the system is connected to the server used to share
* bitmaps.
*
* @return @c EINA_TRUE if it's connected, @c EINA_FALSE otherwise.
* @ingroup Evas_Cserve
*/
EAPI Eina_Bool evas_cserve_connected_get(void) EINA_WARN_UNUSED_RESULT;
/**
* Retrieves statistics from a running bitmap sharing server.
* @param stats pointer to structure to fill with statistics about the
* bitmap cache server.
*
* @return @c EINA_TRUE if @p stats were filled with data,
* @c EINA_FALSE otherwise (when @p stats is untouched)
* @ingroup Evas_Cserve
*/
EAPI Eina_Bool evas_cserve_stats_get(Evas_Cserve_Stats *stats) EINA_WARN_UNUSED_RESULT;
/**
* Completely discard/clean a given images cache, thus re-setting it.
*
* @param cache A handle to the given images cache.
*/
EAPI void evas_cserve_image_cache_contents_clean(Evas_Cserve_Image_Cache *cache);
/**
* Retrieves the current configuration of the Evas image caching
* server.
*
* @param config where to store current image caching server's
* configuration.
*
* @return @c EINA_TRUE if @p config was filled with data,
* @c EINA_FALSE otherwise (when @p config is untouched)
*
* The fields of @p config will be altered to reflect the current
* configuration's values.
*
* @see evas_cserve_config_set()
*
* @ingroup Evas_Cserve
*/
EAPI Eina_Bool evas_cserve_config_get(Evas_Cserve_Config *config) EINA_WARN_UNUSED_RESULT;
/**
* Changes the configurations of the Evas image caching server.
*
* @param config A bitmap cache configuration handle with fields set
* to desired configuration values.
* @return @c EINA_TRUE if @p config was successfully applied,
* @c EINA_FALSE otherwise.
*
* @see evas_cserve_config_get()
*
* @ingroup Evas_Cserve
*/
EAPI Eina_Bool evas_cserve_config_set(const Evas_Cserve_Config *config) EINA_WARN_UNUSED_RESULT;
/**
* Force the system to disconnect from the bitmap caching server.
*
* @ingroup Evas_Cserve
*/
EAPI void evas_cserve_disconnect(void);
/**
* @defgroup Evas_Utils General Utilities
* @ingroup Evas
*
* Some functions that are handy but are not specific of canvas or
* objects.
*/
/**
* Converts the given Evas image load error code into a string
* describing it in human-readable text.
*
* @param error the error code, a value in ::Evas_Load_Error.
* @return Always returns a valid string. If the given @p error is not
* supported, "Unknown error"
is returned.
*
* Mostly evas_object_image_file_set() would be the function setting
* that error value afterwards, but also evas_object_image_load(),
* evas_object_image_save(), evas_object_image_data_get(),
* evas_object_image_data_convert(), evas_object_image_pixels_import()
* and evas_object_image_is_inside(). This function is meant to be
* used in conjunction with evas_object_image_load_error_get(), as in:
*
* Example code:
* @dontinclude evas-images.c
* @skip img1 =
* @until ecore_main_loop_begin(
*
* Here, being @c valid_path the path to a valid image and @c
* bogus_path a path to a file which does not exist, the two outputs
* of evas_load_error_str() would be (if no other errors occur):
* "No error on load"
and "File (or file path) does
* not exist"
, respectively. See the full @ref
* Example_Evas_Images "example".
*
* @ingroup Evas_Utils
*/
EAPI const char *evas_load_error_str(Evas_Load_Error error);
/* Evas utility routines for color space conversions */
/* hsv color space has h in the range 0.0 to 360.0, and s,v in the range 0.0 to 1.0 */
/* rgb color space has r,g,b in the range 0 to 255 */
/**
* Convert a given color from HSV to RGB format.
*
* @param h The Hue component of the color.
* @param s The Saturation component of the color.
* @param v The Value component of the color.
* @param r The Red component of the color.
* @param g The Green component of the color.
* @param b The Blue component of the color.
*
* This function converts a given color in HSV color format to RGB
* color format.
*
* @ingroup Evas_Utils
**/
EAPI void evas_color_hsv_to_rgb(float h, float s, float v, int *r, int *g, int *b);
/**
* Convert a given color from RGB to HSV format.
*
* @param r The Red component of the color.
* @param g The Green component of the color.
* @param b The Blue component of the color.
* @param h The Hue component of the color.
* @param s The Saturation component of the color.
* @param v The Value component of the color.
*
* This function converts a given color in RGB color format to HSV
* color format.
*
* @ingroup Evas_Utils
**/
EAPI void evas_color_rgb_to_hsv(int r, int g, int b, float *h, float *s, float *v);
/* argb color space has a,r,g,b in the range 0 to 255 */
/**
* Pre-multiplies a rgb triplet by an alpha factor.
*
* @param a The alpha factor.
* @param r The Red component of the color.
* @param g The Green component of the color.
* @param b The Blue component of the color.
*
* This function pre-multiplies a given rgb triplet by an alpha
* factor. Alpha factor is used to define transparency.
*
* @ingroup Evas_Utils
**/
EAPI void evas_color_argb_premul(int a, int *r, int *g, int *b);
/**
* Undo pre-multiplication of a rgb triplet by an alpha factor.
*
* @param a The alpha factor.
* @param r The Red component of the color.
* @param g The Green component of the color.
* @param b The Blue component of the color.
*
* This function undoes pre-multiplication a given rbg triplet by an
* alpha factor. Alpha factor is used to define transparency.
*
* @see evas_color_argb_premul().
*
* @ingroup Evas_Utils
**/
EAPI void evas_color_argb_unpremul(int a, int *r, int *g, int *b);
/**
* Pre-multiplies data by an alpha factor.
*
* @param data The data value.
* @param len The length value.
*
* This function pre-multiplies a given data by an alpha
* factor. Alpha factor is used to define transparency.
*
* @ingroup Evas_Utils
**/
EAPI void evas_data_argb_premul(unsigned int *data, unsigned int len);
/**
* Undo pre-multiplication data by an alpha factor.
*
* @param data The data value.
* @param len The length value.
*
* This function undoes pre-multiplication of a given data by an alpha
* factor. Alpha factor is used to define transparency.
*
* @ingroup Evas_Utils
**/
EAPI void evas_data_argb_unpremul(unsigned int *data, unsigned int len);
/* string and font handling */
/**
* Gets the next character in the string
*
* Given the UTF-8 string in @p str, and starting byte position in @p pos,
* this function will place in @p decoded the decoded code point at @p pos
* and return the byte index for the next character in the string.
*
* The only boundary check done is that @p pos must be >= 0. Other than that,
* no checks are performed, so passing an index value that's not within the
* length of the string will result in undefined behavior.
*
* @param str The UTF-8 string
* @param pos The byte index where to start
* @param decoded Address where to store the decoded code point. Optional.
*
* @return The byte index of the next character
*
* @ingroup Evas_Utils
*/
EAPI int evas_string_char_next_get(const char *str, int pos, int *decoded) EINA_ARG_NONNULL(1);
/**
* Gets the previous character in the string
*
* Given the UTF-8 string in @p str, and starting byte position in @p pos,
* this function will place in @p decoded the decoded code point at @p pos
* and return the byte index for the previous character in the string.
*
* The only boundary check done is that @p pos must be >= 1. Other than that,
* no checks are performed, so passing an index value that's not within the
* length of the string will result in undefined behavior.
*
* @param str The UTF-8 string
* @param pos The byte index where to start
* @param decoded Address where to store the decoded code point. Optional.
*
* @return The byte index of the previous character
*
* @ingroup Evas_Utils
*/
EAPI int evas_string_char_prev_get(const char *str, int pos, int *decoded) EINA_ARG_NONNULL(1);
/**
* Get the length in characters of the string.
* @param str The string to get the length of.
* @return The length in characters (not bytes)
* @ingroup Evas_Utils
*/
EAPI int evas_string_char_len_get(const char *str) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* Reinitialize language from the environment.
*
* The locale can change while a process is running. This call tells evas to
* reload the locale from the environment like it does on start.
* @ingroup Evas_Utils
* @since 1.18
*/
EAPI void evas_language_reinit(void);
/**
* @defgroup Evas_Keys Key Input Functions
*
* Functions which feed key events to the canvas.
*
* As explained in @ref intro_not_evas, Evas is @b not aware of input
* systems at all. Then, the user, if using it crudely (evas_new()),
* will have to feed it with input events, so that it can react
* somehow. If, however, the user creates a canvas by means of the
* Ecore_Evas wrapper, it will automatically bind the chosen display
* engine's input events to the canvas, for you.
*
* This group presents the functions dealing with the feeding of key
* events to the canvas. On most of them, one has to reference a given
* key by a name (keyname
argument). Those are
* platform dependent symbolic names for the keys. Sometimes
* you'll get the right keyname
by simply using an ASCII
* value of the key name, but it won't be like that always.
*
* Typical platforms are Linux frame buffer (Ecore_FB) and X server
* (Ecore_X) when using Evas with Ecore and Ecore_Evas. Please refer
* to your display engine's documentation when using evas through an
* Ecore helper wrapper when you need the keyname
s.
*
* Example:
* @dontinclude evas-events.c
* @skip mods = evas_key_modifier_get(evas);
* @until {
*
* All the other @c evas_key functions behave on the same manner. See
* the full @ref Example_Evas_Events "example".
*
* @ingroup Evas_Canvas
*/
/**
* @addtogroup Evas_Keys
* @{
*/
/**
* Checks the state of a given modifier key, at the time of the
* call. If the modifier is set, such as shift being pressed, this
* function returns @c Eina_True.
*
* @param m The current modifiers set, as returned by
* evas_key_modifier_get().
* @param keyname The name of the modifier key to check status for.
*
* @return @c Eina_True if the modifier key named @p keyname is on, @c
* Eina_False otherwise.
*
* @see evas_key_modifier_add
* @see evas_key_modifier_del
* @see evas_key_modifier_get
* @see evas_key_modifier_on
* @see evas_key_modifier_off
*/
EAPI Eina_Bool evas_key_modifier_is_set(const Evas_Modifier *m, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
/**
* Checks the state of a given lock key, at the time of the call. If
* the lock is set, such as caps lock, this function returns @c
* Eina_True.
*
* @param l The current locks set, as returned by evas_key_lock_get().
* @param keyname The name of the lock key to check status for.
*
* @return @c Eina_True if the @p keyname lock key is set, @c
* Eina_False otherwise.
*
* @see evas_key_lock_get
* @see evas_key_lock_add
* @see evas_key_lock_del
* @see evas_key_lock_on
* @see evas_key_lock_off
*/
EAPI Eina_Bool evas_key_lock_is_set(const Evas_Lock *l, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
/**
* @}
*/
/**
* @defgroup Evas_Touch_Point_List Touch Point List Functions
*
* Functions to get information of touched points in the Evas.
*
* Evas maintains list of touched points on the canvas. Each point has
* its co-ordinates, id and state. You can get the number of touched
* points and information of each point using evas_touch_point_list
* functions.
*
* @ingroup Evas_Canvas
*/
typedef Eo Evas_Out;
#define _EVAS_OUT_EO_CLASS_TYPE
/**
* @ingroup Evas_Font_Group
*
* @{
*/
/**
* @defgroup Evas_Font_Path_Group Font Path Functions
*
* Functions that edit the paths being used to load fonts.
*
* @ingroup Evas_Font_Group
*/
/**
* Removes all font paths loaded into memory by evas_font_path_app_* APIs
* for the application.
* @ingroup Evas_Font_Path_Group
* @since 1.9
*/
EAPI void evas_font_path_global_clear(void);
/**
* Appends a font path to the list of font paths used by the application.
* @param path The new font path.
* @ingroup Evas_Font_Path_Group
* @since 1.9
*/
EAPI void evas_font_path_global_append(const char *path) EINA_ARG_NONNULL(1);
/**
* Prepends a font path to the list of font paths used by the application.
* @param path The new font path.
* @ingroup Evas_Font_Path_Group
* @since 1.9
*/
EAPI void evas_font_path_global_prepend(const char *path) EINA_ARG_NONNULL(1);
/**
* Retrieves the list of font paths used by the application.
* @return The list of font paths used.
* @ingroup Evas_Font_Path_Group
* @since 1.9
*/
EAPI const Eina_List *evas_font_path_global_list(void) EINA_WARN_UNUSED_RESULT;
/**
* Reinitialize FontConfig. If FontConfig has to be reinitialized
* according to changes of system environments(ex. Changing font config files), it will be useful.
*
* @ingroup Evas_Font_Path_Group
* @since 1.14
*/
EAPI void evas_font_reinit(void);
/**
* @}
*/