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enum Efl.Input.Device.Class
{
[[General type of input device.
Legacy support since 1.8.
@since 1.18
]]
none, [[Not a device.]]
seat, [[The user/seat (the user themselves).]]
keyboard, [[A regular keyboard, numberpad or attached buttons.]]
mouse, [[A mouse, trackball or touchpad relative motion device.]]
touch, [[A touchscreen with fingers or stylus.]]
pen, [[A special pen device.]]
wand, [[A laser pointer, wii-style or "minority report" pointing device.]]
gamepad, [[A gamepad controller or joystick.]]
}
enum Efl.Input.Device.Sub_Class
{
[[Specific type of input device.
Legacy support since 1.8.
@since 1.18
]]
none, [[Not a device.]]
finger, [[The normal flat of your finger.]]
fingernail, [[A fingernail.]]
knuckle, [[A Knuckle.]]
palm, [[The palm of a users hand.]]
hand_size, [[The side of your hand.]]
hand_flat, [[The flat of your hand.]]
pen_tip, [[The tip of a pen.]]
trackpad, [[A trackpad style mouse.]]
trackpoint, [[A trackpoint style mouse.]]
trackball, [[A trackball style mouse.]]
}
/* This represents Evas_Device */
/* FIXME: no children and no Evas */
class Efl.Input.Device (Efl.Object)
{
[[Represents a pointing device, such as a touch finger, a pen or a mouse.
@since 1.18
]]
methods {
/* FIXME: device_class makes compilation error because of class_get() */
@property device_type {
values {
klass: Efl.Input.Device.Class; [[Input device class]]
}
}
@property device_subtype {
values {
klass: Efl.Input.Device.Sub_Class; [[Input device sub-class]]
}
}
@property source {
values {
src: Efl.Input.Device; [[Input device]]
}
}
@property name {
values {
name: string; [[Input device name]]
}
}
@property description {
values {
desc: string; [[Input device description]]
}
}
@property parent {
set {}
get {}
values {
parent: Efl.Input.Device; [[Parent input device]]
}
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
}
}
|