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authorCarsten Haitzler (Rasterman) <raster@rasterman.com>2015-04-10 09:27:17 +0900
committerCarsten Haitzler (Rasterman) <raster@rasterman.com>2015-04-10 09:27:17 +0900
commit0972ff12c26126f34595f0e2290ae6c08fbdb355 (patch)
tree3c600b17b3c3b018f56c5b82a4cd4e02ced33f16
parent5d1a534ff647b4dcc30cd0137f4aa4c0c7196423 (diff)
downloadelementary-0972ff12c26126f34595f0e2290ae6c08fbdb355.tar.gz
elm - undeprecate preferred engine config api - still neeed it for cases
undeprecate this api as to be frank - you still need it if you want a buffer enigne for back-end processing. doesn't break api or abi.
-rw-r--r--src/lib/elm_config.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/lib/elm_config.h b/src/lib/elm_config.h
index a96650b81..b069c6021 100644
--- a/src/lib/elm_config.h
+++ b/src/lib/elm_config.h
@@ -863,12 +863,14 @@ EINA_DEPRECATED EAPI void elm_config_engine_set(const char *engine);
*
* This gets the global rendering engine that is applied to all Elementary
* applications and is PREFERRED by the application. This can (and will)
- * override the engine configured for all applications which.
+ * override the engine configured for all applications which. It is rare to
+ * explicitly ask for an engine (likely need is the buffer engine and not
+ * much more), so use elm_config_accel_preference_get() and
+ * elm_config_accel_preference_set() normally.
*
* @see elm_config_preferred_engine_set()
- * @deprecated use elm_config_accel_preference_get() + elm_config_accel_preference_set()
*/
-EINA_DEPRECATED EAPI const char *elm_config_preferred_engine_get(void);
+EAPI const char *elm_config_preferred_engine_get(void);
/**
* @brief Set Elementary's preferred rendering engine for use.
@@ -878,13 +880,15 @@ EINA_DEPRECATED EAPI const char *elm_config_preferred_engine_get(void);
* Note that it will take effect only to Elementary windows created after
* this is called. This overrides the engine set by configuration at
* application startup. Note that it is a hint and may not be honored.
+ * It is rare to explicitly ask for an engine (likely need is the buffer
+ * engine and not much more), so use elm_config_accel_preference_get() and
+ * elm_config_accel_preference_set() normally.
*
* @see elm_win_add()
* @see elm_config_accel_preference_set()
* @see elm_config_engine_set()
- * @deprecated use elm_config_accel_preference_get() + elm_config_accel_preference_set()
*/
-EINA_DEPRECATED EAPI void elm_config_preferred_engine_set(const char *engine);
+EAPI void elm_config_preferred_engine_set(const char *engine);
/**
* @brief Get Elementary's preferred engine to use.