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#include "efl_animation_alpha_private.h"
EOLIAN static void
_efl_animation_alpha_alpha_set(Eo *eo_obj,
Efl_Animation_Alpha_Data *pd,
double from_alpha,
double to_alpha)
{
EFL_ANIMATION_ALPHA_CHECK_OR_RETURN(eo_obj);
pd->from.alpha = from_alpha;
pd->to.alpha = to_alpha;
}
EOLIAN static void
_efl_animation_alpha_alpha_get(Eo *eo_obj EINA_UNUSED,
Efl_Animation_Alpha_Data *pd,
double *from_alpha,
double *to_alpha)
{
EFL_ANIMATION_ALPHA_CHECK_OR_RETURN(eo_obj);
if (from_alpha)
*from_alpha = pd->from.alpha;
if (to_alpha)
*to_alpha = pd->to.alpha;
}
EOLIAN static Efl_Animation_Object *
_efl_animation_alpha_efl_animation_object_create(Eo *eo_obj,
Efl_Animation_Alpha_Data *pd)
{
EFL_ANIMATION_ALPHA_CHECK_OR_RETURN(eo_obj, NULL);
Efl_Animation_Object_Alpha *anim_obj
= efl_add(EFL_ANIMATION_OBJECT_ALPHA_CLASS, NULL);
Efl_Canvas_Object *target = efl_animation_target_get(eo_obj);
efl_animation_object_target_set(anim_obj, target);
Eina_Bool state_keep = efl_animation_final_state_keep_get(eo_obj);
efl_animation_object_final_state_keep_set(anim_obj, state_keep);
double duration = efl_animation_duration_get(eo_obj);
efl_animation_object_duration_set(anim_obj, duration);
double total_duration = efl_animation_total_duration_get(eo_obj);
efl_animation_object_total_duration_set(anim_obj, total_duration);
double start_delay_time = efl_animation_start_delay_get(eo_obj);
efl_animation_object_start_delay_set(anim_obj, start_delay_time);
Efl_Animation_Object_Repeat_Mode repeat_mode =
(Efl_Animation_Object_Repeat_Mode)efl_animation_repeat_mode_get(eo_obj);
efl_animation_object_repeat_mode_set(anim_obj, repeat_mode);
int repeat_count = efl_animation_repeat_count_get(eo_obj);
efl_animation_object_repeat_count_set(anim_obj, repeat_count);
Efl_Interpolator *interpolator = efl_animation_interpolator_get(eo_obj);
efl_animation_object_interpolator_set(anim_obj, interpolator);
efl_animation_object_alpha_set(anim_obj, pd->from.alpha, pd->to.alpha);
return anim_obj;
}
EOLIAN static Efl_Object *
_efl_animation_alpha_efl_object_constructor(Eo *eo_obj,
Efl_Animation_Alpha_Data *pd)
{
eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS));
pd->from.alpha = 1.0;
pd->to.alpha = 1.0;
return eo_obj;
}
#include "efl_animation_alpha.eo.c"
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