1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
using System;
public class Example
{
public static efl.ui.Button CreateButton(efl.Object parent,
string text,
int w, int h,
EventHandler callback) {
efl.ui.Button button = new efl.ui.ButtonConcrete(parent);
button.SetText(text);
button.SetSize(w, h);
button.CLICKED += callback;
return button;
}
#if WIN32 // Passed to the C# compiler with -define:WIN32
// Mono on Windows by default uses multi-thread apartments for COM stuff while
// OLE - used by ecore win32 DnD requires single threading for COM.
[STAThreadAttribute()]
#endif
public static void Main() {
efl.All.Init(efl.Components.Ui);
efl.ui.Win win = new efl.ui.WinConcrete(null);
win.SetText("Hello, C#!!");
win.SetAutohide(true);
efl.ui.Box_Flow box = new efl.ui.Box_FlowConcrete(win);
efl.ui.Button button = CreateButton(box, "Click to exit", 120, 30,
(object sender, EventArgs e) => {
efl.ui.Config.Exit();
});
box.Pack(button);
efl.ui.Progressbar bar = new efl.ui.ProgressbarConcrete(box);
bar.SetSize(120, 30);
efl.ui.Slider slider = new efl.ui.SliderConcrete(box);
slider.SetSize(120, 30);
slider.CHANGED += (object sender, EventArgs e) => {
bar.SetRangeValue(slider.GetRangeValue());
};
box.Pack(bar);
box.Pack(slider);
button.SetVisible(true);
box.SetVisible(true);
win.SetSize(120, 90);
win.SetVisible(true);
efl.ui.Config.Run();
efl.All.Shutdown();
}
}
|