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### Library
ector_eolian_files_generic = \
	lib/ector/ector_surface.eo \
	lib/ector/ector_buffer.eo \
	lib/ector/ector_renderer.eo \
	lib/ector/ector_renderer_shape.eo \
	lib/ector/ector_renderer_gradient.eo \
	lib/ector/ector_renderer_gradient_radial.eo \
	lib/ector/ector_renderer_gradient_linear.eo
ector_eolian_generic_h = $(ector_eolian_files_generic:%.eo=%.eo.h)

# Handle cairo backend
ector_eolian_files_cairo = \
	lib/ector/cairo/ector_cairo_surface.eo \
	lib/ector/cairo/ector_cairo_software_surface.eo \
	lib/ector/cairo/ector_renderer_cairo.eo \
	lib/ector/cairo/ector_renderer_cairo_shape.eo \
	lib/ector/cairo/ector_renderer_cairo_gradient_linear.eo \
	lib/ector/cairo/ector_renderer_cairo_gradient_radial.eo
ector_eolian_cairo_h = $(ector_eolian_files_cairo:%.eo=%.eo.h)

# Handle default software backend
ector_eolian_files_software = \
	lib/ector/software/ector_software_surface.eo \
	lib/ector/software/ector_software_buffer.eo \
	lib/ector/software/ector_software_buffer_base.eo \
	lib/ector/software/ector_renderer_software.eo \
	lib/ector/software/ector_renderer_software_shape.eo \
	lib/ector/software/ector_renderer_software_gradient_radial.eo \
	lib/ector/software/ector_renderer_software_gradient_linear.eo
ector_eolian_software_h = $(ector_eolian_files_software:%.eo=%.eo.h)

# Handle gl backend
ector_eolian_files_gl = \
	lib/ector/gl/ector_gl_surface.eo \
	lib/ector/gl/ector_gl_buffer.eo \
	lib/ector/gl/ector_renderer_gl.eo \
	lib/ector/gl/ector_renderer_gl_shape.eo \
	lib/ector/gl/ector_renderer_gl_gradient_radial.eo \
	lib/ector/gl/ector_renderer_gl_gradient_linear.eo
ector_eolian_gl_h = $(ector_eolian_files_gl:%.eo=%.eo.h)

ector_eolian_type_files = \
    lib/ector/ector_types.eot

ector_eolian_files = \
                     $(ector_eolian_files_generic) \
                     $(ector_eolian_files_cairo) \
                     $(ector_eolian_files_software) \
                     $(ector_eolian_files_gl)

ector_eolian_c = $(ector_eolian_files:%.eo=%.eo.c)
ector_eolian_h = $(ector_eolian_files:%.eo=%.eo.h) \
                 $(ector_eolian_type_files:%.eot=%.eot.h)

BUILT_SOURCES += \
	$(ector_eolian_c) \
	$(ector_eolian_h)

ectoreolianfilesdir = $(datadir)/eolian/include/ector-@VMAJ@
ectoreolianfiles_DATA = $(ector_eolian_files) $(ector_eolian_type_files)

EXTRA_DIST2 += $(ectoreolianfiles_DATA) \
lib/ector/Ector.h \
lib/ector/ector_util.h \
lib/ector/ector_surface.h \
lib/ector/ector_buffer.h \
lib/ector/ector_renderer.h \
lib/ector/cairo/Ector_Cairo.h \
lib/ector/software/Ector_Software.h \
lib/ector/gl/Ector_GL.h

lib_LTLIBRARIES += lib/ector/libector.la

# And the generic implementation

lib_ector_libector_la_SOURCES = \
lib/ector/ector_main.c \
lib/ector/ector_gl_internal.h \
lib/ector/ector_buffer.c \
lib/ector/ector_renderer_shape.c \
lib/ector/ector_renderer.c \
lib/ector/ector_renderer_gradient.c \
lib/ector/ector_renderer_gradient_radial.c \
lib/ector/ector_renderer_gradient_linear.c

# And now the cairo backend
lib_ector_libector_la_SOURCES += \
lib/ector/cairo/ector_renderer_cairo_gradient_linear.c \
lib/ector/cairo/ector_renderer_cairo_gradient_radial.c \
lib/ector/cairo/ector_renderer_cairo_shape.c \
lib/ector/cairo/ector_renderer_cairo.c \
lib/ector/cairo/ector_cairo_software_surface.c \
lib/ector/cairo/ector_cairo_surface.c

# SW draw static lib
lib_ector_libector_la_SOURCES += \
static_libs/draw/draw_main_sse2.c \
static_libs/draw/draw_main.c \
static_libs/draw/draw_main_neon.c \
static_libs/rg_etc/rg_etc1.c \
static_libs/rg_etc/rg_etc2.c \
static_libs/rg_etc/rg_etc1.h \
static_libs/rg_etc/etc2_encoder.c

# Triangulator static lib
triangulator_sources = \
static_libs/triangulator/triangulator_stroker.c \
static_libs/triangulator/triangulator_stroker.h \
static_libs/triangulator/triangulator_simple.c \
static_libs/triangulator/triangulator_simple.h \
$(NULL)

# And the default software backend
lib_ector_libector_la_SOURCES += \
lib/ector/software/ector_renderer_software_gradient_linear.c \
lib/ector/software/ector_renderer_software_gradient_radial.c \
lib/ector/software/ector_renderer_software_shape.c \
lib/ector/software/ector_software_gradient.c \
lib/ector/software/ector_software_rasterizer.c \
lib/ector/software/ector_software_surface.c \
lib/ector/software/ector_software_buffer.c \
static_libs/freetype/sw_ft_math.c \
static_libs/freetype/sw_ft_raster.c \
static_libs/freetype/sw_ft_stroker.c \
$(triangulator_sources)

# And now the gl backend
lib_ector_libector_la_SOURCES += \
lib/ector/gl/ector_renderer_gl_gradient_linear.c \
lib/ector/gl/ector_renderer_gl_gradient_radial.c \
lib/ector/gl/ector_renderer_gl_shape.c \
lib/ector/gl/ector_renderer_gl.c \
lib/ector/gl/ector_gl_buffer.c \
lib/ector/gl/ector_gl_surface.c \
lib/ector/gl/ector_gl_private.h \
lib/ector/gl/shader/ector_gl_shaders.x \
lib/ector/gl/ector_gl_shader.c

ECTOR_GL_SHADERS_GEN = \
lib/ector/gl/shader/gen_shaders.sh \
lib/ector/gl/shader/fragment.glsl \
lib/ector/gl/shader/vertex.glsl \
lib/ector/gl/shader/include.glsl

lib/ector/gl/shader/ector_gl_shaders.x: $(ECTOR_GL_SHADERS_GEN)
	@echo "  SHADERS  $@"
	@sh $(srcdir)/lib/ector/gl/shader/gen_shaders.sh

lib_ector_libector_la_CPPFLAGS = -I$(top_builddir)/src/lib/efl \
-I$(top_builddir)/src/lib \
-I$(top_builddir)/src/lib/ector \
-I$(top_builddir)/src/lib/ector/cairo \
-I$(top_builddir)/src/lib/ector/software \
-I$(top_builddir)/src/lib/ector/gl \
-I$(top_srcdir)/src/static_libs/freetype \
-I$(top_srcdir)/src/static_libs/draw \
-I$(top_srcdir)/src/static_libs/triangulator \
@ECTOR_CFLAGS@ \
-DPACKAGE_BIN_DIR=\"$(bindir)\" \
-DPACKAGE_LIB_DIR=\"$(libdir)\" \
-DPACKAGE_DATA_DIR=\"$(datadir)/ector\" \
@VALGRIND_CFLAGS@ \
@SSE3_CFLAGS@

lib_ector_libector_la_LIBADD = @ECTOR_LIBS@
lib_ector_libector_la_DEPENDENCIES = @ECTOR_INTERNAL_LIBS@
lib_ector_libector_la_LDFLAGS = @EFL_LTLIBRARY_FLAGS@

### Unit tests

if EFL_ENABLE_TESTS

check_PROGRAMS += tests/ector/suite/ector_suite tests/ector/cxx_compile_test/cxx_compile_test
TESTS += tests/ector/suite/ector_suite

tests_ector_suite_ector_suite_SOURCES = \
tests/ector/suite/ector_suite.c \
tests/ector/suite/ector_suite.h \
tests/ector/suite/ector_test_init.c

tests_ector_cxx_compile_test_cxx_compile_test_SOURCES = tests/ector/cxx_compile_test/cxx_compile_test.cxx
tests_ector_cxx_compile_test_cxx_compile_test_CPPFLAGS = -I$(top_builddir)/src/lib/efl @ECTOR_CFLAGS@
tests_ector_cxx_compile_test_cxx_compile_test_LDADD = @USE_ECTOR_LIBS@
tests_ector_cxx_compile_test_cxx_compile_test_DEPENDENCIES = @USE_ECTOR_INTERNAL_LIBS@


tests_ector_suite_ector_suite_CPPFLAGS = -I$(top_builddir)/src/lib/efl \
-I$(top_srcdir)/src/tests/ector \
-DTESTS_WD=\"`pwd`\" \
-DTESTS_SRC_DIR=\"$(top_srcdir)/src/tests/ector/suite\" \
-DPACKAGE_BUILD_DIR=\"$(abs_top_builddir)/\" \
-DTESTS_BUILD_DIR=\"$(top_builddir)/src/tests/ector\" \
@CHECK_CFLAGS@ \
@ECTOR_CFLAGS@
tests_ector_suite_ector_suite_LDADD = @CHECK_LIBS@ @USE_ECTOR_LIBS@
tests_ector_suite_ector_suite_DEPENDENCIES = @USE_ECTOR_INTERNAL_LIBS@

endif

EXTRA_DIST2 += \
lib/ector/ector_private.h \
lib/ector/cairo/ector_cairo_private.h \
lib/ector/software/ector_software_private.h \
static_libs/freetype/sw_ft_math.h \
static_libs/freetype/sw_ft_raster.h \
static_libs/freetype/sw_ft_stroker.h \
static_libs/freetype/sw_ft_types.h \
static_libs/draw/draw.h \
static_libs/draw/draw_private.h \
$(ECTOR_GL_SHADERS_GEN)