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abstract Evas_Object (Eo.Base, Evas.Common_Interface)
{
   eo_prefix: evas_obj;
   data: Evas_Object_Protected_Data;
   properties {
      size_hint_max {
         set {
            /*@
            Sets the hints for an object's maximum size.

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            Values @c -1 will be treated as unset hint components, when queried
            by managers.

            Example:
            @dontinclude evas-hints.c
            @skip evas_object_size_hint_max_set
            @until return

            In this example the maximum size hints change the behavior of an
            Evas box when layouting its children. See the full @ref
            Example_Evas_Size_Hints "example".

            @see evas_object_size_hint_max_get() */
         }
         get {
            /*@
            Retrieves the hints for an object's maximum size.

            These are hints on the maximum sizes @p obj should have. This is
            not a size enforcement in any way, it's just a hint that should be
            used whenever appropriate.

            @note Use @c NULL pointers on the hint components you're not
            interested in: they'll be ignored by the function.

            @see evas_object_size_hint_max_set() */
         }
         values {
            Evas_Coord w; /*@ Integer to use as the maximum width hint. */
            Evas_Coord h; /*@ Integer to use as the maximum height hint. */
         }
      }
      size_hint_request {
         set {
            /*@
            Sets the hints for an object's optimum size.

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            Values @c 0 will be treated as unset hint components, when queried
            by managers.

            @see evas_object_size_hint_request_get() */
         }
         get {
            /*@
            Retrieves the hints for an object's optimum size.

            These are hints on the optimum sizes @p obj should have. This is
            not a size enforcement in any way, it's just a hint that should be
            used whenever appropriate.

            @note Use @c NULL pointers on the hint components you're not
            interested in: they'll be ignored by the function.

            @see evas_object_size_hint_request_set() */
         }
         values {
            Evas_Coord w; /*@ Integer to use as the preferred width hint. */
            Evas_Coord h; /*@ Integer to use as the preferred height hint. */
         }
      }
      visibility {
         set {
            /*@ Makes the given Evas object visible or invisible. */
            legacy null;
         }
         get {
            /*@ Retrieves whether or not the given Evas object is visible. */
            legacy evas_object_visible_get;
         }
         values {
            Eina_Bool v; /*@ @c EINA_TRUE if to make the object visible, @c EINA_FALSE otherwise */
         }
      }
      type {
         set {
            /*@ Sets the type of the given Evas object. */
            legacy null;
         }
         get {
            /*@
            Retrieves the type of the given Evas object.

            @return The type of the object.

            For Evas' builtin types, the return strings will be one of:
            - <c>"rectangle"</c>,
            - <c>"line"</c>,
            - <c>"polygon"</c>,
            - <c>"text"</c>,
            - <c>"textblock"</c> and
            - <c>"image"</c>.

            For Evas smart objects (see @ref Evas_Smart_Group), the name of the
            smart class itself is returned on this call. For the built-in smart
            objects, these names are:
            - <c>"EvasObjectSmartClipped"</c>, for the clipped smart object
            - <c>"Evas_Object_Box"</c>, for the box object and
            - <c>"Evas_Object_Table"</c>, for the table object.

            Example:
            @dontinclude evas-object-manipulation.c
            @skip d.img = evas_object_image_filled_add(d.canvas);
            @until border on the

            See the full @ref Example_Evas_Object_Manipulation "example". */
         }
         values {
            const char *type; /*@ in */
         }
      }
      size_hint_min {
         set {
            /*@
            Sets the hints for an object's minimum size.

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            Values @c 0 will be treated as unset hint components, when queried
            by managers.

            Example:
            @dontinclude evas-hints.c
            @skip evas_object_size_hint_min_set
            @until return

            In this example the minimum size hints change the behavior of an
            Evas box when layouting its children. See the full @ref
            Example_Evas_Size_Hints "example".

            @see evas_object_size_hint_min_get() */
         }
         get {
            /*@
            Retrieves the hints for an object's minimum size.

            These are hints on the minimum sizes @p obj should have. This is
            not a size enforcement in any way, it's just a hint that should be
            used whenever appropriate.

            @note Use @c NULL pointers on the hint components you're not
            interested in: they'll be ignored by the function.

            @see evas_object_size_hint_min_set() for an example */
         }
         values {
            Evas_Coord w; /*@ Integer to use as the minimum width hint. */
            Evas_Coord h; /*@ Integer to use as the minimum height hint. */
         }
      }
      pointer_mode {
         set {
            /*@
            Set pointer behavior.

            This function has direct effect on event callbacks related to
            mouse.

            If @p setting is EVAS_OBJECT_POINTER_MODE_AUTOGRAB, then when mouse
            is down at this object, events will be restricted to it as source,
            mouse moves, for example, will be emitted even if outside this
            object area.

            If @p setting is EVAS_OBJECT_POINTER_MODE_NOGRAB, then events will
            be emitted just when inside this object area.

            The default value is EVAS_OBJECT_POINTER_MODE_AUTOGRAB.

            @ingroup Evas_Object_Group_Extras */
         }
         get {
            /*@
            Determine how pointer will behave.
            @return pointer behavior.
            @ingroup Evas_Object_Group_Extras */
         }
         values {
            Evas_Object_Pointer_Mode pointer_mode; /*@ desired behavior. */
         }
      }
      render_op {
         set {
            /*@
            Sets the render_op to be used for rendering the Evas object.
            @ingroup Evas_Object_Group_Extras */
         }
         get {
            /*@
            Retrieves the current value of the operation used for rendering the Evas object.
            @return  one of the enumerated values in Evas_Render_Op.
            @ingroup Evas_Object_Group_Extras */
         }
         values {
            Evas_Render_Op render_op; /*@ one of the Evas_Render_Op values. */
         }
      }
      freeze_events {
         set {
            /*@
            Set whether an Evas object is to freeze (discard) events.

            If @p freeze is @c EINA_TRUE, it will make events on @p obj to be @b
            discarded. Unlike evas_object_pass_events_set(), events will not be
            passed to @b next lower object. This API can be used for blocking
            events while @p obj is on transiting.

            If @p freeze is @c EINA_FALSE, events will be processed on that
            object as normal.
            
            @warning If you block only key/mouse up events with this API, we won't
                     guarantee the state of the object, that only had key/mouse down
                     events, will be.

            @see evas_object_freeze_events_get()
            @see evas_object_pass_events_set()
            @see evas_object_repeat_events_set()
            @see evas_object_propagate_events_set()
            @since 1.1 */
         }
         get {
            /*@
            Determine whether an object is set to freeze (discard) events.

            @return freeze whether @p obj is set to freeze events (@c EINA_TRUE) or
            not (@c EINA_FALSE)

            @see evas_object_freeze_events_set()
            @see evas_object_pass_events_get()
            @see evas_object_repeat_events_get()
            @see evas_object_propagate_events_get()
            @since 1.1 */
         }
         values {
            Eina_Bool freeze; /*@ pass whether @p obj is to freeze events (@c EINA_TRUE) or not
            (@c EINA_FALSE) */
         }
      }
      map {
         set {
            /*@
            Set current object transformation map.

            This sets the map on a given object. It is copied from the @p map pointer,
            so there is no need to keep the @p map object if you don't need it anymore.

            A map is a set of 4 points which have canvas x, y coordinates per point,
            with an optional z point value as a hint for perspective correction, if it
            is available. As well each point has u and v coordinates. These are like
            "texture coordinates" in OpenGL in that they define a point in the source
            image that is mapped to that map vertex/point. The u corresponds to the x
            coordinate of this mapped point and v, the y coordinate. Note that these
            coordinates describe a bounding region to sample. If you have a 200x100
            source image and want to display it at 200x100 with proper pixel
            precision, then do:

            @code
            Evas_Map *m = evas_map_new(4);
            evas_map_point_coord_set(m, 0,   0,   0, 0);
            evas_map_point_coord_set(m, 1, 200,   0, 0);
            evas_map_point_coord_set(m, 2, 200, 100, 0);
            evas_map_point_coord_set(m, 3,   0, 100, 0);
            evas_map_point_image_uv_set(m, 0,   0,   0);
            evas_map_point_image_uv_set(m, 1, 200,   0);
            evas_map_point_image_uv_set(m, 2, 200, 100);
            evas_map_point_image_uv_set(m, 3,   0, 100);
            evas_object_map_set(obj, m);
            evas_map_free(m);
            @endcode

            Note that the map points a uv coordinates match the image geometry. If
            the @p map parameter is NULL, the stored map will be freed and geometry
            prior to enabling/setting a map will be restored.

            @see evas_map_new() */
         }
         get {
            /*@
            Get current object transformation map.

            This returns the current internal map set on the indicated object. It is
            intended for read-only access and is only valid as long as the object is
            not deleted or the map on the object is not changed. If you wish to modify
            the map and set it back do the following:

            @code
            const Evas_Map *m = evas_object_map_get(obj);
            Evas_Map *m2 = evas_map_dup(m);
            evas_map_util_rotate(m2, 30.0, 0, 0);
            evas_object_map_set(obj, m2);
            evas_map_free(m2);
            @endcode

            @return map reference to map in use. This is an internal data structure, so
            do not modify it.

            @see evas_object_map_set() */
         }
         values {
            const Evas_Map *map; /*@ new map to use */
         }
      }
      size_hint_aspect {
         set {
            /*@
            Sets the hints for an object's aspect ratio.

            This is not a size enforcement in any way, it's just a hint that should
            be used whenever appropriate.

            If any of the given aspect ratio terms are @c 0,
            the object's container will ignore the aspect and scale @p obj to
            occupy the whole available area, for any given policy.

            @see evas_object_size_hint_aspect_get() for more information. */
         }
         get {
            /*@
            Retrieves the hints for an object's aspect ratio.

            The different aspect ratio policies are documented in the
            #Evas_Aspect_Control type. A container respecting these size hints
            would @b resize its children accordingly to those policies.

            For any policy, if any of the given aspect ratio terms are @c 0,
            the object's container should ignore the aspect and scale @p obj to
            occupy the whole available area. If they are both positive
            integers, that proportion will be respected, under each scaling
            policy.

            These images illustrate some of the #Evas_Aspect_Control policies:

            @image html any-policy.png
            @image rtf any-policy.png
            @image latex any-policy.eps

            @image html aspect-control-none-neither.png
            @image rtf aspect-control-none-neither.png
            @image latex aspect-control-none-neither.eps

            @image html aspect-control-both.png
            @image rtf aspect-control-both.png
            @image latex aspect-control-both.eps

            @image html aspect-control-horizontal.png
            @image rtf aspect-control-horizontal.png
            @image latex aspect-control-horizontal.eps

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            @note Use @c NULL pointers on the hint components you're not
            interested in: they'll be ignored by the function.

            Example:
            @dontinclude evas-aspect-hints.c
            @skip if (strcmp(ev->key, "c") == 0)
            @until }

            See the full @ref Example_Evas_Aspect_Hints "example".

            @see evas_object_size_hint_aspect_set() */
         }
         values {
            Evas_Aspect_Control aspect; /*@ The policy/type of aspect ratio to apply to @p obj. */
            Evas_Coord w; /*@ Integer to use as aspect width ratio term. */
            Evas_Coord h; /*@ Integer to use as aspect height ratio term. */
         }
      }
      layer {
         set {
            /*@
            Sets the layer of its canvas that the given object will be part of.

            If you don't use this function, you'll be dealing with an @b unique
            layer of objects, the default one. Additional layers are handy when
            you don't want a set of objects to interfere with another set with
            regard to @b stacking. Two layers are completely disjoint in that
            matter.

            This is a low-level function, which you'd be using when something
            should be always on top, for example.

            @warning Be careful, it doesn't make sense to change the layer of
            smart objects' children. Smart objects have a layer of their own,
            which should contain all their children objects.

            @see evas_object_layer_get() */
         }
         get {
            /*@
            Retrieves the layer of its canvas that the given object is part of.

            @return  Number of its layer

            @see evas_object_layer_set() */
         }
         values {
            short l; /*@ The number of the layer to place the object on.
            Must be between #EVAS_LAYER_MIN and #EVAS_LAYER_MAX. */
         }
      }
      clip {
         set {
            /*@
            Clip one object to another.

            This function will clip the object @p obj to the area occupied by
            the object @p clip. This means the object @p obj will only be
            visible within the area occupied by the clipping object (@p clip).

            The color of the object being clipped will be multiplied by the
            color of the clipping one, so the resulting color for the former
            will be <code>RESULT = (OBJ * CLIP) / (255 * 255)</code>, per color
            element (red, green, blue and alpha).

            Clipping is recursive, so clipping objects may be clipped by
            others, and their color will in term be multiplied. You may @b not
            set up circular clipping lists (i.e. object 1 clips object 2, which
            clips object 1): the behavior of Evas is undefined in this case.

            Objects which do not clip others are visible in the canvas as
            normal; <b>those that clip one or more objects become invisible
            themselves</b>, only affecting what they clip. If an object ceases
            to have other objects being clipped by it, it will become visible
            again.

            The visibility of an object affects the objects that are clipped by
            it, so if the object clipping others is not shown (as in
            evas_object_show()), the objects clipped by it will not be shown
            either.

            If @p obj was being clipped by another object when this function is
            called, it gets implicitly removed from the old clipper's domain
            and is made now to be clipped by its new clipper.

            The following figure illustrates some clipping in Evas:

            @image html clipping.png
            @image rtf clipping.png
            @image latex clipping.eps

            @note At the moment the <b>only objects that can validly be used to
            clip other objects are rectangle objects</b>. All other object
            types are invalid and the result of using them is undefined. The
            clip object @p clip must be a valid object, but can also be @c
            NULL, in which case the effect of this function is the same as
            calling evas_object_clip_unset() on the @p obj object.

            Example:
            @dontinclude evas-object-manipulation.c
            @skip solid white clipper (note that it's the default color for a
            @until evas_object_show(d.clipper);

            See the full @ref Example_Evas_Object_Manipulation "example". */
         }
         get {
            /*@
            Get the object clipping @p obj (if any).

            This function returns the object clipping @p obj. If @p obj is
            not being clipped at all, @c NULL is returned. The object @p obj
            must be a valid .Evas_Object.

            See also evas_object_clip_set(), evas_object_clip_unset() and
            evas_object_clipees_get().

            Example:
            @dontinclude evas-object-manipulation.c
            @skip if (evas_object_clip_get(d.img) == d.clipper)
            @until return

            See the full @ref Example_Evas_Object_Manipulation "example". */
         }
         values {
            Evas_Object *clip @nonull; /*@ The object to clip @p obj by */
         }
      }
      size_hint_padding {
         set {
            /*@
            Sets the hints for an object's padding space.

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            @see evas_object_size_hint_padding_get() for more information */
         }
         get {
            /*@
            Retrieves the hints for an object's padding space.

            Padding is extra space an object takes on each of its delimiting
            rectangle sides, in canvas units. This space will be rendered
            transparent, naturally, as in the following figure:

            @image html padding-hints.png
            @image rtf padding-hints.png
            @image latex padding-hints.eps

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            @note Use @c NULL pointers on the hint components you're not
            interested in: they'll be ignored by the function.

            Example:
            @dontinclude evas-hints.c
            @skip evas_object_size_hint_padding_set
            @until return

            In this example the padding hints change the behavior of an Evas box
            when layouting its children. See the full @ref
            Example_Evas_Size_Hints "example".

            @see evas_object_size_hint_padding_set() */
         }
         values {
            Evas_Coord l; /*@ Integer to specify left padding. */
            Evas_Coord r; /*@ Integer to specify right padding. */
            Evas_Coord t; /*@ Integer to specify top padding. */
            Evas_Coord b; /*@ Integer to specify bottom padding. */
         }
      }
      repeat_events {
         set {
            /*@
            Set whether an Evas object is to repeat events.

            If @p repeat is @c EINA_TRUE, it will make events on @p obj to also
            be repeated for the @b next lower object in the objects' stack (see
            see evas_object_below_get()).

            If @p repeat is @c EINA_FALSE, events occurring on @p obj will be
            processed only on it.

            Example:
            @dontinclude evas-stacking.c
            @skip if (strcmp(ev->key, "r") == 0)
            @until }

            See the full @ref Example_Evas_Stacking "example".

            @see evas_object_repeat_events_get()
            @see evas_object_pass_events_set()
            @see evas_object_propagate_events_set()
            @see evas_object_freeze_events_set() */
         }
         get {
            /*@
            Determine whether an object is set to repeat events.

            @return whether @p obj is set to repeat events (@c EINA_TRUE)
            or not (@c EINA_FALSE)

            @see evas_object_repeat_events_set() for an example
            @see evas_object_pass_events_get()
            @see evas_object_propagate_events_get()
            @see evas_object_freeze_events_get() */
         }
         values {
            Eina_Bool repeat; /*@ whether @p obj is to repeat events (@c EINA_TRUE) or not
            (@c EINA_FALSE) */
         }
      }
      size_hint_weight {
         set {
            /*@
            Sets the hints for an object's weight.

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            This is a hint on how a container object should @b resize a given
            child within its area. Containers may adhere to the simpler logic
            of just expanding the child object's dimensions to fit its own (see
            the #EVAS_HINT_EXPAND helper weight macro) or the complete one of
            taking each child's weight hint as real @b weights to how much of
            its size to allocate for them in each axis. A container is supposed
            to, after @b normalizing the weights of its children (with weight
            hints), distribute the space it has to layout them by those factors
            -- most weighted children get larger in this process than the least
            ones.

            Example:
            @dontinclude evas-hints.c
            @skip evas_object_size_hint_weight_set
            @until return

            In this example the weight hints change the behavior of an Evas box
            when layouting its children. See the full @ref
            Example_Evas_Size_Hints "example".

            @note Default weight hint values are 0.0, for both axis.

            @see evas_object_size_hint_weight_get() for more information */
         }
         get {
            /*@
            Retrieves the hints for an object's weight.

            Accepted values are zero or positive values. Some users might use
            this hint as a boolean, but some might consider it as a @b
            proportion, see documentation of possible users, which in Evas are
            the @ref Evas_Object_Box "box" and @ref Evas_Object_Table "table"
            smart objects.

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            @note Use @c NULL pointers on the hint components you're not
            interested in: they'll be ignored by the function.
            @note If @c obj is invalid, then the hint components will be set with 0.0

            @see evas_object_size_hint_weight_set() for an example */
         }
         values {
            double x; /*@ Nonnegative double value to use as horizontal weight hint. */
            double y; /*@ Nonnegative double value to use as vertical weight hint. */
         }
      }
      name {
         set {
            /*@
            Sets the name of the given Evas object to the given name.

            There might be occasions where one would like to name his/her
            objects.

            Example:
            @dontinclude evas-events.c
            @skip d.bg = evas_object_rectangle_add(d.canvas);
            @until evas_object_name_set(d.bg, "our dear rectangle");

            See the full @ref Example_Evas_Events "example". */
         }
         get {
            /*@
            Retrieves the name of the given Evas object.

            @return  The name of the object or @c NULL, if no name has been given
            to it.

            Example:
            @dontinclude evas-events.c
            @skip fprintf(stdout, "An object got focused: %s\n",
            @until evas_focus_get

            See the full @ref Example_Evas_Events "example". */
         }
         values {
            const char *name; /*@ The given name. */
         }
      }
      scale {
         set {
            /*@
            Sets the scaling factor for an Evas object. Does not affect all
            objects.

            This will multiply the object's dimension by the given factor, thus
            altering its geometry (width and height). Useful when you want
            scalable UI elements, possibly at run time.

            @note Only text and textblock objects have scaling change
            handlers. Other objects won't change visually on this call.

            @see evas_object_scale_get()

            @ingroup Evas_Object_Group_Extras */
         }
         get {
            /*@
            Retrieves the scaling factor for the given Evas object.

            @return  The scaling factor.

            @ingroup Evas_Object_Group_Extras

            @see evas_object_scale_set() */
         }
         values {
            double scale; /*@ The scaling factor. <c>1.0</c> means no scaling,
            default size. */
         }
      }
      static_clip {
         set {
            /*@
            Set a hint flag on the given Evas object that it's used as a "static
            clipper".

            This is a hint to Evas that this object is used as a big static
            clipper and shouldn't be moved with children and otherwise
            considered specially. The default value for new objects is
            @c EINA_FALSE.

            @see evas_object_static_clip_get()

            @ingroup Evas_Object_Group_Extras */
         }
         get {
            /*@
            Get the "static clipper" hint flag for a given Evas object.

            @return @c EINA_TRUE if it's set as a static clipper,
            @c EINA_FALSE otherwise.

            @see evas_object_static_clip_set() for more details

            @ingroup Evas_Object_Group_Extras */
         }
         values {
            Eina_Bool is_static_clip; /*@ @c EINA_TRUE if it's to be used as a static
            clipper, @c EINA_FALSE otherwise. */
         }
      }
      size {
         set {
            /*@ Changes the size of the given Evas object. */
            legacy evas_object_resize;
         }
         get {
            /*@ Retrieves the (rectangular) size of the given Evas object. */
            legacy null;
         }
         values {
            Evas_Coord w; /*@ in */
            Evas_Coord h; /*@ in */
         }
      }
      focus {
         set {
            /*@
            Sets or unsets a given object as the currently focused one on its
            canvas.

            Changing focus only affects where (key) input events go. There can
            be only one object focused at any time. If @p focus is @c EINA_TRUE,
            @p obj will be set as the currently focused object and it will
            receive all keyboard events that are not exclusive key grabs on
            other objects.

            Example:
            @dontinclude evas-events.c
            @skip evas_object_focus_set
            @until evas_object_focus_set

            See the full example @ref Example_Evas_Events "here".

            @see evas_object_focus_get
            @see evas_focus_get
            @see evas_object_key_grab
            @see evas_object_key_ungrab */
         }
         get {
            /*@
            Retrieve whether an object has the focus.

            @return @c EINA_TRUE if the object has the focus, @c EINA_FALSE otherwise.

            If the passed object is the currently focused one, @c EINA_TRUE is
            returned. @c EINA_FALSE is returned, otherwise.

            Example:
            @dontinclude evas-events.c
            @skip And again
            @until something is bad

            See the full example @ref Example_Evas_Events "here".

            @see evas_object_focus_set
            @see evas_focus_get
            @see evas_object_key_grab
            @see evas_object_key_ungrab */
         }
         values {
            Eina_Bool focus; /*@ @c EINA_TRUE, to set it as focused or @c EINA_FALSE,
            to take away the focus from it. */
         }
      }
      is_frame_object {
         set {
            /*@             @since 1.2 */
         }
         get {
            /*@             @since 1.2 */
         }
         values {
            Eina_Bool is_frame; /*@ in */
         }
      }
      map_enable {
         set {
            /*@
            Enable or disable the map that is set.

            Enable or disable the use of map for the object @p obj.
            On enable, the object geometry will be saved, and the new geometry will
            change (position and size) to reflect the map geometry set.

            If the object doesn't have a map set (with evas_object_map_set()), the
            initial geometry will be undefined. It is advised to always set a map
            to the object first, and then call this function to enable its use. */
         }
         get {
            /*@
            Get the map enabled state

            This returns the currently enabled state of the map on the object indicated.
            The default map enable state is off. You can enable and disable it with
            evas_object_map_enable_set().

            @return the map enabled state */
         }
         values {
            Eina_Bool enabled; /*@ enabled state */
         }
      }
      precise_is_inside {
         set {
            /*@
            Set whether to use precise (usually expensive) point collision
            detection for a given Evas object.

            Use this function to make Evas treat objects' transparent areas as
            @b not belonging to it with regard to mouse pointer events. By
            default, all of the object's boundary rectangle will be taken in
            account for them.

            @warning By using precise point collision detection you'll be
            making Evas more resource intensive.

            Example code follows.
            @dontinclude evas-events.c
            @skip if (strcmp(ev->key, "p") == 0)
            @until }

            See the full example @ref Example_Evas_Events "here".

            @see evas_object_precise_is_inside_get()
            @ingroup Evas_Object_Group_Extras */
         }
         get {
            /*@
            Determine whether an object is set to use precise point collision
            detection.

            @return whether @p obj is set to use precise point collision
            detection or not The default value is false.

            @see evas_object_precise_is_inside_set() for an example

            @ingroup Evas_Object_Group_Extras */
         }
         values {
            Eina_Bool precise; /*@ Whether to use precise point collision detection or
            not. The default value is false. */
         }
      }
      size_hint_align {
         set {
            /*@
            Sets the hints for an object's alignment.

            These are hints on how to align an object <b>inside the boundaries
            of a container/manager</b>. Accepted values are in the @c 0.0 to @c
            1.0 range, with the special value #EVAS_HINT_FILL used to specify
            "justify" or "fill" by some users. In this case, maximum size hints
            should be enforced with higher priority, if they are set. Also, any
            padding hint set on objects should add up to the alignment space on
            the final scene composition.

            See documentation of possible users: in Evas, they are the @ref
            Evas_Object_Box "box" and @ref Evas_Object_Table "table" smart
            objects.

            For the horizontal component, @c 0.0 means to the left, @c 1.0
            means to the right. Analogously, for the vertical component, @c 0.0
            to the top, @c 1.0 means to the bottom.

            See the following figure:

            @image html alignment-hints.png
            @image rtf alignment-hints.png
            @image latex alignment-hints.eps

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            @note Default alignment hint values are 0.5, for both axis.

            Example:
            @dontinclude evas-hints.c
            @skip evas_object_size_hint_align_set
            @until return

            In this example the alignment hints change the behavior of an Evas
            box when layouting its children. See the full @ref
            Example_Evas_Size_Hints "example".

            @see evas_object_size_hint_align_get()
            @see evas_object_size_hint_max_set()
            @see evas_object_size_hint_padding_set() */
         }
         get {
            /*@
            Retrieves the hints for on object's alignment.

            This is not a size enforcement in any way, it's just a hint that
            should be used whenever appropriate.

            @note Use @c NULL pointers on the hint components you're not
            interested in: they'll be ignored by the function.
            @note If @c obj is invalid, then the hint components will be set with 0.5

            @see evas_object_size_hint_align_set() for more information */
         }
         values {
            double x; /*@ Double, ranging from @c 0.0 to @c 1.0 or with the
            special value #EVAS_HINT_FILL, to use as horizontal alignment hint. */
            double y; /*@ Double, ranging from @c 0.0 to @c 1.0 or with the
            special value #EVAS_HINT_FILL, to use as vertical alignment hint. */
         }
      }
      propagate_events {
         set {
            /*@
            Set whether events on a smart object's member should get propagated
            up to its parent.

            This function has @b no effect if @p obj is not a member of a smart
            object.

            If @p prop is @c EINA_TRUE, events occurring on this object will be
            propagated on to the smart object of which @p obj is a member.  If
            @p prop is @c EINA_FALSE, events occurring on this object will @b
            not be propagated on to the smart object of which @p obj is a
            member.  The default value is @c EINA_TRUE.

            @see evas_object_propagate_events_get()
            @see evas_object_repeat_events_set()
            @see evas_object_pass_events_set()
            @see evas_object_freeze_events_set() */
         }
         get {
            /*@
            Retrieve whether an Evas object is set to propagate events.

            @return whether @p obj is set to propagate events (@c EINA_TRUE)
            or not (@c EINA_FALSE)

            @see evas_object_propagate_events_set()
            @see evas_object_repeat_events_get()
            @see evas_object_pass_events_get()
            @see evas_object_freeze_events_get() */
         }
         values {
            Eina_Bool propagate; /*@ whether to propagate events (@c EINA_TRUE) or not
            (@c EINA_FALSE) */
         }
      }
      pass_events {
         set {
            /*@
            Set whether an Evas object is to pass (ignore) events.

            If @p pass is @c EINA_TRUE, it will make events on @p obj to be @b
            ignored. They will be triggered on the @b next lower object (that
            is not set to pass events), instead (see evas_object_below_get()).

            If @p pass is @c EINA_FALSE, events will be processed on that
            object as normal.

            @see evas_object_pass_events_get() for an example
            @see evas_object_repeat_events_set()
            @see evas_object_propagate_events_set()
            @see evas_object_freeze_events_set() */
         }
         get {
            /*@
            Determine whether an object is set to pass (ignore) events.

            @return pass whether @p obj is set to pass events (@c EINA_TRUE) or not
            (@c EINA_FALSE)

            Example:
            @dontinclude evas-stacking.c
            @skip if (strcmp(ev->key, "p") == 0)
            @until }

            See the full @ref Example_Evas_Stacking "example".

            @see evas_object_pass_events_set()
            @see evas_object_repeat_events_get()
            @see evas_object_propagate_events_get()
            @see evas_object_freeze_events_get() */
         }
         values {
            Eina_Bool pass; /*@ whether @p obj is to pass events (@c EINA_TRUE) or not
            (@c EINA_FALSE) */
         }
      }
      position {
         set {
            /*@ Move the given Evas object to the given location inside its canvas' viewport. */
            legacy evas_object_move;
         }
         get {
            /*@ Retrieves the position of the given Evas object. */
            legacy null;
         }
         values {
            Evas_Coord x; /*@ in */
            Evas_Coord y; /*@ in */
         }
      }
      anti_alias {
         set {
            /*@
            Sets whether or not the given Evas object is to be drawn anti-aliased.

            @ingroup Evas_Object_Group_Extras */
         }
         get {
            /*@
            Retrieves whether or not the given Evas object is to be drawn anti_aliased.
            @return  @c 1 if the object is to be anti_aliased.  @c 0 otherwise.
            @ingroup Evas_Object_Group_Extras */
         }
         values {
            Eina_Bool anti_alias; /*@ 1 if the object is to be anti_aliased, 0 otherwise. */
         }
      }
      color {
         set {
            /*@
            Sets the general/main color of the given Evas object to the given
            one.

            @see evas_object_color_get() (for an example)
            @note These color values are expected to be premultiplied by @p a.

            @ingroup Evas_Object_Group_Basic */
         }
         get {
            /*@
            Retrieves the general/main color of the given Evas object.

            Retrieves the “main” color's RGB component (and alpha channel)
            values, <b>which range from 0 to 255</b>. For the alpha channel,
            which defines the object's transparency level, 0 means totally
            transparent, while 255 means opaque. These color values are
            premultiplied by the alpha value.

            Usually you’ll use this attribute for text and rectangle objects,
            where the “main” color is their unique one. If set for objects
            which themselves have colors, like the images one, those colors get
            modulated by this one.

            @note All newly created Evas rectangles get the default color
            values of <code>255 255 255 255</code> (opaque white).

            @note Use @c NULL pointers on the components you're not interested
            in: they'll be ignored by the function.

            Example:
            @dontinclude evas-object-manipulation.c
            @skip int alpha, r, g, b;
            @until return

            See the full @ref Example_Evas_Object_Manipulation "example".

            @ingroup Evas_Object_Group_Basic */
         }
         values {
            int r; /*@ The red component of the given color. */
            int g; /*@ The green component of the given color. */
            int b; /*@ The blue component of the given color. */
            int a; /*@ The alpha component of the given color. */
         }
      }
      smart_data {
         get {
            /*@
            Retrieve user data stored on a given smart object.

            @return A pointer to data stored using
            evas_object_smart_data_set(), or @c NULL, if none has been
            set.

            @see evas_object_smart_data_set()

            @ingroup Evas_Smart_Object_Group */
            return void * @warn_unused;
         }
      }
      smart_clipped_clipper {
         get {
            /*@
            Get the clipper object for the given clipped smart object.

            @return the clipper object.

            Use this function if you want to change any of this clipper's
            properties, like colors.

            @see evas_object_smart_clipped_smart_add() */
            return Evas_Object * @warn_unused;
         }
      }
      below {
         get {
            /*@
            Get the Evas object stacked right below @p obj

            @return the #Evas_Object directly below @p obj, if any, or @c NULL,
            if none

            This function will traverse layers in its search, if there are
            objects on layers below the one @p obj is placed at.

            @see evas_object_layer_get()
            @see evas_object_layer_set()
            @see evas_object_below_get() */
            return Evas_Object * @warn_unused;
         }
      }
      clipees {
         get {
            /*@
            Return a list of objects currently clipped by @p obj.

            @return a list of objects being clipped by @p obj

            This returns the internal list handle that contains all objects
            clipped by the object @p obj. If none are clipped by it, the call
            returns @c NULL. This list is only valid until the clip list is
            changed and should be fetched again with another call to
            evas_object_clipees_get() if any objects being clipped by this
            object are unclipped, clipped by a new object, deleted or get the
            clipper deleted. These operations will invalidate the list
            returned, so it should not be used anymore after that point. Any
            use of the list after this may have undefined results, possibly
            leading to crashes. The object @p obj must be a valid
            .Evas_Object.

            See also evas_object_clip_set(), evas_object_clip_unset() and
            evas_object_clip_get().

            Example:
            @code
            extern Evas_Object *obj;
            Evas_Object *clipper;

            clipper = evas_object_clip_get(obj);
            if (clipper)
            {
            Eina_List *clippees, *l;
            Evas_Object *obj_tmp;

            clippees = evas_object_clipees_get(clipper);
            printf("Clipper clips %i objects\n", eina_list_count(clippees));
            EINA_LIST_FOREACH(clippees, l, obj_tmp)
            evas_object_show(obj_tmp);
            }
            @endcode */
            return const Eina_List * @warn_unused;
         }
      }
      smart_parent {
         get {
            /*@
            Gets the parent smart object of a given Evas object, if it has one.

            @return Returns the parent smart object of @a obj or @c NULL, if @a
            obj is not a smart member of any

            @ingroup Evas_Smart_Object_Group */
            return Evas_Object * @warn_unused;
         }
      }
      above {
         get {
            /*@
            Get the Evas object stacked right above @p obj

            @return the #Evas_Object directly above @p obj, if any, or @c NULL,
            if none

            This function will traverse layers in its search, if there are
            objects on layers above the one @p obj is placed at.

            @see evas_object_layer_get()
            @see evas_object_layer_set()
            @see evas_object_below_get() */
            return Evas_Object * @warn_unused;
         }
      }
      size_hint_display_mode {
         get {
            /*@
            Retrieves the hints for an object's display mode

            These are hints on the display mode @p obj. This is
            not a size enforcement in any way, it's just a hint that can be
            used whenever appropriate.
            This mode can be used object's display mode like commpress or expand */
         }
         set {
            /*@
            Sets the hints for an object's disply mode

            This is not a size enforcement in any way, it's just a hint that
            can be used whenever appropriate.*/
         }
         values {
            Evas_Display_Mode dispmode; /*@ display mode hint */
         }
      }
   }
   methods {
      clipees_has {
         /*@
         Test if any object is clipped by @p obj.

         @return EINA_TRUE if @p obj clip any object.
         @since 1.8 */

         const;
         return Eina_Bool @warn_unused;
      }
      key_grab {
         /*@
         Requests @p keyname key events be directed to @p obj.

         @return @c EINA_TRUE, if the call succeeded, @c EINA_FALSE otherwise.

         Key grabs allow one or more objects to receive key events for
         specific key strokes even if other objects have focus. Whenever a
         key is grabbed, only the objects grabbing it will get the events
         for the given keys.

         @p keyname is a platform dependent symbolic name for the key
         pressed (see @ref Evas_Keys for more information).

         @p modifiers and @p not_modifiers are bit masks of all the
         modifiers that must and mustn't, respectively, be pressed along
         with @p keyname key in order to trigger this new key
         grab. Modifiers can be things such as Shift and Ctrl as well as
         user defined types via evas_key_modifier_add(). Retrieve them with
         evas_key_modifier_mask_get() or use @c 0 for empty masks.

         @p exclusive will make the given object the only one permitted to
         grab the given key. If given @c EINA_TRUE, subsequent calls on this
         function with different @p obj arguments will fail, unless the key
         is ungrabbed again.

         Example code follows.
         @dontinclude evas-events.c
         @skip if (d.focus)
         @until else

         See the full example @ref Example_Evas_Events "here".

         @warning Providing impossible modifier sets creates undefined behavior

         @see evas_object_key_ungrab
         @see evas_object_focus_set
         @see evas_object_focus_get
         @see evas_focus_get
         @see evas_key_modifier_add */

         return Eina_Bool @warn_unused;
         params {
            @in const char *keyname @nonull; /*@ the key to request events for. */
            @in Evas_Modifier_Mask modifiers; /*@ a mask of modifiers that must be present to
            trigger the event. */
            @in Evas_Modifier_Mask not_modifiers; /*@ a mask of modifiers that must @b not be present
            to trigger the event. */
            @in Eina_Bool exclusive; /*@ request that the @p obj is the only object
            receiving the @p keyname events. */
         }
      }
      stack_below {
         /*@
         Stack @p obj immediately below @p below

         Objects, in a given canvas, are stacked in the order they get added
         to it.  This means that, if they overlap, the highest ones will
         cover the lowest ones, in that order. This function is a way to
         change the stacking order for the objects.

         This function is intended to be used with <b>objects belonging to
         the same layer</b> in a given canvas, otherwise it will fail (and
         accomplish nothing).

         If you have smart objects on your canvas and @p obj is a member of
         one of them, then @p below must also be a member of the same
         smart object.

         Similarly, if @p obj is not a member of a smart object, @p below
         must not be either.

         @see evas_object_layer_get()
         @see evas_object_layer_set()
         @see evas_object_stack_below() */

         params {
            @in Evas_Object *below @nonull; /*@ the object below which to stack */
         }
      }
      raise {
         /*@
         Raise @p obj to the top of its layer.

         @p obj will, then, be the highest one in the layer it belongs
         to. Object on other layers won't get touched.

         @see evas_object_stack_above()
         @see evas_object_stack_below()
         @see evas_object_lower() */

      }
      stack_above {
         /*@
         Stack @p obj immediately above @p above

         Objects, in a given canvas, are stacked in the order they get added
         to it.  This means that, if they overlap, the highest ones will
         cover the lowest ones, in that order. This function is a way to
         change the stacking order for the objects.

         This function is intended to be used with <b>objects belonging to
         the same layer</b> in a given canvas, otherwise it will fail (and
         accomplish nothing).

         If you have smart objects on your canvas and @p obj is a member of
         one of them, then @p above must also be a member of the same
         smart object.

         Similarly, if @p obj is not a member of a smart object, @p above
         must not be either.

         @see evas_object_layer_get()
         @see evas_object_layer_set()
         @see evas_object_stack_below() */

         params {
            @in Evas_Object *above @nonull; /*@ the object above which to stack */
         }
      }
      smart_type_check {
         /*@
         Checks whether a given smart object or any of its smart object
         parents is of a given smart class.

         @return @c EINA_TRUE, if @a obj or any of its parents is of type @a
         type, @c EINA_FALSE otherwise

         If @p obj is not a smart object, this call will fail
         immediately.

         This function supports Eo and legacy inheritance mechanisms. However,
         it is recommended to use eo_isa instead if your object is using Eo from
         top to bottom.

         The checks use smart classes names and <b>string
         comparison</b>. There is a version of this same check using
         <b>pointer comparison</b>, since a smart class' name is a single
         string in Evas.

         @see evas_object_smart_type_check_ptr()
         @see eo_isa

         @ingroup Evas_Smart_Object_Group */

         const;
         return Eina_Bool @warn_unused;
         params {
            @in const char *type @nonull; /*@ The @b name (type) of the smart class to check for */
         }
      }
      name_child_find {
         /*@
         Retrieves the object from children of the given object with the given name.
         @return  If successful, the Evas object with the given name.  Otherwise,
         @c NULL.

         This looks for the evas object given a name by evas_object_name_set(), but
         it ONLY looks at the children of the object *p obj, and will only recurse
         into those children if @p recurse is greater than 0. If the name is not
         unique within immediate children (or the whole child tree) then it is not
         defined which child object will be returned. If @p recurse is set to -1 then
         it will recurse without limit.

         @since 1.2

         @ingroup Evas_Object_Group_Find */

         const;
         return Evas_Object * @warn_unused;
         params {
            @in const char *name; /*@ The given name. */
            @in int recurse; /*@ Set to the number of child levels to recurse (0 == don't recurse, 1 == only look at the children of @p obj or their immediate children, but no further etc.). */
         }
      }
      key_ungrab {
         /*@
         Removes the grab on @p keyname key events by @p obj.

         Removes a key grab on @p obj if @p keyname, @p modifiers, and @p
         not_modifiers match.

         Example code follows.
         @dontinclude evas-events.c
         @skip got here by key grabs
         @until }

         See the full example @ref Example_Evas_Events "here".

         @see evas_object_key_grab
         @see evas_object_focus_set
         @see evas_object_focus_get
         @see evas_focus_get */

         params {
            @in const char *keyname @nonull; /*@ the key the grab is set for. */
            @in Evas_Modifier_Mask modifiers; /*@ a mask of modifiers that must be present to
            trigger the event. */
            @in Evas_Modifier_Mask not_modifiers; /*@ a mask of modifiers that must not not be
            present to trigger the event. */
         }
      }
      lower {
         /*@
         Lower @p obj to the bottom of its layer.

         @p obj will, then, be the lowest one in the layer it belongs
         to. Objects on other layers won't get touched.

         @see evas_object_stack_above()
         @see evas_object_stack_below()
         @see evas_object_raise() */

      }
      clip_unset {
         /*@
         Disable/cease clipping on a clipped @p obj object.

         This function disables clipping for the object @p obj, if it was
         already clipped, i.e., its visibility and color get detached from
         the previous clipper. If it wasn't, this has no effect. The object
         @p obj must be a valid .Evas_Object.

         See also evas_object_clip_set() (for an example),
         evas_object_clipees_get() and evas_object_clip_get(). */

      }
      smart_move_children_relative {
         /*@
         Moves all children objects of a given smart object relative to a
         given offset.

         This will make each of @p obj object's children to move, from where
         they before, with those delta values (offsets) on both directions.

         @note This is most useful on custom smart @c move() functions.

         @note Clipped smart objects already make use of this function on
         their @c move() smart function definition. */

         params {
            @in Evas_Coord dx; /*@ horizontal offset (delta). */
            @in Evas_Coord dy; /*@ vertical offset (delta). */
         }
      }
      smart_type_check_ptr {
         /*@
         Checks whether a given smart object or any of its smart object
         parents is of a given smart class, <b>using pointer comparison</b>.

         @return @c EINA_TRUE, if @a obj or any of its parents is of type @a
         type, @c EINA_FALSE otherwise

         @see evas_object_smart_type_check() for more details
         @see eo_isa

         @ingroup Evas_Smart_Object_Group */

         const;
         return Eina_Bool @warn_unused;
         params {
            @in const char *type @nonull; /*@ The type (name string) to check for. Must be the name */
         }
      }
   }
   implements {
      Eo.Base.constructor;
      Eo.Base.destructor;
      Eo.Base.dbg_info_get;
      Evas.Common_Interface.evas.get;
   }
   events {
       mouse,in; /*@ Mouse In Event */
       mouse,out; /*@ Mouse Out Event */
       mouse,down; /*@ Mouse Button Down Event */
       mouse,up; /*@ Mouse Button Up Event */
       mouse,move; /*@ Mouse Move Event */
       mouse,wheel; /*@ Mouse Wheel Event */
       multi,down; /*@ Mouse-touch Down Event */
       multi,up; /*@ Mouse-touch Up Event */
       multi,move; /*@ Multi-touch Move Event */
       free; /*@ Object Being Freed (Called after Del) */
       key,down; /*@ Key Press Event */
       key,up; /*@ Key Release Event */
       focus,in; /*@ Focus In Event */
       focus,out; /*@ Focus Out Event */
       show; /*@ Show Event */
       hide; /*@ Hide Event */
       move; /*@ Move Event */
       resize; /*@ Resize Event */
       restack; /*@ Restack Event */
       del; /*@ Object Being Deleted (called before Free) */
       hold; /*@ Events go on/off hold */
       changed,size,hints; /*@ Size hints changed event */
       image,preloaded; /*@ Image has been preloaded */
       image,resize; /*@ Image resize */
       image,unloaded; /*@ Image data has been unloaded (by some mechanism in Evas that throw out original image data) */
   }
}