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import efl_animation_types;
class Efl.Animation.Instance (Efl.Object)
{
[[Efl animation instance abstract class]]
data: Efl_Animation_Instance_Data;
methods {
start {
[[Start animation.]]
}
cancel {
[[Cancel animation.]]
}
pause {
[[Pause animation.]]
}
resume {
[[Resume animation.]]
}
is_deleted @protected {
return: bool; [[$true if animation instance is deleted, $false otherwise.]]
}
target_state_save @protected {
[[Save the state of the target.]]
}
target_state_reset @protected {
[[Reset the state of the target to the previously saved state.]]
}
target_map_reset @protected {
[[Reset the map effect of the target.]]
}
progress_set @protected {
[[Display the moment of animation according to the given progress.]]
params {
@in progress: double; [[The value between 0.0 and 1.0 which indicates the progress of the animation]]
}
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
}
events {
start; [[Animation is going to start.]]
animate; [[Animation is animated.]]
end; [[Animation ended]]
}
}
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