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#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
#include <Elementary.h>
typedef struct _App_Data
{
Efl_Animation *show_anim;
Efl_Animation *hide_anim;
Efl_Animation_Object *anim_obj;
Eina_Bool is_btn_visible;
} App_Data;
static void
_anim_started_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
{
printf("Animation has been started!\n");
}
static void
_anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED)
{
App_Data *ad = data;
printf("Animation has been ended!\n");
ad->anim_obj = NULL;
}
static void
_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
{
Efl_Animation_Object_Running_Event_Info *event_info = event->info;
double progress = event_info->progress;
printf("Animation is running! Current progress(%lf)\n", progress);
}
static void
_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
{
App_Data *ad = data;
if (ad->anim_obj)
efl_animation_object_cancel(ad->anim_obj);
ad->is_btn_visible = !(ad->is_btn_visible);
if (ad->is_btn_visible)
{
//Create Animation Object from Animation
ad->anim_obj = efl_animation_object_create(ad->show_anim);
elm_object_text_set(obj, "Start Alpha Animation from 1.0 to 0.0");
}
else
{
//Create Animation Object from Animation
ad->anim_obj = efl_animation_object_create(ad->hide_anim);
elm_object_text_set(obj, "Start Alpha Animation from 0.0 to 1.0");
}
//Register callback called when animation starts
efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_STARTED, _anim_started_cb, NULL);
//Register callback called when animation ends
efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_ENDED, _anim_ended_cb, ad);
//Register callback called while animation is executed
efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_RUNNING, _anim_running_cb, NULL);
//Let Animation Object start animation
efl_animation_object_start(ad->anim_obj);
}
static void
_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
App_Data *ad = data;
free(ad);
}
void
test_efl_anim_alpha(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
App_Data *ad = calloc(1, sizeof(App_Data));
if (!ad) return;
Evas_Object *win = elm_win_add(NULL, "Efl Animation Alpha", ELM_WIN_BASIC);
elm_win_title_set(win, "Efl Animation Alpha");
elm_win_autodel_set(win, EINA_TRUE);
evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
//Button to be animated
Evas_Object *btn = elm_button_add(win);
elm_object_text_set(btn, "Button");
evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_resize(btn, 200, 200);
evas_object_move(btn, 100, 50);
evas_object_show(btn);
//Show Animation
Efl_Animation *show_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
efl_animation_alpha_set(show_anim, 0.0, 1.0);
efl_animation_duration_set(show_anim, 1.0);
efl_animation_target_set(show_anim, btn);
efl_animation_final_state_keep_set(show_anim, EINA_TRUE);
//Hide Animation
Efl_Animation *hide_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
efl_animation_alpha_set(hide_anim, 1.0, 0.0);
efl_animation_duration_set(hide_anim, 1.0);
efl_animation_target_set(hide_anim, btn);
efl_animation_final_state_keep_set(hide_anim, EINA_TRUE);
//Initialize App Data
ad->show_anim = show_anim;
ad->hide_anim = hide_anim;
ad->anim_obj = NULL;
ad->is_btn_visible = EINA_TRUE;
//Button to start animation
Evas_Object *btn2 = elm_button_add(win);
elm_object_text_set(btn2, "Start Alpha Animation from 1.0 to 0.0");
evas_object_smart_callback_add(btn2, "clicked", _btn_clicked_cb, ad);
evas_object_size_hint_weight_set(btn2, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_resize(btn2, 200, 50);
evas_object_move(btn2, 100, 300);
evas_object_show(btn2);
evas_object_resize(win, 400, 400);
evas_object_show(win);
}
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