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#define EFL_ANIMATION_PROTECTED
#include "evas_common_private.h"
#include "evas_private.h"
#define MY_CLASS EFL_ANIMATION_GROUP_SEQUENTIAL_CLASS
#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
#define EFL_ANIMATION_GROUP_SEQUENTIAL_CHECK_OR_RETURN(anim, ...) \
do { \
if (!anim) { \
CRI("Efl_Animation " # anim " is NULL!"); \
return __VA_ARGS__; \
} \
if (efl_animation_is_deleted(anim)) { \
ERR("Efl_Animation " # anim " has already been deleted!"); \
return __VA_ARGS__; \
} \
} while (0)
#define EFL_ANIMATION_GROUP_SEQUENTIAL_DATA_GET(o, pd) \
Evas_Object_Animation_Group_Sequential_Data *pd = efl_data_scope_get(o, EFL_ANIMATION_GROUP_SEQUENTIAL_CLASS)
struct _Evas_Object_Animation_Group_Sequential_Data
{
};
EOLIAN static Efl_Animation *
_efl_animation_group_sequential_efl_animation_dup(Eo *eo_obj, Evas_Object_Animation_Group_Sequential_Data *pd EINA_UNUSED)
{
EFL_ANIMATION_GROUP_SEQUENTIAL_CHECK_OR_RETURN(eo_obj, NULL);
Efl_Animation *animation = efl_add(MY_CLASS, NULL);
double duration = efl_animation_duration_get(eo_obj);
efl_animation_duration_set(animation, duration);
Eo *target = efl_animation_target_get(eo_obj);
efl_animation_target_set(animation, target);
Eina_Bool state_keep = efl_animation_final_state_keep_get(eo_obj);
efl_animation_final_state_keep_set(animation, state_keep);
Eina_List *animations = efl_animation_group_animations_get(eo_obj);
Eina_List *l;
Efl_Animation *child_anim;
EINA_LIST_FOREACH(animations, l, child_anim)
{
efl_animation_group_animation_add(animation, child_anim);
}
return animation;
}
#include "efl_animation_group_sequential.eo.c"
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