blob: d8a728d3b9680893bbdb8349092029f5ff38aa0e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
import efl_animation_types;
class Efl.Animation (Efl.Object)
{
[[Efl animation class]]
data: Efl_Animation_Data;
methods {
@property target {
[[Target object property]]
set {
}
get {
}
values {
target: Efl.Canvas.Object; [[Target object which is applied animation.]]
}
}
@property final_state_keep {
[[Keep final state property]]
set {
}
get {
}
values {
keep_final_state: bool; [[$true to keep final state, $false otherwise.]]
}
}
@property duration {
[[Duration property]]
set {
}
get {
}
values {
duration: double; [[Duration value.]]
}
}
@property total_duration {
[[Total duration property]]
get {
}
values {
total_duration: double; [[Total duration value.]]
}
}
@property repeat_mode {
[[Repeat mode property]]
set {
}
get {
}
values {
mode: Efl.Animation.Repeat_Mode; [[Repeat mode. EFL_ANIMATION_REPEAT_MODE_RESTART restarts animation when the animation ends and EFL_ANIMATION_REPEAT_MODE_REVERSE reverses animation when the animation ends.]]
}
}
@property repeat_count {
[[Repeat count property]]
set {
}
get {
}
values {
count: int; [[Repeat count. EFL_ANIMATION_REPEAT_INFINITE repeats animation infinitely.]]
}
}
@property start_delay {
[[Start delay property]]
set {
}
get {
}
values {
delay_time: double; [[Delay time, in seconds, from when the animation starts until the animation is animated]]
}
}
@property interpolator {
[[Interpolator property]]
set {
}
get {
}
values {
interpolator: Efl.Object; [[Interpolator which indicates interpolation fucntion. Efl_Interpolator is required.]]
}
}
object_create {
[[Create object of the animation.]]
return: Efl.Animation.Object; [[Created object of the animation]]
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
}
}
|