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author | Amitesh Singh <amitesh.sh@samsung.com> | 2014-12-31 17:33:32 +0900 |
---|---|---|
committer | ChunEon Park <hermet@hermet.pe.kr> | 2014-12-31 17:33:32 +0900 |
commit | 851567d6a10a1da37f2a9615d3242fb45776fe32 (patch) | |
tree | 012aa8af3502e56b0ad1553968785230f34d332f | |
parent | a782d808ed5757111b6f37ece33b640e091dff58 (diff) | |
download | elementary-851567d6a10a1da37f2a9615d3242fb45776fe32.tar.gz |
test_glview_simple: opimize draw code.
Summary:
There is no need to call glVertexAttribPointer &
glEnableVertexAttribArray() while rendering.
Reviewers: seoz, jpeg, Hermet
Reviewed By: Hermet
Subscribers: seoz
Differential Revision: https://phab.enlightenment.org/D1827
-rw-r--r-- | src/bin/test_glview_simple.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/bin/test_glview_simple.c b/src/bin/test_glview_simple.c index 5626c89e8..dcc418316 100644 --- a/src/bin/test_glview_simple.c +++ b/src/bin/test_glview_simple.c @@ -134,7 +134,10 @@ _init_gl(Evas_Object *obj) gl->glGenBuffers(1, &gld->vbo); gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo); - gl->glBufferData(GL_ARRAY_BUFFER, 3 * 3 * 4, vVertices, GL_STATIC_DRAW); + gl->glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices), vVertices, GL_STATIC_DRAW); + gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, + 0, 0); + gl->glEnableVertexAttribArray(0); } static void @@ -190,9 +193,6 @@ _draw_gl(Evas_Object *obj) gl->glUseProgram(gld->program); gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo); - gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, - 0, 0); - gl->glEnableVertexAttribArray(0); gl->glDrawArrays(GL_TRIANGLES, 0, 3); |