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import ector_types;
abstract Ector.Renderer.GL (Ector.Renderer)
{
[[Ector GL renderer abstract class]]
methods {
op_fill @pure_virtual {
[[Fill operation]]
return: bool; [[$true on success, $false otherwise]]
params {
@in flags: uint64; [[GL flags]]
@in vertex: ptr(GLshort); [[GL vertex]]
@in vertex_count: uint; [[GL vertex count]]
@in mul_col: uint; [[Premultiplied color]]
}
}
}
implements {
Ector.Renderer.prepare;
Ector.Renderer.draw;
Efl.Object.constructor;
Efl.Object.destructor;
}
}
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