summaryrefslogtreecommitdiff
path: root/src/lib/evas/Evas_Common.h
blob: 4bde1c98b765f14760870f8e82fb05cb198a8acb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
#ifndef _EVAS_H
# error You shall not include this header directly
#endif

#define EVAS_VERSION_MAJOR 1
#define EVAS_VERSION_MINOR 8

typedef struct _Evas_Version
{
   int major;
   int minor;
   int micro;
   int revision;
} Evas_Version;

EAPI extern Evas_Version * evas_version;

/**
 * @file
 * @brief These routines are used for Evas library interaction.
 *
 * @todo check boolean return values and convert to Eina_Bool
 * @todo change all api to use EINA_SAFETY_*
 * @todo finish api documentation
 */

/* BiDi exposed stuff */
/*FIXME: document */
typedef enum _Evas_BiDi_Direction
{
   EVAS_BIDI_DIRECTION_NATURAL,
   EVAS_BIDI_DIRECTION_NEUTRAL = EVAS_BIDI_DIRECTION_NATURAL,
   EVAS_BIDI_DIRECTION_LTR,
   EVAS_BIDI_DIRECTION_RTL
} Evas_BiDi_Direction;

/**
 * Identifier of callbacks to be set for Evas canvases or Evas
 * objects.
 *
 * The following figure illustrates some Evas callbacks:
 *
 * @image html evas-callbacks.png
 * @image rtf evas-callbacks.png
 * @image latex evas-callbacks.eps
 *
 * @see evas_object_event_callback_add()
 * @see evas_event_callback_add()
 */
typedef enum _Evas_Callback_Type
{
   /*
    * The following events are only for use with Evas objects, with
    * evas_object_event_callback_add():
    */
   EVAS_CALLBACK_MOUSE_IN, /**< Mouse In Event */
   EVAS_CALLBACK_MOUSE_OUT, /**< Mouse Out Event */
   EVAS_CALLBACK_MOUSE_DOWN, /**< Mouse Button Down Event */
   EVAS_CALLBACK_MOUSE_UP, /**< Mouse Button Up Event */
   EVAS_CALLBACK_MOUSE_MOVE, /**< Mouse Move Event */
   EVAS_CALLBACK_MOUSE_WHEEL, /**< Mouse Wheel Event */
   EVAS_CALLBACK_MULTI_DOWN, /**< Multi-touch Down Event */
   EVAS_CALLBACK_MULTI_UP, /**< Multi-touch Up Event */
   EVAS_CALLBACK_MULTI_MOVE, /**< Multi-touch Move Event */
   EVAS_CALLBACK_FREE, /**< Object Being Freed (Called after Del) */
   EVAS_CALLBACK_KEY_DOWN, /**< Key Press Event */
   EVAS_CALLBACK_KEY_UP, /**< Key Release Event */
   EVAS_CALLBACK_FOCUS_IN, /**< Focus In Event */
   EVAS_CALLBACK_FOCUS_OUT, /**< Focus Out Event */
   EVAS_CALLBACK_SHOW, /**< Show Event */
   EVAS_CALLBACK_HIDE, /**< Hide Event */
   EVAS_CALLBACK_MOVE, /**< Move Event */
   EVAS_CALLBACK_RESIZE, /**< Resize Event */
   EVAS_CALLBACK_RESTACK, /**< Restack Event */
   EVAS_CALLBACK_DEL, /**< Object Being Deleted (called before Free) */
   EVAS_CALLBACK_HOLD, /**< Events go on/off hold */
   EVAS_CALLBACK_CHANGED_SIZE_HINTS, /**< Size hints changed event */
   EVAS_CALLBACK_IMAGE_PRELOADED, /**< Image has been preloaded */

   /*
    * The following events are only for use with Evas canvases, with
    * evas_event_callback_add():
    */
   EVAS_CALLBACK_CANVAS_FOCUS_IN, /**< Canvas got focus as a whole */
   EVAS_CALLBACK_CANVAS_FOCUS_OUT, /**< Canvas lost focus as a whole */
   EVAS_CALLBACK_RENDER_FLUSH_PRE, /**< Called just before rendering is updated on the canvas target */
   EVAS_CALLBACK_RENDER_FLUSH_POST, /**< Called just after rendering is updated on the canvas target */
   EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN, /**< Canvas object got focus */
   EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT, /**< Canvas object lost focus */

   /*
    * More Evas object event types - see evas_object_event_callback_add():
    */
   EVAS_CALLBACK_IMAGE_UNLOADED, /**< Image data has been unloaded (by some mechanism in Evas that throw out original image data) */

   EVAS_CALLBACK_RENDER_PRE, /**< Called just before rendering starts on the canvas target @since 1.2 */
   EVAS_CALLBACK_RENDER_POST, /**< Called just after rendering stops on the canvas target @since 1.2 */

   EVAS_CALLBACK_IMAGE_RESIZE, /**< Image size is changed @since 1.8 */
   EVAS_CALLBACK_DEVICE_CHANGED, /**< Devices added, removed or changed on canvas @since 1.8 */
   EVAS_CALLBACK_LAST /**< kept as last element/sentinel -- not really an event */
} Evas_Callback_Type; /**< The types of events triggering a callback */

/**
 * @def EVAS_CALLBACK_PRIORITY_BEFORE
 * Slightly more prioritized than default.
 * @since 1.1
 */
#define EVAS_CALLBACK_PRIORITY_BEFORE  -100
/**
 * @def EVAS_CALLBACK_PRIORITY_DEFAULT
 * Default callback priority level
 * @since 1.1
 */
#define EVAS_CALLBACK_PRIORITY_DEFAULT 0
/**
 * @def EVAS_CALLBACK_PRIORITY_AFTER
 * Slightly less prioritized than default.
 * @since 1.1
 */
#define EVAS_CALLBACK_PRIORITY_AFTER   100

/**
 * @typedef Evas_Callback_Priority
 *
 * Callback priority value. Range is -32k - 32k. The lower the number, the
 * bigger the priority.
 *
 * @see EVAS_CALLBACK_PRIORITY_AFTER
 * @see EVAS_CALLBACK_PRIORITY_BEFORE
 * @see EVAS_CALLBACK_PRIORITY_DEFAULT
 *
 * @since 1.1
 */
typedef Eo_Callback_Priority Evas_Callback_Priority;

/**
 * Flags for Mouse Button events
 */
typedef enum _Evas_Button_Flags
{
   EVAS_BUTTON_NONE = 0, /**< No extra mouse button data */
   EVAS_BUTTON_DOUBLE_CLICK = (1 << 0), /**< This mouse button press was the 2nd press of a double click */
   EVAS_BUTTON_TRIPLE_CLICK = (1 << 1) /**< This mouse button press was the 3rd press of a triple click */
} Evas_Button_Flags; /**< Flags for Mouse Button events */

/**
 * Flags for Events
 */
typedef enum _Evas_Event_Flags
{
   EVAS_EVENT_FLAG_NONE = 0, /**< No fancy flags set */
   EVAS_EVENT_FLAG_ON_HOLD = (1 << 0), /**< This event is being delivered but should be put "on hold" until the on hold flag is unset. the event should be used for informational purposes and maybe some indications visually, but not actually perform anything */
   EVAS_EVENT_FLAG_ON_SCROLL = (1 << 1) /**< This event flag indicates the event occurs while scrolling; for example, DOWN event occurs during scrolling; the event should be used for informational purposes and maybe some indications visually, but not actually perform anything */
} Evas_Event_Flags; /**< Flags for Events */

/**
 * State of Evas_Coord_Touch_Point
 */
typedef enum _Evas_Touch_Point_State
{
   EVAS_TOUCH_POINT_DOWN, /**< Touch point is pressed down */
   EVAS_TOUCH_POINT_UP, /**< Touch point is released */
   EVAS_TOUCH_POINT_MOVE, /**< Touch point is moved */
   EVAS_TOUCH_POINT_STILL, /**< Touch point is not moved after pressed */
   EVAS_TOUCH_POINT_CANCEL /**< Touch point is cancelled */
} Evas_Touch_Point_State;

/**
 * Flags for Font Hinting
 * @ingroup Evas_Font_Group
 */
typedef enum _Evas_Font_Hinting_Flags
{
   EVAS_FONT_HINTING_NONE, /**< No font hinting */
   EVAS_FONT_HINTING_AUTO, /**< Automatic font hinting */
   EVAS_FONT_HINTING_BYTECODE /**< Bytecode font hinting */
} Evas_Font_Hinting_Flags; /**< Flags for Font Hinting */

/**
 * Colorspaces for pixel data supported by Evas
 * @ingroup Evas_Object_Image
 */
typedef enum _Evas_Colorspace
{
   EVAS_COLORSPACE_ARGB8888, /**< ARGB 32 bits per pixel, high-byte is Alpha, accessed 1 32bit word at a time */
   /* these are not currently supported - but planned for the future */
   EVAS_COLORSPACE_YCBCR422P601_PL, /**< YCbCr 4:2:2 Planar, ITU.BT-601 specifications. The data pointed to is just an array of row pointer, pointing to the Y rows, then the Cb, then Cr rows */
   EVAS_COLORSPACE_YCBCR422P709_PL, /**< YCbCr 4:2:2 Planar, ITU.BT-709 specifications. The data pointed to is just an array of row pointer, pointing to the Y rows, then the Cb, then Cr rows */
   EVAS_COLORSPACE_RGB565_A5P, /**< 16bit rgb565 + Alpha plane at end - 5 bits of the 8 being used per alpha byte */
   EVAS_COLORSPACE_GRY8, /**< 8bit grayscale */
   EVAS_COLORSPACE_YCBCR422601_PL, /**<  YCbCr 4:2:2, ITU.BT-601 specifications. The data pointed to is just an array of row pointer, pointing to line of Y,Cb,Y,Cr bytes */
   EVAS_COLORSPACE_YCBCR420NV12601_PL, /**< YCbCr 4:2:0, ITU.BT-601 specification. The data pointed to is just an array of row pointer, pointing to the Y rows, then the Cb,Cr rows. */
   EVAS_COLORSPACE_YCBCR420TM12601_PL, /**< YCbCr 4:2:0, ITU.BT-601 specification. The data pointed to is just an array of tiled row pointer, pointing to the Y rows, then the Cb,Cr rows. */
} Evas_Colorspace; /**< Colorspaces for pixel data supported by Evas */

/**
 * How to pack items into cells in a table.
 * @ingroup Evas_Object_Table
 *
 * @see evas_object_table_homogeneous_set() for an explanation of the function of
 * each one.
 */
typedef enum _Evas_Object_Table_Homogeneous_Mode
{
   EVAS_OBJECT_TABLE_HOMOGENEOUS_NONE = 0,
   EVAS_OBJECT_TABLE_HOMOGENEOUS_TABLE = 1,
   EVAS_OBJECT_TABLE_HOMOGENEOUS_ITEM = 2
} Evas_Object_Table_Homogeneous_Mode; /**< Table cell pack mode. */

typedef struct _Evas_Coord_Rectangle       Evas_Coord_Rectangle; /**< A generic rectangle handle */
typedef struct _Evas_Point                 Evas_Point;   /**< integer point */

typedef struct _Evas_Coord_Point           Evas_Coord_Point;    /**< Evas_Coord point */
typedef struct _Evas_Coord_Precision_Point Evas_Coord_Precision_Point;   /**< Evas_Coord point with sub-pixel precision */

typedef struct _Evas_Coord_Size            Evas_Coord_Size;    /** <Evas_Coord size @since 1.8 */
typedef struct _Evas_Coord_Precision_Size  Evas_Coord_Precision_Size;    /** <Evas_Coord size with sub-pixel precision @since 1.8 */

typedef struct _Evas_Position              Evas_Position;   /**< associates given point in Canvas and Output */
typedef struct _Evas_Precision_Position    Evas_Precision_Position;   /**< associates given point in Canvas and Output, with sub-pixel precision */

/**
 * @typedef Evas_Smart_Class
 *
 * A smart object's @b base class definition
 *
 * @ingroup Evas_Smart_Group
 */
typedef struct _Evas_Smart_Class Evas_Smart_Class;

/**
 * @typedef Evas_Smart_Interface
 *
 * A smart object's @b base interface definition
 *
 * An Evas interface is exactly like the OO-concept: an 'contract' or
 * API a given object is declared to support. A smart object may have
 * more than one interface, thus extending the behavior it gets from
 * sub-classing.
 *
 * @since 1.7
 *
 * @ingroup Evas_Smart_Group
 */
typedef struct _Evas_Smart_Interface         Evas_Smart_Interface;

/**
 * @typedef Evas_Smart_Cb_Description
 *
 * A smart object callback description, used to provide introspection
 *
 * @ingroup Evas_Smart_Group
 */
typedef struct _Evas_Smart_Cb_Description Evas_Smart_Cb_Description;

/**
 * @typedef Evas_Map
 *
 * An opaque handle to map points
 *
 * @see evas_map_new()
 * @see evas_map_free()
 * @see evas_map_dup()
 *
 * @ingroup Evas_Object_Group_Map
 */
typedef struct _Evas_Map Evas_Map;

/**
 * @typedef Evas
 *
 * An opaque handle to an Evas canvas.
 *
 * @see evas_new()
 * @see evas_free()
 *
 * @ingroup Evas_Canvas
 */
typedef Eo                 Evas;

/**
 * @typedef Evas_Public_Data
 * Public data for an Evas.
 * @ingroup Evas_Canvas
 */
typedef struct _Evas_Public_Data  Evas_Public_Data;

/**
 * @typedef Evas_Object
 * An Evas Object handle.
 * @ingroup Evas_Object_Group
 */
typedef Eo                 Evas_Object;

typedef void                        Evas_Performance; /**< An Evas Performance handle */
typedef struct _Evas_Modifier       Evas_Modifier; /**< An opaque type containing information on which modifier keys are registered in an Evas canvas */
typedef struct _Evas_Lock           Evas_Lock; /**< An opaque type containing information on which lock keys are registered in an Evas canvas */
typedef struct _Evas_Smart          Evas_Smart; /**< An Evas Smart Object handle */
typedef struct _Evas_Native_Surface Evas_Native_Surface; /**< A generic datatype for engine specific native surface information */

/**
 * @typedef Evas_Video_Surface
 *
 * A generic datatype for video specific surface information
 * @see evas_object_image_video_surface_set
 * @see evas_object_image_video_surface_get
 * @since 1.1
 */
typedef struct _Evas_Video_Surface Evas_Video_Surface;

typedef unsigned long long         Evas_Modifier_Mask;  /**< An Evas modifier mask type */

typedef int                        Evas_Coord;
typedef int                        Evas_Font_Size;
typedef int                        Evas_Angle;

struct _Evas_Coord_Rectangle /**< A rectangle in Evas_Coord */
{
   Evas_Coord x; /**< top-left x co-ordinate of rectangle */
   Evas_Coord y; /**< top-left y co-ordinate of rectangle */
   Evas_Coord w; /**< width of rectangle */
   Evas_Coord h; /**< height of rectangle */
};

struct _Evas_Coord_Point
{
   Evas_Coord x; /**< x co-ordinate */
   Evas_Coord y; /**< y co-ordinate */
};

struct _Evas_Coord_Size
{
   Evas_Coord w; /**< width */
   Evas_Coord h; /**< height */
};

struct _Evas_Coord_Precision_Size
{
   Evas_Coord w; /** < width */
   Evas_Coord h; /** < height */
   double wsub;  /** < subpixel precision for width */
   double ysub;  /** < subpixel precision for height */
};

struct _Evas_Coord_Precision_Point
{
   Evas_Coord x, y;
   double     xsub, ysub;
};

struct _Evas_Point
{
   int x, y;
};

struct _Evas_Position
{
   Evas_Point       output;
   Evas_Coord_Point canvas; /**< position on the canvas */
};

struct _Evas_Precision_Position
{
   Evas_Point                 output;
   Evas_Coord_Precision_Point canvas;
};

typedef enum _Evas_Aspect_Control
{
   EVAS_ASPECT_CONTROL_NONE = 0, /**< Preference on scaling unset */
   EVAS_ASPECT_CONTROL_NEITHER = 1, /**< Same effect as unset preference on scaling */
   EVAS_ASPECT_CONTROL_HORIZONTAL = 2, /**< Use all horizontal container space to place an object, using the given aspect */
   EVAS_ASPECT_CONTROL_VERTICAL = 3, /**< Use all vertical container space to place an object, using the given aspect */
   EVAS_ASPECT_CONTROL_BOTH = 4 /**< Use all horizontal @b and vertical container spaces to place an object (never growing it out of those bounds), using the given aspect */
} Evas_Aspect_Control; /**< Aspect types/policies for scaling size hints, used for evas_object_size_hint_aspect_set() */

typedef enum _Evas_Display_Mode
{
   EVAS_DISPLAY_MODE_NONE = 0, /**<Default mode */
   EVAS_DISPLAY_MODE_COMPRESS = 1, /**< Use this mode when you want to give comppress display mode hint to an object */
   EVAS_DISPLAY_MODE_EXPAND = 2, /**< Use this mode when you want to give expand display mode hint to an object */
   EVAS_DISPLAY_MODE_DONT_CHANGE = 3 /**< Use this mode when an object should not change its display mode */
} Evas_Display_Mode; /**< object's display mode type related with compress/expand or etc mode */

typedef struct _Evas_Pixel_Import_Source Evas_Pixel_Import_Source; /**< A source description of pixels for importing pixels */
typedef struct _Evas_Engine_Info         Evas_Engine_Info; /**< A generic Evas Engine information structure */
typedef struct _Evas_Device              Evas_Device; /**< A source device handle - where the event came from */
typedef struct _Evas_Event_Mouse_Down    Evas_Event_Mouse_Down; /**< Event structure for #EVAS_CALLBACK_MOUSE_DOWN event callbacks */
typedef struct _Evas_Event_Mouse_Up      Evas_Event_Mouse_Up; /**< Event structure for #EVAS_CALLBACK_MOUSE_UP event callbacks */
typedef struct _Evas_Event_Mouse_In      Evas_Event_Mouse_In; /**< Event structure for #EVAS_CALLBACK_MOUSE_IN event callbacks */
typedef struct _Evas_Event_Mouse_Out     Evas_Event_Mouse_Out; /**< Event structure for #EVAS_CALLBACK_MOUSE_OUT event callbacks */
typedef struct _Evas_Event_Mouse_Move    Evas_Event_Mouse_Move; /**< Event structure for #EVAS_CALLBACK_MOUSE_MOVE event callbacks */
typedef struct _Evas_Event_Mouse_Wheel   Evas_Event_Mouse_Wheel; /**< Event structure for #EVAS_CALLBACK_MOUSE_WHEEL event callbacks */
typedef struct _Evas_Event_Multi_Down    Evas_Event_Multi_Down; /**< Event structure for #EVAS_CALLBACK_MULTI_DOWN event callbacks */
typedef struct _Evas_Event_Multi_Up      Evas_Event_Multi_Up; /**< Event structure for #EVAS_CALLBACK_MULTI_UP event callbacks */
typedef struct _Evas_Event_Multi_Move    Evas_Event_Multi_Move; /**< Event structure for #EVAS_CALLBACK_MULTI_MOVE event callbacks */
typedef struct _Evas_Event_Key_Down      Evas_Event_Key_Down; /**< Event structure for #EVAS_CALLBACK_KEY_DOWN event callbacks */
typedef struct _Evas_Event_Key_Up        Evas_Event_Key_Up; /**< Event structure for #EVAS_CALLBACK_KEY_UP event callbacks */
typedef struct _Evas_Event_Hold          Evas_Event_Hold; /**< Event structure for #EVAS_CALLBACK_HOLD event callbacks */
typedef struct _Evas_Event_Render_Post   Evas_Event_Render_Post; /**< Event structure that may come with #EVAS_CALLBACK_RENDER_POST event callbacks @since 1.8 */

typedef enum _Evas_Load_Error
{
   EVAS_LOAD_ERROR_NONE = 0, /**< No error on load */
   EVAS_LOAD_ERROR_GENERIC = 1, /**< A non-specific error occurred */
   EVAS_LOAD_ERROR_DOES_NOT_EXIST = 2, /**< File (or file path) does not exist */
   EVAS_LOAD_ERROR_PERMISSION_DENIED = 3, /**< Permission denied to an existing file (or path) */
   EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED = 4, /**< Allocation of resources failure prevented load */
   EVAS_LOAD_ERROR_CORRUPT_FILE = 5, /**< File corrupt (but was detected as a known format) */
   EVAS_LOAD_ERROR_UNKNOWN_FORMAT = 6 /**< File is not a known format */
} Evas_Load_Error; /**< Evas image load error codes one can get - see evas_load_error_str() too. */

typedef enum _Evas_Alloc_Error
{
   EVAS_ALLOC_ERROR_NONE = 0, /**< No allocation error */
   EVAS_ALLOC_ERROR_FATAL = 1, /**< Allocation failed despite attempts to free up memory */
   EVAS_ALLOC_ERROR_RECOVERED = 2 /**< Allocation succeeded, but extra memory had to be found by freeing up speculative resources */
} Evas_Alloc_Error; /**< Possible allocation errors returned by evas_alloc_error() */

typedef enum _Evas_Fill_Spread
{
   EVAS_TEXTURE_REFLECT = 0, /**< image fill tiling mode - tiling reflects */
   EVAS_TEXTURE_REPEAT = 1, /**< tiling repeats */
   EVAS_TEXTURE_RESTRICT = 2, /**< tiling clamps - range offset ignored */
   EVAS_TEXTURE_RESTRICT_REFLECT = 3, /**< tiling clamps and any range offset reflects */
   EVAS_TEXTURE_RESTRICT_REPEAT = 4, /**< tiling clamps and any range offset repeats */
   EVAS_TEXTURE_PAD = 5 /**< tiling extends with end values */
} Evas_Fill_Spread; /**< Fill types used for evas_object_image_fill_spread_set() */

typedef enum _Evas_Pixel_Import_Pixel_Format
{
   EVAS_PIXEL_FORMAT_NONE = 0, /**< No pixel format */
   EVAS_PIXEL_FORMAT_ARGB32 = 1, /**< ARGB 32bit pixel format with A in the high byte per 32bit pixel word */
   EVAS_PIXEL_FORMAT_YUV420P_601 = 2 /**< YUV 420 Planar format with CCIR 601 color encoding with contiguous planes in the order Y, U and V */
} Evas_Pixel_Import_Pixel_Format; /**< Pixel format for import call. See evas_object_image_pixels_import() */

struct _Evas_Pixel_Import_Source
{
   Evas_Pixel_Import_Pixel_Format format; /**< pixel format type ie ARGB32, YUV420P_601 etc. */
   int                            w, h; /**< width and height of source in pixels */
   void                         **rows; /**< an array of pointers (size depends on format) pointing to left edge of each scanline */
};

/* magic version number to know what the native surf struct looks like */
#define EVAS_NATIVE_SURFACE_VERSION 3

typedef enum _Evas_Native_Surface_Type
{
   EVAS_NATIVE_SURFACE_NONE,
   EVAS_NATIVE_SURFACE_X11,
   EVAS_NATIVE_SURFACE_OPENGL,
   EVAS_NATIVE_SURFACE_WL_BUFFER
} Evas_Native_Surface_Type;

struct _Evas_Native_Surface
{
   int                      version;
   Evas_Native_Surface_Type type;
   union {
      struct
      {
         void         *visual; /**< visual of the pixmap to use (Visual) */
         unsigned long pixmap; /**< pixmap id to use (Pixmap) */
      } x11;
      struct
      {
         unsigned int texture_id; /**< opengl texture id to use from glGenTextures() */
         unsigned int framebuffer_id; /**< 0 if not a FBO, FBO id otherwise from glGenFramebuffers() */
         unsigned int internal_format; /**< same as 'internalFormat' for glTexImage2D() */
         unsigned int format; /**< same as 'format' for glTexImage2D() */
         unsigned int x, y, w, h; /**< region inside the texture to use (image size is assumed as texture size, with 0, 0 being the top-left and co-ordinates working down to the right and bottom being positive) */
      } opengl;
      struct
      {
         void *buffer; /**< wl_buffer pointer */
         void *pixels; /**< pixel buffer pointer */
         unsigned int id; /**< wl_proxy id (buffer id) */
         unsigned int format;
         unsigned int w, h;
         Eina_Bool alpha;
      } wayland;
   } data;
};

/**
 * @def EVAS_VIDEO_SURFACE_VERSION
 * Magic version number to know what the video surf struct looks like
 * @since 1.1
 */
#define EVAS_VIDEO_SURFACE_VERSION 1

typedef void (*Evas_Video_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface);
typedef void (*Evas_Video_Coord_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface, Evas_Coord a, Evas_Coord b);

struct _Evas_Video_Surface
{
   int                 version;

   Evas_Video_Coord_Cb move; /**< Move the video surface to this position */
   Evas_Video_Coord_Cb resize; /**< Resize the video surface to that size */
   Evas_Video_Cb       show; /**< Show the video overlay surface */
   Evas_Video_Cb       hide; /**< Hide the video overlay surface */
   Evas_Video_Cb       update_pixels; /**< Please update the Evas_Object_Image pixels when called */

   Evas_Object        *parent;
   void               *data;
};

#define EVAS_LAYER_MIN                   -32768 /**< bottom-most layer number */
#define EVAS_LAYER_MAX                   32767 /**< top-most layer number */

#define EVAS_COLOR_SPACE_ARGB            0 /**< Not used for anything */
#define EVAS_COLOR_SPACE_AHSV            1 /**< Not used for anything */
#define EVAS_TEXT_INVALID                -1 /**< Not used for anything */
#define EVAS_TEXT_SPECIAL                -2 /**< Not used for anything */

#define EVAS_HINT_EXPAND                 1.0 /**< Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hint_expand_set(), evas_object_size_hint_expand_get() */
#define EVAS_HINT_FILL                   -1.0 /**< Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_fill_set(), evas_object_size_hint_fill_get() */
#define evas_object_size_hint_fill_set   evas_object_size_hint_align_set /**< Convenience macro to make it easier to understand that align is also used for fill properties (as fill is mutually exclusive to align) */
#define evas_object_size_hint_fill_get   evas_object_size_hint_align_get /**< Convenience macro to make it easier to understand that align is also used for fill properties (as fill is mutually exclusive to align) */
#define evas_object_size_hint_expand_set evas_object_size_hint_weight_set /**< Convenience macro to make it easier to understand that weight is also used for expand properties */
#define evas_object_size_hint_expand_get evas_object_size_hint_weight_get /**< Convenience macro to make it easier to understand that weight is also used for expand properties */

/**
 * How the object should be rendered to output.
 * @ingroup Evas_Object_Group_Extras
 */
typedef enum _Evas_Render_Op
{
   EVAS_RENDER_BLEND = 0, /**< default op: d = d*(1-sa) + s */
   EVAS_RENDER_BLEND_REL = 1, /**< d = d*(1 - sa) + s*da */
   EVAS_RENDER_COPY = 2, /**< d = s */
   EVAS_RENDER_COPY_REL = 3, /**< d = s*da */
   EVAS_RENDER_ADD = 4, /* d = d + s */
   EVAS_RENDER_ADD_REL = 5, /**< d = d + s*da */
   EVAS_RENDER_SUB = 6, /**< d = d - s */
   EVAS_RENDER_SUB_REL = 7, /* d = d - s*da */
   EVAS_RENDER_TINT = 8, /**< d = d*s + d*(1 - sa) + s*(1 - da) */
   EVAS_RENDER_TINT_REL = 9, /**< d = d*(1 - sa + s) */
   EVAS_RENDER_MASK = 10, /**< d = d*sa */
   EVAS_RENDER_MUL = 11 /**< d = d*s */
} Evas_Render_Op; /**< How the object should be rendered to output. */

typedef enum _Evas_Border_Fill_Mode
{
   EVAS_BORDER_FILL_NONE = 0, /**< Image's center region is @b not to be rendered */
   EVAS_BORDER_FILL_DEFAULT = 1, /**< Image's center region is to be @b blended with objects underneath it, if it has transparency. This is the default behavior for image objects */
   EVAS_BORDER_FILL_SOLID = 2 /**< Image's center region is to be made solid, even if it has transparency on it */
} Evas_Border_Fill_Mode; /**< How an image's center region (the complement to the border region) should be rendered by Evas */

typedef enum _Evas_Engine_Render_Mode
{
   EVAS_RENDER_MODE_BLOCKING = 0,
   EVAS_RENDER_MODE_NONBLOCKING = 1,
} Evas_Engine_Render_Mode;

typedef enum _Evas_Image_Content_Hint
{
   EVAS_IMAGE_CONTENT_HINT_NONE = 0, /**< No hint at all */
   EVAS_IMAGE_CONTENT_HINT_DYNAMIC = 1, /**< The contents will change over time */
   EVAS_IMAGE_CONTENT_HINT_STATIC = 2 /**< The contents won't change over time */
} Evas_Image_Content_Hint; /**< How an image's data is to be treated by Evas, for optimization */

typedef enum _Evas_Device_Class
{
   EVAS_DEVICE_CLASS_NONE, /**< Not a device @since 1.8 */
   EVAS_DEVICE_CLASS_SEAT, /**< The user/seat (the user themselves) @since 1.8 */
   EVAS_DEVICE_CLASS_KEYBOARD, /**< A regular keyboard, numberpad or attached buttons @since 1.8 */
   EVAS_DEVICE_CLASS_MOUSE, /**< A mouse, trackball or touchpad relative motion device @since 1.8 */
   EVAS_DEVICE_CLASS_TOUCH, /**< A touchscreen with fingers or stylus @since 1.8 */
   EVAS_DEVICE_CLASS_PEN, /**< A special pen device @since 1.8 */
   EVAS_DEVICE_CLASS_POINTER, /**< A laser pointer, wii-style or "minority report" pointing device @since 1.8 */
   EVAS_DEVICE_CLASS_GAMEPAD /**<  A gamepad controller or joystick @since 1.8 */
} Evas_Device_Class; /**< A general class of device @since 1.8 */

typedef enum _Evas_Device_Subclass
{
   EVAS_DEVICE_SUBCLASS_NONE, /**< Not a device @since 1.8 */
   EVAS_DEVICE_SUBCLASS_FINGER, /**< The normal flat of your finger @since 1.8 */
   EVAS_DEVICE_SUBCLASS_FINGERNAIL, /**< A fingernail @since 1.8 */
   EVAS_DEVICE_SUBCLASS_KNUCKLE, /**< A Knuckle @since 1.8 */
   EVAS_DEVICE_SUBCLASS_PALM, /**< The palm of a users hand @since 1.8 */
   EVAS_DEVICE_SUBCLASS_HAND_SIZE, /**< The side of your hand @since 1.8 */
   EVAS_DEVICE_SUBCLASS_HAND_FLAT, /**< The flat of your hand @since 1.8 */
   EVAS_DEVICE_SUBCLASS_PEN_TIP, /**< The tip of a pen @since 1.8 */
   EVAS_DEVICE_SUBCLASS_TRACKPAD, /**< A trackpad style mouse @since 1.8 */
   EVAS_DEVICE_SUBCLASS_TRACKPOINT, /**< A trackpoint style mouse @since 1.8 */
   EVAS_DEVICE_SUBCLASS_TRACKBALL, /**< A trackball style mouse @since 1.8 */
} Evas_Device_Subclass; /**< A general class of device @since 1.8 */

struct _Evas_Engine_Info /** Generic engine information. Generic info is useless */
{
   int magic; /**< Magic number */
};

struct _Evas_Event_Mouse_Down /** Mouse button press event */
{
   int               button; /**< Mouse button number that went down (1 - 32) */

   Evas_Point        output; /**< The X/Y location of the cursor */
   Evas_Coord_Point  canvas; /**< The X/Y location of the cursor */

   void             *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock        *locks;

   Evas_Button_Flags flags; /**< button flags set during the event */
   unsigned int      timestamp;
   Evas_Event_Flags  event_flags;
   Evas_Device      *dev;
   Evas_Object      *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};

struct _Evas_Event_Mouse_Up /** Mouse button release event */
{
   int               button; /**< Mouse button number that was raised (1 - 32) */

   Evas_Point        output; /**< The X/Y location of the cursor */
   Evas_Coord_Point  canvas; /**< The X/Y location of the cursor */

   void             *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock        *locks;

   Evas_Button_Flags flags; /**< button flags set during the event */
   unsigned int      timestamp;
   Evas_Event_Flags  event_flags;
   Evas_Device      *dev;
   Evas_Object     *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};

struct _Evas_Event_Mouse_In /** Mouse enter event */
{
   int              buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */

   Evas_Point        output; /**< The X/Y location of the cursor */
   Evas_Coord_Point  canvas; /**< The X/Y location of the cursor */

   void            *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock       *locks;
   unsigned int     timestamp;
   Evas_Event_Flags event_flags;
   Evas_Device     *dev;
   Evas_Object     *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};

struct _Evas_Event_Mouse_Out /** Mouse leave event */
{
   int              buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */

   Evas_Point        output; /**< The X/Y location of the cursor */
   Evas_Coord_Point  canvas; /**< The X/Y location of the cursor */

   void            *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock       *locks;
   unsigned int     timestamp;
   Evas_Event_Flags event_flags;
   Evas_Device     *dev;
   Evas_Object     *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};

struct _Evas_Event_Mouse_Move /** Mouse move event */
{
   int              buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */

   Evas_Position    cur; /**< Current mouse position */
   Evas_Position    prev; /**< Previous mouse position */

   void            *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock       *locks;
   unsigned int     timestamp;
   Evas_Event_Flags event_flags;
   Evas_Device     *dev;
   Evas_Object     *event_src; /**< The Evas Object which actually triggered the event, used in cases of proxy event propagation */
};

struct _Evas_Event_Mouse_Wheel /** Wheel event */
{
   int              direction; /* 0 = default up/down wheel FIXME: more wheel types */
   int              z; /* ...,-2,-1 = down, 1,2,... = up */

   Evas_Point        output; /**< The X/Y location of the cursor */
   Evas_Coord_Point  canvas; /**< The X/Y location of the cursor */

   void            *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock       *locks;
   unsigned int     timestamp;
   Evas_Event_Flags event_flags;
   Evas_Device     *dev;
};

struct _Evas_Event_Multi_Down /** Multi button press event */
{
   int                        device; /**< Multi device number that went down (1 or more for extra touches) */
   double                     radius, radius_x, radius_y;
   double                     pressure, angle;

   Evas_Point                 output;
   Evas_Coord_Precision_Point canvas;

   void                      *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock                 *locks;

   Evas_Button_Flags flags; /**< button flags set during the event */
   unsigned int               timestamp;
   Evas_Event_Flags           event_flags;
   Evas_Device               *dev;
};

struct _Evas_Event_Multi_Up /** Multi button release event */
{
   int                        device; /**< Multi device number that went up (1 or more for extra touches) */
   double                     radius, radius_x, radius_y;
   double                     pressure, angle;

   Evas_Point                 output;
   Evas_Coord_Precision_Point canvas;

   void                      *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock                 *locks;

   Evas_Button_Flags flags; /**< button flags set during the event */
   unsigned int               timestamp;
   Evas_Event_Flags           event_flags;
   Evas_Device               *dev;
};

struct _Evas_Event_Multi_Move /** Multi button down event */
{
   int                     device; /**< Multi device number that moved (1 or more for extra touches) */
   double                  radius, radius_x, radius_y;
   double                  pressure, angle;

   Evas_Precision_Position cur;

   void                   *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock              *locks;
   unsigned int            timestamp;
   Evas_Event_Flags        event_flags;
   Evas_Device            *dev;
};

struct _Evas_Event_Key_Down /** Key press event */
{
   char            *keyname; /**< the name string of the key pressed */
   void            *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock       *locks;

   const char      *key; /**< The logical key : (eg shift+1 == exclamation) */
   const char      *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */
   const char      *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */
   unsigned int     timestamp;
   Evas_Event_Flags event_flags;
   Evas_Device     *dev;
};

struct _Evas_Event_Key_Up /** Key release event */
{
   char            *keyname; /**< the name string of the key released */
   void            *data;
   Evas_Modifier    *modifiers; /**< modifier keys pressed during the event */
   Evas_Lock       *locks;

   const char      *key; /**< The logical key : (eg shift+1 == exclamation) */
   const char      *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */
   const char      *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */
   unsigned int     timestamp;
   Evas_Event_Flags event_flags;
   Evas_Device     *dev;
};

struct _Evas_Event_Render_Post /** Send when the frame rendering is done @since 1.8 */
{
   Eina_List *updated_area; /**< A list of rectangle that were updated in the canvas */
};

struct _Evas_Event_Hold /** Hold change event */
{
   int              hold; /**< The hold flag */
   void            *data;

   unsigned int     timestamp;
   Evas_Event_Flags event_flags;
   Evas_Device     *dev;
};

/**
 * How the mouse pointer should be handled by Evas.
 *
 * In the mode #EVAS_OBJECT_POINTER_MODE_AUTOGRAB, when a mouse button
 * is pressed down over an object and held, with the mouse pointer
 * being moved outside of it, the pointer still behaves as being bound
 * to that object, albeit out of its drawing region. When the button
 * is released, the event will be fed to the object, that may check if
 * the final position is over it or not and do something about it.
 *
 * In the mode #EVAS_OBJECT_POINTER_MODE_NOGRAB, the pointer will
 * always be bound to the object right below it.
 *
 * @ingroup Evas_Object_Group_Extras
 */
typedef enum _Evas_Object_Pointer_Mode
{
   EVAS_OBJECT_POINTER_MODE_AUTOGRAB, /**< default, X11-like */
   EVAS_OBJECT_POINTER_MODE_NOGRAB, /**< pointer always bound to the object right below it */
   EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN /**< useful on object with "repeat events" enabled, where mouse/touch up and down events WONT be repeated to objects and these objects wont be auto-grabbed. @since 1.2 */
} Evas_Object_Pointer_Mode; /**< How the mouse pointer should be handled by Evas. */

typedef void      (*Evas_Smart_Cb)(void *data, Evas_Object *obj, void *event_info);  /**< Evas smart objects' "smart callback" function signature */
typedef void      (*Evas_Event_Cb)(void *data, Evas *e, void *event_info);  /**< Evas event callback function signature */
typedef Eina_Bool (*Evas_Object_Event_Post_Cb)(void *data, Evas *e);
typedef void      (*Evas_Object_Event_Cb)(void *data, Evas *e, Evas_Object *obj, void *event_info);  /**< Evas object event callback function signature */
typedef void      (*Evas_Async_Events_Put_Cb)(void *target, Evas_Callback_Type type, void *event_info);

/**
 * @defgroup Evas_Main_Group Top Level Functions
 * @ingroup Evas
 *
 * Functions that affect Evas as a whole.
 */

/**
 * Get the path for the cserve binary to execute
 * 
 * There is little need for anyone except a desktop environment to call this.
 * This can be called before evas_init() has been called. It will try and find
 * the full path to the to the cserve binary to run to provide cserve image
 * and font caching services for evas.
 * 
 * @return NULL if error, or a string with the full path to the cserve binary.
 * 
 * @since 1.8
 */
EAPI const char *evas_cserve_path_get(void);
   
/**
 * Initialize Evas
 *
 * @return The init counter value.
 *
 * This function initializes Evas and increments a counter of the
 * number of calls to it. It returns the new counter's value.
 *
 * @see evas_shutdown().
 *
 * Most EFL users wouldn't be using this function directly, because
 * they wouldn't access Evas directly by themselves. Instead, they
 * would be using higher level helpers, like @c ecore_evas_init().
 * See @ref Ecore.
 *
 * You should be using this if your use is something like the
 * following. The buffer engine is just one of the many ones Evas
 * provides.
 *
 * @dontinclude evas-buffer-simple.c
 * @skip int main
 * @until return -1;
 * And being the canvas creation something like:
 * @skip static Evas *create_canvas
 * @until    evas_output_viewport_set(canvas,
 *
 * Note that this is code creating an Evas canvas with no usage of
 * Ecore helpers at all -- no linkage with Ecore on this scenario,
 * thus. Again, this wouldn't be on Evas common usage for most
 * developers. See the full @ref Example_Evas_Buffer_Simple "example".
 *
 * @ingroup Evas_Main_Group
 */
EAPI int               evas_init(void);

/**
 * Shutdown Evas
 *
 * @return Evas' init counter value.
 *
 * This function finalizes Evas, decrementing the counter of the
 * number of calls to the function evas_init(). This new value for the
 * counter is returned.
 *
 * @see evas_init().
 *
 * If you were the sole user of Evas, by means of evas_init(), you can
 * check if it's being properly shut down by expecting a return value
 * of 0.
 *
 * Example code follows.
 * @dontinclude evas-buffer-simple.c
 * @skip // NOTE: use ecore_evas_buffer_new
 * @until evas_shutdown
 * Where that function would contain:
 * @skip   evas_free(canvas)
 * @until   evas_free(canvas)
 *
 * Most users would be using ecore_evas_shutdown() instead, like told
 * in evas_init(). See the full @ref Example_Evas_Buffer_Simple
 * "example".
 *
 * @ingroup Evas_Main_Group
 */
EAPI int               evas_shutdown(void);

/**
 * Return if any allocation errors have occurred during the prior function
 * @return The allocation error flag
 *
 * This function will return if any memory allocation errors occurred during,
 * and what kind they were. The return value will be one of
 * EVAS_ALLOC_ERROR_NONE, EVAS_ALLOC_ERROR_FATAL or EVAS_ALLOC_ERROR_RECOVERED
 * with each meaning something different.
 *
 * EVAS_ALLOC_ERROR_NONE means that no errors occurred at all and the function
 * worked as expected.
 *
 * EVAS_ALLOC_ERROR_FATAL means the function was completely unable to perform
 * its job and will  have  exited as cleanly as possible. The programmer
 * should consider this as a sign of very low memory and should try and safely
 * recover from the prior functions failure (or try free up memory elsewhere
 * and try again after more memory is freed).
 *
 * EVAS_ALLOC_ERROR_RECOVERED means that an allocation error occurred, but was
 * recovered from by evas finding memory of its own it has allocated and
 * freeing what it sees as not really usefully allocated memory. What is freed
 * may vary. Evas may reduce the resolution of images, free cached images or
 * fonts, throw out pre-rendered data, reduce the complexity of change lists
 * etc. Evas and the program will function as per normal after this, but this
 * is a sign of low memory, and it is suggested that the program try and
 * identify memory it doesn't need, and free it.
 *
 * Example:
 * @code
 * extern Evas_Object *object;
 * void callback (void *data, Evas *e, Evas_Object *obj, void *event_info);
 *
 * evas_object_event_callback_add(object, EVAS_CALLBACK_MOUSE_DOWN, callback, NULL);
 * if (evas_alloc_error() == EVAS_ALLOC_ERROR_FATAL)
 *   {
 *     fprintf(stderr, "ERROR: Completely unable to attach callback. Must\n");
 *     fprintf(stderr, "       destroy object now as it cannot be used.\n");
 *     evas_object_del(object);
 *     object = NULL;
 *     fprintf(stderr, "WARNING: Memory is really low. Cleaning out RAM.\n");
 *     my_memory_cleanup();
 *   }
 * if (evas_alloc_error() == EVAS_ALLOC_ERROR_RECOVERED)
 *   {
 *     fprintf(stderr, "WARNING: Memory is really low. Cleaning out RAM.\n");
 *     my_memory_cleanup();
 *   }
 * @endcode
 *
 * @ingroup Evas_Main_Group
 */
EAPI Evas_Alloc_Error  evas_alloc_error(void);

/**
 * @brief Get evas' internal asynchronous events read file descriptor.
 *
 * @return The canvas' asynchronous events read file descriptor.
 *
 * Evas' asynchronous events are meant to be dealt with internally,
 * i. e., when building stuff to be glued together into the EFL
 * infrastructure -- a module, for example. The context which demands
 * its use is when calculations need to be done out of the main
 * thread, asynchronously, and some action must be performed after
 * that.
 *
 * An example of actual use of this API is for image asynchronous
 * preload inside evas. If the canvas was instantiated through
 * ecore-evas usage, ecore itself will take care of calling those
 * events' processing.
 *
 * This function returns the read file descriptor where to get the
 * asynchronous events of the canvas. Naturally, other mainloops,
 * apart from ecore, may make use of it.
 *
 * @ingroup Evas_Main_Group
 */
EAPI int               evas_async_events_fd_get(void) EINA_WARN_UNUSED_RESULT;

/**
 * @brief Trigger the processing of all events waiting on the file
 * descriptor returned by evas_async_events_fd_get().
 *
 * @return The number of events processed.
 *
 * All asynchronous events queued up by evas_async_events_put() are
 * processed here. More precisely, the callback functions, informed
 * together with other event parameters, when queued, get called (with
 * those parameters), in that order.
 *
 * @ingroup Evas_Main_Group
 */
EAPI int               evas_async_events_process(void);

/**
 * Insert asynchronous events on the canvas.
 *
 * @param target The target to be affected by the events.
 * @param type The type of callback function.
 * @param event_info Information about the event.
 * @param func The callback function pointer.
 *
 * This is the way, for a routine running outside evas' main thread,
 * to report an asynchronous event. A callback function is informed,
 * whose call is to happen after evas_async_events_process() is
 * called.
 *
 * @ingroup Evas_Main_Group
 */
EAPI Eina_Bool         evas_async_events_put(const void *target, Evas_Callback_Type type, void *event_info, Evas_Async_Events_Put_Cb func) EINA_ARG_NONNULL(1, 4);

/**
 * @defgroup Evas_Canvas Canvas Functions
 * @ingroup Evas
 *
 * Low level Evas canvas functions. Sub groups will present more high
 * level ones, though.
 *
 * Most of these functions deal with low level Evas actions, like:
 * @li create/destroy raw canvases, not bound to any displaying engine
 * @li tell a canvas i got focused (in a windowing context, for example)
 * @li tell a canvas a region should not be calculated anymore in rendering
 * @li tell a canvas to render its contents, immediately
 *
 * Most users will be using Evas by means of the @c Ecore_Evas
 * wrapper, which deals with all the above mentioned issues
 * automatically for them. Thus, you'll be looking at this section
 * only if you're building low level stuff.
 *
 * The groups within present you functions that deal with the canvas
 * directly, too, and not yet with its @b objects. They are the
 * functions you need to use at a minimum to get a working canvas.
 *
 * Some of the functions in this group are exemplified @ref
 * Example_Evas_Events "here".
 */
/**
 * @}
 */

/**
 * @defgroup Evas_Output_Method Render Engine Functions
 *
 * Functions that are used to set the render engine for a given
 * function, and then get that engine working.
 *
 * The following code snippet shows how they can be used to
 * initialise an evas that uses the X11 software engine:
 * @code
 * Evas *evas;
 * Evas_Engine_Info_Software_X11 *einfo;
 * extern Display *display;
 * extern Window win;
 *
 * evas_init();
 *
 * evas = evas_new();
 * evas_output_method_set(evas, evas_render_method_lookup("software_x11"));
 * evas_output_size_set(evas, 640, 480);
 * evas_output_viewport_set(evas, 0, 0, 640, 480);
 * einfo = (Evas_Engine_Info_Software_X11 *)evas_engine_info_get(evas);
 * einfo->info.display = display;
 * einfo->info.visual = DefaultVisual(display, DefaultScreen(display));
 * einfo->info.colormap = DefaultColormap(display, DefaultScreen(display));
 * einfo->info.drawable = win;
 * einfo->info.depth = DefaultDepth(display, DefaultScreen(display));
 * evas_engine_info_set(evas, (Evas_Engine_Info *)einfo);
 * @endcode
 *
 * @ingroup Evas_Canvas
 */

/**
 * Look up a numeric ID from a string name of a rendering engine.
 *
 * @param name the name string of an engine
 * @return A numeric (opaque) ID for the rendering engine
 * @ingroup Evas_Output_Method
 *
 * This function looks up a numeric return value for the named engine
 * in the string @p name. This is a normal C string, NUL byte
 * terminated. The name is case sensitive. If the rendering engine is
 * available, a numeric ID for that engine is returned that is not
 * 0. If the engine is not available, 0 is returned, indicating an
 * invalid engine.
 *
 * The programmer should NEVER rely on the numeric ID of an engine
 * unless it is returned by this function. Programs should NOT be
 * written accessing render method ID's directly, without first
 * obtaining it from this function.
 *
 * @attention it is mandatory that one calls evas_init() before
 *       looking up the render method.
 *
 * Example:
 * @code
 * int engine_id;
 * Evas *evas;
 *
 * evas_init();
 *
 * evas = evas_new();
 * if (!evas)
 *   {
 *     fprintf(stderr, "ERROR: Canvas creation failed. Fatal error.\n");
 *     exit(-1);
 *   }
 * engine_id = evas_render_method_lookup("software_x11");
 * if (!engine_id)
 *   {
 *     fprintf(stderr, "ERROR: Requested rendering engine is absent.\n");
 *     exit(-1);
 *   }
 * evas_output_method_set(evas, engine_id);
 * @endcode
 */
EAPI int               evas_render_method_lookup(const char *name) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * List all the rendering engines compiled into the copy of the Evas library
 *
 * @return A linked list whose data members are C strings of engine names
 * @ingroup Evas_Output_Method
 *
 * Calling this will return a handle (pointer) to an Evas linked
 * list. Each node in the linked list will have the data pointer be a
 * (char *) pointer to the name string of the rendering engine
 * available. The strings should never be modified, neither should the
 * list be modified. This list should be cleaned up as soon as the
 * program no longer needs it using evas_render_method_list_free(). If
 * no engines are available from Evas, @c NULL will be returned.
 *
 * Example:
 * @code
 * Eina_List *engine_list, *l;
 * char *engine_name;
 *
 * engine_list = evas_render_method_list();
 * if (!engine_list)
 *   {
 *     fprintf(stderr, "ERROR: Evas supports no engines! Exit.\n");
 *     exit(-1);
 *   }
 * printf("Available Evas Engines:\n");
 * EINA_LIST_FOREACH(engine_list, l, engine_name)
 *   printf("%s\n", engine_name);
 * evas_render_method_list_free(engine_list);
 * @endcode
 */
EAPI Eina_List        *evas_render_method_list(void) EINA_WARN_UNUSED_RESULT;

/**
 * This function should be called to free a list of engine names
 *
 * @param list The Eina_List base pointer for the engine list to be freed
 * @ingroup Evas_Output_Method
 *
 * When this function is called it will free the engine list passed in
 * as @p list. The list should only be a list of engines generated by
 * calling evas_render_method_list(). If @p list is NULL, nothing will
 * happen.
 *
 * Example:
 * @code
 * Eina_List *engine_list, *l;
 * char *engine_name;
 *
 * engine_list = evas_render_method_list();
 * if (!engine_list)
 *   {
 *     fprintf(stderr, "ERROR: Evas supports no engines! Exit.\n");
 *     exit(-1);
 *   }
 * printf("Available Evas Engines:\n");
 * EINA_LIST_FOREACH(engine_list, l, engine_name)
 *   printf("%s\n", engine_name);
 * evas_render_method_list_free(engine_list);
 * @endcode
 */
EAPI void              evas_render_method_list_free(Eina_List *list);

/**
 * @}
 */

/**
 * @defgroup Evas_Coord_Mapping_Group Coordinate Mapping Functions
 *
 * Functions that are used to map coordinates from the canvas to the
 * screen or the screen to the canvas.
 *
 * @ingroup Evas_Canvas
 */

/**
 * @defgroup Evas_Output_Size Output and Viewport Resizing Functions
 *
 * Functions that set and retrieve the output and viewport size of an
 * evas.
 *
 * @ingroup Evas_Canvas
 */

/**
 * @defgroup Evas_Canvas_Events Canvas Events
 *
 * Functions relating to canvas events, which are mainly reports on
 * its internal states changing (an object got focused, the rendering
 * is updated, etc).
 *
 * Some of the functions in this group are exemplified @ref
 * Example_Evas_Events "here".
 *
 * @ingroup Evas_Canvas
 */

/**
 * Free the rectangles returned by evas_render_updates().
 *
 * @param updates The list of updated rectangles of the canvas.
 *
 * This function removes the region from the render updates list. It
 * makes the region doesn't be render updated anymore.
 *
 * @see evas_render_updates() for an example
 *
 * @ingroup Evas_Canvas
 */
EAPI void              evas_render_updates_free(Eina_List *updates);


/**
 * @defgroup Evas_Event_Freezing_Group Input Events Freezing Functions
 *
 * Functions that deal with the freezing of input event processing of
 * an Evas canvas.
 *
 * There might be scenarios during a graphical user interface
 * program's use when the developer wishes the users wouldn't be able
 * to deliver input events to this application. It may, for example,
 * be the time for it to populate a view or to change some
 * layout. Assuming proper behavior with user interaction during this
 * exact time would be hard, as things are in a changing state. The
 * programmer can then tell the canvas to ignore input events,
 * bringing it back to normal behavior when he/she wants.
 *
 * Most of the time use of freezing events is done like this:
 * @code
 * evas_event_freeze(my_evas_canvas);
 * function_that_does_work_which_cant_be_interrupted_by_events();
 * evas_event_thaw(my_evas_canvas);
 * @endcode
 *
 * Some of the functions in this group are exemplified @ref
 * Example_Evas_Events "here".
 *
 * @ingroup Evas_Canvas_Events
 */

/**
 * @defgroup Evas_Event_Feeding_Group Input Events Feeding Functions
 *
 * Functions to tell Evas that input events happened and should be
 * processed.
 *
 * @warning Most of the time these functions are @b not what you're looking for.
 * These functions should only be used if you're not working with ecore evas(or
 * another input handling system). If you're not using ecore evas please
 * consider using it, in most situation it will make life a lot easier.
 *
 * As explained in @ref intro_not_evas, Evas does not know how to poll
 * for input events, so the developer should do it and then feed such
 * events to the canvas to be processed. This is only required if
 * operating Evas directly. Modules such as Ecore_Evas do that for
 * you.
 *
 * Some of the functions in this group are exemplified @ref
 * Example_Evas_Events "here".
 *
 * @ingroup Evas_Canvas_Events
 */

/**
 * @addtogroup Evas_Event_Feeding_Group
 * @{
 */

/**
 * Add a new device type
 * 
 * @param e The canvas to create the device node for.
 * 
 * Adds a new device nod to the given canvas @p e. All devices created as
 * part of the canvas @p e will automatically be deleted when the canvas
 * is freed.
 * 
 * @see evas_device_del
 * @since 1.8
 */
EAPI Evas_Device *evas_device_add(Evas *e);

/**
 * Delete a new device type
 * 
 * @see evas_device_add
 * @see evas_device_push
 * @see evas_device_pop
 * @since 1.8
 */
EAPI void evas_device_del(Evas_Device *dev);
   
/**
 * Push the current context device onto the device stack
 * 
 * @param e The canvas to push the device on to
 * @param dev The device to push.
 * 
 * This pushes the given device @p dev onto the stack for the canvas @p e
 * resulting in the dev pointer in all events that get fed to the canvas
 * being the device at the top of the device stack for that canvas.
 * 
 * If a device is pushed onto the device stack, it will not be deleted
 * until a canvas free OR until it has been popped from the stack even if
 * evas_device_del() is called.
 * 
 * The device @p dev must have been created as a device for the canvas it
 * is pushed onto (and not another canvas).
 * 
 * Example:
 * @code
 * evas_device_push(canvas, dev);
 * evas_event_feed_mouse_move(canvas, 20, 30, 0, NULL);
 * evas_device_pop(canvas);
 * @endcode
 * 
 * @see evas_device_pop
 * @since 1.8
 */
EAPI void evas_device_push(Evas *e, Evas_Device *dev);
   
/**
 * This pops the top of the device stack for the canvas
 * 
 * @param e The canvas to pop the device stack from
 * 
 * This pops the top of the device stack making the current device context
 * used for device events being what is now at the top of the stack after
 * popping.
 * 
 * @see evas_device_push
 * @since 1.8
 */
EAPI void evas_device_pop(Evas *e);
   
/**
 * List all current devices attached to the given canvas and/or device
 * 
 * @param e The canvas to query for a device list
 * @param dev A specific device inside the canvas to query for child devices or NULL if just querying the base canvas devices
 * @return An internal list of Evas_Device pointers, or NULL if no devices are found
 * 
 * This will list all devices belonging to a specific evas canvas @p e, at the
 * top-level in the device tree if @p dev passed in is NULL. If @p dev is
 * a valid device for the given canvas @p e, then a list of child devices
 * of @p dev will be returned, allowing you to walk the device tree.
 * 
 * The list returned is only valid so long as no changes are made to the
 * device tree in the given canvas @p e. If there are no devices or children
 * then NULL is returned.
 * 
 * @see evas_device_parent_get
 * @see evas_device_name_get
 * @see evas_device_description_get
 * @see evas_device_class_get
 * @see evas_device_subclass_get
 * @see evas_device_emulation_source_get
 * @since 1.8
 */
EAPI const Eina_List *evas_device_list(Evas *e, const Evas_Device *dev);

/**
 * Set the name of a device as a string
 * 
 * @p dev The device to set the name of
 * @p name The name string as a readable C UTF8 string
 * 
 * @since 1.8
 */
EAPI void evas_device_name_set(Evas_Device *dev, const char *name);

/**
 * Get the name of a device
 * 
 * @p dev The device to query
 * @return The device name string or NULL if none is set
 * 
 * This gets the name set by evas_device_name_set(). This is a readable UTF8
 * C string, or NULL if no name is set.
 *
 * The name should be a short name like "Wireless Mouse", "Joystick",
 * "Finger", "Keyboard" or "Numberpad" etc.
 * 
 * @since 1.8
 */
EAPI const char *evas_device_name_get(const Evas_Device *dev);

/**
 * Set the description of a device as a string
 * 
 * @p dev The device to set the description of
 * @p name The description string as a readable C UTF8 string
 * 
 * @since 1.8
 */
EAPI void evas_device_description_set(Evas_Device *dev, const char *desc);

/**
 * Get the description of a device
 * 
 * @p dev The device to query
 * @return The device description string or NULL if none is set
 * 
 * This gets the description set by evas_device_description_set(). This is
 * a readable UTF8 C string, or NULL if no description is set.
 * 
 * A description is meant to be a longer string describing the device so a
 * human may make sense of it. For example "Wireless 6 button mouse in Black
 * with red buttons" would be a good description, so a user may identify
 * precisely which device is being talked about.
 * 
 * @since 1.8
 */
EAPI const char *evas_device_description_get(const Evas_Device *dev);

/**
 * Set the parent of a device
 * 
 * @p dev The device to set the parent of
 * @p parent The new parent device
 * 
 * This sets the parent of a device @p dev to the parent given by @p parent.
 * If the device already has a parent, it is removed from that parent's list.
 * If @p parent is NULL then the device is unparented and placed back as a
 * root device in the canvas.
 * 
 * When a device is deleted with evas_device_del(), all children are also
 * deleted along with it.
 * 
 * @see evas_device_del
 * @see evas_device_parent_get
 * @see evas_device_list
 * 
 * @since 1.8
 */
EAPI void evas_device_parent_set(Evas_Device *dev, Evas_Device *parent);

/**
 * Get the parent of a device
 * 
 * @param dev The device to query
 * @return The parent device or NULL if it is a toplevel
 * 
 * This returns the parent device of any given device entry, or NULL if no
 * parent device exists (is a toplevel device).
 * 
 * @since 1.8
 */
EAPI const Evas_Device *evas_device_parent_get(const Evas_Device *dev);

/**
 * Set the major class of device
 * 
 * @param dev The device whose class to set
 * @param clas The class to set it to
 * 
 * This sets the "primary" class of device (a broad thing like mouse, keyboard,
 * touch, pen etc.).
 * 
 * @since 1.8
 */
EAPI void evas_device_class_set(Evas_Device *dev, Evas_Device_Class clas);

/**
 * Get the major class of a device
 * 
 * @param dev The devise to query
 * @return The device class to set
 * 
 * This sets the device class set by evas_device_class_set().
 * 
 * @since 1.8
 */
EAPI Evas_Device_Class evas_device_class_get(const Evas_Device *dev);

/**
 * Set the sub-class of a device
 * 
 * @param dev The device to modify
 * @param clas The sub-class to set
 * 
 * This sets the sub-class of a device whihc gives much more detailed usage
 * within a broader category.
 * 
 * @since 1.8
 */
EAPI void evas_device_subclass_set(Evas_Device *dev, Evas_Device_Subclass clas);

/**
 * Get the device sub-class
 * 
 * @param dev The device to query
 * @return The device sub-class set by evas_device_subclass_set().
 * 
 * @since 1.8
 */
EAPI Evas_Device_Subclass evas_device_subclass_get(const Evas_Device *dev);
   
/**
 * Set the emulation source device
 * 
 * @param dev The device being emulated
 * @param src The primary source device producing events in the emulated device
 * 
 * Devices may not be real, but may be emulated by listening to input on other
 * devices and modifying or interpeting it to generate output on an emulated
 * device (example a fingeron a touchscreen will often emulate a mouse when
 * it presses). This allows you to set which device primarily emulates @p dev
 * so the user can choose to ignore events from emulated devices if they also
 * pay attention to source device events for example.
 * 
 * @since 1.8
 */
EAPI void evas_device_emulation_source_set(Evas_Device *dev, Evas_Device *src);
   
/**
 * Get the emulation source device
 * 
 * @param dev The device to query
 * @return The source emulation device set by evas_device_emulation_source_set().
 * 
 * @since 1.8
 */
EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev);

/**
 * @}
 */

/**
 * @defgroup Evas_Image_Group Image Functions
 *
 * Functions that deals with images at canvas level.
 *
 * @ingroup Evas_Canvas
 */

/**
 * @defgroup Evas_Font_Group Font Functions
 *
 * Functions that deals with fonts.
 *
 * @ingroup Evas_Canvas
 */

/**
 * @defgroup Evas_Object_Group Generic Object Functions
 * @ingroup Evas
 *
 * Functions that manipulate generic Evas objects.
 *
 * All Evas displaying units are Evas objects. One handles them all by
 * means of the handle ::Evas_Object. Besides Evas treats their
 * objects equally, they have @b types, which define their specific
 * behavior (and individual API).
 *
 * Evas comes with a set of built-in object types:
 *   - rectangle,
 *   - line,
 *   - polygon,
 *   - text,
 *   - textblock,
 *   - textgrid and
 *   - image.
 *
 * These functions apply to @b any Evas object, whichever type that
 * may have.
 *
 * @note The built-in types which are most used are rectangles, text
 * and images. In fact, with these ones one can create 2D interfaces
 * of arbitrary complexity and EFL makes it easy.
 */

/**
 * @defgroup Evas_Object_Group_Basic Basic Object Manipulation
 *
 * Almost every evas object created will have some generic function used to
 * manipulate it. That's because there are a number of basic actions to be done
 * to objects that are irrespective of the object's type, things like:
 * @li Showing/Hiding
 * @li Setting(and getting) geometry
 * @li Bring up or down a layer
 * @li Color management
 * @li Handling focus
 * @li Clipping
 * @li Reference counting
 *
 * All of this issues are handled through the functions here grouped. Examples
 * of these function can be seen in @ref Example_Evas_Object_Manipulation(which
 * deals with the most common ones) and in @ref Example_Evas_Stacking(which
 * deals with stacking functions).
 *
 * @ingroup Evas_Object_Group
 */

/**
 * @defgroup Evas_Object_Group_Events Object Events
 *
 * Objects generate events when they are moved, resized, when their
 * visibility change, when they are deleted and so on. These methods
 * allow one to be notified about and to handle such events.
 *
 * Objects also generate events on input (keyboard and mouse), if they
 * accept them (are visible, focused, etc).
 *
 * For each of those events, Evas provides a way for one to register
 * callback functions to be issued just after they happen.
 *
 * The following figure illustrates some Evas (event) callbacks:
 *
 * @image html evas-callbacks.png
 * @image rtf evas-callbacks.png
 * @image latex evas-callbacks.eps
 *
 * These events have their values in the #Evas_Callback_Type
 * enumeration, which has also ones happening on the canvas level (see
 * @ref Evas_Canvas_Events ).
 *
 * Examples on this group of functions can be found @ref
 * Example_Evas_Stacking "here" and @ref Example_Evas_Events "here".
 *
 * @ingroup Evas_Object_Group
 */

/**
 * @defgroup Evas_Object_Group_Map UV Mapping (Rotation, Perspective, 3D...)
 *
 * Evas allows different transformations to be applied to all kinds of
 * objects. These are applied by means of UV mapping.
 *
 * With UV mapping, one maps points in the source object to a 3D space
 * positioning at target. This allows rotation, perspective, scale and
 * lots of other effects, depending on the map that is used.
 *
 * Each map point may carry a multiplier color. If properly
 * calculated, these can do shading effects on the object, producing
 * 3D effects.
 *
 * As usual, Evas provides both the raw and easy to use methods. The
 * raw methods allow developers to create their maps somewhere else,
 * possibly loading them from some file format. The easy to use methods
 * calculate the points given some high-level parameters such as
 * rotation angle, ambient light, and so on.
 *
 * @note applying mapping will reduce performance, so use with
 *       care. The impact on performance depends on engine in
 *       use. Software is quite optimized, but not as fast as OpenGL.
 *
 * @section sec-map-points Map points
 * @subsection subsec-rotation Rotation
 *
 * A map consists of a set of points, currently only four are supported. Each
 * of these points contains a set of canvas coordinates @c x and @c y that
 * can be used to alter the geometry of the mapped object, and a @c z
 * coordinate that indicates the depth of that point. This last coordinate
 * does not normally affect the map, but it's used by several of the utility
 * functions to calculate the right position of the point given other
 * parameters.
 *
 * The coordinates for each point are set with evas_map_point_coord_set().
 * The following image shows a map set to match the geometry of an existing
 * object.
 *
 * @image html map-set-map-points-1.png
 * @image rtf map-set-map-points-1.png
 * @image latex map-set-map-points-1.eps
 *
 * This is a common practice, so there are a few functions that help make it
 * easier.
 *
 * evas_map_util_points_populate_from_geometry() sets the coordinates of each
 * point in the given map to match the rectangle defined by the function
 * parameters.
 *
 * evas_map_util_points_populate_from_object() and
 * evas_map_util_points_populate_from_object_full() both take an object and
 * set the map points to match its geometry. The difference between the two
 * is that the first function sets the @c z value of all points to 0, while
 * the latter receives the value to set in said coordinate as a parameter.
 *
 * The following lines of code all produce the same result as in the image
 * above.
 * @code
 * evas_map_util_points_populate_from_geometry(m, 100, 100, 200, 200, 0);
 * // Assuming o is our original object
 * evas_object_move(o, 100, 100);
 * evas_object_resize(o, 200, 200);
 * evas_map_util_points_populate_from_object(m, o);
 * evas_map_util_points_populate_from_object_full(m, o, 0);
 * @endcode
 *
 * Several effects can be applied to an object by simply setting each point
 * of the map to the right coordinates. For example, a simulated perspective
 * could be achieve as follows.
 *
 * @image html map-set-map-points-2.png
 * @image rtf map-set-map-points-2.png
 * @image latex map-set-map-points-2.eps
 *
 * As said before, the @c z coordinate is unused here so when setting points
 * by hand, its value is of no importance.
 *
 * @image html map-set-map-points-3.png
 * @image rtf map-set-map-points-3.png
 * @image latex map-set-map-points-3.eps
 *
 * In all three cases above, setting the map to be used by the object is the
 * same.
 * @code
 * evas_object_map_set(o, m);
 * evas_object_map_enable_set(o, EINA_TRUE);
 * @endcode
 *
 * Doing things this way, however, is a lot of work that can be avoided by
 * using the provided utility functions, as described in the next section.
 *
 * @section map-utils Utility functions
 *
 * Utility functions take an already set up map and alter it to produce a
 * specific effect. For example, to rotate an object around its own center
 * you would need to take the rotation angle, the coordinates of each corner
 * of the object and do all the math to get the new set of coordinates that
 * need to be set in the map.
 *
 * Or you can use this code:
 * @code
 * evas_object_geometry_get(o, &x, &y, &w, &h);
 * m = evas_map_new(4);
 * evas_map_util_points_populate_from_object(m, o);
 * evas_map_util_rotate(m, 45, x + (w / 2), y + (h / 2));
 * evas_object_map_set(o, m);
 * evas_object_map_enable_set(o, EINA_TRUE);
 * evas_map_free(m);
 * @endcode
 *
 * Which will rotate the object around its center point in a 45 degree angle
 * in the clockwise direction, taking it from this
 *
 * @image html map-rotation-2d-1.png
 * @image rtf map-rotation-2d-1.png
 * @image latex map-rotation-2d-1.eps
 *
 * to this
 *
 * @image html map-rotation-2d-2.png
 * @image rtf map-rotation-2d-2.png
 * @image latex map-rotation-2d-2.eps
 *
 * Objects may be rotated around any other point just by setting the last two
 * paramaters of the evas_map_util_rotate() function to the right values. A
 * circle of roughly the diameter of the object overlaid on each image shows
 * where the center of rotation is set for each example.
 *
 * For example, this code
 * @code
 * evas_object_geometry_get(o, &x, &y, &w, &h);
 * m = evas_map_new(4);
 * evas_map_util_points_populate_from_object(m, o);
 * evas_map_util_rotate(m, 45, x + w - 20, y + h - 20);
 * evas_object_map_set(o, m);
 * evas_object_map_enable_set(o, EINA_TRUE);
 * evas_map_free(m);
 * @endcode
 *
 * produces something like
 *
 * @image html map-rotation-2d-3.png
 * @image rtf map-rotation-2d-3.png
 * @image latex map-rotation-2d-3.eps
 *
 * And the following
 * @code
 * evas_output_size_get(evas, &w, &h);
 * m = evas_map_new(4);
 * evas_map_util_points_populate_from_object(m, o);
 * evas_map_util_rotate(m, 45, w, h);
 * evas_object_map_set(o, m);
 * evas_object_map_enable_set(o, EINA_TRUE);
 * evas_map_free(m);
 * @endcode
 *
 * rotates the object around the center of the window
 *
 * @image html map-rotation-2d-4.png
 * @image rtf map-rotation-2d-4.png
 * @image latex map-rotation-2d-4.eps
 *
 * @subsection subsec-3d 3D Maps
 *
 * Maps can also be used to achieve the effect of 3-dimensionality. When doing
 * this, the @c z coordinate of each point counts, with higher values meaning
 * the point is further into the screen, and smaller values (negative, usually)
 * meaning the point is closer towards the user.
 *
 * Thinking in 3D also introduces the concept of back-face of an object. An
 * object is said to be facing the user when all its points are placed in a
 * clockwise fashion. The next image shows this, with each point showing the
 * with which is identified within the map.
 *
 * @image html map-point-order-face.png
 * @image rtf map-point-order-face.png
 * @image latex map-point-order-face.eps
 *
 * Rotating this map around the @c Y axis would leave the order of the points
 * in a counter-clockwise fashion, as seen in the following image.
 *
 * @image html map-point-order-back.png
 * @image rtf map-point-order-back.png
 * @image latex map-point-order-back.eps
 *
 * This way we can say that we are looking at the back face of the object.
 * This will have stronger implications later when we talk about lighting.
 *
 * To know if a map is facing towards the user or not it's enough to use
 * the evas_map_util_clockwise_get() function, but this is normally done
 * after all the other operations are applied on the map.
 *
 * @subsection subsec-3d-rot 3D rotation and perspective
 *
 * Much like evas_map_util_rotate(), there's the function
 * evas_map_util_3d_rotate() that transforms the map to apply a 3D rotation
 * to an object. As in its 2D counterpart, the rotation can be applied around
 * any point in the canvas, this time with a @c z coordinate too. The rotation
 * can also be around any of the 3 axis.
 *
 * Starting from this simple setup
 *
 * @image html map-3d-basic-1.png
 * @image rtf map-3d-basic-1.png
 * @image latex map-3d-basic-1.eps
 *
 * and setting maps so that the blue square to rotate on all axis around a
 * sphere that uses the object as its center, and the red square to rotate
 * around the @c Y axis, we get the following. A simple overlay over the image
 * shows the original geometry of each object and the axis around which they
 * are being rotated, with the @c Z one not appearing due to being orthogonal
 * to the screen.
 *
 * @image html map-3d-basic-2.png
 * @image rtf map-3d-basic-2.png
 * @image latex map-3d-basic-2.eps
 *
 * which doesn't look very real. This can be helped by adding perspective
 * to the transformation, which can be simply done by calling
 * evas_map_util_3d_perspective() on the map after its position has been set.
 * The result in this case, making the vanishing point the center of each
 * object:
 *
 * @image html map-3d-basic-3.png
 * @image rtf map-3d-basic-3.png
 * @image latex map-3d-basic-3.eps
 *
 * @section sec-color Color and lighting
 *
 * Each point in a map can be set to a color, which will be multiplied with
 * the objects own color and linearly interpolated in between adjacent points.
 * This is done with evas_map_point_color_set() for each point of the map,
 * or evas_map_util_points_color_set() to set every point to the same color.
 *
 * When using 3D effects, colors can be used to improve the looks of them by
 * simulating a light source. The evas_map_util_3d_lighting() function makes
 * this task easier by taking the coordinates of the light source and its
 * color, along with the color of the ambient light. Evas then sets the color
 * of each point based on the distance to the light source, the angle with
 * which the object is facing the light and the ambient light. Here, the
 * orientation of each point as explained before, becomes more important.
 * If the map is defined counter-clockwise, the object will be facing away
 * from the user and thus become obscured, since no light would be reflecting
 * from it.
 *
 * @image html map-light.png
 * @image rtf map-light.png
 * @image latex map-light.eps
 * @note Object facing the light source
 *
 * @image html map-light2.png
 * @image rtf map-light2.png
 * @image latex map-light2.eps
 * @note Same object facing away from the user
 *
 * @section Image mapping
 *
 * @image html map-uv-mapping-1.png
 * @image rtf map-uv-mapping-1.png
 * @image latex map-uv-mapping-1.eps
 *
 * Images need some special handling when mapped. Evas can easily take care
 * of objects and do almost anything with them, but it's completely oblivious
 * to the content of images, so each point in the map needs to be told to what
 * pixel in the source image it belongs. Failing to do may sometimes result
 * in the expected behavior, or it may look like a partial work.
 *
 * The next image illustrates one possibility of a map being set to an image
 * object, without setting the right UV mapping for each point. The objects
 * themselves are mapped properly to their new geometry, but the image content
 * may not be displayed correctly within the mapped object.
 *
 * @image html map-uv-mapping-2.png
 * @image rtf map-uv-mapping-2.png
 * @image latex map-uv-mapping-2.eps
 *
 * Once Evas knows how to handle the source image within the map, it will
 * transform it as needed. This is done with evas_map_point_image_uv_set(),
 * which tells the map to which pixel in image it maps.
 *
 * To match our example images to the maps above all we need is the size of
 * each image, which can always be found with evas_object_image_size_get().
 *
 * @code
 * evas_map_point_image_uv_set(m, 0, 0, 0);
 * evas_map_point_image_uv_set(m, 1, 150, 0);
 * evas_map_point_image_uv_set(m, 2, 150, 200);
 * evas_map_point_image_uv_set(m, 3, 0, 200);
 * evas_object_map_set(o, m);
 * evas_object_map_enable_set(o, EINA_TRUE);
 *
 * evas_map_point_image_uv_set(m, 0, 0, 0);
 * evas_map_point_image_uv_set(m, 1, 120, 0);
 * evas_map_point_image_uv_set(m, 2, 120, 160);
 * evas_map_point_image_uv_set(m, 3, 0, 160);
 * evas_object_map_set(o2, m);
 * evas_object_map_enable_set(o2, EINA_TRUE);
 * @endcode
 *
 * To get
 *
 * @image html map-uv-mapping-3.png
 * @image rtf map-uv-mapping-3.png
 * @image latex map-uv-mapping-3.eps
 *
 * Maps can also be set to use part of an image only, or even map them inverted,
 * and combined with evas_object_image_source_set() it can be used to achieve
 * more interesting results.
 *
 * @code
 * evas_object_image_size_get(evas_object_image_source_get(o), &w, &h);
 * evas_map_point_image_uv_set(m, 0, 0, h);
 * evas_map_point_image_uv_set(m, 1, w, h);
 * evas_map_point_image_uv_set(m, 2, w, h / 3);
 * evas_map_point_image_uv_set(m, 3, 0, h / 3);
 * evas_object_map_set(o, m);
 * evas_object_map_enable_set(o, EINA_TRUE);
 * @endcode
 *
 * @image html map-uv-mapping-4.png
 * @image rtf map-uv-mapping-4.png
 * @image latex map-uv-mapping-4.eps
 *
 * Examples:
 * @li @ref Example_Evas_Map_Overview
 *
 * @ingroup Evas_Object_Group
 *
 * @{
 */

/**
 * Populate source and destination map points to match exactly object.
 *
 * Usually one initialize map of an object to match it's original
 * position and size, then transform these with evas_map_util_*
 * functions, such as evas_map_util_rotate() or
 * evas_map_util_3d_rotate(). The original set is done by this
 * function, avoiding code duplication all around.
 *
 * @param m map to change all 4 points (must be of size 4).
 * @param obj object to use unmapped geometry to populate map coordinates.
 * @param z Point Z Coordinate hint (pre-perspective transform). This value
 *        will be used for all four points.
 *
 * @see evas_map_util_points_populate_from_object()
 * @see evas_map_point_coord_set()
 * @see evas_map_point_image_uv_set()
 */
EAPI void            evas_map_util_points_populate_from_object_full(Evas_Map *m, const Evas_Object *obj, Evas_Coord z);

/**
 * Populate source and destination map points to match exactly object.
 *
 * Usually one initialize map of an object to match it's original
 * position and size, then transform these with evas_map_util_*
 * functions, such as evas_map_util_rotate() or
 * evas_map_util_3d_rotate(). The original set is done by this
 * function, avoiding code duplication all around.
 *
 * Z Point coordinate is assumed as 0 (zero).
 *
 * @param m map to change all 4 points (must be of size 4).
 * @param obj object to use unmapped geometry to populate map coordinates.
 *
 * @see evas_map_util_points_populate_from_object_full()
 * @see evas_map_util_points_populate_from_geometry()
 * @see evas_map_point_coord_set()
 * @see evas_map_point_image_uv_set()
 */
EAPI void            evas_map_util_points_populate_from_object(Evas_Map *m, const Evas_Object *obj);

/**
 * Populate source and destination map points to match given geometry.
 *
 * Similar to evas_map_util_points_populate_from_object_full(), this
 * call takes raw values instead of querying object's unmapped
 * geometry. The given width will be used to calculate destination
 * points (evas_map_point_coord_set()) and set the image uv
 * (evas_map_point_image_uv_set()).
 *
 * @param m map to change all 4 points (must be of size 4).
 * @param x Point X Coordinate
 * @param y Point Y Coordinate
 * @param w width to use to calculate second and third points.
 * @param h height to use to calculate third and fourth points.
 * @param z Point Z Coordinate hint (pre-perspective transform). This value
 *        will be used for all four points.
 *
 * @see evas_map_util_points_populate_from_object()
 * @see evas_map_point_coord_set()
 * @see evas_map_point_image_uv_set()
 */
EAPI void            evas_map_util_points_populate_from_geometry(Evas_Map *m, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Evas_Coord z);

/**
 * Set color of all points to given color.
 *
 * This call is useful to reuse maps after they had 3d lightning or
 * any other colorization applied before.
 *
 * @param m map to change the color of.
 * @param r red (0 - 255)
 * @param g green (0 - 255)
 * @param b blue (0 - 255)
 * @param a alpha (0 - 255)
 *
 * @see evas_map_point_color_set()
 */
EAPI void            evas_map_util_points_color_set(Evas_Map *m, int r, int g, int b, int a);

/**
 * Change the map to apply the given rotation.
 *
 * This rotates the indicated map's coordinates around the center coordinate
 * given by @p cx and @p cy as the rotation center. The points will have their
 * X and Y coordinates rotated clockwise by @p degrees degrees (360.0 is a
 * full rotation). Negative values for degrees will rotate counter-clockwise
 * by that amount. All coordinates are canvas global coordinates.
 *
 * @param m map to change.
 * @param degrees amount of degrees from 0.0 to 360.0 to rotate.
 * @param cx rotation's center horizontal position.
 * @param cy rotation's center vertical position.
 *
 * @see evas_map_point_coord_set()
 * @see evas_map_util_zoom()
 */
EAPI void            evas_map_util_rotate(Evas_Map *m, double degrees, Evas_Coord cx, Evas_Coord cy);

/**
 * Change the map to apply the given zooming.
 *
 * Like evas_map_util_rotate(), this zooms the points of the map from a center
 * point. That center is defined by @p cx and @p cy. The @p zoomx and @p zoomy
 * parameters specify how much to zoom in the X and Y direction respectively.
 * A value of 1.0 means "don't zoom". 2.0 means "double the size". 0.5 is
 * "half the size" etc. All coordinates are canvas global coordinates.
 *
 * @param m map to change.
 * @param zoomx horizontal zoom to use.
 * @param zoomy vertical zoom to use.
 * @param cx zooming center horizontal position.
 * @param cy zooming center vertical position.
 *
 * @see evas_map_point_coord_set()
 * @see evas_map_util_rotate()
 */
EAPI void            evas_map_util_zoom(Evas_Map *m, double zoomx, double zoomy, Evas_Coord cx, Evas_Coord cy);

/**
 * Rotate the map around 3 axes in 3D
 *
 * This will rotate not just around the "Z" axis as in evas_map_util_rotate()
 * (which is a convenience call for those only wanting 2D). This will rotate
 * around the X, Y and Z axes. The Z axis points "into" the screen with low
 * values at the screen and higher values further away. The X axis runs from
 * left to right on the screen and the Y axis from top to bottom. Like with
 * evas_map_util_rotate() you provide a center point to rotate around (in 3D).
 *
 * @param m map to change.
 * @param dx amount of degrees from 0.0 to 360.0 to rotate around X axis.
 * @param dy amount of degrees from 0.0 to 360.0 to rotate around Y axis.
 * @param dz amount of degrees from 0.0 to 360.0 to rotate around Z axis.
 * @param cx rotation's center horizontal position.
 * @param cy rotation's center vertical position.
 * @param cz rotation's center vertical position.
 */
EAPI void            evas_map_util_3d_rotate(Evas_Map *m, double dx, double dy, double dz, Evas_Coord cx, Evas_Coord cy, Evas_Coord cz);

/**
 * Rotate the map in 3D using a unit quaternion.
 *
 * This will rotate in 3D using a unit quaternion. Like with
 * evas_map_util_3d_rotate() you provide a center point 
 * to rotate around (in 3D).
 *
 * @param m map to change.
 * @param qx the x component of the imaginary part of the quaternion.
 * @param qy the y component of the imaginary part of the quaternion.
 * @param qz the z component of the imaginary part of the quaternion.
 * @param qw the w component of the real part of the quaternion.
 * @param cx rotation's center x.
 * @param cy rotation's center y.
 * @param cz rotation's center z.
 *
 * @warning Rotations can be done using a unit quaternion. Thus, this
 * function expects a unit quaternion (i.e. qx² + qy² + qz² + qw² == 1).
 * If this is not the case the behavior is undefined.
 *
 * @since 1.8
 */
EAPI void            evas_map_util_quat_rotate(Evas_Map *m, double qx, double qy, double qz, double qw, double cx, double cy, double cz);

/**
 * Perform lighting calculations on the given Map
 *
 * This is used to apply lighting calculations (from a single light source)
 * to a given map. The R, G and B values of each vertex will be modified to
 * reflect the lighting based on the lixth point coordinates, the light
 * color and the ambient color, and at what angle the map is facing the
 * light source. A surface should have its points be declared in a
 * clockwise fashion if the face is "facing" towards you (as opposed to
 * away from you) as faces have a "logical" side for lighting.
 *
 * @image html map-light3.png
 * @image rtf map-light3.png
 * @image latex map-light3.eps
 * @note Grey object, no lighting used
 *
 * @image html map-light4.png
 * @image rtf map-light4.png
 * @image latex map-light4.eps
 * @note Lights out! Every color set to 0
 *
 * @image html map-light5.png
 * @image rtf map-light5.png
 * @image latex map-light5.eps
 * @note Ambient light to full black, red light coming from close at the
 * bottom-left vertex
 *
 * @image html map-light6.png
 * @image rtf map-light6.png
 * @image latex map-light6.eps
 * @note Same light as before, but not the light is set to 0 and ambient light
 * is cyan
 *
 * @image html map-light7.png
 * @image rtf map-light7.png
 * @image latex map-light7.eps
 * @note Both lights are on
 *
 * @image html map-light8.png
 * @image rtf map-light8.png
 * @image latex map-light8.eps
 * @note Both lights again, but this time both are the same color.
 *
 * @param m map to change.
 * @param lx X coordinate in space of light point
 * @param ly Y coordinate in space of light point
 * @param lz Z coordinate in space of light point
 * @param lr light red value (0 - 255)
 * @param lg light green value (0 - 255)
 * @param lb light blue value (0 - 255)
 * @param ar ambient color red value (0 - 255)
 * @param ag ambient color green value (0 - 255)
 * @param ab ambient color blue value (0 - 255)
 */
EAPI void            evas_map_util_3d_lighting(Evas_Map *m, Evas_Coord lx, Evas_Coord ly, Evas_Coord lz, int lr, int lg, int lb, int ar, int ag, int ab);

/**
 * Apply a perspective transform to the map
 *
 * This applies a given perspective (3D) to the map coordinates. X, Y and Z
 * values are used. The px and py points specify the "infinite distance" point
 * in the 3D conversion (where all lines converge to like when artists draw
 * 3D by hand). The @p z0 value specifies the z value at which there is a 1:1
 * mapping between spatial coordinates and screen coordinates. Any points
 * on this z value will not have their X and Y values modified in the transform.
 * Those further away (Z value higher) will shrink into the distance, and
 * those less than this value will expand and become bigger. The @p foc value
 * determines the "focal length" of the camera. This is in reality the distance
 * between the camera lens plane itself (at or closer than this rendering
 * results are undefined) and the "z0" z value. This allows for some "depth"
 * control and @p foc must be greater than 0.
 *
 * @param m map to change.
 * @param px The perspective distance X coordinate
 * @param py The perspective distance Y coordinate
 * @param z0 The "0" z plane value
 * @param foc The focal distance
 */
EAPI void            evas_map_util_3d_perspective(Evas_Map *m, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc);

/**
 * Get the clockwise state of a map
 *
 * This determines if the output points (X and Y. Z is not used) are
 * clockwise or counter-clockwise. This can be used for "back-face culling". This
 * is where you hide objects that "face away" from you. In this case objects
 * that are not clockwise.
 *
 * @param m map to query.
 * @return 1 if clockwise, 0 otherwise
 */
EAPI Eina_Bool       evas_map_util_clockwise_get(Evas_Map *m);

/**
 * Create map of transformation points to be later used with an Evas object.
 *
 * This creates a set of points (currently only 4 is supported. no other
 * number for @p count will work). That is empty and ready to be modified
 * with evas_map calls.
 *
 * @param count number of points in the map.
 * @return a newly allocated map or @c NULL on errors.
 *
 * @see evas_map_free()
 * @see evas_map_dup()
 * @see evas_map_point_coord_set()
 * @see evas_map_point_image_uv_set()
 * @see evas_map_util_points_populate_from_object_full()
 * @see evas_map_util_points_populate_from_object()
 *
 * @see evas_object_map_set()
 */
EAPI Evas_Map       *evas_map_new(int count);

/**
 * Set the smoothing for map rendering
 *
 * This sets smoothing for map rendering. If the object is a type that has
 * its own smoothing settings, then both the smooth settings for this object
 * and the map must be turned off. By default smooth maps are enabled.
 *
 * @param m map to modify. Must not be NULL.
 * @param enabled enable or disable smooth map rendering
 */
EAPI void            evas_map_smooth_set(Evas_Map *m, Eina_Bool enabled);

/**
 * Get the smoothing for map rendering
 *
 * This gets smoothing for map rendering.
 *
 * @param m map to get the smooth from. Must not be NULL.
 * @return @c EINA_TRUE if the smooth is enabled, @c EINA_FALSE otherwise.
 */
EAPI Eina_Bool       evas_map_smooth_get(const Evas_Map *m);

/**
 * Set the alpha flag for map rendering
 *
 * This sets alpha flag for map rendering. If the object is a type that has
 * its own alpha settings, then this will take precedence. Only image objects
 * have this currently.
 * Setting this off stops alpha blending of the map area, and is
 * useful if you know the object and/or all sub-objects is 100% solid.
 *
 * @param m map to modify. Must not be NULL.
 * @param enabled enable or disable alpha map rendering
 */
EAPI void            evas_map_alpha_set(Evas_Map *m, Eina_Bool enabled);

/**
 * Get the alpha flag for map rendering
 *
 * This gets the alpha flag for map rendering.
 *
 * @param m map to get the alpha from. Must not be NULL.
 */
EAPI Eina_Bool       evas_map_alpha_get(const Evas_Map *m);

/**
 * Copy a previously allocated map.
 *
 * This makes a duplicate of the @p m object and returns it.
 *
 * @param m map to copy. Must not be NULL.
 * @return newly allocated map with the same count and contents as @p m.
 */
EAPI Evas_Map       *evas_map_dup(const Evas_Map *m);

/**
 * Free a previously allocated map.
 *
 * This frees a given map @p m and all memory associated with it. You must NOT
 * free a map returned by evas_object_map_get() as this is internal.
 *
 * @param m map to free.
 */
EAPI void            evas_map_free(Evas_Map *m);

/**
 * Get a maps size.
 *
 * Returns the number of points in a map.  Should be at least 4.
 *
 * @param m map to get size.
 * @return -1 on error, points otherwise.
 */
EAPI int             evas_map_count_get(const Evas_Map *m) EINA_CONST;

/**
 * Change the map point's coordinate.
 *
 * This sets the fixed point's coordinate in the map. Note that points
 * describe the outline of a quadrangle and are ordered either clockwise
 * or counter-clockwise. It is suggested to keep your quadrangles concave and
 * non-complex, though these polygon modes may work, they may not render
 * a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2,
 * 2 and 3, and 3 and 0 to describe the edges of the quadrangle.
 *
 * The X and Y and Z coordinates are in canvas units. Z is optional and may
 * or may not be honored in drawing. Z is a hint and does not affect the
 * X and Y rendered coordinates. It may be used for calculating fills with
 * perspective correct rendering.
 *
 * Remember all coordinates are canvas global ones like with move and resize
 * in evas.
 *
 * @param m map to change point. Must not be @c NULL.
 * @param idx index of point to change. Must be smaller than map size.
 * @param x Point X Coordinate
 * @param y Point Y Coordinate
 * @param z Point Z Coordinate hint (pre-perspective transform)
 *
 * @see evas_map_util_rotate()
 * @see evas_map_util_zoom()
 * @see evas_map_util_points_populate_from_object_full()
 * @see evas_map_util_points_populate_from_object()
 */
EAPI void            evas_map_point_coord_set(Evas_Map *m, int idx, Evas_Coord x, Evas_Coord y, Evas_Coord z);

/**
 * Get the map point's coordinate.
 *
 * This returns the coordinates of the given point in the map.
 *
 * @param m map to query point.
 * @param idx index of point to query. Must be smaller than map size.
 * @param x where to return the X coordinate.
 * @param y where to return the Y coordinate.
 * @param z where to return the Z coordinate.
 */
EAPI void            evas_map_point_coord_get(const Evas_Map *m, int idx, Evas_Coord *x, Evas_Coord *y, Evas_Coord *z);

/**
 * Change the map point's U and V texture source point
 *
 * This sets the U and V coordinates for the point. This determines which
 * coordinate in the source image is mapped to the given point, much like
 * OpenGL and textures. Notes that these points do select the pixel, but
 * are double floating point values to allow for accuracy and sub-pixel
 * selection.
 *
 * @param m map to change the point of.
 * @param idx index of point to change. Must be smaller than map size.
 * @param u the X coordinate within the image/texture source
 * @param v the Y coordinate within the image/texture source
 *
 * @see evas_map_point_coord_set()
 * @see evas_object_map_set()
 * @see evas_map_util_points_populate_from_object_full()
 * @see evas_map_util_points_populate_from_object()
 */
EAPI void            evas_map_point_image_uv_set(Evas_Map *m, int idx, double u, double v);

/**
 * Get the map point's U and V texture source points
 *
 * This returns the texture points set by evas_map_point_image_uv_set().
 *
 * @param m map to query point.
 * @param idx index of point to query. Must be smaller than map size.
 * @param u where to write the X coordinate within the image/texture source
 * @param v where to write the Y coordinate within the image/texture source
 */
EAPI void            evas_map_point_image_uv_get(const Evas_Map *m, int idx, double *u, double *v);

/**
 * Set the color of a vertex in the map
 *
 * This sets the color of the vertex in the map. Colors will be linearly
 * interpolated between vertex points through the map. Color will multiply
 * the "texture" pixels (like GL_MODULATE in OpenGL). The default color of
 * a vertex in a map is white solid (255, 255, 255, 255) which means it will
 * have no affect on modifying the texture pixels.
 *
 * @param m map to change the color of.
 * @param idx index of point to change. Must be smaller than map size.
 * @param r red (0 - 255)
 * @param g green (0 - 255)
 * @param b blue (0 - 255)
 * @param a alpha (0 - 255)
 *
 * @see evas_map_util_points_color_set()
 * @see evas_map_point_coord_set()
 * @see evas_object_map_set()
 */
EAPI void            evas_map_point_color_set(Evas_Map *m, int idx, int r, int g, int b, int a);

/**
 * Get the color set on a vertex in the map
 *
 * This gets the color set by evas_map_point_color_set() on the given vertex
 * of the map.
 *
 * @param m map to get the color of the vertex from.
 * @param idx index of point get. Must be smaller than map size.
 * @param r pointer to red return
 * @param g pointer to green return
 * @param b pointer to blue return
 * @param a pointer to alpha return (0 - 255)
 *
 * @see evas_map_point_coord_set()
 * @see evas_object_map_set()
 */
EAPI void            evas_map_point_color_get(const Evas_Map *m, int idx, int *r, int *g, int *b, int *a);
/**
 * @}
 */

/**
 * @defgroup Evas_Object_Group_Size_Hints Size Hints
 *
 * Objects may carry hints, so that another object that acts as a
 * manager (see @ref Evas_Smart_Object_Group) may know how to properly
 * position and resize its subordinate objects. The Size Hints provide
 * a common interface that is recommended as the protocol for such
 * information.
 *
 * For example, box objects use alignment hints to align its
 * lines/columns inside its container, padding hints to set the
 * padding between each individual child, etc.
 *
 * Examples on their usage:
 * - @ref Example_Evas_Size_Hints "evas-hints.c"
 * - @ref Example_Evas_Aspect_Hints "evas-aspect-hints.c"
 *
 * @ingroup Evas_Object_Group
 */

/**
 * @defgroup Evas_Object_Group_Extras Extra Object Manipulation
 *
 * Miscellaneous functions that also apply to any object, but are less
 * used or not implemented by all objects.
 *
 * Examples on this group of functions can be found @ref
 * Example_Evas_Stacking "here" and @ref Example_Evas_Events "here".
 *
 * @ingroup Evas_Object_Group
 */

/**
 * @defgroup Evas_Object_Group_Find Finding Objects
 *
 * Functions that allows finding objects by their position, name or
 * other properties.
 *
 * @ingroup Evas_Object_Group
 */

/**
 * @defgroup Evas_Object_Group_Interceptors Object Method Interceptors
 *
 * Evas provides a way to intercept method calls. The interceptor
 * callback may opt to completely deny the call, or may check and
 * change the parameters before continuing. The continuation of an
 * intercepted call is done by calling the intercepted call again,
 * from inside the interceptor callback.
 *
 * @ingroup Evas_Object_Group
 */

/**
 * @addtogroup Evas_Object_Group_Interceptors
 * @{
 */

typedef void (*Evas_Object_Intercept_Show_Cb)(void *data, Evas_Object *obj);
typedef void (*Evas_Object_Intercept_Hide_Cb)(void *data, Evas_Object *obj);
typedef void (*Evas_Object_Intercept_Move_Cb)(void *data, Evas_Object *obj, Evas_Coord x, Evas_Coord y);
typedef void (*Evas_Object_Intercept_Resize_Cb)(void *data, Evas_Object *obj, Evas_Coord w, Evas_Coord h);
typedef void (*Evas_Object_Intercept_Raise_Cb)(void *data, Evas_Object *obj);
typedef void (*Evas_Object_Intercept_Lower_Cb)(void *data, Evas_Object *obj);
typedef void (*Evas_Object_Intercept_Stack_Above_Cb)(void *data, Evas_Object *obj, Evas_Object *above);
typedef void (*Evas_Object_Intercept_Stack_Below_Cb)(void *data, Evas_Object *obj, Evas_Object *above);
typedef void (*Evas_Object_Intercept_Layer_Set_Cb)(void *data, Evas_Object *obj, int l);
typedef void (*Evas_Object_Intercept_Focus_Set_Cb)(void *data, Evas_Object *obj, Eina_Bool focus);
typedef void (*Evas_Object_Intercept_Color_Set_Cb)(void *data, Evas_Object *obj, int r, int g, int b, int a);
typedef void (*Evas_Object_Intercept_Clip_Set_Cb)(void *data, Evas_Object *obj, Evas_Object *clip);
typedef void (*Evas_Object_Intercept_Clip_Unset_Cb)(void *data, Evas_Object *obj);

/**
 * @}
 */

/**
 * @defgroup Evas_Object_Specific Specific Object Functions
 * @ingroup Evas
 *
 * Functions that work on specific objects.
 *
 */

/**
 * @defgroup Evas_Object_Rectangle Rectangle Object Functions
 *
 * @brief Function to create evas rectangle objects.
 *
 * There is only one function to deal with rectangle objects, this may make this
 * function seem useless given there are no functions to manipulate the created
 * rectangle, however the rectangle is actually very useful and should be
 * manipulated using the generic @ref Evas_Object_Group "evas object functions".
 *
 * The evas rectangle serves a number of key functions when working on evas
 * programs:
 * @li Background
 * @li Debugging
 * @li Clipper
 *
 * @section Background
 *
 * One extremely common requirement of evas programs is to have a solid color
 * background, this can be accomplished with the following very simple code:
 * @code
 * Evas_Object *bg = evas_object_rectangle_add(evas_canvas);
 * //Here we set the rectangles red, green, blue and opacity levels
 * evas_object_color_set(bg, 255, 255, 255, 255); // opaque white background
 * evas_object_resize(bg, WIDTH, HEIGHT); // covers full canvas
 * evas_object_show(bg);
 * @endcode
 *
 * This however will have issues if the @c evas_canvas is resized, however most
 * windows are created using ecore evas and that has a solution to using the
 * rectangle as a background:
 * @code
 * Evas_Object *bg = evas_object_rectangle_add(ecore_evas_get(ee));
 * //Here we set the rectangles red, green, blue and opacity levels
 * evas_object_color_set(bg, 255, 255, 255, 255); // opaque white background
 * evas_object_resize(bg, WIDTH, HEIGHT); // covers full canvas
 * evas_object_show(bg);
 * ecore_evas_object_associate(ee, bg, ECORE_EVAS_OBJECT_ASSOCIATE_BASE);
 * @endcode
 * So this gives us a white background to our window that will be resized
 * together with it.
 *
 * @section Debugging
 *
 * Debugging is a major part of any programmers task and when debugging visual
 * issues with evas programs the rectangle is an extremely useful tool. The
 * rectangle's simplicity means that it's easier to pinpoint issues with it than
 * with more complex objects. Therefore a common technique to use when writing
 * an evas program and not getting the desired visual result is to replace the
 * misbehaving object for a solid color rectangle and seeing how it interacts
 * with the other elements, this often allows us to notice clipping, parenting
 * or positioning issues. Once the issues have been identified and corrected the
 * rectangle can be replaced for the original part and in all likelihood any
 * remaining issues will be specific to that object's type.
 *
 * @section clipping Clipping
 *
 * Clipping serves two main functions:
 * @li Limiting visibility(i.e. hiding portions of an object).
 * @li Applying a layer of color to an object.
 *
 * @subsection hiding Limiting visibility
 *
 * It is often necessary to show only parts of an object, while it may be
 * possible to create an object that corresponds only to the part that must be
 * shown(and it isn't always possible) it's usually easier to use a a clipper. A
 * clipper is a rectangle that defines what's visible and what is not. The way
 * to do this is to create a solid white rectangle(which is the default, no need
 * to call evas_object_color_set()) and give it a position and size of what
 * should be visible. The following code exemplifies showing the center half of
 * @c my_evas_object:
 * @code
 * Evas_Object *clipper = evas_object_rectangle_add(evas_canvas);
 * evas_object_move(clipper, my_evas_object_x / 4, my_evas_object_y / 4);
 * evas_object_resize(clipper, my_evas_object_width / 2, my_evas_object_height / 2);
 * evas_object_clip_set(my_evas_object, clipper);
 * evas_object_show(clipper);
 * @endcode
 *
 * @subsection color Layer of color
 *
 * In the @ref clipping section we used a solid white clipper, which produced no
 * change in the color of the clipped object, it just hid what was outside the
 * clippers area. It is however sometimes desirable to change the of color an
 * object, this can be accomplished using a clipper that has a non-white color.
 * Clippers with color work by multiplying the colors of clipped object. The
 * following code will show how to remove all the red from an object:
 * @code
 * Evas_Object *clipper = evas_object_rectangle_add(evas);
 * evas_object_move(clipper, my_evas_object_x, my_evas_object_y);
 * evas_object_resize(clipper, my_evas_object_width, my_evas_object_height);
 * evas_object_color_set(clipper, 0, 255, 255, 255);
 * evas_object_clip_set(obj, clipper);
 * evas_object_show(clipper);
 * @endcode
 *
 * @warning We don't guarantee any proper results if you create a Rectangle
 * object without setting the evas engine.
 *
 * For an example that more fully exercise the use of an evas object rectangle
 * see @ref Example_Evas_Object_Manipulation.
 *
 * @ingroup Evas_Object_Specific
 */

/**
 * @defgroup Evas_Object_Image Image Object Functions
 *
 * Here are grouped together functions used to create and manipulate
 * image objects. They are available to whichever occasion one needs
 * complex imagery on a GUI that could not be achieved by the other
 * Evas' primitive object types, or to make image manipulations.
 *
 * Evas will support whichever image file types it was compiled with
 * support to (its image loaders) -- check your software packager for
 * that information and see
 * evas_object_image_extension_can_load_get().
 *
 * @section Evas_Object_Image_Basics Image object basics
 *
 * The most common use of image objects -- to display an image on the
 * canvas -- is achieved by a common function triplet:
 * @code
 * img = evas_object_image_add(canvas);
 * evas_object_image_file_set(img, "path/to/img", NULL);
 * evas_object_image_fill_set(img, 0, 0, w, h);
 * @endcode
 * The first function, naturally, is creating the image object. Then,
 * one must set an source file on it, so that it knows where to fetch
 * image data from. Next, one must set <b>how to fill the image
 * object's area</b> with that given pixel data. One could use just a
 * sub-region of the original image or even have it tiled repeatedly
 * on the image object. For the common case of having the whole source
 * image to be displayed on the image object, stretched to the
 * destination's size, there's also a function helper, to be used
 * instead of evas_object_image_fill_set():
 * @code
 * evas_object_image_filled_set(img, EINA_TRUE);
 * @endcode
 * See those functions' documentation for more details.
 *
 * @section Evas_Object_Image_Scale Scale and resizing
 *
 * Resizing of image objects will scale their respective source images
 * to their areas, if they are set to "fill" the object's area
 * (evas_object_image_filled_set()). If the user wants any control on
 * the aspect ratio of an image for different sizes, he/she has to
 * take care of that themselves. There are functions to make images to
 * get loaded scaled (up or down) in memory, already, if the user is
 * going to use them at pre-determined sizes and wants to save
 * computations.
 *
 * Evas has even a scale cache, which will take care of caching scaled
 * versions of images with more often usage/hits. Finally, one can
 * have images being rescaled @b smoothly by Evas (more
 * computationally expensive) or not.
 *
 * @section Evas_Object_Image_Performance Performance hints
 *
 * When dealing with image objects, there are some tricks to boost the
 * performance of your application, if it does intense image loading
 * and/or manipulations, as in animations on a UI.
 *
 * @subsection Evas_Object_Image_Load Load hints
 *
 * In image viewer applications, for example, the user will be looking
 * at a given image, at full size, and will desire that the navigation
 * to the adjacent images on his/her album be fluid and fast. Thus,
 * while displaying a given image, the program can be on the
 * background loading the next and previous images already, so that
 * displaying them on the sequence is just a matter of repainting the
 * screen (and not decoding image data).
 *
 * Evas addresses this issue with <b>image pre-loading</b>. The code
 * for the situation above would be something like the following:
 * @code
 * prev = evas_object_image_filled_add(canvas);
 * evas_object_image_file_set(prev, "/path/to/prev", NULL);
 * evas_object_image_preload(prev, EINA_TRUE);
 *
 * next = evas_object_image_filled_add(canvas);
 * evas_object_image_file_set(next, "/path/to/next", NULL);
 * evas_object_image_preload(next, EINA_TRUE);
 * @endcode
 *
 * If you're loading images which are too big, consider setting
 * previously it's loading size to something smaller, in case you
 * won't expose them in real size. It may speed up the loading
 * considerably:
 * @code
 * //to load a scaled down version of the image in memory, if that's
 * //the size you'll be displaying it anyway
 * evas_object_image_load_scale_down_set(img, zoom);
 *
 * //optional: if you know you'll be showing a sub-set of the image's
 * //pixels, you can avoid loading the complementary data
 * evas_object_image_load_region_set(img, x, y, w, h);
 * @endcode
 * Refer to Elementary's Photocam widget for a high level (smart)
 * object which does lots of loading speed-ups for you.
 *
 * @subsection Evas_Object_Image_Animation Animation hints
 *
 * If you want to animate image objects on a UI (what you'd get by
 * concomitant usage of other libraries, like Ecore and Edje), there
 * are also some tips on how to boost the performance of your
 * application. If the animation involves resizing of an image (thus,
 * re-scaling), you'd better turn off smooth scaling on it @b during
 * the animation, turning it back on afterwards, for less
 * computations. Also, in this case you'd better flag the image object
 * in question not to cache scaled versions of it:
 * @code
 * evas_object_image_scale_hint_set(wd->img, EVAS_IMAGE_SCALE_HINT_DYNAMIC);
 *
 * // resizing takes place in between
 *
 * evas_object_image_scale_hint_set(wd->img, EVAS_IMAGE_SCALE_HINT_STATIC);
 * @endcode
 *
 * Finally, movement of opaque images through the canvas is less
 * expensive than of translucid ones, because of blending
 * computations.
 *
 * @section Evas_Object_Image_Borders Borders
 *
 * Evas provides facilities for one to specify an image's region to be
 * treated specially -- as "borders". This will make those regions be
 * treated specially on resizing scales, by keeping their aspect. This
 * makes setting frames around other objects on UIs easy.
 * See the following figures for a visual explanation:\n
 * @htmlonly
 * <img src="image-borders.png" style="max-width: 100%;" />
 * <a href="image-borders.png">Full-size</a>
 * @endhtmlonly
 * @image rtf image-borders.png
 * @image latex image-borders.eps width=\textwidth
 * @htmlonly
 * <img src="border-effect.png" style="max-width: 100%;" />
 * <a href="border-effect.png">Full-size</a>
 * @endhtmlonly
 * @image rtf border-effect.png
 * @image latex border-effect.eps width=\textwidth
 *
 * @section Evas_Object_Image_Manipulation Manipulating pixels
 *
 * Evas image objects can be used to manipulate raw pixels in many
 * ways.  The meaning of the data in the pixel arrays will depend on
 * the image's color space, be warned (see next section). You can set
 * your own data as an image's pixel data, fetch an image's pixel data
 * for saving/altering, convert images between different color spaces
 * and even advanced operations like setting a native surface as image
 * objects' data.
 *
 * @section Evas_Object_Image_Color_Spaces Color spaces
 *
 * Image objects may return or accept "image data" in multiple
 * formats. This is based on the color space of an object. Here is a
 * rundown on formats:
 *
 * - #EVAS_COLORSPACE_ARGB8888:
 *   This pixel format is a linear block of pixels, starting at the
 *   top-left row by row until the bottom right of the image or pixel
 *   region. All pixels are 32-bit unsigned int's with the high-byte
 *   being alpha and the low byte being blue in the format ARGB. Alpha
 *   may or may not be used by evas depending on the alpha flag of the
 *   image, but if not used, should be set to 0xff anyway.
 *   \n\n
 *   This colorspace uses premultiplied alpha. That means that R, G
 *   and B cannot exceed A in value. The conversion from
 *   non-premultiplied colorspace is:
 *   \n\n
 *   R = (r * a) / 255; G = (g * a) / 255; B = (b * a) / 255;
 *   \n\n
 *   So 50% transparent blue will be: 0x80000080. This will not be
 *   "dark" - just 50% transparent. Values are 0 == black, 255 ==
 *   solid or full red, green or blue.
 * .
 * - #EVAS_COLORSPACE_YCBCR422P601_PL:
 *   This is a pointer-list indirected set of YUV (YCbCr) pixel
 *   data. This means that the data returned or set is not actual
 *   pixel data, but pointers TO lines of pixel data. The list of
 *   pointers will first be N rows of pointers to the Y plane -
 *   pointing to the first pixel at the start of each row in the Y
 *   plane. N is the height of the image data in pixels. Each pixel in
 *   the Y, U and V planes is 1 byte exactly, packed. The next N / 2
 *   pointers will point to rows in the U plane, and the next N / 2
 *   pointers will point to the V plane rows. U and V planes are half
 *   the horizontal and vertical resolution of the Y plane.
 *   \n\n
 *   Row order is top to bottom and row pixels are stored left to
 *   right.
 *   \n\n
 *   There is a limitation that these images MUST be a multiple of 2
 *   pixels in size horizontally or vertically. This is due to the U
 *   and V planes being half resolution. Also note that this assumes
 *   the itu601 YUV colorspace specification. This is defined for
 *   standard television and mpeg streams. HDTV may use the itu709
 *   specification.
 *   \n\n
 *   Values are 0 to 255, indicating full or no signal in that plane
 *   respectively.
 * .
 * - #EVAS_COLORSPACE_YCBCR422P709_PL:
 *   Not implemented yet.
 * .
 * - #EVAS_COLORSPACE_RGB565_A5P:
 *   In the process of being implemented in 1 engine only. This may
 *   change.
 *   \n\n
 *   This is a pointer to image data for 16-bit half-word pixel data
 *   in 16bpp RGB 565 format (5 bits red, 6 bits green, 5 bits blue),
 *   with the high-byte containing red and the low byte containing
 *   blue, per pixel. This data is packed row by row from the top-left
 *   to the bottom right.
 *   \n\n
 *   If the image has an alpha channel enabled there will be an extra
 *   alpha plane after the color pixel plane. If not, then this data
 *   will not exist and should not be accessed in any way. This plane
 *   is a set of pixels with 1 byte per pixel defining the alpha
 *   values of all pixels in the image from the top-left to the bottom
 *   right of the image, row by row. Even though the values of the
 *   alpha pixels can be 0 to 255, only values 0 through to 32 are
 *   used, 32 being solid and 0 being transparent.
 *   \n\n
 *   RGB values can be 0 to 31 for red and blue and 0 to 63 for green,
 *   with 0 being black and 31 or 63 being full red, green or blue
 *   respectively. This colorspace is also pre-multiplied like
 *   EVAS_COLORSPACE_ARGB8888 so:
 *   \n\n
 *   R = (r * a) / 32; G = (g * a) / 32; B = (b * a) / 32;
 * .
 * - #EVAS_COLORSPACE_GRY8:
 *   The image is just a alpha mask (8 bit's per pixel). This is used
 *   for alpha masking.
 *
 * @warning We don't guarantee any proper results if you create a Image object
 * without setting the evas engine.
 *
 * Some examples on this group of functions can be found @ref
 * Example_Evas_Images "here".
 *
 * @ingroup Evas_Object_Specific
 * @{
 */


typedef void (*Evas_Object_Image_Pixels_Get_Cb)(void *data, Evas_Object *o);

/**
 * Check if a file extension may be supported by @ref Evas_Object_Image.
 *
 * @param file The file to check
 * @return @c EINA_TRUE if we may be able to open it, @c EINA_FALSE if it's
 * unlikely.
 * @since 1.1
 *
 * If file is a Eina_Stringshare, use directly @ref evas_object_image_extension_can_load_fast_get.
 *
 * This functions is threadsafe.
 */
EAPI Eina_Bool                     evas_object_image_extension_can_load_get(const char *file);

/**
 * Check if a file extension may be supported by @ref Evas_Object_Image.
 *
 * @param file The file to check, it should be an Eina_Stringshare.
 * @return @c EINA_TRUE if we may be able to open it, @c EINA_FALSE if it's
 * unlikely.
 * @since 1.1
 *
 * This functions is threadsafe.
 */
EAPI Eina_Bool                     evas_object_image_extension_can_load_fast_get(const char *file);
/**
 * @}
 */

/**
 * @defgroup Evas_Object_Text Text Object Functions
 *
 * Functions that operate on single line, single style text objects.
 *
 * For multiline and multiple style text, see @ref Evas_Object_Textblock.
 *
 * See some @ref Example_Evas_Text "examples" on this group of functions.
 *
 * @warning We don't guarantee any proper results if you create a Text object
 * without setting the evas engine.
 *
 * @ingroup Evas_Object_Specific
 * @{
 */

/* basic styles (4 bits allocated use 0->10 now, 5 left) */
#define EVAS_TEXT_STYLE_MASK_BASIC 0xf

/**
 * Text style type creation macro. Use style types on the 's'
 * arguments, being 'x' your style variable.
 */
#define EVAS_TEXT_STYLE_BASIC_SET(x, s) \
  do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_BASIC) | (s); } while (0)

#define EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION (0x7 << 4)

/**
 * Text style type creation macro. This one will impose shadow
 * directions on the style type variable -- use the @c
 * EVAS_TEXT_STYLE_SHADOW_DIRECTION_* values on 's', incrementally.
 */
#define EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET(x, s) \
  do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION) | (s); } while (0)

typedef enum _Evas_Text_Style_Type
{
   EVAS_TEXT_STYLE_PLAIN,      /**< plain, standard text */
   EVAS_TEXT_STYLE_SHADOW,      /**< text with shadow underneath */
   EVAS_TEXT_STYLE_OUTLINE,      /**< text with an outline */
   EVAS_TEXT_STYLE_SOFT_OUTLINE,      /**< text with a soft outline */
   EVAS_TEXT_STYLE_GLOW,      /**< text with a glow effect */
   EVAS_TEXT_STYLE_OUTLINE_SHADOW,      /**< text with both outline and shadow effects */
   EVAS_TEXT_STYLE_FAR_SHADOW,      /**< text with (far) shadow underneath */
   EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW,      /**< text with outline and soft shadow effects combined */
   EVAS_TEXT_STYLE_SOFT_SHADOW,      /**< text with (soft) shadow underneath */
   EVAS_TEXT_STYLE_FAR_SOFT_SHADOW,      /**< text with (far soft) shadow underneath */

   /* OR these to modify shadow direction (3 bits needed) */
   EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_RIGHT = (0x0 << 4),      /**< shadow growing to bottom right */
   EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM = (0x1 << 4),            /**< shadow growing to the bottom */
   EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_LEFT = (0x2 << 4),       /**< shadow growing to bottom left */
   EVAS_TEXT_STYLE_SHADOW_DIRECTION_LEFT = (0x3 << 4),              /**< shadow growing to the left */
   EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_LEFT = (0x4 << 4),          /**< shadow growing to top left */
   EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP = (0x5 << 4),               /**< shadow growing to the top */
   EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_RIGHT = (0x6 << 4),         /**< shadow growing to top right */
   EVAS_TEXT_STYLE_SHADOW_DIRECTION_RIGHT = (0x7 << 4)             /**< shadow growing to the right */
} Evas_Text_Style_Type;      /**< Types of styles to be applied on text objects. The @c EVAS_TEXT_STYLE_SHADOW_DIRECTION_* ones are to be ORed together with others imposing shadow, to change shadow's direction */

/**
 * @}
 */

/**
 * @defgroup Evas_Object_Textblock Textblock Object Functions
 *
 * Functions used to create and manipulate textblock objects. Unlike
 * @ref Evas_Object_Text, these handle complex text, doing multiple
 * styles and multiline text based on HTML-like tags. Of these extra
 * features will be heavier on memory and processing cost.
 *
 * @section Evas_Object_Textblock_Tutorial Textblock Object Tutorial
 *
 * This part explains about the textblock object's API and proper usage.
 * The main user of the textblock object is the edje entry object in Edje, so
 * that's a good place to learn from, but I think this document is more than
 * enough, if it's not, please contact me and I'll update it.
 *
 * @subsection textblock_intro Introduction
 * The textblock objects is, as implied, an object that can show big chunks of
 * text. Textblock supports many features including: Text formatting, automatic
 * and manual text alignment, embedding items (for example icons) and more.
 * Textblock has three important parts, the text paragraphs, the format nodes
 * and the cursors.
 *
 * You can use markup to format text, for example: "<font_size=50>Big!</font_size>".
 * You can also put more than one style directive in one tag:
 * "<font_size=50 color=#F00>Big and Red!</font_size>".
 * Please notice that we used "</font_size>" although the format also included
 * color, this is because the first format determines the matching closing tag's
 * name. You can also use anonymous tags, like: "<font_size=30>Big</>" which
 * just pop any type of format, but it's advised to use the named alternatives
 * instead.
 *
 * @subsection textblock_cursors Textblock Object Cursors
 * A textblock Cursor is data type that represents
 * a position in a textblock. Each cursor contains information about the
 * paragraph it points to, the position in that paragraph and the object itself.
 * Cursors register to textblock objects upon creation, this means that once
 * you created a cursor, it belongs to a specific obj and you can't for example
 * copy a cursor "into" a cursor of a different object. Registered cursors
 * also have the added benefit of updating automatically upon textblock changes,
 * this means that if you have a cursor pointing to a specific character, it'll
 * still point to it even after you change the whole object completely (as long
 * as the char was not deleted), this is not possible without updating, because
 * as mentioned, each cursor holds a character position. There are many
 * functions that handle cursors, just check out the evas_textblock_cursor*
 * functions. For creation and deletion of cursors check out:
 * @see evas_object_textblock_cursor_new()
 * @see evas_textblock_cursor_free()
 * @note Cursors are generally the correct way to handle text in the textblock object, and there are enough functions to do everything you need with them (no need to get big chunks of text and processing them yourself).
 *
 * @subsection textblock_paragraphs Textblock Object Paragraphs
 * The textblock object is made out of text splitted to paragraphs (delimited
 * by the paragraph separation character). Each paragraph has many (or none)
 * format nodes associated with it which are responsible for the formatting
 * of that paragraph.
 *
 * @subsection textblock_format_nodes Textblock Object Format Nodes
 * As explained in @ref textblock_paragraphs each one of the format nodes
 * is associated with a paragraph.
 * There are two types of format nodes, visible and invisible:
 * Visible: formats that a cursor can point to, i.e formats that
 * occupy space, for example: newlines, tabs, items and etc. Some visible items
 * are made of two parts, in this case, only the opening tag is visible.
 * A closing tag (i.e a \</tag\> tag) should NEVER be visible.
 * Invisible: formats that don't occupy space, for example: bold and underline.
 * Being able to access format nodes is very important for some uses. For
 * example, edje uses the "<a>" format to create links in the text (and pop
 * popups above them when clicked). For the textblock object a is just a
 * formatting instruction (how to color the text), but edje utilizes the access
 * to the format nodes to make it do more.
 * For more information, take a look at all the evas_textblock_node_format_*
 * functions.
 * The translation of "<tag>" tags to actual format is done according to the
 * tags defined in the style, see @ref evas_textblock_style_set
 *
 * @subsection textblock_special_formats Special Formats
 * Textblock supports various format directives that can be used in markup. In
 * addition to the mentioned format directives, textblock allows creating
 * additional format directives using "tags" that can be set in the style see
 * @ref evas_textblock_style_set .
 *
 * For more details see @ref evas_textblock_style_page
 *
 * Textblock supports the following formats:
 * @li font - Font description in fontconfig like format, e.g: "Sans:style=Italic:lang=hi". or "Serif:style=Bold".
 * @li font_weight - Overrides the weight defined in "font". E.g: "font_weight=Bold" is the same as "font=:style=Bold". Supported weights: "normal", "thin", "ultralight", "light", "book", "medium", "semibold", "bold", "ultrabold", "black", and "extrablack".
 * @li font_style - Overrides the style defined in "font". E.g: "font_style=Italic" is the same as "font=:style=Italic". Supported styles: "normal", "oblique", and "italic".
 * @li font_width - Overrides the width defined in "font". E.g: "font_width=Condensed" is the same as "font=:style=Condensed". Supported widths: "normal", "ultracondensed", "extracondensed", "condensed", "semicondensed", "semiexpanded", "expanded", "extraexpanded", and "ultraexpanded".
 * @li lang - Overrides the language defined in "font". E.g: "lang=he" is the same as "font=:lang=he".
 * @li font_fallbacks - A comma delimited list of fonts to try if finding the main font fails.
 * @li font_size - The font size in points.
 * @li font_source - The source of the font, e.g an eet file.
 * @li color - Text color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
 * @li underline_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
 * @li underline2_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
 * @li outline_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
 * @li shadow_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
 * @li glow_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
 * @li glow2_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
 * @li strikethrough_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
 * @li align - Either "auto" (meaning according to text direction), "left", "right", "center", "middle", a value between 0.0 and 1.0, or a value between 0% to 100%.
 * @li valign - Either "top", "bottom", "middle", "center", "baseline", "base", a value between 0.0 and 1.0, or a value between 0% to 100%.
 * @li wrap - "word", "char", "mixed", or "none".
 * @li left_margin - Either "reset", or a pixel value indicating the margin.
 * @li right_margin - Either "reset", or a pixel value indicating the margin.
 * @li underline - "on", "off", "single", or "double".
 * @li strikethrough - "on" or "off"
 * @li backing_color - Background color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
 * @li backing - Enable/disable background color. ex) "on" or "off"
 * @li style - Either "off", "none", "plain", "shadow", "outline", "soft_outline", "outline_shadow", "outline_soft_shadow", "glow", "far_shadow", "soft_shadow", or "far_soft_shadow". Direction can be selected by adding "bottom_right", "bottom", "bottom_left", "left", "top_left", "top", "top_right", or "right". E.g: "style=shadow,bottom_right".
 * @li tabstops - Pixel value for tab width.
 * @li linesize - Force a line size in pixels.
 * @li linerelsize - Either a floating point value or a percentage indicating the wanted size of the line relative to the calculated size.
 * @li linegap - Force a line gap in pixels.
 * @li linerelgap - Either a floating point value or a percentage indicating the wanted size of the line relative to the calculated size.
 * @li item - Creates an empty space that should be filled by an upper layer. Use "size", "abssize", or "relsize". To define the items size, and an optional: vsize=full/ascent to define the item's position in the line.
 * @li linefill - Either a float value or percentage indicating how much to fill the line.
 * @li ellipsis - Value between 0.0-1.0 to indicate the type of ellipsis, or -1.0 to indicate ellipsis isn't wanted.
 * @li password - "on" or "off". This is used to specifically turn replacing chars with the replacement char (i.e password mode) on and off.
 *
 * @warning We don't guarantee any proper results if you create a Textblock
 * object
 * without setting the evas engine.
 *
 * @todo put here some usage examples
 *
 * @ingroup Evas_Object_Specific
 *
 * @{
 */

typedef struct _Evas_Textblock_Style              Evas_Textblock_Style;
typedef struct _Evas_Textblock_Cursor             Evas_Textblock_Cursor;
/**
 * @typedef Evas_Object_Textblock_Node_Format
 * A format node.
 */
typedef struct _Evas_Object_Textblock_Node_Format Evas_Object_Textblock_Node_Format;
typedef struct _Evas_Textblock_Rectangle          Evas_Textblock_Rectangle;

struct _Evas_Textblock_Rectangle
{
   Evas_Coord x, y, w, h;
};

typedef enum _Evas_Textblock_Text_Type
{
   EVAS_TEXTBLOCK_TEXT_RAW,
   EVAS_TEXTBLOCK_TEXT_PLAIN,
   EVAS_TEXTBLOCK_TEXT_MARKUP
} Evas_Textblock_Text_Type;

typedef enum _Evas_Textblock_Cursor_Type
{
   EVAS_TEXTBLOCK_CURSOR_UNDER,
   EVAS_TEXTBLOCK_CURSOR_BEFORE
} Evas_Textblock_Cursor_Type;

/**
 * Returns the unescaped version of escape.
 * @param escape the string to be escaped
 * @return the unescaped version of escape
 */
EAPI const char                              *evas_textblock_escape_string_get(const char *escape) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Returns the escaped version of the string.
 * @param string to escape
 * @param len_ret the len of the part of the string that was used.
 * @return the escaped string.
 */
EAPI const char                              *evas_textblock_string_escape_get(const char *string, int *len_ret) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Return the unescaped version of the string between start and end.
 *
 * @param escape_start the start of the string.
 * @param escape_end the end of the string.
 * @return the unescaped version of the range
 */
EAPI const char                              *evas_textblock_escape_string_range_get(const char *escape_start, const char *escape_end) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Creates a new textblock style.
 * @return  The new textblock style.
 */
EAPI Evas_Textblock_Style                    *evas_textblock_style_new(void) EINA_WARN_UNUSED_RESULT EINA_MALLOC;

/**
 * Destroys a textblock style.
 * @param ts The textblock style to free.
 */
EAPI void                                     evas_textblock_style_free(Evas_Textblock_Style *ts) EINA_ARG_NONNULL(1);

/**
 * Sets the style ts to the style passed as text by text.
 * Expected a string consisting of many (or none) tag='format' pairs.
 *
 * @param ts  the style to set.
 * @param text the text to parse - NOT NULL.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_style_set(Evas_Textblock_Style *ts, const char *text) EINA_ARG_NONNULL(1);

/**
 * Return the text of the style ts.
 * @param ts  the style to get it's text.
 * @return the text of the style or null on error.
 */
EAPI const char                              *evas_textblock_style_get(const Evas_Textblock_Style *ts) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Prepends markup to the cursor cur.
 *
 * @note assumes text does not include the unicode object replacement char (0xFFFC)
 *
 * @param cur  the cursor to prepend to.
 * @param text the markup text to prepend.
 * @return Return no value.
 */
EAPI void                                     evas_object_textblock_text_markup_prepend(Evas_Textblock_Cursor *cur, const char *text) EINA_ARG_NONNULL(1, 2);

/**
 * Free the cursor and unassociate it from the object.
 * @note do not use it to free unassociated cursors.
 *
 * @param cur the cursor to free.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_free(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Sets the cursor to the start of the first text node.
 *
 * @param cur the cursor to update.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_paragraph_first(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * sets the cursor to the end of the last text node.
 *
 * @param cur the cursor to set.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_paragraph_last(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Advances to the start of the next text node
 *
 * @param cur the cursor to update
 * @return @c EINA_TRUE if it managed to advance a paragraph, @c EINA_FALSE
 * otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_paragraph_next(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Advances to the end of the previous text node
 *
 * @param cur the cursor to update
 * @return @c EINA_TRUE if it managed to advance a paragraph, @c EINA_FALSE
 * otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_paragraph_prev(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Returns the next format node (after n)
 *
 * @param n the current format node - not null.
 * @return Returns the next format node, may be null.
 */
EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_node_format_next_get(const Evas_Object_Textblock_Node_Format *n) EINA_ARG_NONNULL(1);

/**
 * Returns the prev format node (after n)
 *
 * @param n the current format node - not null.
 * @return Returns the prev format node, may be null.
 */
EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_node_format_prev_get(const Evas_Object_Textblock_Node_Format *n) EINA_ARG_NONNULL(1);

/**
 * Sets the cursor to point to the place where format points to.
 *
 * @param cur the cursor to update.
 * @param n the format node to update according.
 * @deprecated duplicate of evas_textblock_cursor_at_format_set
 */
EAPI void                                     evas_textblock_cursor_set_at_format(Evas_Textblock_Cursor *cur, const Evas_Object_Textblock_Node_Format *n) EINA_ARG_NONNULL(1, 2);

/**
 * Return the format node at the position pointed by cur.
 *
 * @param cur the position to look at.
 * @return the format node if found, @c NULL otherwise.
 * @see evas_textblock_cursor_format_is_visible_get()
 */
EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_cursor_format_get(const Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Get the text format representation of the format node.
 *
 * @param fnode the format node.
 * @return the textual format of the format node.
 */
EAPI const char                              *evas_textblock_node_format_text_get(const Evas_Object_Textblock_Node_Format *fnode) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set the cursor to point to the position of fmt.
 *
 * @param cur the cursor to update
 * @param fmt the format to update according to.
 */
EAPI void                                     evas_textblock_cursor_at_format_set(Evas_Textblock_Cursor *cur, const Evas_Object_Textblock_Node_Format *fmt) EINA_ARG_NONNULL(1, 2);

/**
 * Check if the current cursor position is a visible format. This way is more
 * efficient than evas_textblock_cursor_format_get() to check for the existence
 * of a visible format.
 *
 * @param cur the cursor to look at.
 * @return @c EINA_TRUE if the cursor points to a visible format, @c EINA_FALSE
 * otherwise.
 * @see evas_textblock_cursor_format_get()
 */
EAPI Eina_Bool                                evas_textblock_cursor_format_is_visible_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Advances to the next format node
 *
 * @param cur the cursor to be updated.
 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_format_next(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Advances to the previous format node.
 *
 * @param cur the cursor to update.
 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_format_prev(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Returns true if the cursor points to a format.
 *
 * @param cur the cursor to check.
 * @return  @c EINA_TRUE if a cursor points to a format @c EINA_FALSE
 * otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_is_format(const Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Advances 1 char forward.
 *
 * @param cur the cursor to advance.
 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_char_next(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Advances 1 char backward.
 *
 * @param cur the cursor to advance.
 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_char_prev(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Moves the cursor to the start of the word under the cursor.
 *
 * @param cur the cursor to move.
 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
 * @since 1.2
 */
EAPI Eina_Bool                                evas_textblock_cursor_word_start(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Moves the cursor to the end of the word under the cursor.
 *
 * @param cur the cursor to move.
 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
 * @since 1.2
 */
EAPI Eina_Bool                                evas_textblock_cursor_word_end(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Go to the first char in the node the cursor is pointing on.
 *
 * @param cur the cursor to update.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_paragraph_char_first(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Go to the last char in a text node.
 *
 * @param cur the cursor to update.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_paragraph_char_last(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Go to the start of the current line
 *
 * @param cur the cursor to update.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_line_char_first(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Go to the end of the current line.
 *
 * @param cur the cursor to update.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_line_char_last(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Return the current cursor pos.
 *
 * @param cur the cursor to take the position from.
 * @return the position or -1 on error
 */
EAPI int                                      evas_textblock_cursor_pos_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Set the cursor pos.
 *
 * @param cur the cursor to be set.
 * @param pos the pos to set.
 */
EAPI void                                     evas_textblock_cursor_pos_set(Evas_Textblock_Cursor *cur, int pos) EINA_ARG_NONNULL(1);

/**
 * Go to the start of the line passed
 *
 * @param cur cursor to update.
 * @param line numer to set.
 * @return @c EINA_TRUE on success, @c EINA_FALSE on error.
 */
EAPI Eina_Bool                                evas_textblock_cursor_line_set(Evas_Textblock_Cursor *cur, int line) EINA_ARG_NONNULL(1);

/**
 * Compare two cursors.
 *
 * @param cur1 the first cursor.
 * @param cur2 the second cursor.
 * @return -1 if cur1 < cur2, 0 if cur1 == cur2 and 1 otherwise.
 */
EAPI int                                      evas_textblock_cursor_compare(const Evas_Textblock_Cursor *cur1, const Evas_Textblock_Cursor *cur2) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Make cur_dest point to the same place as cur. Does not work if they don't
 * point to the same object.
 *
 * @param cur the source cursor.
 * @param cur_dest destination cursor.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_copy(const Evas_Textblock_Cursor *cur, Evas_Textblock_Cursor *cur_dest) EINA_ARG_NONNULL(1, 2);

/**
 * Adds text to the current cursor position and set the cursor to *before*
 * the start of the text just added.
 *
 * @param cur the cursor to where to add text at.
 * @param text the text to add.
 * @return Returns the len of the text added.
 * @see evas_textblock_cursor_text_prepend()
 */
EAPI int                                      evas_textblock_cursor_text_append(Evas_Textblock_Cursor *cur, const char *text) EINA_ARG_NONNULL(1, 2);

/**
 * Adds text to the current cursor position and set the cursor to *after*
 * the start of the text just added.
 *
 * @param cur the cursor to where to add text at.
 * @param text the text to add.
 * @return Returns the len of the text added.
 * @see evas_textblock_cursor_text_append()
 */
EAPI int                                      evas_textblock_cursor_text_prepend(Evas_Textblock_Cursor *cur, const char *text) EINA_ARG_NONNULL(1, 2);

/**
 * Adds format to the current cursor position. If the format being added is a
 * visible format, add it *before* the cursor position, otherwise, add it after.
 * This behavior is because visible formats are like characters and invisible
 * should be stacked in a way that the last one is added last.
 *
 * This function works with native formats, that means that style defined
 * tags like <br> won't work here. For those kind of things use markup prepend.
 *
 * @param cur the cursor to where to add format at.
 * @param format the format to add.
 * @return Returns true if a visible format was added, false otherwise.
 * @see evas_textblock_cursor_format_prepend()
 */

/**
 * Check if the current cursor position points to the terminating null of the
 * last paragraph. (shouldn't be allowed to point to the terminating null of
 * any previous paragraph anyway.
 *
 * @param cur the cursor to look at.
 * @return @c EINA_TRUE if the cursor points to the terminating null, @c EINA_FALSE otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_format_append(Evas_Textblock_Cursor *cur, const char *format) EINA_ARG_NONNULL(1, 2);

/**
 * Adds format to the current cursor position. If the format being added is a
 * visible format, add it *before* the cursor position, otherwise, add it after.
 * This behavior is because visible formats are like characters and invisible
 * should be stacked in a way that the last one is added last.
 * If the format is visible the cursor is advanced after it.
 *
 * This function works with native formats, that means that style defined
 * tags like <br> won't work here. For those kind of things use markup prepend.
 *
 * @param cur the cursor to where to add format at.
 * @param format the format to add.
 * @return Returns true if a visible format was added, false otherwise.
 * @see evas_textblock_cursor_format_prepend()
 */
EAPI Eina_Bool                                evas_textblock_cursor_format_prepend(Evas_Textblock_Cursor *cur, const char *format) EINA_ARG_NONNULL(1, 2);

/**
 * Delete the character at the location of the cursor. If there's a format
 * pointing to this position, delete it as well.
 *
 * @param cur the cursor pointing to the current location.
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_char_delete(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);

/**
 * Delete the range between cur1 and cur2.
 *
 * @param cur1 one side of the range.
 * @param cur2 the second side of the range
 * @return Returns no value.
 */
EAPI void                                     evas_textblock_cursor_range_delete(Evas_Textblock_Cursor *cur1, Evas_Textblock_Cursor *cur2) EINA_ARG_NONNULL(1, 2);

/**
 * Return the text of the paragraph cur points to - returns the text in markup.
 *
 * @param cur the cursor pointing to the paragraph.
 * @return the text on success, @c NULL otherwise.
 */
EAPI const char                              *evas_textblock_cursor_paragraph_text_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Return the length of the paragraph, cheaper the eina_unicode_strlen()
 *
 * @param cur the position of the paragraph.
 * @return the length of the paragraph on success, -1 otehrwise.
 */
EAPI int                                      evas_textblock_cursor_paragraph_text_length_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Return the currently visible range.
 *
 * @param start the start of the range.
 * @param end the end of the range.
 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise.
 * @since 1.1
 */
EAPI Eina_Bool                                evas_textblock_cursor_visible_range_get(Evas_Textblock_Cursor *start, Evas_Textblock_Cursor *end) EINA_ARG_NONNULL(1, 2);

/**
 * Return the format nodes in the range between cur1 and cur2.
 *
 * @param cur1 one side of the range.
 * @param cur2 the other side of the range
 * @return the foramt nodes in the range. You have to free it.
 * @since 1.1
 */
EAPI Eina_List                               *evas_textblock_cursor_range_formats_get(const Evas_Textblock_Cursor *cur1, const Evas_Textblock_Cursor *cur2) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Return the text in the range between cur1 and cur2
 *
 * @param cur1 one side of the range.
 * @param cur2 the other side of the range
 * @param format The form on which to return the text. Markup - in textblock markup. Plain - UTF8.
 * @return the text in the range
 * @see elm_entry_markup_to_utf8()
 */
EAPI char                                    *evas_textblock_cursor_range_text_get(const Evas_Textblock_Cursor *cur1, const Evas_Textblock_Cursor *cur2, Evas_Textblock_Text_Type format) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Return the content of the cursor.
 *
 * Free the returned string pointer when done (if it is not NULL).
 *
 * @param cur the cursor
 * @return the text in the range, terminated by a nul byte (may be utf8).
 */
EAPI char                                    *evas_textblock_cursor_content_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Returns the geometry of two cursors ("split cursor"), if logical cursor is
 * between LTR/RTL text, also considering paragraph direction.
 * Upper cursor is shown for the text of the same direction as paragraph,
 * lower cursor - for opposite.
 *
 * Split cursor geometry is valid only  in '|' cursor mode.
 * In this case @c EINA_TRUE is returned and cx2, cy2, cw2, ch2 are set,
 * otherwise it behaves like cursor_geometry_get.
 *
 * @param[in] cur the cursor.
 * @param[out] cx the x of the cursor (or upper cursor)
 * @param[out] cy the y of the cursor (or upper cursor)
 * @param[out] cw the width of the cursor (or upper cursor)
 * @param[out] ch the height of the cursor (or upper cursor)
 * @param[out] cx2 the x of the lower cursor
 * @param[out] cy2 the y of the lower cursor
 * @param[out] cw2 the width of the lower cursor
 * @param[out] ch2 the height of the lower cursor
 * @param[in] dir the direction of the cursor, can be NULL.
 * @param[in] ctype the type of the cursor.
 * @return @c EINA_TRUE for split cursor, @c EINA_FALSE otherwise
 * @since 1.8
 */
EAPI Eina_Bool
evas_textblock_cursor_geometry_bidi_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch, Evas_Coord *cx2, Evas_Coord *cy2, Evas_Coord *cw2, Evas_Coord *ch2, Evas_Textblock_Cursor_Type ctype);

/**
 * Returns the geometry of the cursor. Depends on the type of cursor requested.
 * This should be used instead of char_geometry_get because there are weird
 * special cases with BiDi text.
 * in '_' cursor mode (i.e a line below the char) it's the same as char_geometry
 * get, except for the case of the last char of a line which depends on the
 * paragraph direction.
 *
 * in '|' cursor mode (i.e a line between two chars) it is very variable.
 * For example consider the following visual string:
 * "abcCBA" (ABC are rtl chars), a cursor pointing on A should actually draw
 * a '|' between the c and the C.
 *
 * @param cur the cursor.
 * @param cx the x of the cursor
 * @param cy the y of the cursor
 * @param cw the width of the cursor
 * @param ch the height of the cursor
 * @param dir the direction of the cursor, can be NULL.
 * @param ctype the type of the cursor.
 * @return line number of the char on success, -1 on error.
 */
EAPI int                                      evas_textblock_cursor_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch, Evas_BiDi_Direction *dir, Evas_Textblock_Cursor_Type ctype) EINA_ARG_NONNULL(1);

/**
 * Returns the geometry of the char at cur.
 *
 * @param cur the position of the char.
 * @param cx the x of the char.
 * @param cy the y of the char.
 * @param cw the w of the char.
 * @param ch the h of the char.
 * @return line number of the char on success, -1 on error.
 */
EAPI int                                      evas_textblock_cursor_char_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);

/**
 * Returns the geometry of the pen at cur.
 *
 * @param cur the position of the char.
 * @param cpen_x the pen_x of the char.
 * @param cy the y of the char.
 * @param cadv the adv of the char.
 * @param ch the h of the char.
 * @return line number of the char on success, -1 on error.
 */
EAPI int                                      evas_textblock_cursor_pen_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cpen_x, Evas_Coord *cy, Evas_Coord *cadv, Evas_Coord *ch) EINA_ARG_NONNULL(1);

/**
 * Returns the geometry of the line at cur.
 *
 * @param cur the position of the line.
 * @param cx the x of the line.
 * @param cy the y of the line.
 * @param cw the width of the line.
 * @param ch the height of the line.
 * @return line number of the line on success, -1 on error.
 */
EAPI int                                      evas_textblock_cursor_line_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);

/**
 * Set the position of the cursor according to the X and Y coordinates.
 *
 * @param cur the cursor to set.
 * @param x coord to set by.
 * @param y coord to set by.
 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_char_coord_set(Evas_Textblock_Cursor *cur, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);

/**
 * Set the cursor position according to the y coord.
 *
 * @param cur the cur to be set.
 * @param y the coord to set by.
 * @return the line number found, -1 on error.
 */
EAPI int                                      evas_textblock_cursor_line_coord_set(Evas_Textblock_Cursor *cur, Evas_Coord y) EINA_ARG_NONNULL(1);

/**
 * Get the geometry of a range.
 *
 * @param cur1 one side of the range.
 * @param cur2 other side of the range.
 * @return a list of Rectangles representing the geometry of the range.
 */
EAPI Eina_List                               *evas_textblock_cursor_range_geometry_get(const Evas_Textblock_Cursor *cur1, const Evas_Textblock_Cursor *cur2) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
EAPI Eina_Bool                                evas_textblock_cursor_format_item_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);

/**
 * Checks if the cursor points to the end of the line.
 *
 * @param cur the cursor to check.
 * @return @c EINA_TRUE if true, @c EINA_FALSE otherwise.
 */
EAPI Eina_Bool                                evas_textblock_cursor_eol_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * @}
 */

/**
 * @defgroup Evas_Object_Textgrid Textgrid Object Functions
 *
 * @todo put here some usage examples
 *
 * @since 1.7
 *
 * @ingroup Evas_Object_Specific
 *
 * @{
 */

/**
 * @typedef Evas_Textgrid_Palette
 *
 * The palette to use for the forgraound and background colors.
 *
 * @since 1.7
 */
typedef enum
{
   EVAS_TEXTGRID_PALETTE_NONE,     /**< No palette is used */
   EVAS_TEXTGRID_PALETTE_STANDARD, /**< standard palette (around 16 colors) */
   EVAS_TEXTGRID_PALETTE_EXTENDED, /**< extended palette (at max 256 colors) */
   EVAS_TEXTGRID_PALETTE_LAST      /**< ignore it */
} Evas_Textgrid_Palette;

/**
 * @typedef Evas_Textgrid_Font_Style
 *
 * The style to give to each character of the grid.
 *
 * @since 1.7
 */
typedef enum
{
   EVAS_TEXTGRID_FONT_STYLE_NORMAL = (1 << 0), /**< Normal style */
   EVAS_TEXTGRID_FONT_STYLE_BOLD   = (1 << 1), /**< Bold style */
   EVAS_TEXTGRID_FONT_STYLE_ITALIC = (1 << 2)  /**< Oblique style */
} Evas_Textgrid_Font_Style;

/**
 * @typedef Evas_Textgrid_Cell
 *
 * The values that describes each cell.
 *
 * @since 1.7
 */
typedef struct _Evas_Textgrid_Cell Evas_Textgrid_Cell;

/**
 * @struct _Evas_Textgrid_Cell
 *
 * The values that describes each cell.
 *
 * @since 1.7
 */
struct _Evas_Textgrid_Cell
{
   Eina_Unicode   codepoint;         /**< the UNICODE value of the character */
   unsigned char  fg;                /**< the index of the palette for the foreground color */
   unsigned char  bg;                /**< the index of the palette for the background color */
   unsigned short bold          : 1; /**< whether the character is bold */
   unsigned short italic        : 1; /**< whether the character is oblique */
   unsigned short underline     : 1; /**< whether the character is underlined */
   unsigned short strikethrough : 1; /**< whether the character is strikethrough'ed */
   unsigned short fg_extended   : 1; /**< whether the extended palette is used for the foreground color */
   unsigned short bg_extended   : 1; /**< whether the extended palette is used for the background color */
   unsigned short double_width  : 1; /**< if the codepoint is merged with the following cell to the right visually (cells must be in pairs with 2nd cell being a duplicate in all ways except codepoint is 0) */
};

/**
 * @}
 */

/**
 * @defgroup Evas_Line_Group Line Object Functions
 *
 * Functions used to deal with evas line objects.
 *
 * @warning We don't guarantee any proper results if you create a Line object
 * without setting the evas engine.
 *
 * @ingroup Evas_Object_Specific
 *
 */

/**
 * @defgroup Evas_Object_Polygon Polygon Object Functions
 *
 * Functions that operate on evas polygon objects.
 *
 * Hint: as evas does not provide ellipse, smooth paths or circle, one
 * can calculate points and convert these to a polygon.
 *
 * @warning We don't guarantee any proper results if you create a Polygon
 * object without setting the evas engine.
 *
 * @ingroup Evas_Object_Specific
 *
 */

/**
 * @defgroup Evas_Smart_Group Smart Functions
 * @ingroup Evas
 *
 * Functions that deal with #Evas_Smart structs, creating definition
 * (classes) of objects that will have customized behavior for methods
 * like evas_object_move(), evas_object_resize(),
 * evas_object_clip_set() and others.
 *
 * These objects will accept the generic methods defined in @ref
 * Evas_Object_Group and the extensions defined in @ref
 * Evas_Smart_Object_Group. There are a couple of existent smart
 * objects in Evas itself (see @ref Evas_Object_Box, @ref
 * Evas_Object_Table and @ref Evas_Smart_Object_Clipped).
 *
 * See also some @ref Example_Evas_Smart_Objects "examples" of this
 * group of functions.
 *
 * @{
 */


/**
 * @def EVAS_SMART_CLASS_VERSION
 *
 * The version you have to put into the version field in the
 * #Evas_Smart_Class struct. Used to safeguard from binaries with old
 * smart object intefaces running with newer ones.
 *
 * @ingroup Evas_Smart_Group
 */
#define EVAS_SMART_CLASS_VERSION 4
/**
 * @struct _Evas_Smart_Class
 *
 * A smart object's @b base class definition
 *
 * @ingroup Evas_Smart_Group
 */
struct _Evas_Smart_Class
{
   const char                      *name; /**< the name string of the class */
   int                              version;
   void                             (*add)(Evas_Object *o); /**< code to be run when adding object to a canvas */
   void                             (*del)(Evas_Object *o); /**< code to be run when removing object from a canvas */
   void                             (*move)(Evas_Object *o, Evas_Coord x, Evas_Coord y); /**< code to be run when moving object on a canvas. @a x and @a y will be new coordinates one applied to the object. use evas_object_geometry_get() if you need the old values, during this call. after that, the old values will be lost. */
   void                             (*resize)(Evas_Object *o, Evas_Coord w, Evas_Coord h); /**< code to be run when resizing object on a canvas. @a w and @a h will be new dimensions one applied to the object. use evas_object_geometry_get() if you need the old values, during this call. after that, the old values will be lost. */
   void                             (*show)(Evas_Object *o); /**< code to be run when showing object on a canvas */
   void                             (*hide)(Evas_Object *o); /**< code to be run when hiding object on a canvas */
   void                             (*color_set)(Evas_Object *o, int r, int g, int b, int a); /**< code to be run when setting color of object on a canvas. @a r, @a g, @a b and @a y will be new color components one applied to the object. use evas_object_color_get() if you need the old values, during this call. after that, the old values will be lost. */
   void                             (*clip_set)(Evas_Object *o, Evas_Object *clip); /**< code to be run when setting clipper of object on a canvas. @a clip will be new clipper one applied to the object. use evas_object_clip_get() if you need the old one, during this call. after that, the old (object pointer) value will be lost. */
   void                             (*clip_unset)(Evas_Object *o); /**< code to be run when unsetting clipper of object on a canvas. if you need the pointer to a previous set clipper, during this call, use evas_object_clip_get(). after that, the old (object pointer) value will be lost. */
   void                             (*calculate)(Evas_Object *o); /**< code to be run when object has rendering updates on a canvas */
   void                             (*member_add)(Evas_Object *o, Evas_Object *child); /**< code to be run when a child member is added to object */
   void                             (*member_del)(Evas_Object *o, Evas_Object *child); /**< code to be run when a child member is removed from object */

   const Evas_Smart_Class          *parent; /**< this class inherits from this parent */
   const Evas_Smart_Cb_Description *callbacks; /**< callbacks at this level, @c NULL terminated */
   const Evas_Smart_Interface     **interfaces; /**< #Evas_Smart_Interface pointers array, @c NULL terminated. These will be the interfaces supported at this level for an object (parents may have others) @since 1.7 */
   const void                      *data;
};

/**
 * @struct _Evas_Smart_Interface
 *
 * A smart object's @b base interface definition
 *
 * Every Evas interface must have a name field, pointing to a global,
 * constant string variable. This string pointer will be the only way
 * of retrieving back a given interface from a smart object. Two
 * function pointers must be defined, too, which will be called at
 * object creation and deletion times.
 *
 * See also some @ref Example_Evas_Smart_Interfaces "examples" on
 * smart interfaces.
 *
 * @since 1.7
 *
 * @ingroup Evas_Smart_Group
 */
struct _Evas_Smart_Interface
{
   const char *name; /**< Name of the given interface */
   unsigned    private_size; /**< Size, in bytes, of the interface's private dada blob. This will be allocated and freed automatically for you. Get it with evas_object_smart_interface_data_get(). */
   Eina_Bool   (*add)(Evas_Object *obj); /**< Function to be called at object creation time. This will take place @b before the object's smart @c add() function. */
   void        (*del)(Evas_Object *obj); /**< Function to be called at object deletion time. This will take place @b after the object's smart @c del() function. */
};

/**
 * @struct _Evas_Smart_Cb_Description
 *
 * Describes a callback issued by a smart object
 * (evas_object_smart_callback_call()), as defined in its smart object
 * class. This is particularly useful to explain to end users and
 * their code (i.e., introspection) what the parameter @c event_info
 * will point to.
 *
 * @ingroup Evas_Smart_Group
 */
struct _Evas_Smart_Cb_Description
{
   const char *name; /**< callback name ("changed", for example) */

   /**
    * @brief Hint on the type of @c event_info parameter's contents on
    * a #Evas_Smart_Cb callback.
    *
    * The type string uses the pattern similar to
    * http://dbus.freedesktop.org/doc/dbus-specification.html#message-protocol-signatures,
    * but extended to optionally include variable names within
    * brackets preceding types. Example:
    *
    * @li Structure with two integers:
    *     @c "(ii)"
    *
    * @li Structure called 'x' with two integers named 'a' and 'b':
    *     @c "[x]([a]i[b]i)"
    *
    * @li Array of integers:
    *     @c "ai"
    *
    * @li Array called 'x' of struct with two integers:
    *     @c "[x]a(ii)"
    *
    * @note This type string is used as a hint and is @b not validated
    *       or enforced in any way. Implementors should make the best
    *       use of it to help bindings, documentation and other users
    *       of introspection features.
    */
   const char *type;
};

/**
 * @def EVAS_SMART_CLASS_INIT_NULL
 * Initializer to zero a whole Evas_Smart_Class structure.
 *
 * @see EVAS_SMART_CLASS_INIT_VERSION
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
 * @ingroup Evas_Smart_Group
 */
#define EVAS_SMART_CLASS_INIT_NULL    {NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}

/**
 * @def EVAS_SMART_CLASS_INIT_VERSION
 * Initializer to zero a whole Evas_Smart_Class structure and set version.
 *
 * Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
 * latest EVAS_SMART_CLASS_VERSION.
 *
 * @see EVAS_SMART_CLASS_INIT_NULL
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
 * @ingroup Evas_Smart_Group
 */
#define EVAS_SMART_CLASS_INIT_VERSION {NULL, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}

/**
 * @def EVAS_SMART_CLASS_INIT_NAME_VERSION
 * Initializer to zero a whole Evas_Smart_Class structure and set name
 * and version.
 *
 * Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
 * latest EVAS_SMART_CLASS_VERSION and name to the specified value.
 *
 * It will keep a reference to name field as a "const char *", that is,
 * name must be available while the structure is used (hint: static or global!)
 * and will not be modified.
 *
 * @see EVAS_SMART_CLASS_INIT_NULL
 * @see EVAS_SMART_CLASS_INIT_VERSION
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
 * @ingroup Evas_Smart_Group
 */
#define EVAS_SMART_CLASS_INIT_NAME_VERSION(name)                                     {name, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}

/**
 * @def EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
 * Initializer to zero a whole Evas_Smart_Class structure and set name,
 * version and parent class.
 *
 * Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
 * latest EVAS_SMART_CLASS_VERSION, name to the specified value and
 * parent class.
 *
 * It will keep a reference to name field as a "const char *", that is,
 * name must be available while the structure is used (hint: static or global!)
 * and will not be modified. Similarly, parent reference will be kept.
 *
 * @see EVAS_SMART_CLASS_INIT_NULL
 * @see EVAS_SMART_CLASS_INIT_VERSION
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
 * @ingroup Evas_Smart_Group
 */
#define EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT(name, parent)                      {name, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, parent, NULL, NULL}

/**
 * @def EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
 * Initializer to zero a whole Evas_Smart_Class structure and set name,
 * version, parent class and callbacks definition.
 *
 * Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
 * latest EVAS_SMART_CLASS_VERSION, name to the specified value, parent
 * class and callbacks at this level.
 *
 * It will keep a reference to name field as a "const char *", that is,
 * name must be available while the structure is used (hint: static or global!)
 * and will not be modified. Similarly, parent and callbacks reference
 * will be kept.
 *
 * @see EVAS_SMART_CLASS_INIT_NULL
 * @see EVAS_SMART_CLASS_INIT_VERSION
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
 * @ingroup Evas_Smart_Group
 */
#define EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS(name, parent, callbacks) {name, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, parent, callbacks, NULL}

/**
 * @def EVAS_SMART_SUBCLASS_NEW
 *
 * Convenience macro to subclass a given Evas smart class.
 *
 * @param smart_name The name used for the smart class. e.g:
 * @c "Evas_Object_Box".
 * @param prefix Prefix used for all variables and functions defined
 * and referenced by this macro.
 * @param api_type Type of the structure used as API for the smart
 * class. Either #Evas_Smart_Class or something derived from it.
 * @param parent_type Type of the parent class API.
 * @param parent_func Function that gets the parent class. e.g:
 * evas_object_box_smart_class_get().
 * @param cb_desc Array of callback descriptions for this smart class.
 *
 * This macro saves some typing when writing a smart class derived
 * from another one. In order to work, the user @b must provide some
 * functions adhering to the following guidelines:
 *  - @<prefix@>_smart_set_user(): the @b internal @c _smart_set
 *    function (defined by this macro) will call this one, provided by
 *    the user, after inheriting everything from the parent, which
 *    should <b>take care of setting the right member functions for
 *    the class</b>, both overrides and extensions, if any.
 *  - If this new class should be subclassable as well, a @b public
 *    @c _smart_set() function is desirable to fill in the class used as
 *    parent by the children. It's up to the user to provide this
 *    interface, which will most likely call @<prefix@>_smart_set() to
 *    get the job done.
 *
 * After the macro's usage, the following will be defined for use:
 *  - @<prefix@>_parent_sc: A pointer to the @b parent smart
 *    class. When calling parent functions from overloaded ones, use
 *    this global variable.
 *  - @<prefix@>_smart_class_new(): this function returns the
 *    #Evas_Smart needed to create smart objects with this class,
 *    which should be passed to evas_object_smart_add().
 *
 * @warning @p smart_name has to be a pointer to a globally available
 * string! The smart class created here will just have a pointer set
 * to that, and all object instances will depend on it for smart class
 * name lookup.
 *
 * @ingroup Evas_Smart_Group
 */
#define EVAS_SMART_SUBCLASS_NEW(smart_name, prefix, api_type, parent_type, parent_func, cb_desc) \
  static const parent_type * prefix##_parent_sc = NULL;                                          \
  static void prefix##_smart_set_user(api_type * api);                                           \
  static void prefix##_smart_set(api_type * api)                                                 \
  {                                                                                              \
     Evas_Smart_Class *sc;                                                                       \
     if (!(sc = (Evas_Smart_Class *)api))                                                        \
       return;                                                                                   \
     if (!prefix##_parent_sc)                                                                    \
       prefix##_parent_sc = parent_func();                                                       \
     evas_smart_class_inherit(sc, prefix##_parent_sc);                                           \
     prefix##_smart_set_user(api);                                                               \
  }                                                                                              \
  static Evas_Smart *prefix##_smart_class_new(void)                                              \
  {                                                                                              \
     static Evas_Smart *smart = NULL;                                                            \
     static api_type api;                                                                        \
     if (!smart)                                                                                 \
       {                                                                                         \
          Evas_Smart_Class *sc = (Evas_Smart_Class *)&api;                                       \
          memset(&api, 0, sizeof(api_type));                                                     \
          sc->version = EVAS_SMART_CLASS_VERSION;                                                \
          sc->name = smart_name;                                                                 \
          sc->callbacks = cb_desc;                                                               \
          prefix##_smart_set(&api);                                                              \
          smart = evas_smart_class_new(sc);                                                      \
       }                                                                                         \
     return smart;                                                                               \
  }

/**
 * @def EVAS_SMART_SUBCLASS_IFACE_NEW
 *
 * @since 1.7
 *
 * Convenience macro to subclass a given Evas smart class. This is the
 * same as #EVAS_SMART_SUBCLASS_NEW, but now <b>declaring smart
 * interfaces</b> besides the smart callbacks.
 *
 * @param smart_name The name used for the smart class. e.g:
 *                   @c "Evas_Object_Box".
 * @param prefix Prefix used for all variables and functions defined
 *               and referenced by this macro.
 * @param api_type Type of the structure used as API for the smart
 *                 class. Either #Evas_Smart_Class or something
 *                 derived from it.
 * @param parent_type Type of the parent class API.
 * @param parent_func Function that gets the parent class. e.g:
 *                    evas_object_box_smart_class_get().
 * @param cb_desc Array of smart callback descriptions for this smart
 *                class.
 * @param ifaces Array of Evas smart interafaces for this smart
 *               class.
 *
 * This macro saves some typing when writing a smart class derived
 * from another one. In order to work, the user @b must provide some
 * functions adhering to the following guidelines:
 *  - @<prefix@>_smart_set_user(): the @b internal @c _smart_set
 *    function (defined by this macro) will call this one, provided by
 *    the user, after inheriting everything from the parent, which
 *    should <b>take care of setting the right member functions for
 *    the class</b>, both overrides and extensions, if any.
 *  - If this new class should be subclassable as well, a @b public
 *    @c _smart_set() function is desirable to fill in the class used as
 *    parent by the children. It's up to the user to provide this
 *    interface, which will most likely call @<prefix@>_smart_set() to
 *    get the job done.
 *
 * After the macro's usage, the following will be defined for use:
 *  - @<prefix@>_parent_sc: A pointer to the @b parent smart
 *    class. When calling parent functions from overloaded ones, use
 *    this global variable.
 *  - @<prefix@>_smart_class_new(): this function returns the
 *    #Evas_Smart needed to create smart objects with this class,
 *    which should be passed to evas_object_smart_add().
 *
 * @warning @p smart_name has to be a pointer to a globally available
 * string! The smart class created here will just have a pointer set
 * to that, and all object instances will depend on it for smart class
 * name lookup.
 *
 * @ingroup Evas_Smart_Group
 */
#define EVAS_SMART_SUBCLASS_IFACE_NEW(smart_name,          \
                                      prefix,              \
                                      api_type,            \
                                      parent_type,         \
                                      parent_func,         \
                                      cb_desc,             \
                                      ifaces)              \
  static const parent_type * prefix##_parent_sc = NULL;    \
  static void prefix##_smart_set_user(api_type * api);     \
  static void prefix##_smart_set(api_type * api)           \
  {                                                        \
     Evas_Smart_Class *sc;                                 \
     if (!(sc = (Evas_Smart_Class *)api))                  \
       return;                                             \
     if (!prefix##_parent_sc)                              \
       prefix##_parent_sc = parent_func();                 \
     evas_smart_class_inherit(sc, prefix##_parent_sc);     \
     prefix##_smart_set_user(api);                         \
  }                                                        \
  static Evas_Smart *prefix##_smart_class_new(void)        \
  {                                                        \
     static Evas_Smart *smart = NULL;                      \
     static api_type api;                                  \
     if (!smart)                                           \
       {                                                   \
          Evas_Smart_Class *sc = (Evas_Smart_Class *)&api; \
          memset(&api, 0, sizeof(api_type));               \
          sc->version = EVAS_SMART_CLASS_VERSION;          \
          sc->name = smart_name;                           \
          sc->callbacks = cb_desc;                         \
          sc->interfaces = ifaces;                         \
          prefix##_smart_set(&api);                        \
          smart = evas_smart_class_new(sc);                \
       }                                                   \
     return smart;                                         \
  }

/**
 * @def EVAS_SMART_DATA_ALLOC
 *
 * Convenience macro to allocate smart data only if needed.
 *
 * When writing a subclassable smart object, the @c .add() function
 * will need to check if the smart private data was already allocated
 * by some child object or not. This macro makes it easier to do it.
 *
 * @note This is an idiom used when one calls the parent's @c .add()
 * after the specialized code. Naturally, the parent's base smart data
 * has to be contemplated as the specialized one's first member, for
 * things to work.
 *
 * @param o Evas object passed to the @c .add() function
 * @param priv_type The type of the data to allocate
 *
 * @ingroup Evas_Smart_Group
 */
#define EVAS_SMART_DATA_ALLOC(o, priv_type)              \
  priv_type * priv;                                      \
  priv = evas_object_smart_data_get(o);                  \
  if (!priv) {                                           \
       priv = (priv_type *)calloc(1, sizeof(priv_type)); \
       if (!priv) return;                                \
       evas_object_smart_data_set(o, priv);              \
    }

/**
 * Free an #Evas_Smart struct
 *
 * @param s the #Evas_Smart struct to free
 *
 * @warning If this smart handle was created using
 * evas_smart_class_new(), the associated #Evas_Smart_Class will not
 * be freed.
 *
 * @note If you're using the #EVAS_SMART_SUBCLASS_NEW schema to create your
 * smart object, note that an #Evas_Smart handle will be shared amongst all
 * instances of the given smart class, through a static variable.
 * Evas will internally count references on #Evas_Smart handles and free them
 * when they are not referenced anymore. Thus, this function is of no use
 * for Evas users, most probably.
 */
EAPI void                              evas_smart_free(Evas_Smart *s) EINA_ARG_NONNULL(1);

/**
 * Creates a new #Evas_Smart from a given #Evas_Smart_Class struct
 *
 * @param sc the smart class definition
 * @return a new #Evas_Smart pointer
 *
 * #Evas_Smart handles are necessary to create new @b instances of
 * smart objects belonging to the class described by @p sc. That
 * handle will contain, besides the smart class interface definition,
 * all its smart callbacks infrastructure set, too.
 *
 * @note If you are willing to subclass a given smart class to
 * construct yours, consider using the #EVAS_SMART_SUBCLASS_NEW macro,
 * which will make use of this function automatically for you.
 */
EAPI Evas_Smart                       *evas_smart_class_new(const Evas_Smart_Class *sc) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;

/**
 * Get the #Evas_Smart_Class handle of an #Evas_Smart struct
 *
 * @param s a valid #Evas_Smart pointer
 * @return the #Evas_Smart_Class in it
 */
EAPI const Evas_Smart_Class           *evas_smart_class_get(const Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * @brief Get the data pointer set on an #Evas_Smart struct
 *
 * @param s a valid #Evas_Smart handle
 *
 * This data pointer is set as the data field in the #Evas_Smart_Class
 * passed in to evas_smart_class_new().
 */
EAPI void                             *evas_smart_data_get(const Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * Get the smart callbacks known by this #Evas_Smart handle's smart
 * class hierarchy.
 *
 * @param s A valid #Evas_Smart handle.
 * @param[out] count Returns the number of elements in the returned
 * array.
 * @return The array with callback descriptions known by this smart
 *         class, with its size returned in @a count parameter. It
 *         should not be modified in any way. If no callbacks are
 *         known, @c NULL is returned. The array is sorted by event
 *         names and elements refer to the original values given to
 *         evas_smart_class_new()'s Evas_Smart_Class::callbacks
 *         (pointer to them).
 *
 * This is likely different from
 * evas_object_smart_callbacks_descriptions_get() as it will contain
 * the callbacks of @b all this class hierarchy sorted, while the
 * direct smart class member refers only to that specific class and
 * should not include parent's.
 *
 * If no callbacks are known, this function returns @c NULL.
 *
 * The array elements and thus their contents will be @b references to
 * original values given to evas_smart_class_new() as
 * Evas_Smart_Class::callbacks.
 *
 * The array is sorted by Evas_Smart_Cb_Description::name. The last
 * array element is a @c NULL pointer and is not accounted for in @a
 * count. Loop iterations can check any of these size indicators.
 *
 * @note objects may provide per-instance callbacks, use
 *       evas_object_smart_callbacks_descriptions_get() to get those
 *       as well.
 * @see evas_object_smart_callbacks_descriptions_get()
 */
EAPI const Evas_Smart_Cb_Description **evas_smart_callbacks_descriptions_get(const Evas_Smart *s, unsigned int *count) EINA_ARG_NONNULL(1, 1);

/**
 * Find a callback description for the callback named @a name.
 *
 * @param s The #Evas_Smart where to search for class registered smart
 * event callbacks.
 * @param name Name of the desired callback, which must @b not be @c
 *        NULL. The search has a special case for @a name being the
 *        same pointer as registered with #Evas_Smart_Cb_Description.
 *        One can use it to avoid excessive use of strcmp().
 * @return A reference to the description if found, or @c NULL, otherwise
 *
 * @see evas_smart_callbacks_descriptions_get()
 */
EAPI const Evas_Smart_Cb_Description  *evas_smart_callback_description_find(const Evas_Smart *s, const char *name) EINA_ARG_NONNULL(1, 2);

/**
 * Sets one class to inherit from the other.
 *
 * Copy all function pointers, set @c parent to @a parent_sc and copy
 * everything after sizeof(Evas_Smart_Class) present in @a parent_sc,
 * using @a parent_sc_size as reference.
 *
 * This is recommended instead of a single memcpy() since it will take
 * care to not modify @a sc name, version, callbacks and possible
 * other members.
 *
 * @param sc child class.
 * @param parent_sc parent class, will provide attributes.
 * @param parent_sc_size size of parent_sc structure, child should be at least
 *        this size. Everything after @c Evas_Smart_Class size is copied
 *        using regular memcpy().
 */
EAPI Eina_Bool                         evas_smart_class_inherit_full(Evas_Smart_Class *sc, const Evas_Smart_Class *parent_sc, unsigned int parent_sc_size) EINA_ARG_NONNULL(1, 2);

/**
 * Get the number of users of the smart instance
 *
 * @param s The Evas_Smart to get the usage count of
 * @return The number of uses of the smart instance
 *
 * This function tells you how many more uses of the smart instance are in
 * existence. This should be used before freeing/clearing any of the
 * Evas_Smart_Class that was used to create the smart instance. The smart
 * instance will refer to data in the Evas_Smart_Class used to create it and
 * thus you cannot remove the original data until all users of it are gone.
 * When the usage count goes to 0, you can evas_smart_free() the smart
 * instance @p s and remove from memory any of the Evas_Smart_Class that
 * was used to create the smart instance, if you desire. Removing it from
 * memory without doing this will cause problems (crashes, undefined
 * behavior etc. etc.), so either never remove the original
 * Evas_Smart_Class data from memory (have it be a constant structure and
 * data), or use this API call and be very careful.
 */
EAPI int                               evas_smart_usage_get(const Evas_Smart *s);

/**
 * @def evas_smart_class_inherit
 * Easy to use version of evas_smart_class_inherit_full().
 *
 * This version will use sizeof(parent_sc), copying everything.
 *
 * @param sc child class, will have methods copied from @a parent_sc
 * @param parent_sc parent class, will provide contents to be copied.
 * @return 1 on success, 0 on failure.
 * @ingroup Evas_Smart_Group
 */
#define evas_smart_class_inherit(sc, parent_sc) evas_smart_class_inherit_full(sc, (Evas_Smart_Class *)parent_sc, sizeof(*parent_sc))
/**
 * @}
 */

/**
 * @defgroup Evas_Smart_Object_Group Smart Object Functions
 * @ingroup Evas
 *
 * Functions dealing with Evas smart objects (instances).
 *
 * Smart objects are groupings of primitive Evas objects that behave
 * as a cohesive group. For instance, a file manager icon may be a
 * smart object composed of an image object, a text label and two
 * rectangles that appear behind the image and text when the icon is
 * selected. As a smart object, the normal Evas object API could be
 * used on the icon object.
 *
 * Besides that, generally smart objects implement a <b>specific
 * API</b>, so that users interact with its own custom features. The
 * API takes form of explicit exported functions one may call and
 * <b>smart callbacks</b>.
 *
 * @section Evas_Smart_Object_Group_Callbacks Smart events and callbacks
 *
 * Smart objects can elect events (smart events, from now on) occurring
 * inside of them to be reported back to their users via callback
 * functions (smart callbacks). This way, you can extend Evas' own
 * object events. They are defined by an <b>event string</b>, which
 * identifies them uniquely. There's also a function prototype
 * definition for the callback functions: #Evas_Smart_Cb.
 *
 * When defining an #Evas_Smart_Class, smart object implementors are
 * strongly encouraged to properly set the Evas_Smart_Class::callbacks
 * callbacks description array, so that the users of the smart object
 * can have introspection on its events API <b>at run time</b>.
 *
 * See some @ref Example_Evas_Smart_Objects "examples" of this group
 * of functions.
 *
 * @see @ref Evas_Smart_Group for class definitions.
 */

/**
 * @addtogroup Evas_Smart_Object_Group
 * @{
 */
/**
 * Registers an object type and its associated class. LEGACY MECHANISM SUPPORT.
 *
 * This function is invoked in the class constructor of smart classes. It will
 * add the type and the class into a hash table that will then be used to check
 * the type of an object.
 * This function has been implemented to support legacy mechanism that checks
 * objects types by name.
 * USE IT ONLY FOR LEGACY SUPPORT.
 * Otherwise, it is HIGHLY recommended to use eo_isa.
 *
 * @param type The type (name string) to add.
 * @param klass The class to associate to the type.
 *
 * @see eo_isa
 *
 * @ingroup Evas_Smart_Object_Group
 */
EAPI void evas_smart_legacy_type_register(const char *type, const Eo_Class *klass) EINA_ARG_NONNULL(1, 2);

/**
 * @}
 */

/**
 * @defgroup Evas_Smart_Object_Clipped Clipped Smart Object
 *
 * Clipped smart object is a base to construct other smart objects
 * based on the concept of having an internal clipper that is applied
 * to all children objects. This clipper will control the visibility,
 * clipping and color of sibling objects (remember that the clipping
 * is recursive, and clipper color modulates the color of its
 * clippees). By default, this base will also move children relatively
 * to the parent, and delete them when parent is deleted. In other
 * words, it is the base for simple object grouping.
 *
 * See some @ref Example_Evas_Smart_Objects "examples" of this group
 * of functions.
 *
 * @see evas_object_smart_clipped_smart_set()
 *
 * @ingroup Evas_Smart_Object_Group
 *
 * @{
 */

/**
 * Every subclass should provide this at the beginning of their own
 * data set with evas_object_smart_data_set().
 */
typedef struct _Evas_Object_Smart_Clipped_Data Evas_Object_Smart_Clipped_Data;
struct _Evas_Object_Smart_Clipped_Data
{
   Evas_Object *clipper;
   Evas        *evas;
};

/**
 * Set a given smart class' callbacks so it implements the <b>clipped smart
 * object"</b>'s interface.
 *
 * @param sc The smart class handle to operate on
 *
 * This call will assign all the required methods of the @p sc
 * #Evas_Smart_Class instance to the implementations set for clipped
 * smart objects. If one wants to "subclass" it, call this function
 * and then override desired values. If one wants to call any original
 * method, save it somewhere. Example:
 *
 * @code
 * static Evas_Smart_Class parent_sc = EVAS_SMART_CLASS_INIT_NULL;
 *
 * static void my_class_smart_add(Evas_Object *o)
 * {
 *    parent_sc.add(o);
 *    evas_object_color_set(evas_object_smart_clipped_clipper_get(o),
 *                          255, 0, 0, 255);
 * }
 *
 * Evas_Smart_Class *my_class_new(void)
 * {
 *    static Evas_Smart_Class sc = EVAS_SMART_CLASS_INIT_NAME_VERSION("MyClass");
 *    if (!parent_sc.name)
 *      {
 *         evas_object_smart_clipped_smart_set(&sc);
 *         parent_sc = sc;
 *         sc.add = my_class_smart_add;
 *      }
 *    return &sc;
 * }
 * @endcode
 *
 * Default behavior for each of #Evas_Smart_Class functions on a
 * clipped smart object are:
 * - @c add: creates a hidden clipper with "infinite" size, to clip
 *    any incoming members;
 * - @c del: delete all children objects;
 * - @c move: move all objects relative relatively;
 * - @c resize: <b>not defined</b>;
 * - @c show: if there are children objects, show clipper;
 * - @c hide: hides clipper;
 * - @c color_set: set the color of clipper;
 * - @c clip_set: set clipper of clipper;
 * - @c clip_unset: unset the clipper of clipper;
 *
 * @note There are other means of assigning parent smart classes to
 * child ones, like the #EVAS_SMART_SUBCLASS_NEW macro or the
 * evas_smart_class_inherit_full() function.
 */
EAPI void                    evas_object_smart_clipped_smart_set(Evas_Smart_Class *sc) EINA_ARG_NONNULL(1);

/**
 * Get a pointer to the <b>clipped smart object's</b> class, to use
 * for proper inheritance
 *
 * @see #Evas_Smart_Object_Clipped for more information on this smart
 * class
 */
EAPI const Evas_Smart_Class *evas_object_smart_clipped_class_get(void) EINA_CONST;
/**
 * @}
 */

/**
 * @defgroup Evas_Object_Box Box Smart Object
 *
 * A box is a convenience smart object that packs children inside it
 * in @b sequence, using a layouting function specified by the
 * user. There are a couple of pre-made layouting functions <b>built-in
 * in Evas</b>, all of them using children size hints to define their
 * size and alignment inside their cell space.
 *
 * Examples on this smart object's usage:
 * - @ref Example_Evas_Box
 * - @ref Example_Evas_Size_Hints
 *
 * @see @ref Evas_Object_Group_Size_Hints
 *
 * @ingroup Evas_Smart_Object_Group
 *
 * @{
 */

/**
 * @typedef Evas_Object_Box_Api
 *
 * Smart class extension, providing extra box object requirements.
 *
 * @ingroup Evas_Object_Box
 */
typedef struct _Evas_Object_Box_Api Evas_Object_Box_Api;

/**
 * @typedef Evas_Object_Box_Data
 *
 * Smart object instance data, providing box object requirements.
 *
 * @ingroup Evas_Object_Box
 */
typedef struct _Evas_Object_Box_Data Evas_Object_Box_Data;

/**
 * @typedef Evas_Object_Box_Option
 *
 * The base structure for a box option. Box options are a way of
 * extending box items properties, which will be taken into account
 * for layouting decisions. The box layouting functions provided by
 * Evas will only rely on objects' canonical size hints to layout
 * them, so the basic box option has @b no (custom) property set.
 *
 * Users creating their own layouts, but not depending on extra child
 * items' properties, would be fine just using
 * evas_object_box_layout_set(). But if one desires a layout depending
 * on extra child properties, he/she has to @b subclass the box smart
 * object. Thus, by using evas_object_box_smart_class_get() and
 * evas_object_box_smart_set(), the @c option_new() and @c
 * option_free() smart class functions should be properly
 * redefined/extended.
 *
 * Object properties are bound to an integer identifier and must have
 * a name string. Their values are open to any data. See the API on
 * option properties for more details.
 *
 * @ingroup Evas_Object_Box
 */
typedef struct _Evas_Object_Box_Option Evas_Object_Box_Option;

/**
 * @typedef Evas_Object_Box_Layout
 *
 * Function signature for an Evas box object layouting routine. By
 * @a o it will be passed the box object in question, by @a priv it will
 * be passed the box's internal data and, by @a user_data, it will be
 * passed any custom data one could have set to a given box layouting
 * function, with evas_object_box_layout_set().
 *
 * @ingroup Evas_Object_Box
 */
typedef void (*Evas_Object_Box_Layout)(Evas_Object *o, Evas_Object_Box_Data *priv, void *user_data);

/**
 * @def EVAS_OBJECT_BOX_API_VERSION
 *
 * Current version for Evas box object smart class, a value which goes
 * to _Evas_Object_Box_Api::version.
 *
 * @ingroup Evas_Object_Box
 */
#define EVAS_OBJECT_BOX_API_VERSION 1

/**
 * @struct _Evas_Object_Box_Api
 *
 * This structure should be used by any smart class inheriting from
 * the box's one, to provide custom box behavior which could not be
 * achieved only by providing a layout function, with
 * evas_object_box_layout_set().
 *
 * @extends Evas_Smart_Class
 * @ingroup Evas_Object_Box
 */
struct _Evas_Object_Box_Api
{
   Evas_Smart_Class        base;      /**< Base smart class struct, need for all smart objects */
   int                     version;      /**< Version of this smart class definition */
   Evas_Object_Box_Option *(*append)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child);            /**< Smart function to append child elements in boxes */
   Evas_Object_Box_Option *(*prepend)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child);           /**< Smart function to prepend child elements in boxes */
   Evas_Object_Box_Option *(*insert_before)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child, const Evas_Object * reference);    /**< Smart function to insert a child element before another in boxes */
   Evas_Object_Box_Option *(*insert_after)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child, const Evas_Object * reference);     /**< Smart function to insert a child element after another in boxes */
   Evas_Object_Box_Option *(*insert_at)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child, unsigned int pos);         /**< Smart function to insert a child element at a given position on boxes */
   Evas_Object            *(*remove)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child);            /**< Smart function to remove a child element from boxes */
   Evas_Object            *(*remove_at)(Evas_Object * o, Evas_Object_Box_Data * priv, unsigned int pos);          /**< Smart function to remove a child element from boxes, by its position */
   Eina_Bool               (*property_set)(Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args);         /**< Smart function to set a custom property on a box child */
   Eina_Bool               (*property_get)(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args);         /**< Smart function to retrieve a custom property from a box child */
   const char             *(*property_name_get)(const Evas_Object * o, int property);   /**< Smart function to get the name of a custom property of box children */
   int                     (*property_id_get)(const Evas_Object *o, const char *name);      /**< Smart function to get the numerical ID of a custom property of box children */
   Evas_Object_Box_Option *(*option_new)(Evas_Object * o, Evas_Object_Box_Data * priv, Evas_Object * child);        /**< Smart function to create a new box option struct */
   void                    (*option_free)(Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object_Box_Option *opt);          /**< Smart function to delete a box option struct */
};

/**
 * @def EVAS_OBJECT_BOX_API_INIT
 *
 * Initializer for a whole #Evas_Object_Box_Api structure, with
 * @c NULL values on its specific fields.
 *
 * @param smart_class_init initializer to use for the "base" field
 * (#Evas_Smart_Class).
 *
 * @see EVAS_SMART_CLASS_INIT_NULL
 * @see EVAS_SMART_CLASS_INIT_VERSION
 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
 * @see EVAS_OBJECT_BOX_API_INIT_NULL
 * @see EVAS_OBJECT_BOX_API_INIT_VERSION
 * @see EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
 * @ingroup Evas_Object_Box
 */
#define EVAS_OBJECT_BOX_API_INIT(smart_class_init) {smart_class_init, EVAS_OBJECT_BOX_API_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}

/**
 * @def EVAS_OBJECT_BOX_API_INIT_NULL
 *
 * Initializer to zero out a whole #Evas_Object_Box_Api structure.
 *
 * @see EVAS_OBJECT_BOX_API_INIT_VERSION
 * @see EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
 * @see EVAS_OBJECT_BOX_API_INIT
 * @ingroup Evas_Object_Box
 */
#define EVAS_OBJECT_BOX_API_INIT_NULL    EVAS_OBJECT_BOX_API_INIT(EVAS_SMART_CLASS_INIT_NULL)

/**
 * @def EVAS_OBJECT_BOX_API_INIT_VERSION
 *
 * Initializer to zero out a whole #Evas_Object_Box_Api structure and
 * set a specific version on it.
 *
 * This is similar to #EVAS_OBJECT_BOX_API_INIT_NULL, but it will set
 * the version field of #Evas_Smart_Class (base field) to the latest
 * #EVAS_SMART_CLASS_VERSION.
 *
 * @see EVAS_OBJECT_BOX_API_INIT_NULL
 * @see EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
 * @see EVAS_OBJECT_BOX_API_INIT
 * @ingroup Evas_Object_Box
 */
#define EVAS_OBJECT_BOX_API_INIT_VERSION EVAS_OBJECT_BOX_API_INIT(EVAS_SMART_CLASS_INIT_VERSION)

/**
 * @def EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
 *
 * Initializer to zero out a whole #Evas_Object_Box_Api structure and
 * set its name and version.
 *
 * This is similar to #EVAS_OBJECT_BOX_API_INIT_NULL, but it will also
 * set the version field of #Evas_Smart_Class (base field) to the
 * latest #EVAS_SMART_CLASS_VERSION and name it to the specific value.
 *
 * It will keep a reference to the name field as a <c>"const char *"</c>,
 * i.e., the name must be available while the structure is
 * used (hint: static or global variable!) and must not be modified.
 *
 * @see EVAS_OBJECT_BOX_API_INIT_NULL
 * @see EVAS_OBJECT_BOX_API_INIT_VERSION
 * @see EVAS_OBJECT_BOX_API_INIT
 * @ingroup Evas_Object_Box
 */
#define EVAS_OBJECT_BOX_API_INIT_NAME_VERSION(name) EVAS_OBJECT_BOX_API_INIT(EVAS_SMART_CLASS_INIT_NAME_VERSION(name))

/**
 * @struct _Evas_Object_Box_Data
 *
 * This structure augments clipped smart object's instance data,
 * providing extra members required by generic box implementation. If
 * a subclass inherits from #Evas_Object_Box_Api, then it may augment
 * #Evas_Object_Box_Data to fit its own needs.
 *
 * @extends Evas_Object_Smart_Clipped_Data
 * @ingroup Evas_Object_Box
 */
struct _Evas_Object_Box_Data
{
   Evas_Object_Smart_Clipped_Data base;
   const Evas_Object_Box_Api     *api;
   struct
   {
      double h, v;
   } align;
   struct
   {
      Evas_Coord h, v;
   } pad;
   Eina_List                     *children;
   struct
   {
      Evas_Object_Box_Layout cb;
      void                  *data;
      void                   (*free_data)(void *data);
   } layout;
   Eina_Bool                      layouting : 1;
   Eina_Bool                      children_changed : 1;
};

struct _Evas_Object_Box_Option
{
   Evas_Object *obj;    /**< Pointer to the box child object, itself */
   Eina_Bool    max_reached : 1;
   Eina_Bool    min_reached : 1;
   Evas_Coord   alloc_size;
};    /**< #Evas_Object_Box_Option struct fields */

/**
 * Set the default box @a api struct (Evas_Object_Box_Api)
 * with the default values. May be used to extend that API.
 *
 * @param api The box API struct to set back, most probably with
 * overridden fields (on class extensions scenarios)
 */
EAPI void                       evas_object_box_smart_set(Evas_Object_Box_Api *api) EINA_ARG_NONNULL(1);

/**
 * Get the Evas box smart class, for inheritance purposes.
 *
 * @return the (canonical) Evas box smart class.
 *
 * The returned value is @b not to be modified, just use it as your
 * parent class.
 */
EAPI const Evas_Object_Box_Api *evas_object_box_smart_class_get(void) EINA_CONST;

/**
 * @}
 */

/**
 * @defgroup Evas_Object_Table Table Smart Object.
 *
 * Convenience smart object that packs children using a tabular
 * layout using children size hints to define their size and
 * alignment inside their cell space.
 *
 * @ref tutorial_table shows how to use this Evas_Object.
 *
 * @see @ref Evas_Object_Group_Size_Hints
 *
 * @ingroup Evas_Smart_Object_Group
 *
 */

/**
 * @defgroup Evas_Object_Grid Grid Smart Object.
 *
 * Convenience smart object that packs children under a regular grid
 * layout, using their virtual grid location and size to determine
 * children's positions inside the grid object's area.
 *
 * @ingroup Evas_Smart_Object_Group
 * @since 1.1
 */

/**
 * @defgroup Evas_Cserve Shared Image Cache Server
 * @ingroup Evas
 *
 * Evas has an (optional) module which provides client-server
 * infrastructure to <b>share bitmaps across multiple processes</b>,
 * saving data and processing power.
 *
 * Be warned that it @b doesn't work when <b>threaded image
 * preloading</b> is enabled for Evas, though.
 */
typedef struct _Evas_Cserve_Stats       Evas_Cserve_Stats;
typedef struct _Evas_Cserve_Image_Cache Evas_Cserve_Image_Cache;
typedef struct _Evas_Cserve_Image       Evas_Cserve_Image;
typedef struct _Evas_Cserve_Config      Evas_Cserve_Config;

/**
 * Statistics about the server that shares cached bitmaps.
 * @ingroup Evas_Cserve
 */
struct _Evas_Cserve_Stats
{
   int    saved_memory;      /**< current amount of saved memory, in bytes */
   int    wasted_memory;      /**< current amount of wasted memory, in bytes */
   int    saved_memory_peak;      /**< peak amount of saved memory, in bytes */
   int    wasted_memory_peak;      /**< peak amount of wasted memory, in bytes */
   double saved_time_image_header_load;      /**< time, in seconds, saved in header loads by sharing cached loads instead */
   double saved_time_image_data_load;      /**< time, in seconds, saved in data loads by sharing cached loads instead */
};

/**
 * A handle of a cache of images shared by a server.
 * @ingroup Evas_Cserve
 */
struct _Evas_Cserve_Image_Cache
{
   struct
   {
      int mem_total;
      int count;
   } active, cached;
   Eina_List *images;
};

/**
 * A handle to an image shared by a server.
 * @ingroup Evas_Cserve
 */
struct _Evas_Cserve_Image
{
   const char *file, *key;
   int         w, h;
   time_t      file_mod_time;
   time_t      file_checked_time;
   time_t      cached_time;
   int         refcount;
   int         data_refcount;
   int         memory_footprint;
   double      head_load_time;
   double      data_load_time;
   Eina_Bool   alpha : 1;
   Eina_Bool   data_loaded : 1;
   Eina_Bool   active : 1;
   Eina_Bool   dead : 1;
   Eina_Bool   useless : 1;
};

/**
 * Configuration that controls the server that shares cached bitmaps.
 * @ingroup Evas_Cserve
 */
struct _Evas_Cserve_Config
{
   int cache_max_usage;
   int cache_item_timeout;
   int cache_item_timeout_check;
};

/**
 * Retrieves if the system wants to share bitmaps using the server.
 * @return @c EINA_TRUE if it wants, @c EINA_FALSE otherwise.
 * @ingroup Evas_Cserve
 */
EAPI Eina_Bool   evas_cserve_want_get(void) EINA_WARN_UNUSED_RESULT;

/**
 * Retrieves if the system is connected to the server used to share
 * bitmaps.
 *
 * @return @c EINA_TRUE if it's connected, @c EINA_FALSE otherwise.
 * @ingroup Evas_Cserve
 */
EAPI Eina_Bool   evas_cserve_connected_get(void) EINA_WARN_UNUSED_RESULT;

/**
 * Retrieves statistics from a running bitmap sharing server.
 * @param stats pointer to structure to fill with statistics about the
 *        bitmap cache server.
 *
 * @return @c EINA_TRUE if @p stats were filled with data,
 *         @c EINA_FALSE otherwise (when @p stats is untouched)
 * @ingroup Evas_Cserve
 */
EAPI Eina_Bool   evas_cserve_stats_get(Evas_Cserve_Stats *stats) EINA_WARN_UNUSED_RESULT;

/**
 * Completely discard/clean a given images cache, thus re-setting it.
 *
 * @param cache A handle to the given images cache.
 */
EAPI void        evas_cserve_image_cache_contents_clean(Evas_Cserve_Image_Cache *cache);

/**
 * Retrieves the current configuration of the Evas image caching
 * server.
 *
 * @param config where to store current image caching server's
 * configuration.
 *
 * @return @c EINA_TRUE if @p config was filled with data,
 *         @c EINA_FALSE otherwise (when @p config is untouched)
 *
 * The fields of @p config will be altered to reflect the current
 * configuration's values.
 *
 * @see evas_cserve_config_set()
 *
 * @ingroup Evas_Cserve
 */
EAPI Eina_Bool   evas_cserve_config_get(Evas_Cserve_Config *config) EINA_WARN_UNUSED_RESULT;

/**
 * Changes the configurations of the Evas image caching server.
 *
 * @param config A bitmap cache configuration handle with fields set
 * to desired configuration values.
 * @return @c EINA_TRUE if @p config was successfully applied,
 *         @c EINA_FALSE otherwise.
 *
 * @see evas_cserve_config_get()
 *
 * @ingroup Evas_Cserve
 */
EAPI Eina_Bool   evas_cserve_config_set(const Evas_Cserve_Config *config) EINA_WARN_UNUSED_RESULT;

/**
 * Force the system to disconnect from the bitmap caching server.
 *
 * @ingroup Evas_Cserve
 */
EAPI void        evas_cserve_disconnect(void);

/**
 * @defgroup Evas_Utils General Utilities
 * @ingroup Evas
 *
 * Some functions that are handy but are not specific of canvas or
 * objects.
 */

/**
 * Converts the given Evas image load error code into a string
 * describing it in english.
 *
 * @param error the error code, a value in ::Evas_Load_Error.
 * @return Always returns a valid string. If the given @p error is not
 *         supported, <code>"Unknown error"</code> is returned.
 *
 * Mostly evas_object_image_file_set() would be the function setting
 * that error value afterwards, but also evas_object_image_load(),
 * evas_object_image_save(), evas_object_image_data_get(),
 * evas_object_image_data_convert(), evas_object_image_pixels_import()
 * and evas_object_image_is_inside(). This function is meant to be
 * used in conjunction with evas_object_image_load_error_get(), as in:
 *
 * Example code:
 * @dontinclude evas-images.c
 * @skip img1 =
 * @until ecore_main_loop_begin(
 *
 * Here, being @c valid_path the path to a valid image and @c
 * bogus_path a path to a file which does not exist, the two outputs
 * of evas_load_error_str() would be (if no other errors occur):
 * <code>"No error on load"</code> and <code>"File (or file path) does
 * not exist"</code>, respectively. See the full @ref
 * Example_Evas_Images "example".
 *
 * @ingroup Evas_Utils
 */
EAPI const char *evas_load_error_str(Evas_Load_Error error);

/* Evas utility routines for color space conversions */
/* hsv color space has h in the range 0.0 to 360.0, and s,v in the range 0.0 to 1.0 */
/* rgb color space has r,g,b in the range 0 to 255 */

/**
 * Convert a given color from HSV to RGB format.
 *
 * @param h The Hue component of the color.
 * @param s The Saturation component of the color.
 * @param v The Value component of the color.
 * @param r The Red component of the color.
 * @param g The Green component of the color.
 * @param b The Blue component of the color.
 *
 * This function converts a given color in HSV color format to RGB
 * color format.
 *
 * @ingroup Evas_Utils
 **/
EAPI void evas_color_hsv_to_rgb(float h, float s, float v, int *r, int *g, int *b);

/**
 * Convert a given color from RGB to HSV format.
 *
 * @param r The Red component of the color.
 * @param g The Green component of the color.
 * @param b The Blue component of the color.
 * @param h The Hue component of the color.
 * @param s The Saturation component of the color.
 * @param v The Value component of the color.
 *
 * This function converts a given color in RGB color format to HSV
 * color format.
 *
 * @ingroup Evas_Utils
 **/
EAPI void evas_color_rgb_to_hsv(int r, int g, int b, float *h, float *s, float *v);

/* argb color space has a,r,g,b in the range 0 to 255 */

/**
 * Pre-multiplies a rgb triplet by an alpha factor.
 *
 * @param a The alpha factor.
 * @param r The Red component of the color.
 * @param g The Green component of the color.
 * @param b The Blue component of the color.
 *
 * This function pre-multiplies a given rgb triplet by an alpha
 * factor. Alpha factor is used to define transparency.
 *
 * @ingroup Evas_Utils
 **/
EAPI void evas_color_argb_premul(int a, int *r, int *g, int *b);

/**
 * Undo pre-multiplication of a rgb triplet by an alpha factor.
 *
 * @param a The alpha factor.
 * @param r The Red component of the color.
 * @param g The Green component of the color.
 * @param b The Blue component of the color.
 *
 * This function undoes pre-multiplication a given rbg triplet by an
 * alpha factor. Alpha factor is used to define transparency.
 *
 * @see evas_color_argb_premul().
 *
 * @ingroup Evas_Utils
 **/
EAPI void evas_color_argb_unpremul(int a, int *r, int *g, int *b);

/**
 * Pre-multiplies data by an alpha factor.
 *
 * @param data The data value.
 * @param len  The length value.
 *
 * This function pre-multiplies a given data by an alpha
 * factor. Alpha factor is used to define transparency.
 *
 * @ingroup Evas_Utils
 **/
EAPI void evas_data_argb_premul(unsigned int *data, unsigned int len);

/**
 * Undo pre-multiplication data by an alpha factor.
 *
 * @param data The data value.
 * @param len  The length value.
 *
 * This function undoes pre-multiplication of a given data by an alpha
 * factor. Alpha factor is used to define transparency.
 *
 * @ingroup Evas_Utils
 **/
EAPI void evas_data_argb_unpremul(unsigned int *data, unsigned int len);

/* string and font handling */

/**
 * Gets the next character in the string
 *
 * Given the UTF-8 string in @p str, and starting byte position in @p pos,
 * this function will place in @p decoded the decoded code point at @p pos
 * and return the byte index for the next character in the string.
 *
 * The only boundary check done is that @p pos must be >= 0. Other than that,
 * no checks are performed, so passing an index value that's not within the
 * length of the string will result in undefined behavior.
 *
 * @param str The UTF-8 string
 * @param pos The byte index where to start
 * @param decoded Address where to store the decoded code point. Optional.
 *
 * @return The byte index of the next character
 *
 * @ingroup Evas_Utils
 */
EAPI int  evas_string_char_next_get(const char *str, int pos, int *decoded) EINA_ARG_NONNULL(1);

/**
 * Gets the previous character in the string
 *
 * Given the UTF-8 string in @p str, and starting byte position in @p pos,
 * this function will place in @p decoded the decoded code point at @p pos
 * and return the byte index for the previous character in the string.
 *
 * The only boundary check done is that @p pos must be >= 1. Other than that,
 * no checks are performed, so passing an index value that's not within the
 * length of the string will result in undefined behavior.
 *
 * @param str The UTF-8 string
 * @param pos The byte index where to start
 * @param decoded Address where to store the decoded code point. Optional.
 *
 * @return The byte index of the previous character
 *
 * @ingroup Evas_Utils
 */
EAPI int  evas_string_char_prev_get(const char *str, int pos, int *decoded) EINA_ARG_NONNULL(1);

/**
 * Get the length in characters of the string.
 * @param  str The string to get the length of.
 * @return The length in characters (not bytes)
 * @ingroup Evas_Utils
 */
EAPI int  evas_string_char_len_get(const char *str) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);

/**
 * @defgroup Evas_Keys Key Input Functions
 *
 * Functions which feed key events to the canvas.
 *
 * As explained in @ref intro_not_evas, Evas is @b not aware of input
 * systems at all. Then, the user, if using it crudely (evas_new()),
 * will have to feed it with input events, so that it can react
 * somehow. If, however, the user creates a canvas by means of the
 * Ecore_Evas wrapper, it will automatically bind the chosen display
 * engine's input events to the canvas, for you.
 *
 * This group presents the functions dealing with the feeding of key
 * events to the canvas. On most of them, one has to reference a given
 * key by a name (<code>keyname</code> argument). Those are
 * <b>platform dependent</b> symbolic names for the keys. Sometimes
 * you'll get the right <code>keyname</code> by simply using an ASCII
 * value of the key name, but it won't be like that always.
 *
 * Typical platforms are Linux frame buffer (Ecore_FB) and X server
 * (Ecore_X) when using Evas with Ecore and Ecore_Evas. Please refer
 * to your display engine's documentation when using evas through an
 * Ecore helper wrapper when you need the <code>keyname</code>s.
 *
 * Example:
 * @dontinclude evas-events.c
 * @skip mods = evas_key_modifier_get(evas);
 * @until {
 *
 * All the other @c evas_key functions behave on the same manner. See
 * the full @ref Example_Evas_Events "example".
 *
 * @ingroup Evas_Canvas
 */

/**
 * @addtogroup Evas_Keys
 * @{
 */
/**
 * Checks the state of a given modifier key, at the time of the
 * call. If the modifier is set, such as shift being pressed, this
 * function returns @c Eina_True.
 *
 * @param m The current modifiers set, as returned by
 *        evas_key_modifier_get().
 * @param keyname The name of the modifier key to check status for.
 *
 * @return @c Eina_True if the modifier key named @p keyname is on, @c
 *         Eina_False otherwise.
 *
 * @see evas_key_modifier_add
 * @see evas_key_modifier_del
 * @see evas_key_modifier_get
 * @see evas_key_modifier_on
 * @see evas_key_modifier_off
 */
EAPI Eina_Bool            evas_key_modifier_is_set(const Evas_Modifier *m, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * Checks the state of a given lock key, at the time of the call. If
 * the lock is set, such as caps lock, this function returns @c
 * Eina_True.
 *
 * @param l The current locks set, as returned by evas_key_lock_get().
 * @param keyname The name of the lock key to check status for.
 *
 * @return @c Eina_True if the @p keyname lock key is set, @c
 *        Eina_False otherwise.
 *
 * @see evas_key_lock_get
 * @see evas_key_lock_add
 * @see evas_key_lock_del
 * @see evas_key_lock_on
 * @see evas_key_lock_off
 */
EAPI Eina_Bool            evas_key_lock_is_set(const Evas_Lock *l, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);

/**
 * @defgroup Evas_Touch_Point_List Touch Point List Functions
 *
 * Functions to get information of touched points in the Evas.
 *
 * Evas maintains list of touched points on the canvas. Each point has
 * its co-ordinates, id and state. You can get the number of touched
 * points and information of each point using evas_touch_point_list
 * functions.
 *
 * @ingroup Evas_Canvas
 */

typedef Eo Evas_Out;