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import eina_types;
struct Efl.Event.Animator_Tick {
update_area: Eina.Rectangle; [[Area of the canvas that will be pushed to screen.]]
}
interface Efl.Animator {
legacy_prefix: null;
eo_prefix: efl_animator;
events {
animator,tick: Efl.Event.Animator_Tick; [[Animator tick synchronized with screen vsync if possible.]]
}
}
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