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/**
* Add a new panes widget to the given parent Elementary
* (container) object.
*
* @param parent The parent object.
* @return a new panes widget handle or @c NULL, on errors.
*
* This function inserts a new panes widget on the canvas.
*
* @ingroup Elm_Panes
*/
EAPI Evas_Object *elm_panes_add(Evas_Object *parent);
/**
* @brief Set how to split and dispose each content.
*
* Use this function to change how your panes is to be disposed: vertically or
* horizontally. Horizontal panes have "top" and "bottom" contents, vertical
* panes have "left" and "right" contents.
*
* By default panes is in a vertical mode.
*
* @param[in] horizontal Use @c true to make @c obj to split panes horizontally
* ("top" and "bottom" contents). @c false to make it vertically ("left" and
* "right" contents).
*
* @ingroup Elm_Panes
*/
EAPI void elm_panes_horizontal_set(Evas_Object *obj, Eina_Bool horizontal);
/**
* @brief Set how to split and dispose each content.
*
* Use this function to change how your panes is to be disposed: vertically or
* horizontally. Horizontal panes have "top" and "bottom" contents, vertical
* panes have "left" and "right" contents.
*
* By default panes is in a vertical mode.
*
* @return Use @c true to make @c obj to split panes horizontally ("top" and
* "bottom" contents). @c false to make it vertically ("left" and "right"
* contents).
*
* @ingroup Elm_Panes
*/
EAPI Eina_Bool elm_panes_horizontal_get(const Evas_Object *obj);
#include "efl_ui_panes.eo.legacy.h"
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