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import efl_animation_types;
class Efl.Animation.Translate (Efl.Animation)
{
[[Efl translate animation class]]
legacy_prefix: evas_object_animation;
data: Evas_Object_Animation_Translate_Data;
methods {
@property translate {
set {
}
get {
}
values {
from_x: int; [[Distance moved along x axis when animation starts]]
from_y: int; [[Distance moved along y axis when animation starts]]
from_z: int; [[Distance moved along z axis when animation starts]]
to_x: int; [[Distance moved along x axis when animation ends]]
to_y: int; [[Distance moved along y axis when animation ends]]
to_z: int; [[Distance moved along z axis when animation ends]]
}
}
@property translate_x {
set {
}
get {
}
values {
from_x: int; [[Distance moved along x axis when animation starts]]
to_x: int; [[Distance moved along x axis when animation ends]]
}
}
@property translate_y {
set {
}
get {
}
values {
from_y: int; [[Distance moved along y axis when animation starts]]
to_y: int; [[Distance moved along y axis when animation ends]]
}
}
@property translate_z {
set {
}
get {
}
values {
from_z: int; [[Distance moved along z axis when animation starts]]
to_z: int; [[Distance moved along z axis when animation ends]]
}
}
@property coordinate {
set {
}
get {
}
values {
from_x: int; [[X coordinate when animation starts]]
from_y: int; [[Y coordinate when animation starts]]
from_z: int; [[Z coordinate when animation starts]]
to_x: int; [[X coordinate when animation ends]]
to_y: int; [[Y coordinate when animation ends]]
to_z: int; [[Z coordinate when animation ends]]
}
}
@property coordinate_x {
set {
}
get {
}
values {
from_x: int; [[X coordinate when animation starts]]
to_x: int; [[X coordinate when animation ends]]
}
}
@property coordinate_y {
set {
}
get {
}
values {
from_y: int; [[Y coordinate when animation starts]]
to_y: int; [[Y coordinate when animation ends]]
}
}
@property coordinate_z {
set {
}
get {
}
values {
from_z: int; [[Z coordinate when animation starts]]
to_z: int; [[Z coordinate when animation ends]]
}
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
Efl.Animation.dup;
Efl.Animation.instance_create;
}
}
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