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-rw-r--r--src/lib/elm_flip.h315
1 files changed, 290 insertions, 25 deletions
diff --git a/src/lib/elm_flip.h b/src/lib/elm_flip.h
index 7a38602b3..b66fd357b 100644
--- a/src/lib/elm_flip.h
+++ b/src/lib/elm_flip.h
@@ -1,50 +1,315 @@
/**
* @defgroup Flip Flip
- * @ingroup Elementary
+ * @ingroup elm_widget_group
*
* @image html flip_inheritance_tree.png
* @image latex flip_inheritance_tree.eps
*
- * @image html img/widget/flip/preview-00.png
- * @image latex img/widget/flip/preview-00.eps
+ * @brief This widget holds @c 2 content objects(Evas_Object): one on the front
+ * and one on the back. It allows you to flip from front to back and
+ * vice-versa using various animations.
*
- * This widget holds 2 content objects(Evas_Object): one on the front and one
- * on the back. It allows you to flip from front to back and vice-versa using
- * various animations.
- *
- * If either the front or back contents are not set the flip will treat that
- * as transparent. So if you wore to set the front content but not the back,
+ * If either the front or back contents are not set, the flip treats that
+ * as transparent. So if you were to set the front content but not the back,
* and then call elm_flip_go() you would see whatever is below the flip.
*
* For a list of supported animations see elm_flip_go().
*
* Signals that you can add callbacks for are:
- * "animate,begin" - when a flip animation was started
- * "animate,done" - when a flip animation is finished
+ * "animate,begin" - When a flip animation is started
+ * "animate,done" - When a flip animation is finished
*
- * Default content parts of the flip widget that you can use for are:
- * @li "front" - A front content of the flip
- * @li "back" - A back content of the flip
+ * The default content parts of the flip widget that you can use are:
+ * @li "front" - The front content of the flip.
+ * @li "back" - The back content of the flip.
*
- * This widget inherits from @ref elm-container-class, so that the
- * functions meant to act on it will work for mapbuf objects:
+ * The functions meant to act on it works for mapbuf objects:
*
* @li @ref elm_object_part_content_set
* @li @ref elm_object_part_content_get
* @li @ref elm_object_part_content_unset
*
- * @ref tutorial_flip show how to use most of the API.
- *
* @{
*/
+typedef enum
+{
+ ELM_FLIP_ROTATE_Y_CENTER_AXIS,
+ ELM_FLIP_ROTATE_X_CENTER_AXIS,
+ ELM_FLIP_ROTATE_XZ_CENTER_AXIS,
+ ELM_FLIP_ROTATE_YZ_CENTER_AXIS,
+ ELM_FLIP_CUBE_LEFT,
+ ELM_FLIP_CUBE_RIGHT,
+ ELM_FLIP_CUBE_UP,
+ ELM_FLIP_CUBE_DOWN,
+ ELM_FLIP_PAGE_LEFT,
+ ELM_FLIP_PAGE_RIGHT,
+ ELM_FLIP_PAGE_UP,
+ ELM_FLIP_PAGE_DOWN
+} Elm_Flip_Mode;
+
+typedef enum
+{
+ ELM_FLIP_INTERACTION_NONE,
+ ELM_FLIP_INTERACTION_ROTATE,
+ ELM_FLIP_INTERACTION_CUBE,
+ ELM_FLIP_INTERACTION_PAGE
+} Elm_Flip_Interaction;
+
+/**
+ * Enumeration of Elm Flip Direction type
+ */
+typedef enum
+{
+ ELM_FLIP_DIRECTION_UP, /**< Allows interaction with the top of the widget */
+ ELM_FLIP_DIRECTION_DOWN, /**< Allows interaction with the bottom of the widget */
+ ELM_FLIP_DIRECTION_LEFT, /**< Allows interaction with the left portion of the widget */
+ ELM_FLIP_DIRECTION_RIGHT /**< Allows interaction with the right portion of the widget */
+} Elm_Flip_Direction;
+
+/**
+ * @brief Adds a new flip to the parent.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] parent The parent object
+ * @return The new object, otherwise @c NULL if it cannot be created
+ */
+EAPI Evas_Object *elm_flip_add(Evas_Object *parent);
+
+/**
+ * @brief Gets the flip front visibility state.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The flip object
+ * @return @c EINA_TRUE if the front is showing, otherwise @c EINA_FALSE if the back is
+ * showing
+ */
+Eina_Bool elm_flip_front_visible_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the flip perspective.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks This function currently does nothing.
+ *
+ * @param[in] obj The flip object
+ * @param[in] foc The coordinate to set the focus on
+ * @param[in] x The X coordinate
+ * @param[in] y The Y coordinate
+ */
+EAPI void elm_flip_perspective_set(Evas_Object *obj, Evas_Coord foc, Evas_Coord x, Evas_Coord y);
+
+/**
+ * @brief Runs the flip animation.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Flips the front and back contents using the @a mode animation. This
+ * effectively hides the currently visible content and shows the hidden one.
+ *
+ * @remarks There are a number of possible animations to use for flipping:
+ * @li ELM_FLIP_ROTATE_X_CENTER_AXIS - Rotates the currently visible content
+ * around a horizontal axis in the middle of its height, the other content
+ * is shown as the other side of the flip.
+ * @li ELM_FLIP_ROTATE_Y_CENTER_AXIS - Rotates the currently visible content
+ * around a vertical axis in the middle of its width, the other content is
+ * shown as the other side of the flip.
+ * @li ELM_FLIP_ROTATE_XZ_CENTER_AXIS - Rotates the currently visible content
+ * around a diagonal axis in the middle of its width, the other content is
+ * shown as the other side of the flip.
+ * @li ELM_FLIP_ROTATE_YZ_CENTER_AXIS - Rotates the currently visible content
+ * around a diagonal axis in the middle of its height, the other content is
+ * shown as the other side of the flip.
+ * @li ELM_FLIP_CUBE_LEFT - Rotates the currently visible content to the left
+ * as if the flip is a cube, the other content is shown as the right face of
+ * the cube.
+ * @li ELM_FLIP_CUBE_RIGHT - Rotates the currently visible content to the
+ * right as if the flip is a cube, the other content is shown as the left
+ * face of the cube.
+ * @li ELM_FLIP_CUBE_UP - Rotates the currently visible content up as if the
+ * flip is a cube, the other content is shown as the bottom face of the cube.
+ * @li ELM_FLIP_CUBE_DOWN - Rotates the currently visible content down as if
+ * the flip is a cube, the other content is shown as the upper face of the
+ * cube.
+ * @li ELM_FLIP_PAGE_LEFT - Moves the currently visible content to the left as
+ * if the flip is a book, the other content is shown as the page below that.
+ * @li ELM_FLIP_PAGE_RIGHT - Moves the currently visible content to the right
+ * as if the flip is a book, the other content is shown as the page below
+ * that.
+ * @li ELM_FLIP_PAGE_UP - Moves the currently visible content up as if the
+ * flip is a book, the other content is shown as the page below that.
+ * @li ELM_FLIP_PAGE_DOWN - Moves the currently visible content down as if the
+ * flip is a book, the other content is shown as the page below that.
+ *
+ * @image html elm_flip.png
+ * @image latex elm_flip.eps "elm flip" width=\textwidth
+ *
+ * @param[in] obj The flip object
+ * @param[in] mode The mode type
+ *
+ * @see elm_flip_go_to()
+ */
+EAPI void elm_flip_go(Evas_Object *obj, Elm_Flip_Mode mode);
+
+/**
+ * @brief Runs the flip animation to the front or back.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Flips the front and back contents using the @a mode animation. This
+ * effectively hides the currently visible content and shows the hidden one.
+ *
+ * @remarks There are a number of possible animations to use for flipping:
+ * @li ELM_FLIP_ROTATE_X_CENTER_AXIS - Rotates the currently visible content
+ * around a horizontal axis in the middle of its height, the other content
+ * is shown as the other side of the flip.
+ * @li ELM_FLIP_ROTATE_Y_CENTER_AXIS - Rotates the currently visible content
+ * around a vertical axis in the middle of its width, the other content is
+ * shown as the other side of the flip.
+ * @li ELM_FLIP_ROTATE_XZ_CENTER_AXIS - Rotates the currently visible content
+ * around a diagonal axis in the middle of its width, the other content is
+ * shown as the other side of the flip.
+ * @li ELM_FLIP_ROTATE_YZ_CENTER_AXIS - Rotates the currently visible content
+ * around a diagonal axis in the middle of its height, the other content is
+ * shown as the other side of the flip.
+ * @li ELM_FLIP_CUBE_LEFT - Rotates the currently visible content to the left
+ * as if the flip is a cube, the other content is shown as the right face of
+ * the cube.
+ * @li ELM_FLIP_CUBE_RIGHT - Rotates the currently visible content to the
+ * right as if the flip is a cube, the other content is shown as the left
+ * face of the cube.
+ * @li ELM_FLIP_CUBE_UP - Rotates the currently visible content up as if the
+ * flip is a cube, the other content is shown as the bottom face of the cube.
+ * @li ELM_FLIP_CUBE_DOWN - Rotates the currently visible content down as if
+ * the flip is a cube, the other content is shown as the upper face of the
+ * cube.
+ * @li ELM_FLIP_PAGE_LEFT - Moves the currently visible content to the left as
+ * if the flip is a book, the other content is shown as the page below that.
+ * @li ELM_FLIP_PAGE_RIGHT - Moves the currently visible content to the right
+ * as if the flip is a book, the other content is shown as the page below
+ * that.
+ * @li ELM_FLIP_PAGE_UP - Moves the currently visible content up as if the
+ * flip is a book, the other content is shown as the page below that.
+ * @li ELM_FLIP_PAGE_DOWN - Moves the currently visible content down as if the
+ * flip is a book, the other content is shown as the page below that.
+ *
+ * @image html elm_flip.png
+ * @image latex elm_flip.eps "elm flip" width=\textwidth
+ *
+ * @param[in] obj The flip object
+ * @param[in] front If @c EINA_TRUE it makes the front visible,
+ * otherwise @c EINA_FALSE to make the back visible
+ * @param[in] mode The mode type
+ */
+EAPI void elm_flip_go_to(Evas_Object *obj, Eina_Bool front, Elm_Flip_Mode mode);
+
+/**
+ * @brief Sets the interactive flip mode.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks This sets if the flip should be interactive (allow a user to click and
+ * drag a side of the flip to reveal the back page and cause it to flip).
+ * By default a flip is not interactive. You may also need to set which
+ * sides of the flip are "active" for flipping and how much space they use
+ * (a minimum of a finger size) with elm_flip_interaction_direction_enabled_set()
+ * and elm_flip_interaction_direction_hitsize_set().
+ *
+ * @remarks The four available modes of interaction are:
+ * @li ELM_FLIP_INTERACTION_NONE - No interaction is allowed.
+ * @li ELM_FLIP_INTERACTION_ROTATE - Interaction causes rotate animation.
+ * @li ELM_FLIP_INTERACTION_CUBE - Interaction causes cube animation.
+ * @li ELM_FLIP_INTERACTION_PAGE - Interaction causes page animation.
+ *
+ * @remarks ELM_FLIP_INTERACTION_ROTATE won't cause
+ * ELM_FLIP_ROTATE_XZ_CENTER_AXIS or ELM_FLIP_ROTATE_YZ_CENTER_AXIS to
+ * happen, they can only be achieved with elm_flip_go().
+ *
+ * @param[in] obj The flip object
+ * @param[in] mode The interactive flip mode to use
+ */
+EAPI void elm_flip_interaction_set(Evas_Object *obj, Elm_Flip_Interaction mode);
+
+/**
+ * @brief Gets the interactive flip mode.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks This returns the interactive flip mode set by elm_flip_interaction_set().
+ *
+ * @param[in] obj The flip object
+ * @return The interactive flip mode
+ */
+EAPI Elm_Flip_Interaction elm_flip_interaction_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets which directions of the flip respond to the interactive flip.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks By default, all the directions are disabled, so you may want to enable the
+ * desired directions for flipping if you need interactive flipping. You must
+ * call this function once for each direction that should be enabled.
+ *
+ * @param[in] obj The flip object
+ * @param[in] dir The direction to change
+ * @param[in] enabled The boolean value that indicates whether that direction is enabled
+ *
+ * @see elm_flip_interaction_set()
+ */
+EAPI void elm_flip_interaction_direction_enabled_set(Evas_Object *obj, Elm_Flip_Direction dir, Eina_Bool enabled);
+
+/**
+ * @brief Gets the enabled state of that flip direction.
+ *
+ * @details This gets the enabled state set by elm_flip_interaction_direction_enabled_set().
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The flip object
+ * @param[in] dir The direction to check
+ * @return The boolean value that indicates whether that direction is enabled
+ *
+ * @see elm_flip_interaction_set()
+ */
+EAPI Eina_Bool elm_flip_interaction_direction_enabled_get(Evas_Object *obj, Elm_Flip_Direction dir);
+
+/**
+ * @brief Sets the amount of the flip that is sensitive to the interactive flip.
+ *
+ * @details This sets the amount of the flip that is sensitive to the interactive flip, with @c 0
+ * representing no area in the flip and @c 1 representing the entire flip. There
+ * is however a consideration to be made. Basically, the area should never be
+ * smaller than the finger size set(as set in your Elementary configuration).
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The flip object
+ * @param[in] dir The direction to modify
+ * @param[in] hitsize The amount of that dimension (@c 0.0 to @c 1.0) to use
+ *
+ * @see elm_flip_interaction_set()
+ */
+EAPI void elm_flip_interaction_direction_hitsize_set(Evas_Object *obj, Elm_Flip_Direction dir, double hitsize);
+
+/**
+ * @brief Gets the amount of the flip that is sensitive to the interactive flip.
+ *
+ * @details This returns the amount of sensitive area set by
+ * elm_flip_interaction_direction_hitsize_set().
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The flip object
+ * @param[in] dir The direction to check
+ * @return The size set for that direction
+ */
+EAPI double elm_flip_interaction_direction_hitsize_get(Evas_Object *obj, Elm_Flip_Direction dir);
-#include "elm_flip_common.h"
-#ifdef EFL_EO_API_SUPPORT
-#include "elm_flip_eo.h"
-#endif
-#ifndef EFL_NOLEGACY_API_SUPPORT
-#include "elm_flip_legacy.h"
-#endif
/**
* @}
*/