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class Efl.Canvas.Animation_Player (Efl.Object, Efl.Player)
{
[[Efl animation object class]]
eo_prefix: efl_animation_player;
methods {
@property animation {
set {}
get {}
values {
animation: Efl.Canvas.Animation;
}
}
@property auto_del {
[[Auto delete property]]
set {
}
get {
}
values {
auto_del: bool; [[$true to delete animation object automatically when animation is finished or animation is cancelled, $false otherwise.]]
}
}
@property target {
[[Target object property]]
set {
}
get {
}
values {
target: Efl.Canvas.Object; [[Target object which is applied animation.]]
}
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
Efl.Player.start;
Efl.Player.stop;
Efl.Player.play { get; set; }
Efl.Player.playable { get; }
Efl.Player.pos { get; set; }
Efl.Player.progress { get;}
Efl.Player.play_speed { get; set; }
//Efl.Player.volume { get; set; }
//Efl.Player.mute { get; set; }
Efl.Player.length { get; }
Efl.Player.seekable { get; }
}
events {
/* FIXME: This event is similar to Efl.Canvas.Object.anim_started but with different type, might be confusing. */
started: void; [[Animation is started.]]
running: Efl.Canvas.Object_Animation_Event; [[Animation is running.]]
/* FIXME: This event is similar to Efl.Canvas.Object.anim_ended but with different type, might be confusing. */
ended: void; [[Animation is ended.]]
}
}
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