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#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <Eina.h>
#include <Ector.h>
#include "gl/Ector_GL.h"
#include "ector_private.h"
#include "ector_gl_private.h"
typedef struct _Ector_Renderer_GL_Gradient_Linear_Data Ector_Renderer_GL_Gradient_Linear_Data;
struct _Ector_Renderer_GL_Gradient_Linear_Data
{
Ector_Renderer_Gradient_Linear_Data *linear;
Ector_Renderer_Gradient_Data *gradient;
Ector_Renderer_Data *base;
};
static Eina_Bool
_ector_renderer_gl_gradient_linear_ector_renderer_prepare(Eo *obj,
Ector_Renderer_GL_Gradient_Linear_Data *pd)
{
// FIXME: prepare something
(void) obj;
(void) pd;
return EINA_TRUE;
}
static Eina_Bool
_ector_renderer_gl_gradient_linear_ector_renderer_draw(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd, Efl_Gfx_Render_Op op, Eina_Array *clips, unsigned int mul_col)
{
ector_renderer_draw(efl_super(obj, ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS), op, clips, mul_col);
// FIXME: draw something !
(void) pd;
return EINA_TRUE;
}
static void
_ector_renderer_gl_gradient_linear_efl_gfx_path_bounds_get(const Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Gradient_Linear_Data *pd,
Eina_Rect *r)
{
EINA_RECTANGLE_SET(r,
pd->base->origin.x + pd->linear->start.x,
pd->base->origin.y + pd->linear->start.y,
pd->linear->end.x - pd->linear->start.x,
pd->linear->end.y - pd->linear->start.y);
}
static Eina_Bool
_ector_renderer_gl_gradient_linear_ector_renderer_gl_op_fill(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd, uint64_t flags, GLshort *vertex, unsigned int vertex_count, unsigned int mul_col)
{
// FIXME: The idea here is to select the right shader and push the needed parameter for it
// along with the other value
(void) obj;
(void) pd;
(void) flags;
(void) vertex;
(void) vertex_count;
(void) mul_col;
return EINA_TRUE;
}
static Efl_Object *
_ector_renderer_gl_gradient_linear_efl_object_constructor(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd)
{
obj = efl_constructor(efl_super(obj, ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS));
if (!obj) return NULL;
pd->base = efl_data_xref(obj, ECTOR_RENDERER_CLASS, obj);
pd->linear = efl_data_xref(obj, ECTOR_RENDERER_GRADIENT_LINEAR_MIXIN, obj);
pd->gradient = efl_data_xref(obj, ECTOR_RENDERER_GRADIENT_MIXIN, obj);
return obj;
}
static void
_ector_renderer_gl_gradient_linear_efl_object_destructor(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd)
{
efl_data_xunref(obj, pd->base, obj);
efl_data_xunref(obj, pd->linear, obj);
efl_data_xunref(obj, pd->gradient, obj);
}
static void
_ector_renderer_gl_gradient_linear_efl_gfx_gradient_stop_set(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd EINA_UNUSED, const Efl_Gfx_Gradient_Stop *colors, unsigned int length)
{
efl_gfx_gradient_stop_set(efl_super(obj, ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS), colors, length);
}
static unsigned int
_ector_renderer_gl_gradient_linear_ector_renderer_crc_get(const Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd)
{
unsigned int crc;
crc = ector_renderer_crc_get(efl_super(obj, ECTOR_RENDERER_GL_GRADIENT_LINEAR_CLASS));
crc = eina_crc((void*) pd->gradient->s, sizeof (Efl_Gfx_Gradient_Spread), crc, EINA_FALSE);
if (pd->gradient->colors_count)
crc = eina_crc((void*) pd->gradient->colors, sizeof (Efl_Gfx_Gradient_Stop) * pd->gradient->colors_count, crc, EINA_FALSE);
crc = eina_crc((void*) pd->linear, sizeof (Ector_Renderer_Gradient_Linear_Data), crc, EINA_FALSE);
return crc;
}
#include "ector_renderer_gl_gradient_linear.eo.c"
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