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path: root/src/lib/evas/canvas/efl_canvas_animation.c
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#include "efl_canvas_animation_private.h"

#define MY_CLASS EFL_CANVAS_ANIMATION_CLASS

EOLIAN static void
_efl_canvas_animation_duration_set(Eo *eo_obj EINA_UNUSED,
                            Efl_Canvas_Animation_Data *pd,
                            double sec)
{
   pd->duration = sec;
}

EOLIAN static double
_efl_canvas_animation_duration_get(const Eo *eo_obj EINA_UNUSED, Efl_Canvas_Animation_Data *pd)
{
   return pd->duration;
}

EOLIAN static void
_efl_canvas_animation_final_state_keep_set(Eo *eo_obj EINA_UNUSED,
                                    Efl_Canvas_Animation_Data *pd,
                                    Eina_Bool keep)
{
   if (pd->keep_final_state == keep) return;

   pd->keep_final_state = !!keep;
}

EOLIAN static Eina_Bool
_efl_canvas_animation_final_state_keep_get(const Eo *eo_obj EINA_UNUSED,
                                    Efl_Canvas_Animation_Data *pd)
{
   return pd->keep_final_state;
}

EOLIAN static void
_efl_canvas_animation_repeat_mode_set(Eo *eo_obj EINA_UNUSED,
                               Efl_Canvas_Animation_Data *pd,
                               Efl_Canvas_Animation_Repeat_Mode mode)
{
   if ((mode == EFL_CANVAS_ANIMATION_REPEAT_MODE_RESTART) ||
       (mode == EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE))
     pd->repeat_mode = mode;
}

EOLIAN static Efl_Canvas_Animation_Repeat_Mode
_efl_canvas_animation_repeat_mode_get(const Eo *eo_obj EINA_UNUSED, Efl_Canvas_Animation_Data *pd)
{
   return pd->repeat_mode;
}

EOLIAN static void
_efl_canvas_animation_repeat_count_set(Eo *eo_obj EINA_UNUSED,
                                Efl_Canvas_Animation_Data *pd,
                                int count)
{
   //EFL_ANIMATION_REPEAT_INFINITE repeats animation infinitely
   if ((count < 0) && (count != EFL_ANIMATION_REPEAT_INFINITE)) return;

   pd->repeat_count = count;
}

EOLIAN static int
_efl_canvas_animation_repeat_count_get(const Eo *eo_obj EINA_UNUSED, Efl_Canvas_Animation_Data *pd)
{
   return pd->repeat_count;
}

EOLIAN static void
_efl_canvas_animation_start_delay_set(Eo *eo_obj EINA_UNUSED,
                               Efl_Canvas_Animation_Data *pd,
                               double sec)
{
   if (sec < 0.0) return;

   pd->start_delay_time = sec;
}

EOLIAN static double
_efl_canvas_animation_start_delay_get(const Eo *eo_obj EINA_UNUSED,
                               Efl_Canvas_Animation_Data *pd)
{
   return pd->start_delay_time;
}

EOLIAN static void
_efl_canvas_animation_interpolator_set(Eo *eo_obj EINA_UNUSED,
                                Efl_Canvas_Animation_Data *pd,
                                Efl_Interpolator *interpolator)
{
   pd->interpolator = interpolator;
}

EOLIAN static Efl_Interpolator *
_efl_canvas_animation_interpolator_get(const Eo *eo_obj EINA_UNUSED,
                                Efl_Canvas_Animation_Data *pd)
{
   return pd->interpolator;
}

EOLIAN static double
_efl_canvas_animation_animation_apply(Eo *eo_obj,
                               Efl_Canvas_Animation_Data *pd EINA_UNUSED,
                               double progress,
                               Efl_Canvas_Object *target EINA_UNUSED)
{
   Efl_Interpolator *interpolator = efl_animation_interpolator_get(eo_obj);
   if (interpolator)
     progress = efl_interpolator_interpolate(interpolator, progress);

   return progress;
}

EOLIAN static double
_efl_canvas_animation_efl_playable_length_get(const Eo *eo_obj, Efl_Canvas_Animation_Data *pd EINA_UNUSED)
{
   if (efl_animation_repeat_count_get(eo_obj) == EFL_ANIMATION_REPEAT_INFINITE)
     {
        //TODO: what's correct?
        return (double)EFL_ANIMATION_REPEAT_INFINITE;
     }

   return (efl_animation_duration_get(eo_obj) * (efl_animation_repeat_count_get(eo_obj) + 1));
}

EOLIAN static Eina_Bool
_efl_canvas_animation_efl_playable_playable_get(const Eo *eo_obj EINA_UNUSED, Efl_Canvas_Animation_Data *pd EINA_UNUSED)
{
   return EINA_TRUE;
}

EOLIAN static Eina_Bool
_efl_canvas_animation_efl_playable_seekable_get(const Eo *eo_obj EINA_UNUSED, Efl_Canvas_Animation_Data *pd EINA_UNUSED)
{
   return EINA_TRUE;
}

#include "efl_canvas_animation.eo.c"