summaryrefslogtreecommitdiff
path: root/src/lib/efl_js/efl_js.cc
blob: b1421ca04aed75fd0279971f5e6c2f61ad8eaf95 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <Efl.h>
#include <Efl_Config.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Eina.hh>
#include <Eina_Js.hh>
#include <Ecore_Js.hh>
#include <Eio_Js.hh>
#include <Eldbus_Js.hh>
#include <Ethumb_Js.hh>

#include <iostream>

#ifdef EAPI
# undef EAPI
#endif

#ifdef _WIN32
#  define EAPI __declspec(dllexport)
#else
# ifdef __GNUC__
#  if __GNUC__ >= 4
#   define EAPI __attribute__ ((visibility("default")))
#  else
#   define EAPI
#  endif
# else
#  define EAPI
# endif
#endif /* ! _WIN32 */

EAPI void eina_container_register(v8::Handle<v8::Object>, v8::Isolate* isolate);
EAPI void eina_log_register(v8::Handle<v8::Object>, v8::Isolate* isolate);
EAPI void eina_value_register(v8::Handle<v8::Object>, v8::Isolate* isolate);
EAPI void register_ecore_mainloop(v8::Handle<v8::Object> global, v8::Isolate* isolate);

namespace ecore {
EAPI void register_animator(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_exe(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_idler(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore(v8::Isolate* isolate, v8::Handle<v8::Object> exports);
namespace idle {
EAPI void register_enterer(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_exiter(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}
EAPI void register_job(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_parent(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_poller(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_timer(v8::Handle<v8::Object> global, v8::Isolate* isolate);
namespace con {
EAPI void register_base(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_client(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_connector(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_server(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}
}

namespace efl { namespace network {
EAPI void register_url(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}}

EAPI void register_ecore_audio(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_in(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_in_sndfile(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_in_tone(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_out(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_out_pulse(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_ecore_audio_out_sndfile(v8::Handle<v8::Object> global, v8::Isolate* isolate);

namespace efl {
EAPI void register_control(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_file(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_image(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_player(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_text(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_text_properties(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}

namespace eo {
EAPI void register_abstract_class(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_base(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}

namespace evas {
EAPI void register_box(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_canvas(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_clickable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_common_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_draggable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_grid(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_image(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_line(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_object(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_object_smart(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_out(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_polygon(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_rectangle(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_scrollable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_selectable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_signal_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_smart_clipped(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_table(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_text(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_textblock(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_textgrid(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_zoomable_interface(v8::Handle<v8::Object> global, v8::Isolate* isolate);

namespace canvas3d {
EAPI void register_camera(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_light(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_material(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_mesh(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_node(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_object(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_scene(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_texture(v8::Handle<v8::Object> global, v8::Isolate* isolate);
} }

namespace edje {
EAPI void register_edit(v8::Handle<v8::Object> global, v8::Isolate* isolate);
EAPI void register_object(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}

namespace emotion {
EAPI void register_object(v8::Handle<v8::Object> global, v8::Isolate* isolate);
}

#ifdef HAVE_NODEJS

#include <eina_js_node.hh>

namespace {
#else
namespace efl_js {
#endif

EAPI void init(v8::Handle<v8::Object> exports)
{
   ::eina_init();
   ::ecore_init();
   ::ecore_file_init();
   ::ecore_evas_init();
   ::eo_init();
   ::eio_init();
   ::evas_init();
   try
     {
        eina_container_register(exports, v8::Isolate::GetCurrent());
        eina_log_register(exports, v8::Isolate::GetCurrent());
        eina_value_register(exports, v8::Isolate::GetCurrent());
        register_ecore_mainloop(exports, v8::Isolate::GetCurrent());
        efl::ecore::js::register_ecore(v8::Isolate::GetCurrent(), exports);
        efl::eio::js::register_eio(v8::Isolate::GetCurrent(), exports);
        efl::eldbus::js::register_eldbus(v8::Isolate::GetCurrent(), exports);
        efl::ethumb::js::register_ethumb(v8::Isolate::GetCurrent(), exports);
        ecore::register_animator(exports, v8::Isolate::GetCurrent());
        ecore::register_exe(exports, v8::Isolate::GetCurrent());
        ecore::register_idler(exports, v8::Isolate::GetCurrent());
        ecore::idle::register_enterer(exports, v8::Isolate::GetCurrent());
        ecore::idle::register_exiter(exports, v8::Isolate::GetCurrent());
        ecore::register_job(exports, v8::Isolate::GetCurrent());
        ecore::register_parent(exports, v8::Isolate::GetCurrent());
        ecore::register_poller(exports, v8::Isolate::GetCurrent());
        ecore::register_timer(exports, v8::Isolate::GetCurrent());
        ecore::con::register_base(exports, v8::Isolate::GetCurrent());
        ecore::con::register_client(exports, v8::Isolate::GetCurrent());
        ecore::con::register_connector(exports, v8::Isolate::GetCurrent());
        ecore::con::register_server(exports, v8::Isolate::GetCurrent());
        efl::network::register_url(exports, v8::Isolate::GetCurrent());
#if 1
        register_ecore_audio(exports, v8::Isolate::GetCurrent());
        register_ecore_audio_in(exports, v8::Isolate::GetCurrent());
        register_ecore_audio_in_sndfile(exports, v8::Isolate::GetCurrent());
        register_ecore_audio_in_tone(exports, v8::Isolate::GetCurrent());
        register_ecore_audio_out(exports, v8::Isolate::GetCurrent());
        register_ecore_audio_out_pulse(exports, v8::Isolate::GetCurrent());
        register_ecore_audio_out_sndfile(exports, v8::Isolate::GetCurrent());
#endif
        efl::register_control(exports, v8::Isolate::GetCurrent());
        efl::register_file(exports, v8::Isolate::GetCurrent());
        efl::register_image(exports, v8::Isolate::GetCurrent());
        efl::register_player(exports, v8::Isolate::GetCurrent());
        efl::register_text(exports, v8::Isolate::GetCurrent());
        efl::register_text_properties(exports, v8::Isolate::GetCurrent());
        eo::register_abstract_class(exports, v8::Isolate::GetCurrent());
        eo::register_base(exports, v8::Isolate::GetCurrent());
#if 1
        evas::register_box(exports, v8::Isolate::GetCurrent());
        evas::register_canvas(exports, v8::Isolate::GetCurrent());
        evas::register_clickable_interface(exports, v8::Isolate::GetCurrent());
        evas::register_common_interface(exports, v8::Isolate::GetCurrent());
        evas::register_draggable_interface(exports, v8::Isolate::GetCurrent());
        evas::register_grid(exports, v8::Isolate::GetCurrent());
        evas::register_image(exports, v8::Isolate::GetCurrent());
        evas::register_line(exports, v8::Isolate::GetCurrent());
        evas::register_object(exports, v8::Isolate::GetCurrent());
        evas::register_object_smart(exports, v8::Isolate::GetCurrent());
        evas::register_out(exports, v8::Isolate::GetCurrent());
        evas::register_polygon(exports, v8::Isolate::GetCurrent());
        evas::register_rectangle(exports, v8::Isolate::GetCurrent());
        evas::register_scrollable_interface(exports, v8::Isolate::GetCurrent());
        evas::register_selectable_interface(exports, v8::Isolate::GetCurrent());
        evas::register_signal_interface(exports, v8::Isolate::GetCurrent());
        evas::register_smart_clipped(exports, v8::Isolate::GetCurrent());
        evas::register_table(exports, v8::Isolate::GetCurrent());
        evas::register_text(exports, v8::Isolate::GetCurrent());
        evas::register_textblock(exports, v8::Isolate::GetCurrent());
        evas::register_textgrid(exports, v8::Isolate::GetCurrent());
        evas::register_zoomable_interface(exports, v8::Isolate::GetCurrent());
        evas::canvas3d::register_camera(exports, v8::Isolate::GetCurrent());
        evas::canvas3d::register_light(exports, v8::Isolate::GetCurrent());
        evas::canvas3d::register_material(exports, v8::Isolate::GetCurrent());
        evas::canvas3d::register_mesh(exports, v8::Isolate::GetCurrent());
        evas::canvas3d::register_node(exports, v8::Isolate::GetCurrent());
        evas::canvas3d::register_object(exports, v8::Isolate::GetCurrent());
        evas::canvas3d::register_scene(exports, v8::Isolate::GetCurrent());
        evas::canvas3d::register_texture(exports, v8::Isolate::GetCurrent());
#endif
#if 1
        edje::register_edit(exports, v8::Isolate::GetCurrent());
        edje::register_object(exports, v8::Isolate::GetCurrent());
#endif
#if 1
        emotion::register_object(exports, v8::Isolate::GetCurrent());
#endif
     }
   catch(...)
     {
        std::cout << "Exception" << std::endl;
     }
}

#ifdef HAVE_NODEJS
}
NODE_MODULE(efl, init)
#else
} // namespace efl
#endif