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import evas_canvas3d_types;
class Evas.Canvas3D.Object (Efl.Object)
{
[[Evas 3D canvas object class]]
data: Evas_Canvas3D_Object_Data;
methods {
change {
[[Notify the object regarding its state change.]]
params {
@in state: Evas.Canvas3D.State; [[State that is changed.]]
@in ref: Evas.Canvas3D.Object; [[The Object that caused the change.]]
}
}
type_get @const {
[[Returns the type of the object.]]
return: Evas.Canvas3D.Object_Type; [[Object type]]
}
type_set {
[[Sets the type of the object.]]
params{
@in type: Evas.Canvas3D.Object_Type; [[Object type]]
}
}
dirty_get @const {
[[Returns the status of a particular state of the object.]]
return: bool; [[$true if the status is dirty, $false otherwise]]
params {
@in state: Evas.Canvas3D.State; [[State whose status is being asked.]]
}
}
update {
[[Update request for the object.]]
}
update_notify @pure_virtual {
[[Pure virtual update_notify function.
Update request for the object.]]
}
change_notify @pure_virtual {
[[Pure virtual change_notify function.
Update request for the object.]]
params {
@in state: Evas.Canvas3D.State; [[State that is changed.]]
@in ref: Evas.Canvas3D.Object; [[The Object that caused the change.]]
}
}
callback_register @pure_virtual {
[[Pure virtual register samrt callback function.]]
params {
@in event: string; [[Event type.]]
@in data: const(void_ptr); [[User data.]]
}
}
callback_unregister @pure_virtual {
[[Pure virtual unregister smart callback function.]]
params {
@in event: string; [[Event type.]]
}
}
}
implements {
Efl.Object.constructor;
Efl.Object.provider_find;
}
events {
/* FIXME: Make sure that these two events are actually being emitted */
clicked: Evas.Canvas3D.Node; [[Clicked Event.]]
collision: Evas.Canvas3D.Node; [[Collision Event.]]
}
}
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