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author | Stefan Schmidt <stefan@osg.samsung.com> | 2015-10-20 16:39:42 +0200 |
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committer | Stefan Schmidt <stefan@osg.samsung.com> | 2015-10-20 16:39:42 +0200 |
commit | dadb9fbee6f2c84e5e8867ab42df0d4d2080a7d3 (patch) | |
tree | dab10d9a6459724002dd34d0f38d4acfee5490b0 | |
parent | 1d380a6d81081557ffbb1621751578042752a619 (diff) | |
download | elementary-dadb9fbee6f2c84e5e8867ab42df0d4d2080a7d3.tar.gz |
examples/sphere_hunter: make sure we do not loose fractional part of double.
When dividing with an int we would loose the fractional part. Better cast to
a double to make clear we want double precision here.
CID: 1327343, 1327344
-rw-r--r-- | src/examples/sphere_hunter/evas_3d_sphere_hunter.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c index 895d4f1de..e823bc3e4 100644 --- a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c +++ b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c @@ -431,7 +431,7 @@ _key_down(void *data, if (camera_y < 100.0) { camera_y += 0.5; - camera_z += 0.5 * (7 / 4); + camera_z += 0.5 * (7 / (double)4); } } if (!strcmp(ev->key, "n")) @@ -598,7 +598,7 @@ _create_cubes(Scene_Data *data, Evas_Real r, int count) Evas_Real d_alpha; data->items = NULL; - d_alpha = 360 / count; + d_alpha = 360 / (double)count; for (i = 0; i < count; i++) { |