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import efl_animation_types;
abstract Efl.Animation (Efl.Object)
{
[[Efl animation abstract class]]
legacy_prefix: evas_object_animation;
data: Evas_Object_Animation_Data;
methods {
@property target {
set {
}
get {
}
values {
target: Efl.Canvas.Object; [[Target object which is applied animation]]
}
}
@property final_state_keep {
set {
}
get {
}
values {
state_keep: bool; [[$true to keep final state, $false otherwise]]
}
}
@property duration {
set {
}
get {
}
values {
duration: double; [[Duration value]]
}
}
is_deleted @protected /* @internal */ {
[[Check if animation is deleted.]]
return: bool; [[$true if deleted, $false otherwise]]
}
dup {
[[Duplicate animation]]
return: Efl.Animation; [[Duplicated animation]]
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
@empty .dup;
}
}
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